admiral\admiral.h ļb description.ext 㳾b hull3\briefing\blufor.sqf W] hull3\briefing\civilian.sqf W] hull3\briefing\indfor.sqf W] hull3\briefing\opfor.sqf ľbI hull3\HOM_G.h ¾bJ hull3\HOM_U.h Hb% hull3\hull3.h b] hull3\LICENSE W]8 init.sqf W]O mission.sqm ľbv class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "GMX_CDF";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CDF";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CDF";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class GMX_CDF {
technicals[] = {"gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_spg9_wdr"};
armour[] = {"gmx_cdf_zsu234v1_wdl", "gmx_cdf_brdm2_wdl", "gmx_cdf_btr60pb_wdl", "gmx_cdf_bmp1sp2_wdl", "gmx_cdf_pt76b_wdl", "gmx_cdf_t55_wdl", "gmx_cdf_t55a_wdl", "gmx_cdf_t55am2_wdl", "gmx_cdf_t55am2b_wdl"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "hind over matter";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 47;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
A border dispute has boiled over between our Client and Chernarus, we have been dispatched to teach them a lesson.
ENEMY FORCES
Chernarus defence forces are spread thin across the region however rapid reaction troops will move to counter us.
FRIENDLY FORCES
ION PMC
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault the Boatyard eliminating the CDF troops and destroying the inshore patrol boats present.
Attack the town of Klamila eliminating the towns small garrison and destroy all vehicles and buildings within the barracks compound.
Attack the remote Firebase destroying it completely.
Finally assault the Airfield causing as much mayhem and destruction as possible, extract to our starting position when all objectives are complete.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Destroy as many CDF vehicles and equipment as possible at each objective.
MOVEMENT PLAN
Superhinds can transport a squad at a time as well as provide resupply.
Intelligence indicates AA at most of our objective locations, direct landings is not recommended.
FIRE SUPPORT PLAN
Superhinds and Frogfoot.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Infantry resupply boxes can be loaded into helicopters and airdropped rather than sling loaded.
Loading and unloading takes fifteen seconds and should be done by the gunner via ACE cargo. Once dropped they will automatically deploy a parachute and mark their location using orange smoke and a chemlight.
Note group leaders have laser designators.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class HOM_G {
class Rifleman {
primaryWeapon = "CUP_arifle_HK417_12";
primaryWeaponItems[] = {"CUP_optic_CompM2_Black", "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L", "CUP_muzzle_snds_socom762rc"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Glock17_blk";
handgunItems[] = {"CUP_acc_Glock17_Flashlight", "optic_MRD_black", "muzzle_snds_L", "CUP_17Rnd_9x19_glock17"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"MiniGrenade", 1},
{"ACE_Chemlight_HiYellow", 2},
{"ACE_HandFlare_Yellow", 2},
{"SmokeShellYellow", 1},
{"CUP_17Rnd_9x19_glock17", 2}
};
vestMagazines[] = {
{"CUP_20Rnd_762x51_HK417", 6},
{"CUP_20Rnd_TE1_Yellow_Tracer_762x51_HK417", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_20Rnd_762x51_HK417", 4},
{"CUP_20Rnd_TE1_Yellow_Tracer_762x51_HK417", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_GPNVG_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_HK417_12_AG36";
vestMagazines[] = {
{"CUP_20Rnd_762x51_HK417", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeYellow_M203", 2},
{"CUP_FlareYellow_M203", 2},
{"CUP_20Rnd_TE1_Yellow_Tracer_762x51_HK417", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeYellow_M203", 2},
{"CUP_FlareYellow_M203", 2},
{"CUP_20Rnd_762x51_HK417", 4},
{"CUP_20Rnd_TE1_Yellow_Tracer_762x51_HK417", 2}
};
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"Laserbatteries", 1},
{"ACE_IR_Strobe_Item", 1}
};
binocular = "Laserdesignator_01_khk_F";
};
class Officer : Leader {
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_smg_MP7";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_LLM01_L", "CUP_muzzle_snds_MP7"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {
{"CUP_40Rnd_46x30_MP7", 4},
{"CUP_40Rnd_46x30_MP7_Yellow_Tracer", 2}
};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_smg_MP7";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_LLM01_L", "CUP_muzzle_snds_MP7"};
vestMagazines[] = {
{"CUP_40Rnd_46x30_MP7", 6},
{"CUP_40Rnd_46x30_MP7_Yellow_Tracer", 2},
{"SmokeShellYellow", 4}
};
backpackMagazines[] = {
{"SmokeShellYellow", 4},
