admiral\admiral.h re description.ext rd hull3\briefing\blufor.sqf d hull3\briefing\civilian.sqf jd hull3\briefing\indfor.sqf jd hull3\briefing\opfor.sqf jd hull3\hull3.h d hull3\LICENSE jd8 hull3\UNA_G.h 3Bf hull3\UNA_U.h Inez init.sqf dP initServer.sqf d mission.sqm VIfr class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_LVM_DE";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_LVM_DE";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_LVM_DE";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class MNP_LVM_DE {
infantry[] = {"MNP_Militia_Soldier_DO", "MNP_Militia_Soldier_DO", "MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_DRAT", "MNP_Militia_Soldier_DAR", "MNP_Militia_Soldier_DMG", "MNP_Militia_Soldier_DM", "MNP_Militia_Soldier_O", "MNP_Militia_Soldier_O", "MNP_Militia_Soldier_F", "MNP_Militia_Soldier_F", "MNP_Militia_Soldier_RAT", "MNP_Militia_Soldier_AR", "MNP_Militia_Soldier_MG", "MNP_Militia_Soldier_M"};
crewmen[] = {"MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_F"};
pilots[] = {"MNP_Militia_Soldier_DF", "MNP_Militia_Soldier_F"};
technicals[] = {"CUP_O_Hilux_DSHKM_TK_INS", "CUP_O_Hilux_DSHKM_TK_INS", "CUP_O_Hilux_SPG9_TK_INS", "CUP_O_Hilux_AGS30_TK_INS", "I_Tura_Offroad_armor_armed_lxWS", "I_Tura_Offroad_armor_AT_lxWS"};
armour[] = {"CUP_I_BMP2_NAPA", "CUP_I_BRDM2_NAPA", "CUP_I_BRDM2_NAPA", "CUP_B_M113A3_olive_USA", "gm_pl_army_pt76b", "CUP_B_M60A3_TTS_USMC"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Unwelcome Assistance";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 47;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 5;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
During a routine presence patrol, a small contingent of UNA forces stumbled into an ambush. In the ensuing firefight all of their vehicles were disabled beyond feasible field repair. Consequently, far from safety and having just repelled the initial wave, waiting for assistance seems unwise. With the rebels hot on their heels and out for blood, the lightly armed peacekeepers must make haste and escape on foot from a determined foe.
ENEMY FORCES
Local militia fighters
FRIENDLY FORCES
UNA Peacekeepers
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Escape and evade militia forces looking to kill or capture us and seek your own means of extraction.
Due to the sparse infrastructure, our best bets are to push east to either the AAF Airfield and requisition a helicopter or Abderia where there will likely be civilian vehicles to borrow.
Avoid Oreokastro at all costs, as this is likely where the ambushing forces originated from.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
MOVEMENT PLAN
There are a lot of hills and valleys between us and safety, try not to get bogged down in any tough fights.
FIRE SUPPORT PLAN
Due to the nature of our mission in-country, additional assets are unavailable at this time.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Safety comes off automatically after 2 minutes.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class UNA {
gear = "UNA_G";
uniform = "UNA_U";
};
};
class Gear {
#include "UNA_G.h"
};
class Uniform {
#include "UNA_U.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class UNA_G {
class Rifleman {
primaryWeapon = "gm_sg550_oli";
primaryWeaponItems[] = {""};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "gm_p210_blk";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"gm_8Rnd_9x19mm_B_DM51_p210_blk", 3},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2},
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_sg551_oli";
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 32},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_minimi";
vestMagazines[] = {{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 1}};
backpackMagazines[] = {
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 3}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "gm_sg551_oli";
secondaryWeapon = "CUP_launch_M72A6";
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 2}
};
};
class SN : Rifleman {
primaryWeapon = "gm_sg542_oli";
handgunWeapon = "gm_p210_blk";
primaryWeaponItems[] = {"gm_blits_stanagSig_blk"};
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_T_DM21_sg542_blk", 4},
{"gm_8Rnd_9x19mm_B_DM51_p210_blk", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"gm_20Rnd_762x51mm_B_T_DM21_sg542_blk", 3}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Truck {
weapons[] = {
{"CUP_launch_M72A6", 10}
};
magazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_sg550_brn", 80},
{"gm_30Rnd_556x45mm_B_T_DM21_sg550_brn", 60},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 60},
{"gm_20Rnd_762x51mm_B_T_DM21_sg542_blk", 40},
{"gm_8Rnd_9x19mm_B_DM51_p210_blk", 20},
{"ACE_HandFlare_White", 20},
{"HandGrenade", 30},
{"SmokeShell", 30}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
class Car {
medicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_splint", 4}
};
};
class Heli {
medicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 6},
{"ACE_epinephrine", 4},
{"ACE_bloodIV_500", 8},
{"ACE_splint", 8}
};
};
};
class UNA_U {
class Rifleman {
headGear = "lxWS_H_PASGT_goggles_UN_F";
goggles = "";
uniform = "acp_SY_WDL_U_I_E_Uniform_SY_WDL_01_F";
