admiral\admiral.h e description.ext e hull3\briefing\blufor.sqf je5 hull3\briefing\civilian.sqf %2e hull3\briefing\indfor.sqf %2e hull3\briefing\opfor.sqf %2e hull3\hull3.h 0ez hull3\LICENSE %2e8 hull3\SAC_G.h e hull3\SAC_U.h e init.sqf %2e mission.sqm zh6' class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class SYND_BANDIT {
infantry[] = {"I_C_Soldier_Para_2_F_ARK", "I_C_Soldier_Para_2_F_ARK", "I_C_Soldier_Para_6_F_ARK", "I_C_Soldier_Para_6_F_ARK", "I_C_Soldier_Para_1_F_ARK", "I_C_Soldier_Para_4_F_ARK", "I_C_Soldier_Para_7_F_ARK", "I_C_Soldier_Bandit_6_F_ARK", "I_C_Soldier_Bandit_8_F_ARK", "I_C_Soldier_Bandit_5_F_ARK", "I_C_Soldier_Bandit_4_F_ARK", "I_C_Soldier_Bandit_2_F_ARK", "I_C_Soldier_Bandit_7_F_ARK", "I_C_Soldier_Bandit_3_F_ARK"};
crewmen[] = {"I_C_Soldier_Para_6_F_ARK", "I_C_Soldier_Bandit_4_F_ARK"};
pilots[] = {"I_C_Helipilot_F_ARK", "I_C_Pilot_F_ARK"};
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_DSHKM_TK", "CUP_I_Hilux_SPG9_TK", "I_C_Offroad_02_AT_F", "I_C_Offroad_02_LMG_F"};
armour[] = {"CUP_I_Hilux_armored_BMP1_TK", "CUP_I_Hilux_armored_BTR60_TK", "CUP_I_MTLB_pk_SYNDIKAT", "CUP_I_BRDM2_TK_Gue", "CUP_I_T34_TK_GUE", "CUP_I_T55_TK_GUE"};
};
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Wrath of Kanaloa";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 21;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 5;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Credits
player createDiaryRecord ["Diary", ["05. Credits", "
Made by Dextrus
"]];
// Administration
player createDiaryRecord ["Diary", ["04. Administration","
Wildcats fit pilot + 8 passengers.
"]];
// Execution
player createDiaryRecord ["Diary", ["03. Execution","
COMMANDER'S INTENT
Our targets are known to wear distinctive green berets so be on the lookout. We have one shot at this, let's make them pay.
MOVEMENT PLAN
The Wildcat is a nimble aircraft. Insert fast, extract swiftly. We are striking deep into enemy territory and they control the ground, so don't stick around after the job is done.
FIRE SUPPORT PLAN
Each TH is armed with 24x CVR-T HE missiles.
"]];
// Mission
player createDiaryRecord ["Diary", ["02. Mission","
Insert into Tanjung and hunt down the first target, thought to be laying low in a rebel safehouse.
The enemy are using Loholoho as a headquarters, this fortress town is also the refuge of our second target. Any materiel you are able to sabotage or destroy along the way will be a bonus.
Our last target has taken shelter on the isolated island of Moko. Intel sugests he has taken a personal guard along so expect to encounter stiff resistance.
After all three commanders have been eliminated, withdraw to Monyet Airport.
"]];
// Situation
player createDiaryRecord ["Diary", ["01. Situation","
In the past few days, Tanoan Army Special Forces carried out a series of highly successful operations aimed at disrupting guerilla activities in the Pulau Islands. After their most recent raid, enhanced interrogation of a captured enemy captain has yielded the locations of three major rebel commanders, previously thought to have fled to Cambodia.
These individuals are the wanted for masterminding major terrorist attacks across the Horizon Islands archipelago, including the bombing of the Blue Pearl industrial port that left 43 dead and many more wounded. We do not know how long our targets will remain in place, so time is of the essence.
