admiral\admiral.h 5ad@ description.ext tbd hull3\AIAT_G.h ɳd| hull3\AIAT_U.h vd hull3\briefing\blufor.sqf ~d hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h RwdM hull3\LICENSE n _8 init.sqf n _ initPlayerLocal.sqf gU9` initServer.sqf ydX mission.sqm ʳdˠ class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class GMX_CHDKZ {
armour[] = {"gmx_chdkz_brdm2_wdr", "gmx_chdkz_btr60pb_wdr", "gmx_chdkz_ot64a_wdr", "gmx_chdkz_pt76b_wdr"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "all in a tisy";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 45;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class AIAT_G {
class Rifleman {
primaryWeapon = "gm_mpikm72_blk";
primaryWeaponItems[] = {"gm_zvn64_ak", "gm_flashlightp2_wht_akhandguard_blu", "gm_suppressor_pbs1_762mm_blk"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_mpikm_blk", 2},
{"gm_30Rnd_762x39mm_BSD_57N231U_mpikm_blk", 2},
{"gm_30Rnd_762x39mm_AP_7N23_mpikm_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_mpikm_blk", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "gm_mpikms72_blk";
handgunWeapon = "gm_wz78_blk";
handgunItems[] = {"gm_1Rnd_265mm_flare_single_wht_gc"};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_mpikm_blk", 2},
{"gm_30Rnd_762x39mm_BSD_57N231U_mpikm_blk", 2},
{"gm_30Rnd_762x39mm_AP_7N23_mpikm_blk", 2},
{"gm_1Rnd_265mm_flare_single_wht_gc", 4}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_mpikm_blk", 2},
{"gm_1Rnd_265mm_flare_single_wht_gc", 4}
};
binocular = "Binocular";
};
class Officer : Leader {
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_mpikms72k_blk";
backpackMagazines[] = {
{"gm_smokeshell_wht_gc", 4},
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 2}
};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_lmgk500s_blk";
primaryWeaponItems[] = {"gm_zvn64_lmgk500", "gm_flashlightp2_wht_akkhandguard_blu", "gm_suppressor_pbs1_762mm_blk"};
vestMagazines[] = {
{"gm_75Rnd_762x39mm_B_T_57N231P_mpikm_blk", 2},
{"gm_75Rnd_762x39mm_BSD_57N231U_mpikm_blk", 2},
{"gm_75Rnd_762x39mm_AP_7N23_mpikm_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_75Rnd_762x39mm_B_T_57N231P_mpikm_blk", 6}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_75Rnd_762x39mm_B_T_57N231P_mpikm_blk", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "gm_mpikms72k_blk";
secondaryWeapon = "CUP_launch_RPG7V";
secondaryWeaponItems[] = {"CUP_PG7VL_M"};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 4},
{"CUP_PG7VL_M", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "gm_mpikms72k_blk";
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 6},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "gm_svd_wud";
primaryWeaponItems[] = {"gm_nspu_dovetail_blk", "gm_suppressor_tgpv_762mm_blk"};
handgunWeapon = "gm_pimb_blk";
handgunItems[] = {"gm_suppressor_tgpp_9mm_blk", "gm_8Rnd_9x18mm_B_pst_pm_blk"};
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"gm_pka_dovetail_blk", 1}
};
vestMagazines[] = {
{"gm_10Rnd_762x54mmR_API_7bz3_svd_blk", 4},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 6},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_10Rnd_762x54mmR_API_7bz3_svd_blk", 4},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 6}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "Binocular";
};
class Vehicle {
weapons[] = {{"CUP_launch_RPG26", 25}};
magazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_mpikm_blk", 200},
{"gm_30Rnd_762x39mm_B_T_57N231P_mpikm_blk", 100},
{"gm_30Rnd_762x39mm_BSD_57N231U_mpikm_blk", 50},
{"gm_30Rnd_762x39mm_AP_7N23_mpikm_blk", 50},
{"gm_75Rnd_762x39mm_B_T_57N231P_mpikm_blk", 200},
{"gm_75Rnd_762x39mm_BSD_57N231U_mpikm_blk", 50},
{"gm_75Rnd_762x39mm_AP_7N23_mpikm_blk", 50},
{"gm_1Rnd_265mm_flare_single_wht_gc", 50},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 25},
{"ACE_HandFlare_White", 25},
{"CUP_PG7VL_M", 25},
{"gm_handgrenade_frag_rgd5", 50},
{"gm_smokeshell_wht_gc", 50},
{"gm_10Rnd_762x54mmR_API_7bz3_svd_blk", 25},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 25}
};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 12}
};
};
};
class AIAT_U {
class Rifleman {
headGear = "gmx_cdf_army_headgear_m96_ttsko";
goggles = "";
uniform = "gmx_cdf_army_uniform_soldier_ttsko";
vest = "gmx_cdf_army_vest_rifleman_ttsko_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_RUS_TAB_SPETSNAZ_ALT";
};
class Leader : Rifleman {
uniform = "gmx_cdf_army_uniform_soldier_rolled_ttsko";
vest = "gmx_cdf_army_vest_leader_ttsko_ARM";
};
class Officer : Leader {
headGear = "gmx_cdf_army_headgear_cap_ttsko";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gmx_cdf_army_vest_lmg_ttsko_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
vest = "gmx_cdf_army_vest_at_ttsko_ARM";
};
class ENG : Rifleman {
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class SN : Rifleman {
headGear = "gmx_cdf_army_headgear_cap_ttsko";
vest = "gmx_cdf_army_vest_marksman_ttsko_ARM";
backpack = "ark_backpack_small";
};
class SP : SN {
};
};// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
ChDKZ forces are well established in the northern Chernarus area. Given its close proximity to the Russian border this gives the rebels easy logistical resupply.
