admiral\admiral.h ҉fP description.ext I6d hull3\briefing\blufor.sqf pqea hull3\briefing\civilian.sqf d hull3\briefing\indfor.sqf d hull3\briefing\opfor.sqf d hull3\DELTA_90_WD.h e{ hull3\hull3.h Ood hull3\LICENSE d8 hull3\M16A2_DELTA.h xԉfT init.sqf d initServer.sqf 9d mission.sqm f class Admiral {
isEnabled = 1;
areNVGsEnabled = 0;
class Camp {
defaultUnitTemplate = "CUP_RACS_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RACS_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RACS_WD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_RACS_WD {
technicals[] = {"CUP_I_LR_MG_RACS", "CUP_B_nM1025_M240_DF_NATO", "CUP_B_nM1025_M2_NATO", "CUP_B_nM1025_Mk19_NATO", "CUP_O_LR_SPG9_TKA"};
armour[] = {"CUP_I_M113A1_RACS", "CUP_I_LAV25M240_RACS", "CUP_I_AAV_RACS"};
ah[] = {"CUP_I_AH6J_RACS"};
};
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Delta Skelter";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 33;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 5;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Move fast, strike hard. Our primary objective is to disrupt enemy operations, not capture ground.
FIRE SUPPORT PLAN
Due to the clandestine nature of our mission and the delicate political situation, no US assets are available for tasking.
Friendly MSDF troops are currently engaging enemy militia forces on the on the mountainside north-east of the AO to prevent them coming to support the mutineers.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Undertake objectives in given order.
Neutralise the mortar base that has been harassing friendly patrols along the western MSR and prevent them from being brought to bear on our current operations.
Assault the supply depot within Dorres Farm. Destroy any and all materiel present.
Two renegade commanders, responsible for masterminding the RACS rebellion, have been sighted within Sainte Marie. They must be killed or captured at any cost.
Finally, withdraw from the AO by any means.
"]];
// Situation
player createDiaryRecord ["Diary", ["Situation","
Whilst supporting the Malden Self-Defence Forces in counter-insurgency operations, elements of the Royal Army Corps of Sahrani, unhappy with their leadership, have broken away and gone rogue - establishing a separatist stronghold east of the Dents du Midi.
These forces have refused all negotiations, instead aligning with the local guerrillas and now present a tangible threat to local stability. Already overstretched with the scope of combat operations, friendly RACS elements have requested assistance with these malcontents and U.S. Army Special Operations Command has answered the call.
ENEMY FORCES
Royal Army Corps of Sahrani Mutineers
FRIENDLY FORCES
1st Special Forces Operational Detachment – Delta
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class DELTA_90_WD {
class Rifleman {
headGear = "CUP_H_USArmy_Helmet_Protec_NVG";
goggles = "";
uniform = "CUP_U_B_BDUv2_gloves_M81_US";
vest = "CUP_V_PMC_CIRAS_Black_TL_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_USA_JSOC_1SFOD_DELTA_BLK";
};
class Leader : Rifleman {
uniform = "CUP_U_B_BDUv2_roll2_gloves_M81_US";
};
class Officer : Leader {
vest = "CUP_V_PMC_CIRAS_Black_Veh_ARM";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
vest = "CUP_V_PMC_CIRAS_Black_Veh_ARM";
insignia = "USP_PATCH_ID_MEDIC_GRN";
};
class FTL : Leader {
vest = "CUP_V_PMC_CIRAS_Black_Grenadier_ARM";
};
class AR : Rifleman {
uniform = "CUP_U_B_BDUv2_roll_gloves_M81_US";
vest = "CUP_V_PMC_CIRAS_Black_Patrol_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class DELTA_90_WD {
gear = "M16A2_DELTA";
uniform = "DELTA_90_WD";
};
};
class Gear {
#include "M16A2_DELTA.h"
};
class Uniform {
#include "DELTA_90_WD.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class M16A2_DELTA {
class Rifleman {
primaryWeapon = "CUP_arifle_Colt727";
primaryWeaponItems[] = {"CUP_muzzle_snds_G36_black"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Colt1911";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1},
{"CUP_7Rnd_45ACP_1911", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 4},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_PVS7"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Colt727_M203";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 4},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 7},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2},
{"SmokeShell", 4},
{"SmokeShellBlue", 4}
};
backpackMagazines[] = {
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 38},
{"ACE_splint", 8}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_M249_E1";
vestMagazines[] = {{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 1}};
backpackMagazines[] = {
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 3}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 4},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
};
class Car {
weapons[] = {
{"CUP_launch_M136", 10}
};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag", 60},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 40},
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 20},
{"CUP_1Rnd_HE_M203", 30},
{"CUP_1Rnd_Smoke_M203", 20},
{"CUP_FlareWhite_M203", 30},
{"ACE_HandFlare_White", 10},
{"DemoCharge_Remote_Mag", 20},
{"HandGrenade", 20},
{"SmokeShell", 20}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
};
ark_script_fnc_ambientBattle = {
private _allsounds = [
