admiral\admiral.h f description.ext 7if hull3\briefing\blufor.sqf ¶fJ hull3\briefing\civilian.sqf Nf hull3\briefing\indfor.sqf Nf hull3\briefing\opfor.sqf Nf hull3\HH_G.h [¶f
hull3\HH_U.h f hull3\hull3.h bfQ hull3\LICENSE Nf8 init.sqf Nf mission.sqm fH class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "Hoodlums";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "Hoodlums";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "Hoodlums";
defaultZoneTemplate = "Cqc";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class UnitTemplates {
class Hoodlums {
side = "resistance";
infantry[] = {"gm_xx_army_antitank_hk53a2_rpg7_80_oli", "gm_xx_army_machinegunner_rpk_80_oli", "gm_xx_army_demolition_mp2a1_80_blk", "gm_xx_army_marksman_svd_80_wdl", "gm_xx_army_medic_01_mpikms72_m84", "gm_xx_army_engineer_hk33a2_80_brn", "gm_xx_army_rifleman_01_akm_alp", "gm_xx_army_assault_ak74nk_80_wdl", "gm_xx_army_squadleader_m16a1_80_grn"};
crewmen[] = {"gm_xx_army_rifleman_01_akm_alp"};
pilots[] = {"gm_xx_army_rifleman_01_akm_alp"};
technicals[] = {"gm_gc_army_uaz469_dshkm", "gm_gc_army_uaz469_spg9"};
armour[] = {"gm_gc_army_brdm2", "gm_gc_army_btr60pb", "gm_gc_army_pt76b"};
th[] = {"gm_gc_airforce_mi2t"};
ah[] = {"gm_gc_airforce_mi2us", "gm_gc_airforce_mi2urn"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "hamlet hoodlums";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 39;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 7;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
It has been several months since dissolution of the Innerdeutsche Grenze. East German border guard no longer patrol the area and a criminal element is taking advantage.
Reports have been recieved of armed men on the eastern side of the former Inner German Border. Civillians have been forced from their homes, displaced by disgrunteled former East German troops.
ENEMY FORCES
Former GDR NVA and Grenztruppen as well as criminals armed with stolen weapons and NVA vehicles.
FRIENDLY FORCES
Only our Grenzschutzgruppe unit is deployed.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Eliminate the armed group occupying Everingen and search for their leader suspected to nearby.
Advance and secure the former Grenztruppen barracks.
Finally clear Lockstedt of any remaining resistance and hold in place.
Set demolition charges on criminal stashes and vehicles where found.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objectives in the listed order.
MOVEMENT PLAN
Each Volkswagen T3 Transporter can accomidate eight in total, the Bo 105 can also accomidate eight in addition to its pilot.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class HH_G {
class Rifleman {
primaryWeapon = "gm_mp5a3_surefire_blk";
primaryWeaponItems[] = {"gm_surefire_l60_wht_hoseclamp_blk"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_handgrenade_conc_dm51", 2},
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_dm25", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 6},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 4}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_9x19_MP5", 5},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 2}
};
basicAssignItems[] = {"ItemMap", "gm_ge_army_conat2", "gm_watch_kosei_80"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_XL50", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
handgunWeapon = "gm_p210_blk";
vestMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 6},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 4},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_9x19_MP5", 6},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 3}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
};
class Officer : Leader {
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_mp5a3_surefire_blk";
handgunWeapon = "gm_p210_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 4},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 3}
};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
backpackMagazines[] = {
{"gm_smokeshell_wht_dm25", 4},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 2}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_g8a2_blk";
