admiral\admiral.h tb= description.ext Pb hull3\briefing\blufor.sqf b hull3\briefing\civilian.sqf *qn^ hull3\briefing\indfor.sqf b hull3\briefing\opfor.sqf b hull3\hull3.h b hull3\IA_G.h U
b hull3\IA_U.h b hull3\LICENSE *qn^8 init.sqf bw initPlayerLocal.sqf b initServer.sqf b mission.sqm bb plank.h b zone_spawned_unit.sqf *qn^; class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 2;
class Events {
zone_spawned_unit = "zone_spawned_unit.sqf";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class ZoneTemplates {
class Camp {
infFireteamSize = 1;
infWaypointAmount = 4;
techWaypointAmount = 3;
armourWaypointAmount = 3;
waypointBehaviours[] = {"AWARE"};
canSpawnFfvCrew = 0;
aimingAccuracy = 0.2;
aimingShake = 0.2;
aimingSpeed = 0.5;
spotDistance = 0.65;
spotTime = 1;
courage = 1;
reloadSpeed = 1;
commanding = 1;
general = 0.7;
};
};
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class GMX_CHDKZ {
technicals[] = {"gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_spg9_wdr"};
armour[] = {"gmx_chdkz_brdm2_wdr", "gmx_chdkz_btr60pb_wdr", "gmx_chdkz_ot64a_wdr", "gmx_chdkz_bmp1sp2_wdr", "gmx_chdkz_pt76b_wdr", "gmx_chdkz_t55_wdr"};
th[] = {"gmx_chdkz_mi2t_wdl"};
ah[] = {"gmx_chdkz_mi2urn_wdl"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
#include "plank.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "industrial action";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 48;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our OREL platoon has been tasked with defending the Novodmitrovsk industrial area against ChDKZ assaults.
ENEMY FORCES
ChDKZ Rebels armed with stolen equipment and vehicles.
FRIENDLY FORCES
An extraction force is preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Expect attack from all sides.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
An ammunition dump has been prepared, team leaders have smaller Plank placeable ammo boxes.
JIP EXTRACT
Each Mi-2T can transport nine, Mi-2URP-G has a limited lift capacity of four.
BTR-60PB can extract twenty, additionally ground extract must approach via the Railyard by taking either Serpentine Ridge or Cernaya Polana approaches.
Extract must wait to be called in before moving off.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
The Rachmaninoff Group has been employed by the legitimate Government of Niakala to provide security and training, whilst en-route to our forward operating base we have somehow run out of fuel on the outskirts of Pala.
The locals fled as we approached the town and are likely to be informing of our presence to the rebels in the area.
ENEMY FORCES
Anti Government Rebels armed with AK47s and no shoes, they will be no threat.
FRIENDLY FORCES
An extraction force two Mi-8 and two Mi-24 are preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Given we are surrounded, defend in all directions.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
Ammunition dumps have been established in the Church and Hotel
JIP EXTRACT
Extract must wait to be called in before moving off.
Our two Kamaz trucks and the two ammo dumps should be destroyed as we extract to prevent the munitions and vehicles from falling into the hands of the rebels, plus we can bill the client for replacements anyway..