vest = "V_lxWS_UN_Vest_Lite_F_ARM";
backpack = "ark_backpack_med";
insignia = "UN_LxWS";
};
class Leader : Rifleman {
goggles = "G_Headset_lxWS";
uniform = "acp_SY_WDL_U_I_E_Uniform_shortsleeve_SY_WDL_01_F";
};
class Officer : Leader {
headGear = "lxWS_H_Beret_Colonel";
uniform = "acp_SY_WDL_U_I_E_Uniform_sweater_SY_WDL_01_F";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
headGear = "MNP_Boonie_UN";
};
class Medic : Rifleman {
headGear = "lxWS_H_PASGT_basic_UN_F";
goggles = "G_Combat_lxWS";
uniform = "acp_SY_WDL_U_I_E_Uniform_shortsleeve_SY_WDL_01_F";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_ID_MEDIC_CROSS";
};
class FTL : Leader {
uniform = "acp_SY_WDL_U_I_E_Uniform_SY_WDL_01_F";
};
class AR : Rifleman {
uniform = "acp_SY_WDL_U_I_E_Uniform_tanktop_SY_WDL_01_F";
backpack = "ark_backpack_large";
};
class AAR : Rifleman {
headGear = "lxWS_H_PASGT_basic_UN_F";
goggles = "G_Combat_lxWS";
};
class RAT : Rifleman {
uniform = "acp_SY_WDL_U_I_E_Uniform_shortsleeve_SY_WDL_01_F";
};
class SN : Rifleman {
headGear = "gm_xx_headgear_headwrap_01_blu";
uniform = "acp_SY_WDL_U_I_E_Uniform_tanktop_SY_WDL_01_F";
backpack = "ark_backpack_small";
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};[{
[nil, nil, nil, ['confirm']] call compile preProcessFileLineNumbers 'x\ark\addons\hull3\mission_host_safetytimer_stop.sqf';
}, [], 120] call CBA_fnc_waitAndExecute;
ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [h_1, h_2]; raP n
version 6 EditorData sourceName ark_co34_unwelcome_assistance addons A3_Characters_F Vehicles_F_lxWS Vehicles_F_lxWS_APC_Wheeled_01 A3_Modules_F_Effects gm_objects_fortification A3_Soft_F_Beta_Truck_02 A3_Soft_F_Offroad_01 gm_aaf_vehicles_air_helicopters_ch53 A3_Structures_F_Mil_Shelters A3_Structures_F_Enoch_Military_Camps A3_Supplies_F_Heli_CargoNets ark_clear_cargo gmx_aaf_vehicles_land_wheeled_kat1 A3_Ui_F admiral mnp_indep CUP_AirVehicles_UH1H CUP_WheeledVehicles_LR ark_chase_ai CUP_Misc3_Config CUP_CAMisc A3_Structures_F_EPA_Mil_Scrapyard A3_Structures_F_Mil_BagBunker A3_Structures_F_Mil_Fortification A3_Structures_F_Civ_Constructions ace_dragging A3_Soft_F_Orange_Van_02 CUP_Creatures_StaticWeapons A3_Structures_F_Ind_Cargo ace_cargo AddonsMetaData dlcs ws gm gmx_aaf Orange Heli CUP_Vehicles CUP_Units randomSeed ScenarioData Y CustomAttributes Mission M n moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider | MarkerIDProvider LayerIndexProvider Camera nextID nextID nextID ; pos ^mbEC@ Fdir ;?}滾1?up S>#n?f>aside Y(? 82J List Y items Item0 l Item1 Item2 Item3 Item4 Item5 Item6 Item7 !
Item8
Item9 _ Item10 Item11 _ Item12 Item13 S
Item14
Item15
Item16
Item17 A Item18 Item19 Item20 Item21 Item22 0 Item23 Item24 " Item25 s Item26 Y className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className Vehicles_F_lxWS name Arma 3 Creator DLC: Western Sahara - Vehicles author Rotators Collective url https://sahara.rotators.net/ className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className gm_objects_fortification name gm_objects_fortification author Global Mobilization url global-mobilization.com className A3_Soft_F_Beta name Arma 3 Beta - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className A3_Soft_F name Arma 3 Alpha - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className gm_aaf_vehicles_air_helicopters_ch53 name gm_aaf_vehicles_air_helicopters_ch53 author Global Mobilization Extra !
className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com
className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com _ className A3_Supplies_F_Heli name Arma 3 Helicopters - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org _ className gmx_aaf_vehicles_land_wheeled_kat1 name gmx_aaf_vehicles_land_wheeled_kat1 author Global Mobilization Extra className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com S
className Admiral name admiral author Kami
className mnp_indep name mnp_indep
className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H
className CUP_WheeledVehicles_LR name CUP_WheeledVehicles_LR A className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className CUP_Misc3_Config name CUP_Misc3_Config className CUP_CAMisc name CUP_CAMisc className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com 0 className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className A3_Soft_F_Orange name Arma 3 Orange - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com " className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons s className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ Y author Dextrus Header | gameType Coop minPlayers maxPlayers . Category0 M name Multiplayer Attribute0 Attribute1 nAttributes M property RespawnTemplates expression true Value S data c singleType ARRAY value items Item0 data singleType STRING value None property RespawnButton expression true Value M data ' M singleType SCALAR value ?M Intel } Entities * Connections n briefingName ark_co34_unwelcome_assistance overviewText UNA Peacekeepers find themselves up the creek - time/weather optional timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<* Yitems X Item0 R Item1 " Item2 [( Item3 . Item4 5 Item5 ; Item6 A Item7 0H Item8 N Item9 &U