vestMagazines[] = {{"gm_40Rnd_762x51mm_B_T_DM21_g3_blk", 6}};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_40Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
};
class RAT : Rifleman {
primaryWeapon = "gm_g3a3_blk";
primaryWeaponItems[] = {"gm_maglite_2d_hkslim_blk"};
secondaryWeapon = "gm_pzf44_2_oli";
secondaryWeaponItems[] = {"gm_feroz2x17_pzf44_2_blk", "gm_1Rnd_44x537mm_heat_dm32_pzf44_2"};
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 6},
{"gm_20Rnd_762x51mm_B_T_DM21A1_g3_blk", 4}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 4},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 2},
{"gm_1rnd_67mm_heat_dm22a1_g3", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "gm_hk512_wud";
primaryWeaponItems[] = {"gm_surefire_l60_wht_hoseclamp_blk"};
handgunWeapon = "gm_p210_blk";
vestMagazines[] = {
{"gm_7rnd_12ga_hk512_slug", 4},
{"gm_7rnd_12ga_hk512_pellet", 4},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 3}
};
backpackMagazines[] = {
{"gm_explosive_petn_charge", 5}
};
assignItems[] = {};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "gm_psg1_blk";
primaryWeaponItems[] = {"gm_msg90_bipod_blk"};
handgunWeapon = "gm_p210_blk";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21A1_g3_blk", 2},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 3}
};
assignItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : RAT {
binocular = "gm_ferod16_oli";
secondaryWeapon = "";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 6},
{"gm_20Rnd_762x51mm_B_T_DM21A1_g3_blk", 4}
};
backpackMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21A1_g3_blk", 2}
};
};
class P : Crew {
};
class Vehicle {
magazines[] = {
{"CUP_30Rnd_9x19_MP5", 100},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 50},
{"gm_40Rnd_762x51mm_B_T_DM21_g3_blk", 100},
{"gm_20Rnd_762x51mm_B_DM111_g3_blk", 100},
{"gm_20Rnd_762x51mm_B_T_DM21A1_g3_blk", 50},
{"gm_1rnd_67mm_heat_dm22a1_g3", 25},
{"gm_7rnd_12ga_hk512_pellet", 25},
{"gm_7rnd_12ga_hk512_slug", 25},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 25},
{"ACE_HandFlare_White", 25},
{"gm_handgrenade_frag_dm51", 25},
{"gm_handgrenade_conc_dm51", 25},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 25},
{"gm_smokeshell_wht_dm25", 25},
{"gm_explosive_petn_charge", 25}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};class HH_U {
class Rifleman {
headGear = "gm_ge_bgs_headgear_m38_72_bgr";
goggles = "";
uniform = "gm_ge_bgs_uniform_special_80_blk";
vest = "gm_ge_vest_sov_armor_80_blk_ARM";
backpack = "ark_backpack_med";
insignia = "";
};
class Leader : Rifleman {
};
class Officer : Leader {
headGear = "gm_ge_bgs_headgear_beret_grn_sf";
goggles = "gm_ge_facewear_glacierglasses";
uniform = "gm_ge_bgs_uniform_special_rolled_80_blk";
};
class Crew : Rifleman {
headGear = "gm_ge_bgs_headgear_beret_crew_grn_sf";
goggles = "G_Aviator";
uniform = "gm_ge_uniform_pilot_commando_blk";
vest = "gm_ge_bgs_vest_type3_gry_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
goggles = "gm_ge_facewear_acidgoggles";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
headGear = "gm_ge_bgs_headgear_m38_72_goggles_bgr";
vest = "gm_ge_bgs_vest_type3a1_gry_ARM";
};
class RAT : Rifleman {
headGear = "gm_ge_bgs_headgear_m38_72_goggles_bgr";
vest = "gm_ge_bgs_vest_80_rifleman_ARM";
backpack = "ark_backpack_large";
};
class ENG : Rifleman {
headGear = "gm_ge_bgs_headgear_m38_72_goggles_bgr";
uniform = "gm_ge_bgs_uniform_special_rolled_80_blk";
vest = "gm_ge_bgs_vest_type18_blk_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
headGear = "gm_ge_bgs_headgear_m38_72_bgr";
goggles = "gm_ge_facewear_acidgoggles";
uniform = "gm_ge_bgs_uniform_special_80_blk";
};
class SN : Rifleman {
headGear = "gm_ge_headgear_hat_beanie_blk";
uniform = "gm_ge_uniform_pilot_commando_rolled_blk";
vest = "gm_ge_bgs_vest_type3_gry_ARM";
backpack = "ark_backpack_small";
insignia = "USP_PATCH_GER_BW_GSG9";
};
class SP : SN {
vest = "gm_ge_bgs_vest_80_rifleman_ARM";
};
class P : Crew {
};
};class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GM_FRG_90_WD {
gear = "HH_G";