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_CDF_OREL {
gear = "IA_G";
uniform = "IA_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "IA_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "IA_U.h"
unitBaseClass = "Rifleman";
};
};class IA_G {
class Rifleman {
primaryWeapon = "CUP_arifle_AKM";
primaryWeaponItems[] = {"CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"MiniGrenade", 2},
{"ACE_Chemlight_HiGreen", 2},
{"SmokeShellGreen", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_762x39_AK47_bakelite_M", 4},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_AKMS_GL";
primaryWeaponItems[] = {"CUP_acc_Flashlight"};
handgunWeapon = "CUP_hgun_Makarov";
vestMagazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 4},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_1Rnd_SmokeGreen_GP25_M", 2},
{"CUP_IlumFlareGreen_GP25_M", 2},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2},
{"CUP_8Rnd_9x18_Makarov_M", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_762x39_AK47_bakelite_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2},
{"CUP_1Rnd_HE_GP25_M", 2},
{"CUP_1Rnd_SmokeGreen_GP25_M", 2},
{"CUP_IlumFlareGreen_GP25_M", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_AKMS";
primaryWeaponItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_762x39_AK47_bakelite_M", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_AKMS";
vestMagazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2},
{"SmokeShellGreen", 4}
};
backpackMagazines[] = {
{"SmokeShellGreen", 4},
{"CUP_30Rnd_762x39_AK47_bakelite_M", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
primaryWeapon = "CUP_arifle_AKM_GL";
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_PKMN";
primaryWeaponItems[] = {"CUP_acc_Flashlight"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 2}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_AKMS";
secondaryWeapon = "CUP_launch_RPG7V";
secondaryWeaponItems[] = {"CUP_PG7VL_M"};
vestMagazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_762x39_AK47_bakelite_M", 4},
{"CUP_PG7VL_M", 2}
};
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_RPG26", 25}};
magazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 150},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 100},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 150},
{"CUP_1Rnd_HE_GP25_M", 25},
{"CUP_IlumFlareGreen_GP25_M", 25},
{"CUP_PG7VL_M", 25},
{"CUP_1Rnd_SmokeGreen_GP25_M", 25},
{"HandGrenade", 25},
{"MiniGrenade", 25},
{"SmokeShellGreen", 25},
{"ACE_Chemlight_HiGreen", 25},
{"CUP_8Rnd_9x18_Makarov_M", 10},
{"SatchelCharge_Remote_Mag", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Extract {
weapons[] = {{"CUP_launch_RPG26", 2}};
magazines[] = {
{"CUP_30Rnd_762x39_AK47_bakelite_M", 5},
{"CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 5},
{"HandGrenade", 5},
{"MiniGrenade", 5},
{"SmokeShellGreen", 5},
{"SatchelCharge_Remote_Mag", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class IA_U {
class Rifleman {
headGear = "gm_gc_headgear_fjh_model4_wht";
goggles = "";
uniform = "gmx_cdf2022_orel_uniform_soldier_blu";
vest = "gmx_cdf2022_army_vest_90_rifleman_oli_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_GAME_ARMA_CHERNARUS_FLAG";
};
class Leader : Rifleman {
uniform = "gmx_cdf2022_orel_uniform_soldier_rolled_blu";
vest = "gmx_cdf2022_army_vest_90_leader_oli_ARM";
};
class Officer : Leader {
headGear = "gmx_cdf2022_army_beret_blk";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
vest = "gmx_cdf2022_army_vest_orel_blu_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "gmx_cdf2022_army_vest_90_medic_oli_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gmx_cdf2022_army_vest_90_machinegunner_oli_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
class VC : Crew {
uniform = "gmx_cdf2022_orel_uniform_soldier_rolled_blu";
vest = "gmx_cdf2022_army_vest_pads_orel_blu_ARM";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "gm_gc_headgear_zsh3_blu";
vest = "gmx_cdf2022_army_vest_pads_orel_blu_ARM";
};
class PCM : P {
};
};
The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "\ca\ca_e\data\flag_cdf_co.paa"} forEach [apc_1, apc_2, apc_3, car];
