admiral\admiral.h se^ description.ext ee hull3\ARD_DE (RU vests backup).h e5 hull3\ARD_DE.h 4h hull3\AUGA1_ARD.h |fj hull3\briefing\blufor.sqf e
hull3\briefing\civilian.sqf ,e hull3\briefing\indfor.sqf ,e hull3\briefing\opfor.sqf ,e hull3\hull3.h pe hull3\LICENSE ,e8 init.sqf ,e mission.sqm hT5 class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "WS_TURA";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "WS_TURA";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "WS_TURA";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class WS_TURA {
infantry[] = {"I_SFIA_defector_lxWS", "I_SFIA_defector_lxWS", "I_Tura_deserter_lxWS", "I_SFIA_enforcer_lxWS", "I_SFIA_hireling_RPG7_lxWS", "I_Tura_HeavyGunner_lxWS", "I_SFIA_medic2_lxWS", "I_SFIA_watcher_lxWS"};
technicals[] = {"O_SFIA_Offroad_AT_lxWS", "O_SFIA_Offroad_armed_lxWS", "I_Tura_Offroad_armor_armed_lxWS", "I_Tura_Offroad_armor_armed_lxWS", "I_Tura_Offroad_armor_AT_lxWS", "I_Tura_Truck_02_aa_lxWS"};
armour[] = {"CUP_O_BMP2_TKA", "CUP_O_BRDM2_TKA", "CUP_O_BTR80_TK", "CUP_O_BTR80A_TK", "gmx_tak_army_pt76b_des", "CUP_O_T55_TK"};
};
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Crimson Mirage";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 47;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 4;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
class ARD_DE {
class Rifleman {
headGear = "gm_ge_headgear_m92_cover_glasses_oli";
goggles = "";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_FI_M05_Desert";
vest = "CUP_Vest_RUS_6B45_Sh117_Nut_Green_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_WW2_USA_79INF_DIV";
};
class Leader : Rifleman {
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class Officer : Leader {
headgear = "acp_FI_M05_Desert_H_Cap_FI_M05_Desert";
goggles = "CUP_G_PMC_RadioHeadset_Glasses_Dark";
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_sweater_FI_M05_Desert_01_F";
vest = "CUP_Vest_RUS_6B45_Sh117_Green_ARM";
};
class CO : Officer {
headgear = "CUP_H_CZ_Hat01";
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_tanktop_FI_M05_Desert_01_F";
vest = "CUP_Vest_RUS_6B45_Sh117_Green_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
goggles = "CUP_G_PMC_RadioHeadset";
};
class AR : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses";
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_tanktop_FI_M05_Desert_01_F";
vest = "CUP_Vest_RUS_6B45_Sh117_PKP_Nut_Green_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class SN : Rifleman {
headgear = "acp_FI_M05_Desert_H_Booniehat_FI_M05_Desert";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
vest = "acp_Solid_Olive_V_SmershVest_01_Solid_Olive_F_ARM";
};
class GLG : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses";
vest = "CUP_Vest_RUS_6B45_Sh117_VOG_Nut_Green_ARM";
};
class GLTL : GLG {
headGear = "gm_ge_headgear_m92_cover_glasses_oli";
goggles = "CUP_G_PMC_RadioHeadset";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class VD : Rifleman {
headGear = "CUP_H_CVC";
goggles = "acp_Solid_CoyoteBrown_G_Bandanna_Solid_CoyoteBrown";
vest = "acp_Solid_Olive_V_HarnessO_Solid_Olive_F_ARM";
backpack = "ark_backpack_small";
};
class VG : VD {
goggles = "gm_ge_facewear_dustglasses";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
};
class ARD_DE {
class Rifleman {
headGear = "gm_ge_headgear_m92_cover_glasses_oli";
goggles = "";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_FI_M05_Desert";
vest = "acp_Solid_Ranger_Green_V_PlateCarrierIA2_Solid_Ranger_Green_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_WW2_USA_79INF_DIV";
};
class Leader : Rifleman {