uniform = "HH_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "HH_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "HH_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. raP H
version 6 EditorData sourceName ark_co38_hamlet_hoodlums addons A3_Characters_F ace_explosives ace_nouniformrestrictions gm_vehicles_land_wheeled_typ2_ge_bgs_typ2 gm_vehicles_land_wheeled_iltis_ge_bgs_k125 gm_vehicles_land_wheeled_typ2_ge_army_typ2 gm_vehicles_air_helicopters_bo105_ge_army_bo105 gm_core_objects A3_Modules_F ark_clear_cargo ark_ai_sentry admiral ark_rotor gm_objects_fortification gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 gm_vehicles_land_wheeled_ural4320_gc_army_ural4320 gm_vehicles_land_wheeled_ural375d_gc_army_ural375d gm_characters_xx_revolutionaries gm_vehicles_land_wheeled_p601_gc_civ_p601 gm_vehicles_land_wheeled_p601_gc_army_p601 gm_vehicles_land_wheeled_ural375d_gc_civ_ural375d ark_chase_ai A3_Ui_F AddonsMetaData dlcs gm randomSeed ScenarioData CustomAttributes Mission H moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider 4 MarkerIDProvider G LayerIndexProvider Z Camera m nextID G nextID Z nextID 3 m pos iF2cB=LFdir QlA<ξ &e?up Ū2j?P>aside {z? 2~nS> List items Item0 Item1 } Item2 Item3 k Item4 Item5 Item6 g Item7
Item8
Item9 Item10 } Item11 Item12 Item13 Item14
Item15
Item16 t Item17 . Item18 Item19 l Item20 Item21 Item22 7 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com } className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ k className gm_vehicles_land_wheeled_typ2_ge_bgs_typ2 name gm_vehicles_land_wheeled_typ2_ge_bgs_typ2 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_iltis_ge_bgs_k125 name gm_vehicles_land_wheeled_iltis_ge_bgs_k125 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_typ2_ge_army_typ2 name gm_vehicles_land_wheeled_typ2_ge_army_typ2 author Global Mobilization url global-mobilization.com g className gm_vehicles_air_helicopters_bo105_ge_army_bo105 name gm_vehicles_air_helicopters_bo105_ge_army_bo105 author Global Mobilization url global-mobilization.com
className gm_core_objects name gm_core_objects author Global Mobilization url global-mobilization.com
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org } className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className Admiral name admiral author Kami className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className gm_objects_fortification name gm_objects_fortification author Global Mobilization url global-mobilization.com
className gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 name gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 author Global Mobilization url global-mobilization.com
className gm_vehicles_land_wheeled_ural4320_gc_army_ural4320 name gm_vehicles_land_wheeled_ural4320_gc_army_ural4320 author Global Mobilization url global-mobilization.com t className gm_vehicles_land_wheeled_ural375d_gc_army_ural375d name gm_vehicles_land_wheeled_ural375d_gc_army_ural375d author Global Mobilization url global-mobilization.com . className gm_characters_xx_revolutionaries name gm_characters_xx_revolutionaries author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_p601_gc_civ_p601 name gm_vehicles_land_wheeled_p601_gc_civ_p601 author Global Mobilization url global-mobilization.com l className gm_vehicles_land_wheeled_p601_gc_army_p601 name gm_vehicles_land_wheeled_p601_gc_army_p601 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_ural375d_gc_civ_ural375d name gm_vehicles_land_wheeled_ural375d_gc_civ_ural375d author Global Mobilization url global-mobilization.com className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org 7 className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com author dancemoox Header gameType Coop minPlayers maxPlayers 2 Category0 name Multiplayer Attribute0 f Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value data ' singleType ARRAY value K items Item0 h data x singleType STRING value None Intel Entities e Connections :1 H briefingName ark_co38_hamlet_hoodlums overviewText GSG9 deal with some nerdowells resistanceWest timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T