admiral\admiral.h Ic description.ext <c hull3\briefing\blufor.sqf Sc hull3\briefing\civilian.sqf *qn^ hull3\briefing\indfor.sqf b hull3\briefing\opfor.sqf b hull3\DD_G.h Ac hull3\DD_U.h <c hull3\hull3.h <c hull3\LICENSE *qn^8 init.sqf P>cq initPlayerLocal.sqf (Bcg initServer.sqf b mission.sqm TcS* plank.h Bc zone_spawned_unit.sqf *qn^; class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 2;
class Events {
zone_spawned_unit = "zone_spawned_unit.sqf";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class ZoneTemplates {
class Camp {
infFireteamSize = 1;
infWaypointAmount = 4;
techWaypointAmount = 3;
armourWaypointAmount = 3;
waypointBehaviours[] = {"AWARE"};
canSpawnFfvCrew = 0;
aimingAccuracy = 0.2;
aimingShake = 0.2;
aimingSpeed = 0.5;
spotDistance = 0.65;
spotTime = 1;
courage = 1;
reloadSpeed = 1;
commanding = 1;
general = 0.7;
};
};
class Camp {
defaultUnitTemplate = "TURA";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "TURA";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "TURA";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class TURA {
side = "resistance";
infantry[] = {"I_SFIA_defector_lxWS", "I_SFIA_deserter_lxWS", "I_SFIA_enforcer_lxWS", "I_SFIA_scout_lxWS", "I_SFIA_medic2_lxWS", "I_SFIA_thug_lxWS", "I_SFIA_watcher_lxWS"};
crewmen[] = {"I_SFIA_watcher_lxWS"};
pilots[] = {"I_SFIA_watcher_lxWS"};
technicals[] = {"I_Tura_offroad_armor_armed_lxWS", "I_Tura_Offroad_armor_AT_lxWS"};
armour[] = {"CUP_I_Hilux_armored_BTR60_IND_G_F", "CUP_I_Hilux_armored_BMP1_IND_G_F"};
th[] = {"CUP_I_UH1H_slick_TK_GUE"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
#include "plank.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "dromedary defence";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 39;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our UNMA peacekeeping detachment has been tasked to provide security for reconstruction following the Argana troubles, however in recent days tensions have flared and Tura elements have taken up arms again.
This morning our routine supply flight was shot down and we have been under sporadic attack since, given the sudden increase in hostilities the Security Council has decided to withdraw the bulk of UNMA forces.
Given the scale of the extract we must hold out until its our turn for extraction.
ENEMY FORCES
Tura nomads armed with outdated stolen Argana equipment and vehicles.
FRIENDLY FORCES
An extraction force is preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Expect attack from all sides.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
An ammunition dump has been prepared in the shipping container, team leaders have smaller Plank placeable ammo boxes.
JIP EXTRACT
Extract CH-49 Mohawk is capable of transporting seventeen in a single lift.
Extract Escort Mi-24 Superhind can also provide eight transport seats.
Extract must wait to be called in before moving off.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
The Rachmaninoff Group has been employed by the legitimate Government of Niakala to provide security and training, whilst en-route to our forward operating base we have somehow run out of fuel on the outskirts of Pala.
The locals fled as we approached the town and are likely to be informing of our presence to the rebels in the area.
ENEMY FORCES
Anti Government Rebels armed with AK47s and no shoes, they will be no threat.
FRIENDLY FORCES
An extraction force two Mi-8 and two Mi-24 are preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Given we are surrounded, defend in all directions.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
Ammunition dumps have been established in the Church and Hotel
JIP EXTRACT
Extract must wait to be called in before moving off.
Our two Kamaz trucks and the two ammo dumps should be destroyed as we extract to prevent the munitions and vehicles from falling into the hands of the rebels, plus we can bill the client for replacements anyway..