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class Officer : Leader {
headgear = "acp_FI_M05_Desert_H_Cap_FI_M05_Desert";
goggles = "CUP_G_PMC_RadioHeadset_Glasses_Dark";
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_sweater_FI_M05_Desert_01_F";
vest = "acp_Solid_Ranger_Green_V_PlateCarrierIA1_Solid_Ranger_Green_ARM";
};
class CO : Officer {
headgear = "CUP_H_CZ_Hat01";
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_tanktop_FI_M05_Desert_01_F";
vest = "acp_Solid_Ranger_Green_V_PlateCarrierIA1_Solid_Ranger_Green_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
goggles = "CUP_G_PMC_RadioHeadset";
};
class AR : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses_relaxed";
uniform = "acp_FI_M05_Desert_U_I_E_Uniform_tanktop_FI_M05_Desert_01_F";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class SN : Rifleman {
headgear = "acp_FI_M05_Desert_H_Booniehat_FI_M05_Desert";
goggles = "gm_ge_facewear_dustglasses_relaxed";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
vest = "acp_Solid_Ranger_Green_V_SmershVest_01_Solid_Ranger_Green_F_ARM";
};
class GLG : Rifleman {
headgear = "gm_ge_headgear_m92_cover_oli";
goggles = "gm_ge_facewear_dustglasses_relaxed";
};
class GLTL : GLG {
headGear = "gm_ge_headgear_m92_cover_glasses_oli";
goggles = "CUP_G_PMC_RadioHeadset";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
class VD : Rifleman {
headGear = "CUP_H_CVC";
goggles = "acp_Solid_CoyoteBrown_G_Bandanna_Solid_CoyoteBrown";
vest = "acp_Solid_Ranger_Green_V_HarnessO_Solid_Ranger_Green_F_ARM";
backpack = "ark_backpack_small";
};
class VG : VD {
goggles = "gm_ge_facewear_dustglasses";
uniform = "acp_FI_M05_Desert_U_I_CombatUniform_shortsleeve_FI_M05_Desert";
};
};
class AUGA1_ARD {
class Rifleman {
primaryWeapon = "hlc_rifle_auga1_t";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
handgunWeapon = "CUP_hgun_Browning_HP";
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2},
{"CUP_13Rnd_9x19_Browning_HP", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "gm_ferod16_oli";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "gm_lp7_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
primaryWeapon = "hlc_rifle_auga1carb_t";
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "hlc_rifle_auga1carb_t";
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_556x45_AUG", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_M60E4_norail";
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 3}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2}
};
binocular = "gm_ferod16_oli";
};
class RAT : Rifleman {
primaryWeapon = "hlc_rifle_auga1carb_t";
secondaryWeapon = "gm_pzf44_2_oli";
secondaryWeaponItems[] = {"gm_feroz2x17_pzf44_2_blk", "gm_1Rnd_44x537mm_heat_dm32_pzf44_2"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_M21_ris";
handgunWeapon = "CUP_hgun_Browning_HP";
primaryWeaponItems[] = {"hlc_optic_ZF95Base", "CUP_bipod_Harris_1A2_L_BLK"};
vestMagazines[] = {
{"CUP_20Rnd_762x51_DMR", 4},
{"CUP_13Rnd_9x19_Browning_HP", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_DMR", 3}
};
binocular = "gm_lp7_oli";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class GLG : Rifleman {
primaryWeapon = "gm_hk69a1_blk";
handgunWeapon = "CUP_hgun_UZI";
uniformMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_32Rnd_9x19_UZI_M", 3}
};
vestMagazines[] = {
{"1Rnd_HE_Grenade_shell", 4},
{"1Rnd_Pellet_Grenade_shell_lxWS", 2},
{"1Rnd_Smoke_Grenade_shell", 2},
{"1Rnd_SmokeRed_Grenade_shell", 2},
{"CUP_32Rnd_9x19_UZI_M", 3}
};
backpackMagazines[] = {
{"1Rnd_HE_Grenade_shell", 6},
{"1Rnd_Pellet_Grenade_shell_lxWS", 4},
{"1Rnd_Smoke_Grenade_shell", 4},
{"1Rnd_SmokeRed_Grenade_shell", 4}