};ark_fnc_plank_assignFortifications = {
private _unit = _this select 0;
private _gearClass = _unit getVariable "hull3_gear_class";
if (isNil {_unit getVariable "plank_areFortsAssigned"}) then {
call {
if (_gearClass in ["CO", "XO", "SL"]) exitWith {[_unit, [1, 6, 2, 4, 0, 0, 0, 1, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["FTL"]) exitWith {[_unit, [0, 6, 0, 4, 0, 1, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Rifleman", "AR", "AAR"]) exitWith {[_unit, [0, 6, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Medic"]) exitWith {[_unit, [0, 6, 2, 4, 0, 0, 1, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["RAT"]) exitWith {[_unit, [0, 6, 0, 4, 1, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
};
_unit setVariable ["plank_areFortsAssigned", true, true];
};
};
ark_fnc_plank_fill_SMAW_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines", "_weapons"];
_magazines = [
["CUP_PG7VL_M", 50]
];
_weapons = [
["CUP_launch_RPG26", 10]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_MMG_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines", "_weapons"];
_magazines = [
["CUP_30Rnd_762x39_AK47_bakelite_M", 50],
["CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 25],
["CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 50],
["CUP_1Rnd_HE_GP25_M", 10],
["CUP_IlumFlareGreen_GP25_M", 10],
["CUP_1Rnd_SmokeGreen_GP25_M", 10],
["HandGrenade", 15],
["MiniGrenade", 15],
["SmokeShellGreen", 15],
["ACE_Chemlight_HiGreen", 15],
["SatchelCharge_Remote_Mag", 1]
];
_weapons = [
["CUP_launch_RPG26", 5]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_Ammo = {
private _box = _this select 1;
private ["_magazines", "_weapons", "_items"];
_magazines = [
["CUP_30Rnd_762x39_AK47_bakelite_M", 100],
["CUP_30Rnd_TE1_Green_Tracer_762x39_AK47_bakelite_M", 50],
["CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 100],
["CUP_1Rnd_HE_GP25_M", 25],
["CUP_IlumFlareGreen_GP25_M", 25],
["CUP_1Rnd_SmokeGreen_GP25_M", 25],
["HandGrenade", 25],
["MiniGrenade", 25],
["SmokeShellGreen", 25],
["ACE_Chemlight_HiGreen", 25],
["SatchelCharge_Remote_Mag", 1]
];
_weapons = [
["CUP_launch_RPG26", 10]
];
_items = [
["ACE_fieldDressing", 150]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t3;
};
ark_fnc_plank_fill_medic_box = {
private _box = _this select 1;
private ["_items"];
_items = [
["ACE_fieldDressing", 90],
["ACE_morphine", 60],
["ACE_epinephrine", 60],
["ACE_bloodIV_500", 48],
["ACE_splint", 16]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_setBoxColour_t3 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_03_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
ark_fnc_plank_setBoxColour_t4 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_04_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
if (!didJIP) then {
[player] call ark_fnc_plank_assignFortifications;
["mission.safetytimer.ended", {[player] call plank_api_fnc_forceRemoveAllFortifications;}] call hull3_event_fnc_addEventHandler;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 4; // How many shots fired in one cycle
private _delay = 60; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP
version 6 EditorData sourceName ark_co47_industrial_action addons A3_Ui_F gm_weapons_ammoboxes gmx_cdf2022_vehicles_land_tracked_btr60 gmx_cdf2022_vehicles_air_helicopters_mi2 gmx_cdf2022_vehicles_land_tracked_uaz469 gmx_cdf2022_vehicles_land_tracked_ural375d gmx_cdf2022_vehicles_land_tracked_ural4320 A3_Modules_F_Curator_Curator ark_ace_rearm ark_clear_cargo Admiral ark_rotor ark_chase_ai gmx_chdkz_characters gmx_chdkz_vehicles_air_helicopters_mi2 gmx_chdkz_vehicles_land_tracked_ural375d A3_Characters_F ace_nouniformrestrictions ace_parachute AddonsMetaData ! dlcs gm gmx_cdf2022 gmx_chdkz randomSeed ScenarioData CustomAttributes p Mission * moveGridStep ?angleGridStep ?scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera ! nextID nextID $ nextID + pos >F*CJFdir J?0ɰ ?up f/>ZAp?=>aside 8[ ? ƳX! List 1 items Item0 Item1 Item2
Item3 Item4 ' Item5 Item6 G Item7 Item8 f Item9 Item10 @
Item11 w
Item12