ENEMY FORCES
Syndikat Rebels
FRIENDLY FORCES
Horizon Island Legion Para-Commandos
109 Tactical Helicopter Squadron
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class HIL_SAC {
gear = "SAC_G";
uniform = "SAC_U";
};
};
class Gear {
#include "SAC_G.h"
};
class Uniform {
#include "SAC_U.h"
};
class MissionParams {
// Time HH24:mm
time[] = {
{3, 30}, // 0 Dawn
{5, 50}, // 1 Early Morning
{9, 0}, // 2 Morning
{12, 0}, // 3 Noon
{15, 0}, // 4 Afternoon
{17, 75}, // 5 Evening
{18, 50}, // 6 Dusk
{0, 0} // 7 Night
};
fog[] = {
{0, 0, 0}, // Light
{0.1, 0, 0}, // Medium
{0.3, 0, 0} // Heavy
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SAC_G {
class Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Carbine_RIS_AFG";
primaryWeaponItems[] = {"optic_r1_low_lxWS", "CUP_acc_ANPEQ_15_Black", "CUP_muzzle_snds_KZRZP_AK762"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Phantom";
handgunItems[] = {"CUP_18Rnd_9x19_Phantom", "CUP_acc_MLPLS_Laser"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiYellow", 2},
{"SmokeShellYellow", 1},
{"ACE_M84", 2},
{"B_IR_Grenade", 1},
{"CUP_18Rnd_9x19_Phantom", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_30Rnd_Sa58_M", 3},
{"CUP_30Rnd_Sa58_M_TracerR", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_GPNVG_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Carbine_RIS_VFG";
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SL : Officer {
primaryWeapon = "CUP_arifle_Sa58RIS2_gl";
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 2},
{"CUP_FlareYellow_M203", 2},
{"CUP_1Rnd_SmokeYellow_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_30Rnd_Sa58_M", 3},
{"CUP_30Rnd_Sa58_M_TracerR", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_HE_M203", 4}
};
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 4},
{"CUP_30Rnd_Sa58_M_TracerR", 2},
{"SmokeShellBlue", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_Sa58_M", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Rifleman {
assignItems[] = {"ItemGPS"};
};
class AR : Rifleman {
primaryWeapon = "CUP_arifle_AK103_railed";
primaryWeaponItems[] = {"optic_r1_low_lxWS", "CUP_acc_ANPEQ_15_Black", "CUP_muzzle_snds_KZRZP_AK762","CUP_bipod_Harris_1A2_L_BLK"};
vestMagazines[] = {{"CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M", 2}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M", 3}
};
};
class RAT : Rifleman {
primaryWeapon = "sgun_aa40_lxWS";
primaryWeaponItems[] = {"acc_pointer_IR","optic_r1_high_lxWS", "muzzle_snds_12Gauge_lxWS"};
secondaryWeapon = "CUP_launch_M72A6";
vestMagazines[] = {
{"20Rnd_12Gauge_AA40_Pellets_lxWS", 3},
{"8Rnd_12Gauge_AA40_HE_lxWS", 1},
{"8Rnd_12Gauge_AA40_Slug_lxWS", 1}
};
backpackMagazines[] = {
{"8Rnd_12Gauge_AA40_HE_lxWS", 1},
{"8Rnd_12Gauge_AA40_Slug_lxWS", 1},
{"HandGrenade", 1},
{"SmokeShellYellow", 1}
};
};
class P : Rifleman {