};
};
class GLTL : Officer {
backpackMagazines[] = {
{"1Rnd_HE_Grenade_shell", 6},
{"1Rnd_Pellet_Grenade_shell_lxWS", 4},
{"1Rnd_Smoke_Grenade_shell", 4},
{"1Rnd_SmokeRed_Grenade_shell", 4}
};
};
class VD : Rifleman {
primaryWeapon = "CUP_smg_UZI";
vestMagazines[] = {
{"CUP_32Rnd_9x19_UZI_M", 4},
{"SmokeShell", 3}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class VG : VD {
binocular = "gm_lp7_oli";
};
class Car {
weapons[] = {
{"CUP_launch_M72A6", 5}
};
magazines[] = {
{"CUP_30Rnd_556x45_AUG", 40},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_20Rnd_762x51_DMR", 10},
{"CUP_32Rnd_9x19_UZI_M", 20},
{"CUP_13Rnd_9x19_Browning_HP", 10},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 10},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 10},
{"SmokeShell", 10},
{"1Rnd_HE_Grenade_shell", 20},
{"1Rnd_Pellet_Grenade_shell_lxWS", 10},
{"1Rnd_Smoke_Grenade_shell", 20},
{"1Rnd_SmokeRed_Grenade_shell", 20}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Truck : Car {
weapons[] = {
{"CUP_launch_M72A6", 10}
};
magazines[] = {
{"CUP_30Rnd_556x45_AUG", 80},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 40},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 40},
{"CUP_20Rnd_762x51_DMR", 20},
{"CUP_32Rnd_9x19_UZI_M", 40},
{"CUP_13Rnd_9x19_Browning_HP", 20},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 20},
{"SatchelCharge_Remote_Mag", 10},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 20},
{"SmokeShell", 20},
{"1Rnd_HE_Grenade_shell", 40},
{"1Rnd_Pellet_Grenade_shell_lxWS", 20},
{"1Rnd_Smoke_Grenade_shell", 40},
{"1Rnd_SmokeRed_Grenade_shell", 40}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
};
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
LP7 rangefinders take the distance from the centre mark on the reticle.
All vehicles are rearm enabled.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Ardistan's future security is dependent on the successful undertaking of this mission. We are fighting a motivated and well-equipped enemy, the TURA also have access to equipment brought in by defectors from the TK army so expect the unexpected.
FIRE SUPPORT PLAN
We have been allocated a platoon of M113A1 APCs for transport and fire support.
Two grenadier teams have been tasked to us, as well as designated marksmen attached on the squad level.
Charlie squad and grenadier team 2, plus additional vehicles and armour, are standing by to our east for reinforcement.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
A growing concentration of enemy have been sighted at Shamali, likely to begin probing northwards towards Ardistan. Clear the area of all hostile forces and prevent their border crossing.
Secure the MSR between Shamali and Nagara, neutralising all enemy strongpoints you find along the route.
Two BM-21 Grad MRLs have been sighted in Nagara, locate and destroy them. This town is likely being used as a resupply point, so be on the lookout for additional hardware to deny the enemy.
Finally, key TURA leadership are encamped west of Nagara in a remote valley. Kill or capture all personnel present and recover any intel that may assist in future missions.
Once objectives are complete, withdraw towards friendly lines.
"]];
// Situation
player createDiaryRecord ["Diary", ["Situation","
Violence to the south, on our border with Takistan, has escalated dramatically in recent weeks due to our neighbour's ongoing civil war. Coming out on top in this bloody and tumultuous conflict are the Takistan Unified Revolutionary Army or TURA, an anti-government militia composed primarily of foreign fighters and Takistani army defectors.
