admiral\admiral.h g description.ext ¡V`^ hull3\BREN807_PMC.h KФg hull3\briefing\blufor.sqf r_D hull3\briefing\civilian.sqf _0X hull3\briefing\indfor.sqf _0X hull3\briefing\opfor.sqf _0X hull3\CUP_ION_PMC.h cҤg hull3\hull3.h w<] hull3\LICENSE _0X8 init.sqf ._ initPlayerLocal.sqf K`4 initServer.sqf ҤgW mission.sqm g class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_LVM_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_LVM_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_LVM_WD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class MNP_LVM_WD {
infantry[] = {"MNP_Militia_Soldier_DO", "MNP_Militia_Soldier_DO", "MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_DRAT", "MNP_Militia_Soldier_DAR", "MNP_Militia_Soldier_DMG", "MNP_Militia_Soldier_DM", "MNP_Militia_Soldier_O", "MNP_Militia_Soldier_O", "MNP_Militia_Soldier_F", "MNP_Militia_Soldier_F", "MNP_Militia_Soldier_RAT", "MNP_Militia_Soldier_AR", "MNP_Militia_Soldier_MG", "MNP_Militia_Soldier_M"};
crewmen[] = {"MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_F"};
pilots[] = {"MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_F"};
technicals[] = {"CUP_I_Hilux_AGS30_NAPA", "CUP_I_Hilux_DSHKM_NAPA", "CUP_I_Hilux_SPG9_NAPA", "CUP_O_GAZ_Vodnik_PK_RU", "CUP_O_GAZ_Vodnik_AGS_RU"};
armour[] = {"CUP_I_BMP2_NAPA", "CUP_B_Leopard_1A3GRNCROSS_UA", "CUP_B_M113A3_olive_USA", "CUP_O_GAZ_Vodnik_KPVT_RU", "CUP_O_GAZ_Vodnik_BPPU_RU"};
ah[] = {"CUP_O_UH1H_gunship_SLA_TKA"};
};
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Line of Sight";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 34;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 6;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 3;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class BREN807_PMC {
class Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_Tan";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_Flashlight"};
secondaryWeapon = "CUP_hgun_P30L_Match_blk";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1},
{"CUP_17Rnd_9x19_P30L", 4}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_GL_Tan";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_FlareWhite_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_FlareWhite_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8},
{"CUP_1Rnd_Smoke_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8_Tan";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_762x39_CZ807", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Mk48_nohg_tan";
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8_Tan";
secondaryWeapon = "CUP_launch_MAAWS";
secondaryWeaponItems = "MRAWS_HEAT55_F";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2},
{"HandGrenade", 1},
{"SmokeShell", 1}
};
backpackMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 4},
{"MRAWS_HEAT55_F", 2}
};
};
class HMGG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_Tan";
backpackMagazines[] = {
{"CUP_1Rnd_HE_M203", 8},
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_1Rnd_SmokeRed_M203", 3}
};
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_RSASS_Sand";
primaryWeaponItems[] = {"CUP_acc_Flashlight","CUP_optic_ACOG2_3D", "CUP_bipod_VLTOR_Modpod_black"};
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_M110", 4},
{"CUP_17Rnd_9x19_P30L", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_B_M110", 3}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "B_UavTerminal"};
uniformItems[] = {{"ACE_UAVBattery", 3}};
binocular = "ACE_VectorDay";
backpack = "B_UAV_01_backpack_F";
backpackMagazines[] = {};
};
class Vehicle {
weapons[] = {
{"CUP_launch_M136", 10}
};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 50},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 40},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 40},
{"CUP_20Rnd_762x51_B_M110", 20},
{"CUP_17Rnd_9x19_P30L", 20},
{"CUP_1Rnd_HE_M203", 20},
{"CUP_1Rnd_Smoke_M203", 20},
{"CUP_FlareWhite_M203", 20},
{"ACE_HandFlare_White", 10},
{"MRAWS_HEAT_F", 10},
{"HandGrenade", 20},
{"SmokeShell", 20},
{"ACE_UAVBattery", 5}
};
items[] = {
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_M136", 20}
};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 80},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 60},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 60},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 60},
{"CUP_20Rnd_762x51_B_M110", 40},
{"CUP_17Rnd_9x19_P30L", 40},
{"SatchelCharge_Remote_Mag", 10},
{"CUP_1Rnd_HE_M203", 40},
{"CUP_1Rnd_Smoke_M203", 30},
{"CUP_FlareWhite_M203", 30},
{"MRAWS_HEAT_F", 20},
{"ACE_HandFlare_White", 20},
{"HandGrenade", 40},
{"SmokeShell", 40}
};
items[] = {
{"ACE_M26_Clacker", 2}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
ARK Special Purpose Platoon has been tasked with raiding an island known to be an insurgent stronghold. Satellite imaging also suggests this is the location of an experimental helicopter stolen from us a few days ago.
ENEMY FORCES
Local militia, lightly armed but well trained.
FRIENDLY FORCES
One platoon strength detachment of straight-up badasses.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Reconnaissance forces are currently utilising this compound as their headquarters. Leave no survivors.
Destroy the enemy's fuel dump, this is their only supply on the island.
Locate and escape with our helicopter. Ensure it has at least half a tank of fuel before taking off, otherwise you will not be able to complete the flight to base.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
We are not here to take ground. This is a lightning strike against an unprepared enemy, move fast and maintain aggression.
FIRE SUPPORT PLAN
We have no additional firepower at this time, however the UAV operator attached to CO should prove useful. We only have one though, so be careful where you fly it.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
The UAV can be recharged via ACE interaction menu. Be aware that each recharge uses one battery so do not waste them.