"A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions1.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions2.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions3.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions4.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_explosions5.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight1.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight2.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight3.wss",
"A3\Sounds_F\environment\ambient\battlefield\battlefield_firefight4.wss"
];
[
{
params ["_args", "_id"];
_args params ["_snds"];
private _source = selectRandom [amb_1,amb_2,amb_3];
playSound3D [(selectRandom _snds), _source, false, getPosASL _source, 5, 1, 3000];
},
7,
[_allsounds]
] call CBA_fnc_addPerFrameHandler;
};
call ark_script_fnc_ambientBattle;
ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [ah_1,ah_2]; raP
version 6 EditorData sourceName ark_co32_delta_skelter addons 7 A3_Characters_F A3_Modules_F ark_ai_sentry ark_clear_cargo A3_Modules_F_Curator_Misc ark_chase_ai A3_Modules_F_Effects plp_containers gm_weapons_ammoboxes CUP_Misc3_Config gm_objects_fortification CUP_Creatures_StaticWeapons A3_Structures_F_Argo_Military_Fortifications CUP_WheeledVehicles_NewM998 CUP_Creatures_Military_RACS CUP_TrackedVehicles_NewM113 Admiral A3_Structures_F_EPA_Mil_Scrapyard ace_cargo A3_Structures_F_Mil_BagBunker A3_Structures_F_Walls A3_Structures_F_Civ_Garbage A3_Structures_F_Mil_Fortification CUP_WheeledVehicles_MTVR A3_Structures_F_Mil_BagFence CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_WheeledVehicles_LR CUP_WheeledVehicles_NewHMMWV CUP_WheeledVehicles_NewSOV CUP_Weapons_SPAS12 CUP_Weapons_Ammunition CUP_Weapons_Glock17 A3_Weapons_F acre_main CUP_Weapons_NVG CUP_Weapons_Grenades ace_attach A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_Weapons_M16 A3_Structures_F_Mil_Shelters CUP_Misc_e_Config gm_structures_euro_80 A3_Props_F_Argo_Items_Electronics cba_xeh A3_Props_F_Argo_Civilian_InfoBoards CUP_Editor_Buildings_Config ark_ace_medical CUP_AirVehicles_AH6 A3_Ui_F A3_Structures_F_Mil_Helipads CUP_Weapons_AmmoBoxes AddonsMetaData dlcs gm CUP_Units Argo CUP_Vehicles CUP_Weapons randomSeed ScenarioData CustomAttributes " Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera nextID nextID nextID pos 9ECEdir 6>tlk?up >=y?կ_>aside ͅr? p3 List 0 /items . Item0 ` Item1 Item2 h
Item3
Item4 B Item5 Item6 8 Item7 o Item8 Item9 (
Item10
Item11
Item12 Item13 Item14 1 Item15 Item16 Item17 Q Item18 Item19 C Item20 Item21 Item22 U Item23 Item24 Item25 P Item26 Item27 Item28 % Item29 f Item30 Item31 Z Item32 Item33 Item34 9 Item35 Item36 % Item37 Item38 Item39 Item40 ~ Item41 Item42 ` Item43 Item44 Item45 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com h
className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org B className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org 8 className plp_containers name plp_containers o className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com className CUP_Misc3_Config name CUP_Misc3_Config (
className gm_objects_fortification name gm_objects_fortification author Global Mobilization url global-mobilization.com
className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons
className A3_Structures_F_Argo name Arma 3 Malden - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className CUP_Creatures_Military_RACS name CUP_Creatures_Military_RACS 1 className CUP_TrackedVehicles_NewM113 name CUP_TrackedVehicles_NewM113 className Admiral name Admiral author Kami className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com Q className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com C className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_MTVR name CUP_WheeledVehicles_MTVR className CUP_WarfareBuildings name CUP_WarfareBuildings U className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_WheeledVehicles_LR name CUP_WheeledVehicles_LR className CUP_WheeledVehicles_NewHMMWV name CUP_WheeledVehicles_NewHMMWV P className CUP_WheeledVehicles_NewSOV name CUP_WheeledVehicles_NewSOV className CUP_Weapons_SPAS12 name CUP_Weapons_SPAS12 className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition % className CUP_Weapons_Glock17 name CUP_Weapons_Glock17 f className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 Z className CUP_Weapons_NVG name CUP_Weapons_NVG className CUP_Weapons_Grenades name CUP_Weapons_Grenades className ace_attach name ACE3 - Attach author ACE-Team url https://ace3.acemod.org/ 9 className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ % className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_Weapons_M16 name CUP_Weapons_M16 className CUP_Misc_e_Config name CUP_Misc_e_Config className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com ~ className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className CUP_Editor_Buildings_Config name CUP_Editor_Buildings_Config ` className ark_ace_medical name ARK Inhouse - ACE Medical author ARK url http://www.ark-group.org className CUP_AirVehicles_AH6 name CUP_AirVehicles_AH6 className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes author Dextrus Header " gameType Coop minPlayers maxPlayers " Category0 7 name Multiplayer Attribute0 Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value 3 data C singleType ARRAY value g items Item0 data singleType STRING value None Intel Entities Connections v briefingName ark_co32_delta_skelter overviewText Delta operators launch a decapitation strike against renegade RACS troops timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour
minute startFogDecay T<forecastFogDecay T< items Item0 Item1 j&