Our Spetsnaz unit has been dispatched to disrupt and destroy their supply hub at Tisy military base.
ENEMY FORCES
ChDKZ rebels, armed with captured Chernarus and Russian supplied equipment and materials.
FRIENDLY FORCES
We are the only CDF unit operating in the area.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault the deralict Radar eliminating all rebel resistance.
Secure the power Substation and cut the power supply to the military base.
With the power cut we may undertake the following objectives in any order.
The former shooting range converted to be a Makeshift Runway.
The Central Military base itself and perimiter buildings.
The southern Tent complex
At all objectives we should clear all ChDKZ resistance as well as destroy any vehicles and supplies we locate.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Objectives must be undertaken as listed, expect stiff resistance from the numerically superior ChDKZ defenders.
Once all objectives are complete extract back to our staging area.
MOVEMENT PLAN
We will be leaving our BTR-60PU-12 Command vehicles in our staging area, however we will be bringing one UAZ 469 for mobile resupply. This will be especially required for additional explosive charges as we pass through objectives.
FIRE SUPPORT PLAN
As an elite CDF Spetsnaz unit we have been supplied with top of the line equipment including specialist ammuniton types.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
The Substation power can be cut by ACE interacting on the main breaker panel inside the substation building.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_CDF_TTSKO {
gear = "AIAT_G";
uniform = "AIAT_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "AIAT_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "AIAT_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_ts_var_lightObjects = (getmarkerPos "mkr_Power") nearObjects 7000;
ark_ts_fnc_initSwitch = {
switch1 animateSource ["switchposition",1];
switch1 animateSource ["switchlight",1];
private _actionOff = [
"Turn Off",
"Pull Lever",
"",
{
_target animateSource ["switchposition",-1];
_target animateSource ["switchlight",0];
_target setVariable ["ark_ts_var_canActivate", false, true];
playSound3D ["A3\Missions_F_Oldman\Data\sound\Light_Switch\Light_Switch_01.wss", _target, false, getposASL _target, 5, 0.75, 50];
["ark_ts_eh_powerOff", ["global"]] call CBA_fnc_globalEventJIP;
},
{_target getVariable ["ark_ts_var_canActivate", true]},
{},
[],
[0.24,-0.10,0.5],
3
] call ace_interact_menu_fnc_createAction;
["Land_TransferSwitch_01_F", 0, [], _actionOff] call ace_interact_menu_fnc_addActionToClass;
};
["ark_ts_eh_powerOff", {
{
_x switchLight "OFF";
} forEach ark_ts_var_lightObjects;
}] call CBA_fnc_addEventHandler;
call ark_ts_fnc_initSwitch;{_x forceFlagTexture "\ca\ca_e\data\flag_cdf_co.paa"} forEach [car, static_1, static_2]; raP Ǡ