Ardistan's political leadership is growing increasingly uneasy about the frequent skirmishes between our security forces and the rebel fighters. There also hangs the potential threat of the nearby province transforming into a sanctuary for guerrilla outposts, training camps or worse, a staging point for deeper incursions into our sovereign territory. To quell public apprehension and beat back this threat, decisive measures must be taken to bolster security in the region.
Over the past week, special reconnaissance teams have identified the location of key leadership figures and the whereabouts of valuable materiel that will the focus of our mission. This action, if swiftly carried out, will facilitate restoration of control by loyalist Takistani forces in the troubled region and ensure the reestablishment of stability along our nation's borders.
ENEMY FORCES
Takistani Unified Revolutionary Army, or TURA for short.
FRIENDLY FORCES
Ardistani Army
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class ARD_DE {
gear = "AUGA1_ARD";
uniform = "ARD_DE";
};
};
class Gear {
#include "AUGA1_ARD.h"
};
class Uniform {
#include "ARD_DE.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. raP P5
version 6 EditorData sourceName ark_co46_crimson_mirage addons 6 CUP_Misc_e_Config CUP_WheeledVehicles_NewHMMWV CUP_WheeledVehicles_NewM998 A3_Weapons_F_Ammoboxes CUP_WheeledVehicles_NewSOV gm_vehicles_land_tracked_m113_dk_army_m113 ark_ai_sentry ark_ace_rearm ark_clear_cargo A3_Modules_F ark_chase_ai Admiral Vehicles_F_lxWS_Offroad_01 Characters_f_lxWS ace_compat_ws_nouniformrestrictions Vehicles_F_lxWS_Truck_02 CUP_CAMisc CUP_Misc3_Config A3_Structures_F_Walls A3_Structures_F_Civ_Market A3_Structures_F_Civ_Garbage A3_Structures_F_Items_Vessels ace_dragging A3_Structures_F_Civ_Constructions CUP_CAStructures_E_Misc_Misc_Market A3_Structures_F_Wrecks CUP_Creatures_StaticWeapons CUP_TrackedVehicles_BMP ark_custom_units characters_1_F_lxWS Vehicles_F_lxWS CUP_WheeledVehicles_Ural A3_Structures_F_EPA_Civ_Constructions Weapons_F_lxWS_Rifles A3_Weapons_F_Acc Weapons_F_lxWS A3_Weapons_F acre_main Characters_f_lxWS_headgear A3_Weapons_F_Items ace_medical_treatment A3_Characters_F ark_vests CUP_TrackedVehicles_T34 CUP_WheeledVehicles_BRDM2 CUP_Weapons_RPG7 ark_enhanced_launchers ace_compat_cup_weapons CUP_Weapons_Ammunition ark_rotor CUP_CAMisc_E_WF A3_Structures_F_Mil_BagFence ace_field_rations A3_Ui_F AddonsMetaData dlcs CUP_Vehicles gm ws CUP_Units CUP_Weapons randomSeed ScenarioData CustomAttributes Mission P5 moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider X MarkerIDProvider k LayerIndexProvider ~ Camera nextID
k nextID ~ nextID pos }ԓEbBCFdir :پ=Oup x+?aside 3F P4"? List +items * Item0 Item1 9 Item2 Item3 Item4 c
Item5
Item6 \ Item7 Item8 2 Item9 Item10
Item11
Item12
Item13 Item14 , Item15 Item16 Item17 B Item18 Item19 - Item20 Item21 Item22 ` Item23 Item24 > Item25 Item26 ! Item27 Item28 4 Item29 Item30 6 Item31 Item32 Item33 / Item34 j Item35 Item36 i Item37 Item38 Item39 L Item40 Item41 N className CUP_Misc_e_Config name CUP_Misc_e_Config 9 className CUP_WheeledVehicles_NewHMMWV name CUP_WheeledVehicles_NewHMMWV className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com c
className CUP_WheeledVehicles_NewSOV name CUP_WheeledVehicles_NewSOV
className gm_vehicles_land_tracked_m113_dk_army_m113 name gm_vehicles_land_tracked_m113_dk_army_m113 author Global Mobilization url global-mobilization.com \ className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org 2 className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com
className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org
