admiral\admiral.h ct description.ext c hull3\BB_G.h Vc hull3\BB_U.h Bc hull3\briefing\blufor.sqf c hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h -cN hull3\LICENSE n _8 init.sqf ۼc initServer.sqf Dc mission.sqm c class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_RU_VDV_MOD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RU_VDV_MOD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RU_VDV_MOD";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "boats of biela";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 47;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class BB_G {
class Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58";
primaryWeaponItems[] = {"CUP_muzzle_snds_socom762rc", "CUP_acc_LLM_black", "optic_MRCO"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "hgun_P07_blk_F";
handgunItems[] = {"muzzle_snds_L", "16Rnd_9x21_Mag"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"MiniGrenade", 2},
{"ACE_Chemlight_White", 2},
{"SmokeShell", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2},
{"16Rnd_9x21_Mag", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x51_FNFAL_M", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_PVS15_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58_OSW_M203";
vestMagazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarCluster_White_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x51_FNFAL_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarCluster_White_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58_OSW";
vestMagazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShell", 4},
{"CUP_30Rnd_762x51_FNFAL_M", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58_OSW_VFG";
secondaryWeapon = "launch_MRAWS_green_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
vestMagazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x51_FNFAL_M", 4},
{"MRAWS_HEAT_F", 1},
{"MRAWS_HE_F", 1}
};
};
class ENG : Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58_OSW_VFG";
vestMagazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "CUP_arifle_DSA_SA58_DMR";
primaryWeaponItems[] = {"CUP_muzzle_snds_socom762rc", "CUP_acc_LLM_black", "optic_Nightstalker", "CUP_bipod_VLTOR_Modpod_black"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "ACE_Vector";
};
class Vehicle {
weapons[] = {
{"CUP_launch_M136", 25},
{"CUP_launch_FIM92Stinger", 2}
};
magazines[] = {
{"CUP_30Rnd_762x51_FNFAL_M", 200},
{"CUP_30Rnd_TE1_Red_Tracer_762x51_FNFAL_M", 100},
{"ACE_Chemlight_White", 15},
{"HandGrenade", 5},
{"MiniGrenade", 25},
{"SmokeShell", 5},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarCluster_White_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"MRAWS_HEAT_F", 20},
{"MRAWS_HE_F", 10},
{"16Rnd_9x21_Mag", 10},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 20}
};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class BB_U {
class Rifleman {
headGear = "acp_POL_wz93_H_HelmetHBK_F_POL_wz93";
goggles = "";
uniform = "acp_POL_wz93_U_O_R_Gorka_01_POL_wz93_F";
vest = "acp_POL_wz93_V_SmershVest_01_POL_wz93_F_ARM";
backpack = "ark_backpack_large";
insignia = "EAF_5thRegiment";
};
class Leader : Rifleman {
headGear = "acp_POL_wz93_H_HelmetHBK_headset_F_POL_wz93";
vest = "acp_POL_wz93_V_SmershVest_01_radio_POL_wz93_F_ARM";
};
class Officer : Leader {
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
};
class FTL : Leader {
};
class RAT : Rifleman {
};
class ENG : Rifleman {
headGear = "acp_POL_wz93_H_HelmetHBK_headset_F_POL_wz93";
vest = "acp_POL_wz93_V_SmershVest_01_radio_POL_wz93_F_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
headGear = "acp_POL_wz93_H_HelmetHBK_F_POL_wz93";
vest = "acp_POL_wz93_V_SmershVest_01_POL_wz93_F_ARM";
};
class SN : Rifleman {
headGear = "acp_POL_wz93_H_HelmetHBK_headset_F_POL_wz93";
vest = "acp_POL_wz93_V_SmershVest_01_radio_POL_wz93_F_ARM";
};
class SP : SN {
headGear = "acp_POL_wz93_H_HelmetHBK_F_POL_wz93";
vest = "acp_POL_wz93_V_SmershVest_01_POL_wz93_F_ARM";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Russian forces crossed the Livonian border several weeks ago, we have been deployed upstream along the Biela river and are preparing to raid Russian held positions along the rivers course as we push westwards.
ENEMY FORCES
Russians with depleted but still dangerous hardware.
FRIENDLY FORCES
Livonia Riverine Infantry ready to get their feet wet and dry again.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Carefully motor west down the river Biela assaulting the following targets en-route
Destroy Russian assets held at the Military Outpost
Destroy the Russian artillery and munitions supply dump in Brena
Destroy the SPAAG and rotor aircraft at Lukow Airfield
Destroy the railhead in Topolin and broken down Logistics Train
With all objectives complete extract via the river westwards.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objectives in the given order.
MOVEMENT PLAN
Each RHIB can transport eight troops at a time, these are our primary transport down river and also contain our resupply.
FIRE SUPPORT PLAN
Fire support is solely what we can carry, we are deep behind the Russian occupied lines.
