admiral\admiral.h b description.ext 3bx hull3\briefing\blufor.sqf b
hull3\briefing\civilian.sqf ` _ hull3\briefing\indfor.sqf ` _ hull3\briefing\opfor.sqf ` _ hull3\hull3.h kbF hull3\LB_G.h kb hull3\LB_U.h kb hull3\LICENSE ` _8 initPlayerLocal.sqf =b initServer.sqf :b* mission.sqm wc' class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 2;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "last bastion";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 39;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
ChDKZ forces have been bottled up on the island of Utes, we are being deployed to wipe them out
ENEMY FORCES
ChDKZ rebels, armed with captured CDF arms and equipment
FRIENDLY FORCES
Only our Naval Infantry raiding force is operating in the vicinity of Utes
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
The entire island is to be cleared of ChDKZ infestations, destroy their vehicles and eliminate all resistance wherever found
Several key locations have been noted and should be a priority
Securing the central Airbase and the northern Quay will cut off the island for good
The Garrison HQ should be destroyed, additionally eliminate the island commander if found
The two ruined villages of Kamenyy and Strelka must be cleared of ChDKZ forces
The southern Lighthouse has been noted as having a static AA vehicle, obviously destroying this will allow safer movement of our helicopters
Finally the two smaller Military Areas should be swept of resistance
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in any order, keep in mind the island is well defended by a larger and dug in force equipped with AA and heavy weapons
MOVEMENT PLAN
Insert onto the island either by the two Mi-2 helicopters (nine infantry) or two RHIB (thirteen infantry), be sure and leave at least one RHIB for JIP
FIRE SUPPORT PLAN
Our Corvette Glory can provide remote shore bombardment, senior leaders have access
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
The Corvette main gun must have autonomous mode disabled to prevent it engaging at will
A single UAZ has been provide and can be sling loaded onto the island to provide light transport and resupply
Rearm and refuelling of the Mi-2 is to be done via the aircraft tug, this can also be used to move the JIP Mi-2 onto the fight deck
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_CDF_MC {
gear = "LB_G";
uniform = "LB_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "LB_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "LB_U.h"
unitBaseClass = "Rifleman";
};
};class LB_G {
class Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_LLM_black", "CUP_muzzle_snds_socom762rc"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"MiniGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShellRed", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_PVS15_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_GL";
handgunWeapon = "hgun_Rook40_F";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"16Rnd_9x21_Mag", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_IR_Strobe_Item", 1},
{"ACE_SpraypaintGreen", 1}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
assignItems[] = {"B_UavTerminal"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_762x39_CZ807", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"SmokeShellRed", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_762x39_CZ807", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Pecheneg_top_rail_B50_vfg";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_LLM_black", "CUP_muzzle_snds_KZRZP_PK"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 1}};
backpackMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}};
};
class AAR : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 4}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class P : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 15}};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 100},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 50},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 100},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"ACE_HandFlare_Red", 25},
{"ACE_Chemlight_HiRed", 25},
{"HandGrenade", 50},
{"MiniGrenade", 50},
{"SmokeShellRed", 50},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10},
{"16Rnd_9x21_Mag", 15}
};
items[] = {{"ACE_M26_Clacker", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class LB_U {
class Rifleman {
headGear = "acp_Multicam_H_HelmetHBK_F_Multicam";