className Admiral name ARK Inhouse - Admiral author Kami url https://github.com/kami-
className Vehicles_F_lxWS name Arma 3 Creator DLC: Western Sahara - Vehicles author Rotators Collective url https://sahara.rotators.net/ className Characters_f_lxWS name Arma 3 Creator DLC: Western Sahara - Characters and Clothing author Rotators Collective url https://sahara.rotators.net/ , className ace_compat_ws_nouniformrestrictions name ACE3 - Western Sahara Compatibility - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className CUP_CAMisc name CUP_CAMisc className CUP_Misc3_Config name CUP_Misc3_Config B className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ - className CUP_CAStructures_E_Misc_Misc_Market name CUP_CAStructures_E_Misc_Misc_Market className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons ` className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org > className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com ! className Weapons_F_lxWS name Arma 3 Creator DLC: Western Sahara - Weapons and Accessories author Rotators Collective url https://sahara.rotators.net/ className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 4 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ 6 className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_TrackedVehicles_T34 name CUP_TrackedVehicles_T34 className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 / className CUP_Weapons_RPG7 name CUP_Weapons_RPG7 j className ark_enhanced_launchers name ARK Inhouse - Enhanced Launchers author ARK url http://www.ark-group.org className ace_compat_cup_weapons name ACE3 - CUP Weapons Compatibility author ACE-Team url https://ace3.acemod.org/ i className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className CUP_CAMisc_E_WF name CUP_CAMisc_E_WF L className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_field_rations name ACE3 - Field Rations author ACE-Team url https://ace3.acemod.org/ N className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com author Dextrus Header gameType Coop minPlayers maxPlayers . Category0 0 name Multiplayer Attribute0 { Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value , data < singleType ARRAY value ` items Item0 } data singleType STRING value None Intel Entities Connections - P5 briefingName ark_co53_crimson_mirage overviewText Ardistani troops conduct security operations during a growing Takistani civil war timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day minute startFogDecay T<forecastFogDecay T< #items " Item0 , Item1 Item2 n Item3 Item4 ' Item5 o Item6 5 Item7 jy Item8 l} Item9 9 Item10 Item11 Item12 F Item13 Item14 ; Item15 Item16 Item17 B Item18 Item19 Item20 Item21 Item22 Item23 y Item24 Item25 8 Item26 Item27 Item28 Item29 Item30 Y Item31 Item32 Item33 r - dataType Layer name SPAWN/JIP state Entities id { atlOffset @k items Item0 ! Item1 " Item2 `# Item3 5 Item4 F Item5 lY Item6 l Item7 ~ Item8 . Item9 Item10 J Item11 Item12 f Item13 Item14 n Item15 Item16 v Item17 Item18 ~ Item19 Item20 n Item21 Z9 Item22 FU Item23 2q dataType Object PositionInfo 8" side Empty flags Attributes p" id type Land_CamoNet_NATO_EP1 atlOffset 5" position EH
A:CFangles f=x@@p" disableSimulation " dataType Object PositionInfo
# side Empty flags Attributes B# id type Land_CamoNetVar_NATO_EP1 `# position 5ERB"Fangles @uQ|@l@B# disableSimulation `# dataType Object PositionInfo $ side Empty flags Attributes ;$ id type CUP_B_nM1025_M240_USA_DES atlOffset 7 CustomAttributes $ 5 position 搓EeA.CFangles k=@HK@;$ init [this, ["faction", "ARD_DE"], ["gear", "Car"]] call hull3_unit_fnc_init; textures MERDC_DG $ Attribute0 $ Attribute1 ]&