admiral\admiral.h Ye description.ext c hull3\briefing\blufor.sqf uJde hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h |RJd< hull3\K_G.h QJd hull3\K_U.h QJd hull3\LICENSE n _8 init.sqf 4oJdP mission.sqm xZe class Admiral {
isEnabled = 1;
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class Camp {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class SYND_BANDIT {
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_DSHKM_TK", "CUP_I_Hilux_SPG9_TK"};
armour[] = {"CUP_I_MTLB_pk_SYNDIKAT"};
th[] = {"CUP_I_UH1H_slick_TK_GUE"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "kopassus";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 41;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
With the total collapse of the Tanoa government militant terrorists have set up training and supply bases. These militants are a direct threat the security of Indonesia and must be eliminated
ENEMY FORCES
Militant terrorists occupying the southern Tanoa island
FRIENDLY FORCES
Kopassus Indonesian Special Forces
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Destroy the Communications Tower thereby severely hampering any counter attack against us
Eliminate the Militant Commander and clear the hamlet of Doodstil
Destroy the boats used to move supplies and personnel in the hamlets of Tobakoro and Port Boise
Finally eliminate the militant bomb maker in Losi and their supply caches in Blerick
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order
MOVEMENT PLAN
We have Air Force Bo 105 'Swooper' helicopters for transport and supply movement, each can carry a maximum of nine plus pilot.
SPECIAL TASKS
Destroy all weapons caches, and vehicles belonging to the militants. Helicopters have explosives and detonators required.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class IND_F {
gear = "K_G";
uniform = "K_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "K_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "K_U.h"
unitBaseClass = "Rifleman";
};
};class K_G {
class Rifleman {
primaryWeapon = "CUP_arifle_CZ805_A1_blk";
primaryWeaponItems[] = {"optic_ERCO_blk_F", "CUP_acc_ANPEQ_15_Black", "suppressor_l_lxWS"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_M9A1";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_IR", 2},
{"ACE_Chemlight_White", 1},
{"SmokeShell", 1},
{"CUP_15Rnd_9x19_M9", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_CZ805", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_CZ805", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_PVS15_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_CZ805_GL_blk";
vestMagazines[] = {
{"CUP_30Rnd_556x45_CZ805", 4},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareRed_M203", 2},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_CZ805", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareRed_M203", 2},
{"ACE_40mm_Flare_ir", 2}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_CZ805_A2_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_CZ805", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_CZ805_A2_blk";
vestMagazines[] = {
{"CUP_30Rnd_556x45_CZ805", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {{"CUP_30Rnd_556x45_CZ805", 2}};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_CZ805_A2_blk";
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_556x45_CZ805", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_CZ805", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 2}
};
};
class P : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 15}};
magazines[] = {
{"CUP_30Rnd_556x45_CZ805", 100},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_CZ805", 50},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_FlareRed_M203", 25},
{"ACE_40mm_Flare_ir", 25},
{"CUP_15Rnd_9x19_M9", 15},
{"ACE_Chemlight_IR", 25},
{"HandGrenade", 25},
{"SmokeShell", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10}
};
items[] = {{"ACE_M26_Clacker", 2}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class K_U {
class Rifleman {
headGear = "acp_IDN_Kopassus_H_HelmetHBK_F_IDN_Kopassus";
goggles = "";
uniform = "acp_IDN_Kopassus_U_I_CombatUniform_IDN_Kopassus";
vest = "acp_IDN_Kopassus_V_PlateCarrier1_IDN_Kopassus_ARM";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_IND_ARMY_SF_KOPASSUS_GRN";
};
class Leader : Rifleman {
headGear = "acp_IDN_Kopassus_H_HelmetHBK_headset_F_IDN_Kopassus";
uniform = "acp_IDN_Kopassus_U_I_CombatUniform_shortsleeve_IDN_Kopassus";
};
class Officer : Leader {
uniform = "acp_IDN_Kopassus_U_I_E_Uniform_sweater_IDN_Kopassus_01_F";
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_sph4_oli";
uniform = "acp_IDN_Kopassus_U_I_CombatUniform_IDN_Kopassus";
vest = "acp_IDN_Kopassus_V_TacVest_IDN_Kopassus_ARM";
backpack = "ark_backpack_small";
insignia = "USP_PATCH_IND_AF_ROUNDEL_GRN";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
};
class FTL : Leader {
};
class RAT : Rifleman {
};
class P : Crew {
};
};