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class DD_G {
class Rifleman {
primaryWeapon = "CUP_arifle_Mk16_STD_AFG";
primaryWeaponItems[] = {"CUP_optic_TrijiconRx01_desert", "CUP_muzzle_mfsup_Flashhider_556x45_Tan", "CUP_acc_ANPEQ_15_Top_Flashlight_Tan_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Browning_HP";
handgunItems[] = {"CUP_13Rnd_9x19_Browning_HP"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"MiniGrenade", 2},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShellRed", 2},
{"CUP_13Rnd_9x19_Browning_HP", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_XL50", 1},
{"ACE_wirecutter", 1},
{"CUP_NVG_PVS14", 1},
{"plp_bo_w_SunBlocker", 1},
{"plp_bo_w_AfterSun", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_STD_EGLM";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 4},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_1Rnd_StarCluster_Red_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_1Rnd_StarCluster_Red_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_CQC";
primaryWeaponItems[] = {"CUP_optic_TrijiconRx01_desert", "CUP_acc_Flashlight"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_Stanag_Mk16_black", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_CQC_AFG";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2},
{"SmokeShellRed", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_STD_FG";
secondaryWeapon = "launch_MRAWS_sand_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 2},
{"MRAWS_HE_F", 1},
{"MRAWS_HEAT_F", 2}
};
};
class P : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 15}};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_black", 200},
{"CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 100},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"CUP_1Rnd_StarCluster_Red_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"HandGrenade", 25},
{"SmokeShellRed", 25},
{"MiniGrenade", 25},
{"ACE_Chemlight_HiRed", 25},
{"MRAWS_HE_F", 25},
{"MRAWS_HEAT_F", 50},
{"CUP_13Rnd_9x19_Browning_HP", 25}
};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class DD_U {
class Rifleman {
headGear = "lxWS_H_PASGT_basic_UN_F";
goggles = "G_Combat_lxWS";
uniform = "U_lxWS_UN_Camo2";
vest = "V_lxWS_UN_Vest_F";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_UN_UNITED_NATIONS_ROUNDEL_ALT";
};
class Leader : Rifleman {
uniform = "U_lxWS_UN_Camo3";
};
class Officer : Leader {
headGear = "lxWS_H_Beret_Colonel";
goggles = "";
};
class Crew : Rifleman {
headGear = "gm_gc_headgear_zsh3_blu";
goggles = "";
uniform = "U_lxWS_UN_Pilot";
vest = "V_lxWS_UN_Vest_Lite_F";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "lxWS_H_PASGT_goggles_UN_F";
goggles = "";
backpack = "ark_backpack_large";
};
class FTL : Leader {
headGear = "lxWS_H_PASGT_goggles_UN_F";
goggles = "";
uniform = "U_lxWS_UN_Camo3";
};
class RAT : Rifleman {
backpack = "ark_backpack_large";
};
class P : Crew {
};
};
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_ION_PMC {
gear = "DD_G";
uniform = "DD_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "DD_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "DD_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "lxws\data_f_lxws\img\flags\flag_UNA_co.paa"} forEach [car_1];
};ark_fnc_plank_assignFortifications = {
private _unit = _this select 0;
private _gearClass = _unit getVariable "hull3_gear_class";
if (isNil {_unit getVariable "plank_areFortsAssigned"}) then {
call {
if (_gearClass in ["CO", "XO", "SL"]) exitWith {[_unit, [1, 6, 2, 4, 0, 0, 0, 1, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["FTL"]) exitWith {[_unit, [0, 6, 0, 4, 0, 1, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Rifleman"]) exitWith {[_unit, [0, 6, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Medic"]) exitWith {[_unit, [0, 6, 2, 4, 0, 0, 1, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["RAT"]) exitWith {[_unit, [0, 6, 0, 4, 1, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
};
_unit setVariable ["plank_areFortsAssigned", true, true];
};
};
ark_fnc_plank_fill_SMAW_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines"];
_magazines = [
["MRAWS_HE_F", 25],
["MRAWS_HEAT_F", 50]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
};
ark_fnc_plank_fill_MMG_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines", "_weapons"];
_magazines = [
["CUP_30Rnd_556x45_Stanag_Mk16_black", 50],
["CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 25],
["CUP_1Rnd_HE_M203", 10],
["CUP_1Rnd_HEDP_M203", 10],
["CUP_1Rnd_StarCluster_Red_M203", 10],
["CUP_1Rnd_StarFlare_Red_M203", 10],
["CUP_1Rnd_SmokeRed_M203", 10],
["HandGrenade", 15],
["MiniGrenade", 15],
["SmokeShellRed", 15],
["ACE_Chemlight_HiRed", 15]
];
_weapons = [
["CUP_launch_M136", 5]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
//_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_Ammo = {
private _box = _this select 1;
private ["_magazines", "_weapons", "_items"];
_magazines = [
["CUP_30Rnd_556x45_Stanag_Mk16_black", 100],
["CUP_30Rnd_556x45_Stanag_Mk16_black_Tracer_Red", 50],
["CUP_1Rnd_HE_M203", 25],
["CUP_1Rnd_HEDP_M203", 25],
["CUP_1Rnd_StarCluster_Red_M203", 25],
["CUP_1Rnd_StarFlare_Red_M203", 25],
["CUP_1Rnd_SmokeRed_M203", 25],
["HandGrenade", 25],
["MiniGrenade", 25],
["SmokeShellRed", 25],
["ACE_Chemlight_HiRed", 25],
["SatchelCharge_Remote_Mag", 1]
];
_weapons = [
["CUP_launch_M136", 10]
];
_items = [
["ACE_fieldDressing", 150]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
{_box addItemCargoGlobal _x;} foreach _items;
//_box call ark_fnc_plank_setBoxColour_t3;
};
ark_fnc_plank_fill_medic_box = {
private _box = _this select 1;
private ["_items"];
_items = [
["ACE_fieldDressing", 90],
["ACE_morphine", 60],
["ACE_epinephrine", 60],
["ACE_bloodIV_500", 48],
["ACE_splint", 16]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t4;
};
//ark_fnc_plank_setBoxColour_t3 = {
// params ["_box"];
// [{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_03_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
//};
// ark_fnc_plank_setBoxColour_t4 = {
// params ["_box"];
// [{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_04_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
//};
if (!didJIP) then {
[player] call ark_fnc_plank_assignFortifications;
["mission.safetytimer.ended", {[player] call plank_api_fnc_forceRemoveAllFortifications;}] call hull3_event_fnc_addEventHandler;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 4; // How many shots fired in one cycle
private _delay = 60; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP O*
version 6 EditorData sourceName ark_co38_dromedary_defence addons A3_Ui_F plp_containers structures_F_lxWS_Mil_Fortificaton Air_F_lxWS CUP_AirVehicles_Mi35 Vehicles_F_lxWS_Offroad_01 Vehicles_F_lxWS A3_Modules_F_Curator_Curator ark_ace_rearm ark_clear_cargo Admiral ark_rotor ark_chase_ai Characters_f_lxWS CUP_AirVehicles_UH1H CUP_WheeledVehicles_Hilux A3_Structures_F_Ind_Cargo ace_cargo A3_Structures_F_Mil_Cargo A3_Structures_F_Mil_Flags data_f_lxWS A3_Modules_F A3_Characters_F ace_nouniformrestrictions AddonsMetaData dlcs ws lxWS CUP_Vehicles randomSeed ScenarioData CustomAttributes ) Mission O* moveGridStep ?angleGridStep ?scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider e MarkerIDProvider x LayerIndexProvider Camera nextID F x nextID $ nextID pos E^g
C9yFdir <ݾ&6~up [3?aside bI ? List items Item0 Item1 Item2 Item3 ^ Item4 Item5 & Item6 Item7 2 Item8 Item9 Item10 C Item11 Item12
Item13
Item14
Item15 : Item16 Item17 Item18 Item19 A
Item20
Item21 I className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className plp_containers name plp_containers className structures_F_lxWS name Arma 3 Western Sahara - Buildings and Structures author Rotators Collective url https://sahara.rotators.net/ ^ className Air_F_lxWS name Arma 3 Western Sahara - Aircraft author Rotators Collective url https://sahara.rotators.net/ className CUP_AirVehicles_Mi35 name CUP_AirVehicles_Mi35 & className Vehicles_F_lxWS name Arma 3 Western Sahara author Rotators Collective url https://sahara.rotators.net/ className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com 2 className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className Admiral name Admiral author Kami C className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org
className Characters_f_lxWS name Arma 3 Western Sahara - Characters and Clothing author Rotators Collective url https://sahara.rotators.net/
className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H
className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux : className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className data_f_lxWS name Arma 3 Western Sahara - Main Configuration author Rotators Collective url https://sahara.rotators.net/ A