version 6 EditorData sourceName ark_co44_all_in_a_tisy addons a gmx_cdf_vehicles_land_tracked_btr60 gm_objects_fortification gmx_cdf_vehicles_land_tracked_uaz469 A3_Modules_F ark_clear_cargo ark_ai_sentry admiral gmx_chdkz_characters gmx_chdkz_weapons_machineguns_dshkm A3_Structures_F_Heli_Items_Airport A3_Props_F_Enoch_Industrial_Electric CUP_Misc3_Config A3_Structures_F_Civ_Camping cba_xeh gm_structures_euro_80 A3_Structures_F_Items_Vessels A3_Structures_F_System A3_Structures_F_Naval_Piers gmx_chdkz_vehicles_land_tracked_ural4320 gmx_chdkz_vehicles_land_tracked_uaz469 gm_weapons_ammoboxes A3_Structures_F_EPB_Civ_Camping ace_interaction ace_cargo ace_dragging A3_Structures_F_Enoch_Civilian_Accessories A3_Structures_F_Exp_Civilian_Accessories A3_Structures_F_Civ_Garbage A3_Structures_F_Civ_Accessories gm_objects_tents A3_Structures_F_Exp_Infrastructure_WaterSupply A3_Structures_F_EPA_Civ_Camping ace_sitting A3_Structures_F_EPB_Civ_Accessories gmx_chdkz_vehicles_land_tracked_ot64 CUP_Creatures_StaticWeapons A3_Structures_F_Orange_Humanitarian_Flags plp_containers A3_Structures_F_EPA_Items_Food CUP_Weapons_Items A3_Structures_F_Furniture A3_Structures_F_Heli_Items_Food A3_Props_F_Orange_Items_Decorative A3_Structures_F_Bootcamp_Items_Food CUP_CASigns2 CUP_Editor_Structures_Config A3_Props_F_Orange_Humanitarian_Supplies A3_Missions_F_Oldman A3_Structures_F_Items_Documents A3_Structures_F_Items_Stationery A3_Structures_F_Items_Food A3_Structures_F_Bootcamp_Items_Electronics gmx_chdkz_vehicles_land_tracked_2s1 gmx_chdkz_vehicles_land_tracked_btr60 CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Data_F_ParticleEffects A3_Structures_F_Enoch_Wrecks gm_objects_barrel CUP_CAMisc gm_objects_pallet A3_Structures_F_Heli_Ind_Machines gmx_chdkz_vehicles_air_helicopters_mi2 A3_Structures_F_Heli_Ind_Airport A3_Structures_F_Enoch_Decals_Horizontal A3_Structures_F_Oldman_Decals gmx_chdkz_vehicles_land_tracked_ural375d gmx_chdkz_vehicles_land_tracked_pt76 gmx_chdkz_vehicles_land_tracked_zsu234 plp_materials CUP_A_statue CUP_Buildings_Config A3_Props_F_Orange_Furniture A3_Structures_F_Heli_Furniture gm_weapons_launchers_rpg7 gm_weapons_rifles_ak47 A3_Props_F_Exp_Industrial_HeavyEquipment CUP_StandaloneTerrains_Core A3_Structures_F_Civ_Market A3_Props_F_Exp_Commercial_Market A3_Structures_F_Items_Tools A3_Structures_F_Heli_Civ_Constructions A3_Props_F_Enoch_Items_AluminiumFoil A3_Structures_F_EPA_Civ_Constructions A3_Structures_F_Items_Electronics A3_Structures_F_Civ_Constructions A3_Structures_F_EPA_Items_Tools A3_Props_F_Orange_Items_Tools A3_Props_F_Enoch_Military_Camps structures_F_lxWS_Furniture_Misc ark_rotor gmx_chdkz_vehicles_land_tracked_brdm2 gmx_chdkz_vehicles_air_planes_l410 A3_Ui_F ark_chase_ai A3_Characters_F ace_explosives AddonsMetaData ^
dlcs gmx_cdf gm gmx_chdkz Heli Contact Enoch Expansion CUP_Units ORANGE Oldman ws randomSeed ScenarioData 4/ CustomAttributes / Mission *1 Ǡ moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera
^
nextID L nextID nextID a
pos UD C^TFdir rd?]>up Zv>M)w?z=aside ]> `W5?m^
List n
4/ Ditems C Item0 Item1 Item2 Item3 * Item4 Item5 Item6 Item7 Item8 Item9 Item10 Item11 Item12 Item13 q Item14 Item15 z Item16 Item17 Item18 Item19 Item20 Item21 t Item22 Item23 y Item24 Item25 Item26 Item27 Item28 Item29 Item30 Item31 Item32 Item33 Item34 Item35 #! Item36 V! Item37 ! Item38 2" Item39 " Item40 ># Item41 # Item42 # Item43 Z$ Item44 $ Item45 m% Item46 % Item47 &