{"CUP_40Rnd_46x30_MP7", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
};
class ENG : Rifleman {
primaryWeapon = "CUP_smg_MP7";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_LLM01_L", "CUP_muzzle_snds_MP7"};
vestMagazines[] = {
{"CUP_40Rnd_46x30_MP7", 6},
{"CUP_40Rnd_46x30_MP7_Yellow_Tracer", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "CUP_arifle_HK417_20";
primaryWeaponItems[] = {"CUP_optic_AN_PVS_10_black", "CUP_muzzle_snds_socom762rc", "CUP_acc_ANPEQ_15_Top_Flashlight_Black_L", "CUP_bipod_VLTOR_Modpod_black"};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 25}};
magazines[] = {
{"CUP_20Rnd_762x51_HK417", 100},
{"CUP_20Rnd_TE1_Yellow_Tracer_762x51_HK417", 50},
{"CUP_40Rnd_46x30_MP7", 100},
{"CUP_40Rnd_46x30_MP7_Yellow_Tracer", 50},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_SmokeYellow_M203", 25},
{"CUP_FlareYellow_M203", 25},
{"CUP_17Rnd_9x19_glock17", 25},
{"ACE_Chemlight_HiYellow", 25},
{"ACE_HandFlare_Yellow", 25},
{"MiniGrenade", 25},
{"HandGrenade", 25},
{"SmokeShellYellow", 25},
{"DemoCharge_Remote_Mag", 50},
{"SatchelCharge_Remote_Mag", 10}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class HOM_U {
class Rifleman {
headGear = "acp_Solid_Black_H_HelmetAggressor_F_Solid_Black";
goggles = "acp_Solid_Black_G_Balaclava_Solid_Black";
uniform = "acp_Solid_Black_U_O_R_Gorka_01_Solid_Black_F";
vest = "acp_Solid_Black_V_SmershVest_01_radio_Solid_Black_F_ARM";
backpack = "ark_backpack_large";
insignia = "";
};
class Leader : Rifleman {
headGear = "acp_Solid_Black_H_HelmetAggressor_cover_F_Solid_Black";
goggles = "";
vest = "acp_Solid_Black_V_SmershVest_01_Solid_Black_F_ARM";
};
class Officer : Leader {
};
class Crew : Rifleman {
headGear = "CUP_H_SPH4_grey";
goggles = "";
vest = "acp_Solid_Black_V_TacVest_Solid_Black_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
insignia = "";
};
class FTL : Leader {
};
class RAT : Rifleman {
};
class ENG : Rifleman {
vest = "acp_Solid_Black_V_SmershVest_01_Solid_Black_F_ARM";
goggles = "";
};
class SN : Rifleman {
};
class P : Crew {
};
class PCM : P {
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Faction {
class CUP_ION_PMC {
gear = "HOM_G";
uniform = "HOM_U";
};
};
class Gear {
#include "HOM_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "HOM_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP r
version 6 EditorData sourceName ark_co46_hind_over_matter addons . A3_Weapons_F_Ammoboxes CUP_WheeledVehicles_NewM998 CUP_AirVehicles_Mi35 CUP_AirVehicles_Su25 ark_clear_cargo ark_ai_sentry ark_ace_rearm admiral gmx_cdf_characters CUP_WaterVehicles_RHIB CUP_Creatures_StaticWeapons CUP_Misc3_Config A3_Static_F_Destroyer_Boat_Rack_01 A3_Structures_F_EPA_Mil_Scrapyard ace_cargo A3_Structures_F_Heli_Ind_Machines CUP_Desert2_Config A3_Structures_F_Heli_Civ_Market A3_Structures_F_Heli_Civ_Constructions CUP_Weapons_AmmoBoxes A3_Structures_F_Enoch_Military_Barracks A3_Structures_F_Items_Vessels cba_xeh gmx_cdf_vehicles_land_tracked_uaz469 gmx_cdf_vehicles_land_tracked_ural4320 CUP_Misc_e_Config A3_Ui_F CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_AirVehicles_Mi8 gmx_cdf_vehicles_land_tracked_ural375d ark_rotor gmx_cdf_vehicles_land_tracked_zsu234 A3_Structures_F_Mil_BagBunker gmx_cdf_vehicles_land_tracked_2s1 ark_chase_ai A3_Structures_F_Mil_BagFence CUP_CAMisc CUP_Buildings_Config gmx_cdf_vehicles_land_tracked_btr60 gmx_cdf_vehicles_air_helicopters_mi2 gmx_cdf_vehicles_land_tracked_brdm2 A3_Characters_F ace_nouniformrestrictions ace_explosives ace_parachute AddonsMetaData dlcs CUP_Vehicles gm CUP_Units Jets Heli CUP_Weapons Enoch gmx_cdf randomSeed ScenarioData CustomAttributes t Mission . r moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider K MarkerIDProvider ^ LayerIndexProvider q Camera nextID G ^ nextID q nextID pos [DAz;Edir Xj.`?up F|?>aside Gc? A_> List +items * Item0 Item1 u Item2 Item3
Item4 L
Item5
Item6 & Item7 Item8 Item9 Item10 N Item11 Item12 Item13 c
Item14
Item15 \ Item16 Item17 0 Item18 u Item19 " Item20 Item21 / Item22 Item23 ? Item24 | Item25 Item26 1 Item27 Item28 Item29 ] Item30 Item31 F Item32 Item33 W Item34 Item35 Item36 2 Item37 Item38 < Item39 Item40 C Item41 className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com u className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className CUP_AirVehicles_Mi35 name CUP_AirVehicles_Mi35
className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 L
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org