The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData g sourceName ark_co40_kopassus addons ? A3_Characters_F ace_nouniformrestrictions gm_weapons_ammoboxes A3_Soft_F_Gamma_Van_01 gm_vehicles_air_helicopters_bo105_ge_army_bo105 admiral ark_rotor CUP_WheeledVehicles_Hilux A3_Props_F_Orange_Furniture ace_sitting gm_structures_euro_80 structures_F_lxWS_Furniture_Misc A3_Props_F_Orange_Civilian_InfoBoards plp_beachobjects CUP_Editor_Structures_Config plp_containers A3_Props_F_Argo_Items_Documents A3_Structures_F_Heli_Furniture A3_Structures_F_EPA_Civ_Camping ace_dragging gm_vehicles_land_wheeled_w123_ge_civ_w123 ark_custom_units CUP_Creatures_StaticWeapons A3_Characters_F_Exp CUP_Weapons_TEC9 CUP_Weapons_Ammunition A3_Weapons_F acre_main gmx_cdf2022_characters A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Misc3_Config A3_Structures_F_EPA_Items_Food A3_Structures_F_System A3_Structures_F_Civ_Camping A3_Structures_F_Mark_Training A3_Structures_F_Ind_SolarPowerPlant A3_Structures_F_Ind_Transmitter_Tower A3_Props_F_Exp_Naval_Boats A3_Boat_F_Exp_Boat_Transport_02 A3_Structures_F_Naval_Buoys A3_Ui_F CUP_AirVehicles_UH1H A3_Boat_F_Gamma_Boat_Transport_01 A3_Boat_F_Exp_Boat_Transport_01 A3_Structures_F_EPB_Items_Military A3_Structures_F_EPA_Items_Tools A3_Structures_F_Items_Vessels A3_Props_F_Orange_Humanitarian_Supplies A3_Structures_F_Items_Tools A3_Structures_F_Items_Electronics A3_Structures_F_EPA_Civ_Constructions ace_interaction ace_cargo A3_Structures_F_Civ_Constructions gm_vehicles_land_wheeled_typ2_ge_civ_typ2 CUP_Weapons_AK A3_Characters_F_Orange_Facewear A3_Modules_F ark_clear_cargo ark_ai_sentry ark_chase_ai AddonsMetaData dlcs
gm CUP_Vehicles ORANGE ws Argo Heli Expansion CUP_Units CUP_Weapons Mark randomSeed ScenarioData ! CustomAttributes d! Mission " moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider . LayerIndexProvider A Camera T nextID . nextID A nextID T pos (8FwSA>Edir j@up C~-^?oMھaside \8] ? List ! 2items 1 Item0 Item1 Item2 Item3 Item4
Item5
Item6 Item7 n Item8 Item9 N Item10 Item11 3 Item12 Item13 Item14 V Item15 Item16 Item17 Item18 K Item19 Item20 Z Item21 Item22 Item23 Item24 Item25 * Item26 Item27 Item28 e Item29 Item30 Q Item31 Item32 Item33 Item34 ' Item35 Item36 : Item37 Item38 Item39 q Item40 Item41 t Item42 Item43 } Item44 Item45 E Item46 Item47 3 Item48 ! className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com className A3_Soft_F_Gamma name Arma 3 - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com
className gm_vehicles_air_helicopters_bo105_ge_army_bo105 name gm_vehicles_air_helicopters_bo105_ge_army_bo105 author Global Mobilization url global-mobilization.com
className Admiral name admiral author Kami className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org n className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com N className ace_sitting name ACE3 - Sitting author ACE-Team url https://ace3.acemod.org/ className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com 3 className structures_F_lxWS name Arma 3 Western Sahara - Buildings and Structures author Rotators Collective url https://www.arma3.com className plp_beachobjects name plp_beachobjects className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config V className plp_containers name plp_containers className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com K className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className gm_vehicles_land_wheeled_w123_ge_civ_w123 name gm_vehicles_land_wheeled_w123_ge_civ_w123 author Global Mobilization url global-mobilization.com Z className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className A3_Characters_F_Exp name Arma 3 Apex - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_TEC9 name CUP_Weapons_TEC9 className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition * className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className gmx_cdf2022_characters name gmx_cdf2022_characters e className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ Q className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Mark name Arma 3 Marksmen - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com ' className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Boat_F_Exp name Arma 3 Apex - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com : className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H className A3_Boat_F_Gamma name Arma 3 - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com q className A3_Structures_F_EPB name Arma 3 Adapt Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_interaction name ACE3 - Interaction author ACE-Team url https://ace3.acemod.org/ t className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className gm_vehicles_land_wheeled_typ2_ge_civ_typ2 name gm_vehicles_land_wheeled_typ2_ge_civ_typ2 author Global Mobilization url global-mobilization.com } className CUP_Weapons_AK name CUP_Weapons_AK className A3_Characters_F_Orange name Arma 3 Orange - Characters and Clothing author Bohemia Interactive url https://www.arma3.com E className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org 3 className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org ! author dancemoox Header ,! d! gameType Coop minPlayers maxPlayers ) d! Category0 y! " name Multiplayer Attribute0 ! Attribute1 6" nAttributes " property RespawnButton expression true Value " 6" data " 6" singleType SCALAR value ?6" property RespawnTemplates expression true Value u" " data " " singleType ARRAY value " " items Item0 " " data " " singleType STRING value None " Intel -# Entities $ Connections i briefingName ark_co40_kopassus overviewText Indonesian SF dismantle a Tanoan terror cell resistanceWest timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<$ #items " Item0 j&