SPECIAL TASKS
Eliminating Russian ammo dumps, vehicles and supplies should be undertaken wherever possible.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Should a RHIB become beached on the bank they can be ACE pushed back into the river.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class LDF_90_WD {
gear = "BB_G";
uniform = "BB_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "BB_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "BB_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "\A3\Data_F_Enoch\Flags\flag_Enoch_CO.paa"} forEach [rhib_1, rhib_2, rhib_3, rhib_4, rhib_4, rhib_5, rhib_6, rhib_7, rhib_8, rhib_9];
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 6; // How many shots fired in one cycle
private _delay = 30; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP
version 6 EditorData sourceName ark_co46_boats_of_biela addons 9 A3_Characters_F ace_explosives ark_clear_cargo ark_ai_sentry A3_Boat_F_Exp_Boat_Transport_02 CUP_Creatures_Military_Russia CUP_Creatures_StaticWeapons admiral CUP_AirVehicles_Ka52 CUP_WheeledVehicles_Kamaz CUP_AirVehicles_Mi8 CUP_TrackedVehicles_MTLB CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural CUP_Misc3_Config gm_weapons_cannons_122mm_2a18 A3_Props_F_Orange_Humanitarian_Supplies A3_Props_F_AoW_Items_Decorative A3_Structures_F_Heli_Civ_Market gm_objects_container_shelterlak_gc_army_shelterlak A3_Structures_F_Heli_Ind_Machines ace_cargo gm_objects_gm_stretcher gm_weapons_ammoboxes CUP_Misc_e_Config A3_Structures_F_Mil_BagFence gm_structures_euro_80 CUP_Editor_Structures_Config A3_Props_F_Enoch_Items_Documents A3_Props_F_Enoch_Civilian_InfoBoards ark_rotor CUP_AirVehicles_Pchela1T gm_vehicles_land_tracked_2s1_gc_army_2s1 CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction gm_objects_fortification A3_Structures_F_EPA_Civ_Constructions plp_containers A3_Props_F_Enoch_Military_Garbage CUP_CAMisc A3_Props_F_Enoch_Infrastructure_Traffic CUP_AirVehicles_Su25 A3_Structures_F_Heli_Ind_Airport CUP_TrackedVehicles_2S6M CUP_AirVehciles_KA60 CUP_WheeledVehicles_TowingTractor gm_objects_computers A3_Props_F_Enoch_Military_Wrecks A3_Props_F_Exp_Industrial_HeavyEquipment CUP_CAStructures_Rail A3_Structures_F_Households_Slum A3_Structures_F_Heli_Ind_Cargo A3_Structures_F_Ind_Cargo A3_Structures_F_Ind_Crane CUP_TrackedVehicles_BMP A3_Ui_F ark_chase_ai AddonsMetaData @ dlcs Expansion CUP_Units CUP_Vehicles gm AoW Heli Orange Enoch randomSeed ScenarioData CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera @ nextID nextID nextID { pos [E~6B"Fdir G?R_up >KV?qwľaside l&3 6@ List P 2items 1 Item0
Item1 - Item2 Item3 Item4 r Item5 Item6 L
Item7
Item8
Item9 Item10 d Item11 Item12 Item13 9 Item14 Item15 Item16 O Item17 Item18 o Item19 Item20 Item21 Item22 Item23 ! Item24 ^ Item25 Item26 o Item27 Item28 ^ Item29 Item30 Item31 Item32 Item33 V Item34 Item35 t Item36 Item37 Item38 Item39 h Item40 Item41 Item42 Item43 Item44 Y Item45 Item46 [ Item47 Item48 : className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com - className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org r className A3_Boat_F_Exp name Arma 3 Apex - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia L
className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons
className Admiral name admiral author Kami
className CUP_AirVehicles_Ka52 name CUP_AirVehicles_Ka52 className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz d className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ 9 className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className CUP_Misc3_Config name CUP_Misc3_Config className gm_weapons_cannons_122mm_2a18 name gm_weapons_cannons_122mm_2a18 author Global Mobilization url global-mobilization.com O className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Props_F_AoW name Arma 3 Art of War - Decorative and Mission author Bohemia Interactive url https://www.arma3.com o className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className gm_objects_container_shelterlak_gc_army_shelterlak name gm_objects_container_shelterlak_gc_army_shelterlak author Global Mobilization url global-mobilization.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className gm_objects_gm_stretcher name gm_objects_gm_stretcher author Global Mobilization url global-mobilization.com className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com ! className CUP_Misc_e_Config name CUP_Misc_e_Config ^ className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com o className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com ^ className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className CUP_AirVehicles_Pchela1T name CUP_AirVehicles_Pchela1T className gm_vehicles_land_tracked_2s1_gc_army_2s1 name gm_vehicles_land_tracked_2s1_gc_army_2s1 author Global Mobilization url global-mobilization.com className CUP_WarfareBuildings name CUP_WarfareBuildings className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction V className gm_objects_fortification name gm_objects_fortification author Global Mobilization url global-mobilization.com className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com t className plp_containers name plp_containers className CUP_CAMisc name CUP_CAMisc className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 className CUP_TrackedVehicles_2S6M name CUP_TrackedVehicles_2S6M h className CUP_AirVehciles_KA60 name CUP_AirVehciles_KA60 className CUP_WheeledVehicles_TowingTractor name CUP_WheeledVehicles_TowingTractor className gm_objects_computers name gm_objects_computers author Global Mobilization url global-mobilization.com className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className CUP_CAStructures_Rail name CUP_CAStructures_Rail Y className A3_Structures_F_Households name Arma 3 - Houses author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com [ className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com : className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org author dancemoox Header gameType Coop minPlayers maxPlayers &