goggles = "";
uniform = "gmx_cdf2022_army_uniform_soldier_mcam";
vest = "gmx_cdf2022_army_vest_armor_90_rifleman_digittsko_ARM";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_GAME_ARMA_CDF";
};
class Leader : Rifleman {
uniform = "gmx_cdf2022_army_uniform_soldier_rolled_mcam";
vest = "gmx_cdf2022_army_vest_armor_90_leader_digittsko_ARM";
};
class Officer : Leader {
headGear = "acp_Multicam_H_HelmetHBK_headset_F_Multicam";
};
class Crew : Rifleman {
headGear = "H_Tank_eaf_F";
uniform = "gmx_cdf2022_army_uniform_soldier_rolled_mcam";
vest = "gmx_cdf2022_army_vest_armor_90_crew_digittsko_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "gmx_cdf2022_army_vest_armor_90_medic_digittsko_ARM";
};
class FTL : Leader {
headGear = "acp_Multicam_H_HelmetHBK_headset_F_Multicam";
};
class AR : Rifleman {
vest = "gmx_cdf2022_army_vest_armor_90_machinegunner_digittsko_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
};
class ENG : Rifleman {
headGear = "acp_Multicam_H_HelmetHBK_ear_F_Multicam";
vest = "gmx_cdf2022_army_vest_armor_90_demolition_digittsko_ARM";
backpack = "ark_backpack_huge";
};
class P : Crew {
headGear = "gm_gc_headgear_zsh3_wht";
vest = "gm_ge_army_vest_pilot_oli_ARM";
};
};
The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.private _types = [
"Land_barn_W_01",
"Land_Shed_W02",
"Land_housev_3I2",
"Land_houseV_1I4",
"Land_HouseV_1I3",
"Land_Shed_W4",
"LandhouseV_2T1",
"Land_Shed_W01",
"Land_Shed_W03",
"Land_HouseV_2I",
"Land_HouseV_3I4",
"Land_Shed_M01",
"Land_HouseV2_05",
"Land_Church_05R",
"Land_HouseV2_04_interier",
"Land_houseV_1I2",
"Land_houseV_2T1",
"Land_Barrack2",
"Land_Mil_Guardhouse",
"Land_Mil_Barracks_L",
"Land_Barn_W_02",
"Land_HouseV_1L1"
];
private _worldSize = worldSize;
private _nearestObjects = nearestObjects [[_worldSize/2,_worldSize/2,0], _types, _worldSize];
{_x hideObject true} forEach _nearestObjects;private _types = [
"Land_barn_W_01",
"Land_Shed_W02",
"Land_housev_3I2",
"Land_houseV_1I4",
"Land_HouseV_1I3",
"Land_Shed_W4",
"LandhouseV_2T1",
"Land_Shed_W01",
"Land_Shed_W03",
"Land_HouseV_2I",
"Land_HouseV_3I4",
"Land_Shed_M01",
"Land_HouseV2_05",
"Land_Church_05R",
"Land_HouseV2_04_interier",
"Land_houseV_1I2",
"Land_houseV_2T1",
"Land_Barrack2",
"Land_Mil_Guardhouse",
"Land_Mil_Barracks_L",
"Land_Barn_W_02",
"Land_HouseV_1L1"
];
private _worldSize = worldSize;
private _nearestObjects = nearestObjects [[_worldSize/2,_worldSize/2,0], _types, _worldSize];
{_x hideObject true} forEach _nearestObjects;
{_x forceFlagTexture "\ca\data\Flag_chernarus_co.paa"} forEach [boat_1, boat_2]; raP #
version 6 EditorData a sourceName ark_co38_last_bastion addons 5 A3_Characters_F_Common A3_Characters_F ace_explosives ace_nouniformrestrictions gmx_cdf2022_vehicles_air_helicopters_mi2 CUP_WaterVehicles_RHIB CUP_WheeledVehicles_TowingTractor gmx_cdf2022_vehicles_land_tracked_uaz469 A3_Static_F_Destroyer_Boat_Rack_01 A3_Boat_F_Destroyer_Destroyer_01 A3_Static_F_Destroyer_Ship_MRLS_01 A3_Static_F_Jets_SAM_System_02 A3_Static_F_Jets_SAM_System_01 A3_Static_F_Destroyer_Ship_Gun_01 A3_Static_F_Jets_AAA_System_01 A3_Modules_F ark_clear_cargo ark_ai_sentry ark_ace_rearm A3_Ui_F A3_Structures_F_Enoch_Ruins A3_Structures_F_Enoch_Cultural_Chapel_02 A3_Structures_F_Enoch_Wrecks A3_Structures_F_Enoch_Civilian_Houses A3_Structures_F_Enoch_Industrial_Farms gmx_chdkz_vehicles_land_tracked_uaz469 gmx_chdkz_vehicles_land_tracked_ural4320 A3_Structures_F_Enoch_Military_Training A3_Data_F_ParticleEffects admiral gmx_chdkz_characters gmx_chdkz_weapons_machineguns_dshkm gmx_chdkz_weapons_launchers_spg9 A3_Structures_F_Enoch_Military_Barracks A3_Structures_F_Enoch_Military_Radar A3_Structures_F_System CUP_New_Buildings_Bunker gmx_chdkz_vehicles_land_tracked_btr60 gmx_chdkz_vehicles_air_planes_l410 gmx_chdkz_vehicles_air_helicopters_mi2 gmx_chdkz_vehicles_land_tracked_pt76 gmx_chdkz_vehicles_land_tracked_ural375d CUP_Misc3_Config ark_rotor gmx_chdkz_vehicles_land_tracked_ot64 A3_Structures_F_Enoch_Civilian_Accessories gmx_chdkz_vehicles_land_tracked_zsu234 gmx_chdkz_vehicles_land_tracked_brdm2 A3_Props_F_Enoch_Civilian_Forest A3_Structures_F_Enoch_Civilian_Camps A3_Structures_F_Enoch_Cultural_Cemeteries CUP_WaterVehicles_Fishing_Boat ark_chase_ai AddonsMetaData dlcs gmx_cdf2022 CUP_Vehicles Jets Enoch gmx_chdkz gm randomSeed ScenarioData CustomAttributes L Mission # moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider ( LayerIndexProvider ; Camera N nextID ( nextID ; nextID N pos ukEjB_Edir #qᕾ)up ҝt?ҨOaside W1 !|? List +items * Item0