Item13 C Item14 Item15 Item16 Item17 '
Item18
className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com
className gmx_cdf2022_vehicles_land_tracked_btr60 name gmx_cdf2022_vehicles_land_tracked_btr60 author Global Mobilization Extra className gmx_cdf2022_vehicles_air_helicopters_mi2 name gmx_cdf2022_vehicles_air_helicopters_mi2 author Global Mobilization Extra ' className gmx_cdf2022_vehicles_land_tracked_uaz469 name gmx_cdf2022_vehicles_land_tracked_uaz469 author Global Mobilization Extra className gmx_cdf2022_vehicles_land_tracked_ural375d name gmx_cdf2022_vehicles_land_tracked_ural375d author Global Mobilization Extra G className gmx_cdf2022_vehicles_land_tracked_ural4320 name gmx_cdf2022_vehicles_land_tracked_ural4320 author Global Mobilization Extra className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com f className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org @
className Admiral name Admiral author Kami w
className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org
className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org C className gmx_chdkz_characters name gmx_chdkz_characters className gmx_chdkz_vehicles_air_helicopters_mi2 name gmx_chdkz_vehicles_air_helicopters_mi2 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ural375d name gmx_chdkz_vehicles_land_tracked_ural375d author Global Mobilization Extra className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com '
className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/
className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ author dancemoox Header 8 p gameType Coop minPlayers maxPlayers / p Category0 * name Multiplayer Attribute0 Attribute1 nAttributes * property RespawnTemplates expression true Value data type : value N type ARRAY N items Item0 k data { type value None type STRING property RespawnButton expression true Value * data * type value ?* type SCALAR * Intel Z Entities Connections F briefingName ark_co47_industrial_action overviewText CDF OREL hold a desperate defence | Extract JIP resistanceWest timeOfChanges FstartWeather >startWind forecastWeather >forecastWind forecastWaves forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< %items $ Item0 Item1 h Item2 . Item3 Item4 , Item5 e Item6 ʌ Item7 Item8 Item9 a Item10 Item11 Item12 j Item13 Item14 h Item15 Item16 S Item17 ! Item18 ' Item19 O. Item20 4 Item21 8 Item22 ? Item23 |E Item24 K Item25 T Item26 1^ Item27 g Item28 2k Item29 n Item30 t Item31 S{ Item32
| Item33 | Item34 | Item35 ې F dataType Layer name Time Triggers state Entities id atlOffset h items
Item0 Item1 _ Item2 M Item3 ; Item4 ) Item5 P Item6 e Item7 R Item8 Item9 h dataType Trigger position ^
LEBkE Attributes id type EmptyDetector atlOffset ai_ name tgr_safety_off condition call{hull3_mission_safetyTimerAbort} sizeA sizeB _ dataType Trigger position KEBѭE Attributes id type EmptyDetector atlOffset eM name tgr_time_10 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D DM dataType Trigger position 2LE\*BgE Attributes id type EmptyDetector atlOffset ^; name tgr_time_15 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout aD aD aD; dataType Trigger position *LE~o1BE Attributes id type EmptyDetector atlOffset [) name tgr_time_20 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D D) dataType Trigger position >LE-B4E Attributes id type EmptyDetector atlOffset %]P name tgr_time_25 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1; heli_2 setfuel 1;} sizeA sizeB timeout D D DP dataType Trigger position 6LE*BVE Attributes id type EmptyDetector atlOffset A=be name tgr_time_30 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1;} sizeA sizeB timeout D D De dataType Trigger position KEBE Attributes id type EmptyDetector atlOffset hR name tgr_time_5 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout C C CR dataType Trigger position *LEQ/BE Attributes id M type EmptyDetector atlOffset egÜ name tgr_time_40 condition call{triggeractivated tgr_safety_off;} onActivation call{if (isServer) then {[arty_1,"mkr_tgt"] call ark_script_fnc_fireArty;};} sizeA sizeB timeout E E E dataType Trigger position Q@F6B[&OF