primaryWeapon = "CUP_smg_vityaz";
primaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {""};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShellYellow", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_9x19AP_Vityaz", 6}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS", "CUP_NVG_GPNVG_black"};
};
class Vehicle {
weapons[] = {{"CUP_launch_M72A6", 10}};
magazines[] = {
{"CUP_30Rnd_Sa58_M", 30},
{"CUP_30Rnd_Sa58_M_TracerR", 20},
{"20Rnd_12Gauge_AA40_Pellets_lxWS", 20},
{"8Rnd_12Gauge_AA40_HE_lxWS", 10},
{"8Rnd_12Gauge_AA40_Slug_lxWS", 10},
{"CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M", 20},
{"CUP_18Rnd_9x19_Phantom", 10},
{"ACE_M84", 10},
{"HandGrenade", 15},
{"SmokeShellYellow", 15},
{"CUP_FlareYellow_M203", 20},
{"CUP_1Rnd_SmokeYellow_M203", 20},
{"CUP_1Rnd_SmokeRed_M203", 20},
{"CUP_1Rnd_HEDP_M203", 10},
{"CUP_1Rnd_HE_M203", 10}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {{"CUP_launch_M72A6", 20}};
magazines[] = {
{"CUP_30Rnd_Sa58_M", 60},
{"CUP_30Rnd_Sa58_M_TracerR", 40},
{"CUP_75Rnd_TE4_LRT4_Green_Tracer_762x39_RPK_M", 40},
{"20Rnd_12Gauge_AA40_Pellets_lxWS", 40},
{"8Rnd_12Gauge_AA40_HE_lxWS", 20},
{"8Rnd_12Gauge_AA40_Slug_lxWS", 20},
{"DemoCharge_Remote_Mag", 15},
{"CUP_18Rnd_9x19_Phantom", 20},
{"ACE_M84", 20},
{"HandGrenade", 30},
{"SmokeShellYellow", 30},
{"CUP_FlareYellow_M203", 40},
{"CUP_1Rnd_SmokeYellow_M203", 40},
{"CUP_1Rnd_SmokeRed_M203", 40},
{"CUP_1Rnd_HEDP_M203", 20},
{"CUP_1Rnd_HE_M203", 20}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
};
class SAC_U {
class Rifleman {
headgear = "acp_TH_ThaiArmy_H_HelmetAggressor_cover_F_TH_ThaiArmy";
goggles = "CUP_G_RUS_Ratnik_Balaclava_Green_1";
uniform = "acp_TH_ThaiArmy_U_I_CombatUniform_TH_ThaiArmy";
vest = "acp_Solid_Olive_V_PlateCarrierIA2_Solid_Olive_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_BEL_JOINT_COMMANDO";
};
class Leader : Rifleman {
uniform = "acp_TH_ThaiArmy_U_I_CombatUniform_shortsleeve_TH_ThaiArmy";
};
class SL : Leader {
headGear = "acp_Solid_Olive_H_HelmetAggressor_cover_F_Solid_Olive";
uniform = "acp_TH_ThaiArmy_U_I_E_Uniform_sweater_TH_ThaiArmy_01_F";
vest = "acp_Solid_Olive_V_PlateCarrierIA1_Solid_Olive_ARM";
};
class Medic : Rifleman {
headGear = "acp_Solid_Olive_H_HelmetAggressor_cover_F_Solid_Olive";
goggles = "CUP_G_RUS_Ratnik_Balaclava_Green_2";
uniform = "acp_TH_ThaiArmy_U_I_CombatUniform_shortsleeve_TH_ThaiArmy";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_ID_MEDIC_GRN";
};
class FTL : Leader {
};
class AR : Rifleman {
};
class RAT : Rifleman {
goggles = "CUP_G_RUS_Ratnik_Balaclava_Green_2";
vest = "acp_Solid_Olive_V_PlateCarrierIAGL_Solid_Olive_ARM";
};
class P : Rifleman {
headGear = "H_PilotHelmetHeli_B";
goggles = "G_Bandanna_Skull2";
uniform = "acp_Solid_Olive_U_I_E_Uniform_Solid_Olive_01_F";
vest = "acp_Solid_Black_V_TacVest_Solid_Black_ARM";