Item1 B Item2 Item3 0 Item4 Item5
Item6 b
Item7
Item8 y Item9 Item10 } Item11 Item12 k Item13 Item14 A Item15 Item16 N Item17 Item18 Item19 - Item20 Item21 E Item22 Item23 j Item24 Item25 Item26 h Item27 Item28 j Item29 Item30 = Item31 Item32 I Item33 Item34 ] Item35 Item36 Item37 Item38 Item39 Item40 / Item41 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com B className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ 0 className gmx_cdf2022_vehicles_air_helicopters_mi2 name gmx_cdf2022_vehicles_air_helicopters_mi2 author Global Mobilization Extra className CUP_WaterVehicles_RHIB name CUP_WaterVehicles_RHIB
className CUP_WheeledVehicles_TowingTractor name CUP_WheeledVehicles_TowingTractor b
className gmx_cdf2022_vehicles_land_tracked_uaz469 name gmx_cdf2022_vehicles_land_tracked_uaz469 author Global Mobilization Extra
className A3_Static_F_Destroyer name CFGPATCHES_A3_Static_F_Destroyer author Bohemia Interactive url https://www.arma3.com y className A3_Boat_F_Destroyer name Arma 3 Jets - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com className A3_Static_F_Jets name Arma 3 Jets - Turrets author Bohemia Interactive url https://www.arma3.com } className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org k className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org A className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Enoch name Arma 3 Contact Platform - Buildings and Structures author Bohemia Interactive url https://www.arma3.com N className A3_Structures_F_Enoch_Cultural name Arma 3 Contact Platform - Cultural Buildings author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Enoch_Civilian name Arma 3 Contact Platform - Civilian Buildings author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Enoch_Industrial name Arma 3 Contact Platform - Industrial Structures author Bohemia Interactive url https://www.arma3.com - className gmx_chdkz_vehicles_land_tracked_uaz469 name gmx_chdkz_vehicles_land_tracked_uaz469 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra E className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Data_F name Arma 3 - Main Configuration author Bohemia Interactive url https://www.arma3.com j className Admiral name admiral author Kami className gmx_chdkz_characters name gmx_chdkz_characters className gmx_chdkz_weapons_machineguns_dshkm name gmx_chdkz_weapons_machineguns_dshkm author Global Mobilization Extra h className gmx_chdkz_weapons_launchers_spg9 name gmx_chdkz_weapons_launchers_spg9 author Global Mobilization Extra className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com j className CUP_New_Buildings_Bunker name CUP_New_Buildings_Bunker className gmx_chdkz_vehicles_land_tracked_btr60 name gmx_chdkz_vehicles_land_tracked_btr60 author Global Mobilization Extra = className gmx_chdkz_vehicles_air_planes_l410 name gmx_chdkz_vehicles_air_planes_l410 author Global Mobilization Extra className gmx_chdkz_vehicles_air_helicopters_mi2 name gmx_chdkz_vehicles_air_helicopters_mi2 author Global Mobilization Extra I className gmx_chdkz_vehicles_land_tracked_pt76 name gmx_chdkz_vehicles_land_tracked_pt76 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ural375d name gmx_chdkz_vehicles_land_tracked_ural375d author Global Mobilization Extra ] className CUP_Misc3_Config name CUP_Misc3_Config className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className gmx_chdkz_vehicles_land_tracked_ot64 name gmx_chdkz_vehicles_land_tracked_ot64 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_zsu234 name gmx_chdkz_vehicles_land_tracked_zsu234 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_brdm2 name gmx_chdkz_vehicles_land_tracked_brdm2 author Global Mobilization Extra className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com / className CUP_WaterVehicles_Fishing_Boat name CUP_WaterVehicles_Fishing_Boat className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org author dancemoox Header L gameType Coop minPlayers maxPlayers D L Category0 a name Multiplayer Attribute0 Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value ] data m singleType ARRAY value items Item0 data singleType STRING value None Intel 0! Entities " Connections Ȁ VehicleInVehicleLinks + # briefingName ark_co38_last_bastion overviewText Chernarus Naval Infantry land on Utes timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<" items Item0 1$ Item1 )&