className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org & className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className Admiral name admiral author Kami className gmx_cdf_characters name gmx_cdf_characters className CUP_WaterVehicles_RHIB name CUP_WaterVehicles_RHIB N className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className CUP_Misc3_Config name CUP_Misc3_Config className A3_Static_F_Destroyer name CFGPATCHES_A3_Static_F_Destroyer author Bohemia Interactive url https://www.arma3.com c
className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com
className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ \ className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Desert2_Config name CUP_Desert2_Config 0 className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes u className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com " className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com / className gmx_cdf_vehicles_land_tracked_uaz469 name gmx_cdf_vehicles_land_tracked_uaz469 author Global Mobilization Extra className gmx_cdf_vehicles_land_tracked_ural4320 name gmx_cdf_vehicles_land_tracked_ural4320 author Global Mobilization Extra ? className CUP_Misc_e_Config name CUP_Misc_e_Config | className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_WarfareBuildings name CUP_WarfareBuildings 1 className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className gmx_cdf_vehicles_land_tracked_ural375d name gmx_cdf_vehicles_land_tracked_ural375d author Global Mobilization Extra ] className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className gmx_cdf_vehicles_land_tracked_zsu234 name gmx_cdf_vehicles_land_tracked_zsu234 author Global Mobilization Extra F className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className gmx_cdf_vehicles_land_tracked_2s1 name gmx_cdf_vehicles_land_tracked_2s1 author Global Mobilization Extra W className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className CUP_CAMisc name CUP_CAMisc className CUP_Buildings_Config name CUP_Buildings_Config 2 className gmx_cdf_vehicles_land_tracked_btr60 name gmx_cdf_vehicles_land_tracked_btr60 author Global Mobilization Extra className gmx_cdf_vehicles_air_helicopters_mi2 name gmx_cdf_vehicles_air_helicopters_mi2 author Global Mobilization Extra < className gmx_cdf_vehicles_land_tracked_brdm2 name gmx_cdf_vehicles_land_tracked_brdm2 author Global Mobilization Extra className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ C className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ author dancemoox Header < t gameType Coop minPlayers maxPlayers ( t Category0 . name Multiplayer Attribute0 Attribute1 Q nAttributes . property RespawnButton expression true Value Q data Q type < value ?Q type SCALAR Q property RespawnTemplates expression true Value . data . type value . type ARRAY items Item0 . data . type value None . type STRING . Intel y Entities Connections I VehicleInVehicleLinks z r briefingName ark_co46_hind_over_matter overviewText PMC behind enemy lines in the Chernarussian wilderness timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< items Item0 _ Item1 u Item2 M Item3 $ Item4 7% Item5 % Item6 R Item7 T| Item8 | Item9 } Item10 )W Item11 ^ Item12 me Item13 o Item14 x Item15 Â Item16 ̋ Item17 Item18 0 Item19 Item20 Item21 Item22 W Item23 y Item24 Item25 % Item26 I dataType Layer name Player Bits Entities id atlOffset ʹu items Item0 x Item1 ^% Item2 D* Item3 */ Item4 4 Item5 8 Item6 = Item7 B Item8 G Item9 &] Item10 s Item11 sw Item12 z Item13 C~ Item14 Item15 u dataType Object PositionInfo ! side Empty flags Attributes 9! id type O_supplyCrate_F CustomAttributes ! ^% position 2]D`A>Eangles Y@ 9! init [this, ["faction", "CUP_ION_PMC"], ["gear", "Vehicle"]] call hull3_unit_fnc_init; ! Attribute0 ! Attribute1 $ nAttributes ^% property ammoBox expression [_this,_value] call bis_fnc_initAmmoBox; Value +" $ data ;" $ type $ value [[[["launch_RPG32_F","arifle_Katiba_F","LMG_Zafir_F","FirstAidKit"],[1,2,1,10]],[["16Rnd_9x21_Mag","30Rnd_65x39_caseless_green","10Rnd_762x54_Mag","150Rnd_762x54_Box","1Rnd_HE_Grenade_shell","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","Chemlight_red","RPG32_F","RPG32_HE_F","Laserbatteries","HandGrenade","MiniGrenade","SmokeShell","SmokeShellRed","UGL_FlareYellow_F","UGL_FlareRed_F","30Rnd_9x21_Mag_SMG_02"],[6,24,12,4,6,2,2,6,3,1,2,6,6,2,2,2,2,6]],[["Laserdesignator_02","acc_flashlight","bipod_02_F_blk","ACE_Chemlight_Shield"],[1,2,1,12]],[["B_FieldPack_ocamo"],[2]]],false] $ type STRING $ property ace_cargo_size expression [_this, _value] call ace_cargo_fnc_setSize; Value % ^% data -% ^% type I% value @^% type SCALAR ^% dataType Object PositionInfo % side Empty flags Attributes &