backpack = "ark_backpack_small";
insignia = "USP_PATCH_GAME_ARMA_TANOA";
};
};
raP 2'
version 6 EditorData sourceName ark_co20_wrath_of_kanaloa addons L ark_ace_rearm ark_ai_sentry ark_clear_cargo CUP_WheeledVehicles_T810 CUP_AirVehciles_AW159 A3_Structures_F_Enoch_VR_Helpers A3_Structures_F_Mil_Helipads A3_Supplies_F_Orange_Ammoboxes ark_chase_ai gm_core_objects gm_objects_fortification A3_Soft_F_Exp_Offroad_02 gm_vehicles_land_wheeled_p601_gc_civ_p601 A3_Soft_F_Gamma_Van_01 gm_vehicles_land_wheeled_ural375d_gc_civ_ural375d gm_vehicles_land_wheeled_typ1_ge_civ_typ1 gm_vehicles_land_wheeled_w123_ge_civ_w123 A3_Ui_F Admiral ark_custom_units CUP_Weapons_FNFAL CUP_Weapons_Ammunition A3_Weapons_F acre_main gmx_cdf2022_characters acp_IDN_Kopassus ark_vests CUP_WheeledVehicles_Datsun gm_vehicles_land_wheeled_u1300l_ge_civ_u1300l gm_vehicles_land_wheeled_typ2_ge_civ_typ2 plp_containers CUP_CWA_Misc A3_Structures_F_Ind_Cargo ace_cargo A3_Structures_F_Households_Addons A3_Structures_F_Civ_Constructions A3_Props_F_Exp_Civilian_Garbage A3_Structures_F_EPB_Civ_Garbage ace_dragging A3_Props_F_Exp_Commercial_Market A3_Structures_F_Exp_Commercial_Market A3_Structures_F_Argo_Military_Fortifications A3_Structures_F_Furniture ace_sitting A3_Structures_F_Exp_Military_Flags A3_Structures_F_EPC_Civ_Accessories A3_Structures_F_Exp_Walls_Hedges A3_Structures_F_Exp_Walls_Stone A3_Structures_F_EPC_Civ_Camping A3_Structures_F_Civ_Garbage CUP_TrackedVehicles_MTLB A3_Soft_F_Gamma_Truck_02 CUP_Weapons_Galil gm_characters_xx_revolutionaries A3_Weapons_F_Items ace_medical_treatment A3_Characters_F_Exp ark_hidden_items CUP_Creatures_StaticWeapons A3_Modules_F A3_Props_F_Exp_Naval_Boats A3_Structures_F_Exp_Civilian_Sheds A3_Structures_F_Exp_Civilian_Slum_01 A3_Structures_F_Exp_Civilian_Accessories A3_Structures_F_Exp_Civilian_Slum_03 A3_Structures_F_Exp_Industrial_Materials A3_Structures_F_Exp_Infrastructure_WaterSupply ace_field_rations CUP_Weapons_AA12 A3_Weapons_F_Exp_Pistols_Pistol_01 ace_ballistics A3_Weapons_F_Exp CUP_Creatures_Military_USMC Characters_f_lxWS A3_Characters_F ace_nouniformrestrictions AddonsMetaData S
dlcs
CUP_Vehicles Enoch ORANGE gm Expansion CUP_Weapons CUP_Units Argo Tank ws randomSeed ScenarioData q* CustomAttributes * Mission e, 2' moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera S
nextID nextID nextID pos *EC7dir ;wm?up -'5w?:>aside su? @3v>S
List c
q* @items ? Item0 _
Item1
Item2 5 Item3 Item4 Item5 4 Item6 Item7 ` Item8 Item9 W Item10 Item11 Q Item12 Item13 Item14 Item15 Item16 b Item17
Item18 | Item19 Item20 Q Item21 Item22 Item23 [ Item24 Item25 Item26 T Item27 Item28 Item29 { Item30 # Item31 Z Item32 Item33 Item34 s Item35 Item36 t Item37 Item38 Item39 Item40 Item41 # Item42 Item43 ! Item44 ! Item45 ! Item46 1" Item47 " Item48 @# Item49 # Item50 =$ Item51 $ Item52
% Item53 % Item54 2&