The UAV operator cannot move whilst piloting, so it may be worth popping him in the dune buggy that has been thoughtfully provided.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class CUP_ION_PMC {
class Rifleman {
headGear = "CUP_H_USArmy_Helmet_ECH2_Sand";
goggles = "CUP_FR_NeckScarf2";
uniform = "CUP_I_B_PMC_Unit_6";
vest = "CUP_V_PMC_CIRAS_Coyote_Patrol_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
uniform = "CUP_I_B_PMC_Unit_5";
vest = "CUP_V_PMC_CIRAS_Coyote_TL_ARM";
};
class Officer : Leader {
headGear = "CUP_H_USArmy_Helmet_ECH2_Sand";
vest = "CUP_V_PMC_CIRAS_Coyote_TL_ARM";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
uniform = "CUP_I_B_PMC_Unit_19";
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
backpack = "ark_backpack_large";
};
class FTL : Leader {
uniform = "CUP_I_B_PMC_Unit_37";
goggles = "CUP_TK_NeckScarf";
};
class AR : Rifleman {
uniform = "CUP_I_B_PMC_Unit_43";
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
};
class AAR : Rifleman {
goggles = "CUP_TK_NeckScarf";
uniform = "CUP_I_B_PMC_Unit_16";
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
uniform = "CUP_I_B_PMC_Unit_5";
goggles = "CUP_FR_NeckScarf";
};
class HMGG : AR {
uniform = "CUP_I_B_PMC_Unit_39";
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
};
class SN : Rifleman {
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
uniform = "CUP_I_B_PMC_Unit_36";
vest = "CUP_V_PMC_CIRAS_Coyote_Patrol_ARM";
backpack = "ark_backpack_small";
};
class SP : SN {
headGear = "CUP_H_USArmy_Helmet_ECH1_Sand";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_ION_PMC {
gear = "BREN807_PMC";
uniform = "CUP_ION_PMC";
};
};
class Gear {
#include "BREN807_PMC.h"
};
class Uniform {
#include "CUP_ION_PMC.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [heli_1, heli_2];ark_uav_fnc_addMarker = {
private _westUnits = playableUnits select {side (group _x) isEqualTo west};
{
private _txt = "";
if (leader (group _x) isEqualTo _x) then {
_txt = groupId (group _x);
};
drawIcon3D [
"\A3\ui_f\data\igui\cfg\cursors\select_target_ca.paa",
[1,1,1,0.5],
(getPos _x),
1,
1,
0,
_txt,
2,
0.02,
"EtelkaMonospacePro",
"center",
false
];
} forEach _westUnits;
};
ark_uav_fnc_removeMarker = {
if !(isnil "ark_uav_eh_ID") then {
removeMissionEventHandler ["Draw3D", ark_uav_eh_ID];
ark_uav_eh_ID = nil;
};
};
addMissionEventHandler ["PlayerViewChanged", {
params ["", "", "","", "", "_uav"];
if (_uav isEqualTo objNull) exitWith {
call ark_uav_fnc_removeMarker;
};
ark_uav_eh_ID = addMissionEventHandler ["Draw3D", {call ark_uav_fnc_addMarker}];
}];if (isServer) then {
uavCar addBackpackCargoGlobal ["B_UAV_01_backpack_F", 2];
}; raP }
version 6 EditorData sourceName ark_co34_line_of_sight addons 6 A3_Structures_F_Argo_Industrial_Materials CUP_Misc_e_Config CUP_CABuildings2_Misc_Cargo A3_Supplies_F_Heli_CargoNets A3_Structures_F_Civ_Constructions A3_Structures_F_Civ_Camping plp_containers A3_Structures_F_Civ_Garbage A3_Structures_F_Ind_Shed A3_Structures_F_Items_Vessels ace_dragging A3_Structures_F_Mil_Offices A3_Soft_F_Offroad_01 A3_Props_F_Exp_Civilian_Garbage A3_Structures_F_Exp_Industrial_Materials A3_Structures_F_EPA_Civ_Constructions A3_Structures_F_EPB_Civ_Garbage A3_Soft_F_Orange_Van_02 A3_Structures_F_EPA_Mil_Scrapyard A3_Structures_F_Exp_Commercial_Warehouses A3_Structures_F_Heli_Civ_Constructions CUP_Misc3_Config A3_Props_F_Exp_Commercial_Market ace_cargo A3_Structures_F_Heli_Furniture A3_Structures_F_Mil_Barracks A3_Structures_F_Mil_BagBunker A3_Air_F_Heli_Heli_Transport_03 A3_Soft_F_Gamma_Van_01 A3_Structures_F_Argo_Military_Fortifications A3_Soft_F_Exp_Offroad_02 A3_Structures_F_Argo_Military_Bunkers A3_Soft_F_Enoch_Offroad_01 A3_Structures_F_Enoch_Military_Radar CUP_WaterVehicles_RHIB A3_Weapons_F_Ammoboxes A3_Soft_F_Exp_Van_01 A3_Structures_F_Enoch_Industrial_Houses A3_Soft_F_Bootcamp_Van_01 CUP_CAStructures_E_Misc_Misc_Construction A3_Air_F_Exp_Heli_Light_01 CUP_WheeledVehicles_Hilux A3_Structures_F_Mil_BagFence CUP_WheeledVehicles_LSV_02 A3_Ui_F mnp_indep CUP_Creatures_StaticWeapons admiral CUP_AirVehicles_UH1H CUP_Creatures_Military_NAPA A3_Modules_F ark_ai_sentry ark_clear_cargo A3_Characters_F AddonsMetaData ) dlcs Argo Heli Expansion Orange Tank Enoch CUP_Vehicles CUP_Units randomSeed ScenarioData ~ CustomAttributes Mission R } moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera ) nextID nextID nextID pos "OFACtEdir aM˾up Ztw?%ݽaside HӾ ̲