admiral\admiral.h ic^_ description.ext Kqbh hull3\briefing\blufor.sqf qb hull3\briefing\civilian.sqf _0X hull3\briefing\indfor.sqf _0X hull3\briefing\opfor.sqf _0X hull3\hull3.h YU^| hull3\LICENSE _0X8 init.sqf qbn mission.sqm
qb`i class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
class Camp {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_CHDKZ {
technicals[] = {"CUP_O_Datsun_PK","CUP_O_UAZ_MG_CHDKZ"};
armour[] = {"CUP_O_BRDM2_CHDKZ","CUP_O_BTR60_CHDKZ","CUP_O_MTLB_pk_ChDKZ"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Fall of the Red Star";
onLoadMission = "Made with Hull3";
author = "HawKitsune";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 39;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 0;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 4;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
It's time. We know the location of the last major supply base and where the rebel leader has set up his command. Your unit is tasked with dealing with these threats to bring this insurgency to a quicker end. While this is happening the rest of the LDF will be hitting other know insurgent strongholds. Good luck and glory to Livonia!
ENEMY FORCES
Communist Rebels with Armour and Technicals stolen from Army depots when the Red Army evacuated from the nation
FRIENDLY FORCES
First NATO equipped LDF Light Infantry Platoon with attached BMP-2 and BMP-1.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Main Obj(s):
1. Clear out the Abandoned Radar Base of any rebel presence.
2. Clear rebel forces from the village of Polana and kill the rebel leader said to be in the town.
The rebel leader is said to always wear a blue tracksuit and carry a MAC-10.
Secondary Obj(s):
Capture any vehicles and weapon surplus founds in the operations area. If you forced to retreat then destroy all vehicles and weapons to keep them out of enemy hands.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Move along the main road and clear the area of any rebel presence
Capture any vehicles and weapon surplus founds in the objective area
MOVEMENT PLAN
Down the road using trucks
FIRE SUPPORT PLAN
BMP-1
SPECIAL TASKS
N/A
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Do the Objectives in order
You can use a secondary dirt road that starts next to the roadblock to attack the first objective from another angle.
The BMP-1 can rearm from any other vehicle
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by HawKitsune
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class LDF_90_WD {
gear = "FAL_LDF";
uniform = "LDF_90_WD";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _unitTemplate = adm_camp_defaultUnitTemplate;
private _side = [_unitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && { (!isPlayer _x) } && { (_x inArea _trigger) } ) then {
deleteVehicle _x;
};
} forEach allUnits;
}; raP \i
version 6 EditorData sourceName ark_co38_fall_of_the_red_star addons - A3_Characters_F CUP_WheeledVehicles_Ural CUP_WheeledVehicles_UAZ CUP_TrackedVehicles_BMP ark_ai_sentry ark_ace_rearm ark_clear_cargo admiral A3_Ui_F CUP_Creatures_Military_Chedaki CUP_Creatures_StaticWeapons CUP_WheeledVehicles_Datsun CUP_WheeledVehicles_BTR60 CUP_Creatures_Military_Taki CUP_TrackedVehicles_T34 CUP_WheeledVehicles_Hilux CUP_WheeledVehicles_BRDM2 CUP_Weapons_Mac10 CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_TrackedVehicles_ZSU23 CUP_Weapons_SPAS12 A3_Weapons_F_Enoch_Rifles_HunterShotgun_01 A3_Weapons_F_Enoch ace_ballistics CUP_Misc3_Config CUP_CAMP_Armory_Misc_Laptop CUP_Editor_Structures_Config CUP_CAMisc CUP_Editor_Buildings_Config CUP_Creatures_Military_ACR CUP_AirVehicles_Mi8 CUP_Weapons_FNFAL A3_Weapons_F_Pistols_P07 A3_Characters_F_Heads CUP_Creatures_Military_USArmy ace_attach ace_chemlights ark_vests CUP_Creatures_People_Civil_Chernarus CUP_WheeledVehicles_Skoda AddonsMetaData 0 dlcs CUP_Vehicles CUP_Units CUP_Weapons Enoch randomSeed ScenarioData \ CustomAttributes Mission t \i moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera 0 nextID nextID nextID t pos HElCȭrEdir .V5|'>up ''>|?aside ?8b4S:0 List @ \ *items ) Item0 4 Item1 Item2 Item3 Q Item4 Item5 )
Item6
Item7 Item8 : Item9 Item10 Item11 T Item12 Item13 Item14 A
Item15
Item16
Item17 $ Item18 a Item19 Item20 . Item21 Item22
Item23 ~ Item24 Item25
Item26 Item27 Item28 B Item29 Item30 Item31 Item32 f Item33 Item34 Item35 3 Item36 Item37 Item38 I Item39 Item40 \ className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ Q className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org )
className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className Admiral name admiral author Kami : className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons T className CUP_WheeledVehicles_Datsun name CUP_WheeledVehicles_Datsun className CUP_WheeledVehicles_BTR60 name CUP_WheeledVehicles_BTR60 className CUP_Creatures_Military_Taki name CUP_Creatures_Military_Taki A
className CUP_TrackedVehicles_T34 name CUP_TrackedVehicles_T34
className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux
className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 $ className CUP_Weapons_Mac10 name CUP_Weapons_Mac10 a className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com . className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url http://ace3mod.com/
className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url http://ace3mod.com/ ~ className CUP_TrackedVehicles_ZSU23 name CUP_TrackedVehicles_ZSU23 className CUP_Weapons_SPAS12 name CUP_Weapons_SPAS12
className A3_Weapons_F_Enoch name Arma 3 Contact Platform - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className ace_ballistics name ACE3 - Ballistics author ACE-Team url http://ace3mod.com/ className CUP_Misc3_Config name CUP_Misc3_Config B className CUP_CAMP_Armory_Misc_Laptop name CUP_CAMP_Armory_Misc_Laptop className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config className CUP_CAMisc name CUP_CAMisc className CUP_Editor_Buildings_Config name CUP_Editor_Buildings_Config f className CUP_Creatures_Military_ACR name CUP_Creatures_Military_ACR className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_Weapons_FNFAL name CUP_Weapons_FNFAL 3 className CUP_Creatures_Military_USArmy name CUP_Creatures_Military_USArmy className ace_attach name ACE3 - Attach author ACE-Team url http://ace3mod.com/ className ace_chemlights name ace_chemlights author ACE-Team url http://ace3mod.com/ I className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_Creatures_People_Civil_Chernarus name CUP_Creatures_People_Civil_Chernarus className CUP_WheeledVehicles_Skoda name CUP_WheeledVehicles_Skoda \ author HawKitsune Header gameType Coop minPlayers maxPlayers &