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com
className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com I className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ author dancemoox Header ) gameType Coop minPlayers maxPlayers / ) Category0 > name Multiplayer Attribute0 Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value : data J singleType ARRAY value n items Item0 data singleType STRING value None Intel Entities Connections H O* briefingName ark_co38_dromedary_defence overviewText UNAM crossroads desperate defence | Extract JIP resistanceWest timeOfChanges FstartWeather >startWind forecastWeather >forecastWind forecastWaves forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< &items % Item0 N Item1 Item2 Item3 I Item4 1b Item5 g Item6 O4 Item7 ` Item8 x Item9 S Item10 a Item11 , Item12 = Item13 Item14 Item15 Item16 Item17 Item18 u Item19 ! Item20 g Item21 Item22 & Item23 Item24 Item25 z Item26 Item27 l Item28 Item29 h Item30 Item31
Item32 v
Item33 $ Item34 Item35 Item36 H dataType Layer name Time Triggers Entities id atlOffset GܭA items Item0 Item1 Item2 Item3 Item4 Item5 Item6 Item7 dataType Trigger position ^
LEBkE Attributes | id type EmptyDetector atlOffset }UA name tgr_safety_off condition call{hull3_mission_safetyTimerAbort} sizeA sizeB dataType Trigger position KEBѭE Attributes R id type EmptyDetector atlOffset 0/@ name tgr_time_10 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D D dataType Trigger position 2LE\*BgE Attributes @ id type EmptyDetector atlOffset ZA name tgr_time_15 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout aD aD aD dataType Trigger position *LE~o1BE Attributes . id type EmptyDetector atlOffset 8A name tgr_time_20 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D D dataType Trigger position >LE-B4E Attributes id type EmptyDetector atlOffset A name tgr_time_25 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1; heli_2 setfuel 1;} sizeA sizeB timeout D D D dataType Trigger position 6LE*BVE Attributes C id type EmptyDetector atlOffset PA name tgr_time_30 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1;} sizeA sizeB timeout D D D dataType Trigger position KEBE Attributes X id type EmptyDetector atlOffset 4O? name tgr_time_5 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout C C C dataType Trigger position *LEQ/BE Attributes E id M type EmptyDetector atlOffset A name tgr_time_40 condition call{triggeractivated tgr_safety_off;} onActivation call{if (isServer) then {[arty_1,"mkr_tgt"] call ark_script_fnc_fireArty;};} sizeA sizeB timeout E E E
dataType Marker position DEIBZoE name mkr_ao markerType RECTANGLE type ellipse colorName ColorWEST fillName Border a TBb ŐBangle GCdrawBorder id atlOffset @ dataType Marker position ؓE?B{oE name mkr_tgt type Empty id l I dataType Layer name Player Bits & Set Dressing Entities id atlOffset @1b items Item0 5 Item1 V Item2 w! Item3 # Item4 $ Item5 ' Item6 ) Item7 + Item8 .. Item9 9 Item10 vM 1b dataType Object PositionInfo side Empty flags Attributes id m type plp_ct_MilBoxBigBlack atlOffset m>V position EfAB oEangles @l
@< init [this, ["faction", "CUP_ION_PMC"], ["gear", "Vehicle"]] call hull3_unit_fnc_init; V dataType Object PositionInfo side Empty flags Attributes ! id n type plp_ct_MilBoxBigBlack atlOffset ;>w! position E@`ABoEangles @l
@<! init [this, ["faction", "CUP_ION_PMC"], ["gear", "Vehicle"]] call hull3_unit_fnc_init; w! dataType Object PositionInfo " side Empty flags Attributes =" id type Land_HBarrier_1_lxWS CustomAttributes [" # position }EBBwnEangles @`?D<=" disableSimulation [" Attribute0 " nAttributes # property allowDamage expression _this allowdamage _value; Value " # data " # singleType BOOL value # dataType Object PositionInfo # side Empty flags Attributes # id type Land_HBarrier_5_lxWS CustomAttributes # $ position tE,CBoEangles @䮢@˜D<# disableSimulation # Attribute0 $ nAttributes $ property allowDamage expression _this allowdamage _value; Value a$ $ data q$ $ singleType BOOL value $ dataType Object PositionInfo :% side Empty flags Attributes r% id type B_UN_Heli_Transport_02_lxWS atlOffset CustomAttributes x% ' position 0ES\=BCFangles @ r% x% Attribute0 % nAttributes ' property ammoBox expression [_this,_value] call bis_fnc_initAmmoBox; Value % ' data
&