admiral\admiral.h a description.ext db hull3\briefing\blufor.sqf b hull3\briefing\civilian.sqf *qn^ hull3\briefing\indfor.sqf b hull3\briefing\opfor.sqf b hull3\hull3.h b hull3\LICENSE *qn^8 hull3\MITM_G.h μ*b hull3\MITM_U.h nb init.sqf *qn^ initPlayerLocal.sqf *b initServer.sqf (` mission.sqm T*bP plank.h b zone_spawned_unit.sqf *qn^; class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 2;
class Events {
zone_spawned_unit = "zone_spawned_unit.sqf";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class ZoneTemplates {
class Camp {
infFireteamSize = 1;
infWaypointAmount = 4;
techWaypointAmount = 3;
armourWaypointAmount = 3;
waypointBehaviours[] = {"AWARE"};
canSpawnFfvCrew = 0;
aimingAccuracy = 0.2;
aimingShake = 0.2;
aimingSpeed = 0.5;
spotDistance = 0.65;
spotTime = 1;
courage = 1;
reloadSpeed = 1;
commanding = 1;
general = 0.7;
};
};
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class GMX_CHDKZ {
infantry[] = {"gmx_chdkz_army_grenadier_akm_pallad_mix", "gmx_chdkz_army_rifleman_akm_mix", "gmx_chdkz_army_rifleman_akm_mix", "gmx_chdkz_army_machinegunner_rpk_mix", "gmx_chdkz_army_machinegunner_assistant_akm_rpk_mix", "gmx_chdkz_army_machinegunner_pk_mix", "gmx_chdkz_army_machinegunner_assistant_akm_pk_mix", "gmx_chdkz_army_antitank_akm_rpg7_mix"};
crewmen[] = {"gmx_chdkz_army_crew_akm_mix"};
pilots[] = {"gmx_chdkz_army_pilot_pm63_mix"};
technicals[] = {"gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_dshkm_wdr", "gmx_chdkz_uaz469_spg9_wdr"};
armour[] = {"gmx_chdkz_brdm2_wdr", "gmx_chdkz_ot64a_wdr", "gmx_chdkz_btr60pb_wdr", "gmx_chdkz_pt76b_wdr"};
th[] = {"gmx_chdkz_mi2t_wdl"};
ah[] = {"gmx_chdkz_mi2urn_wdl"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
#include "plank.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "militsiya in the middle";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 48;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our Militsiya unit was designated to provide protection to the wounded civilians and medical staff at the Chernogorsk main hospital whilst an evacuation could be arranged, the final evacuation flight has now departed however military aviation assets will be some time until they can extract us.
ENEMY FORCES
ChDKZ hard line Communist Nationalists
FRIENDLY FORCES
The CDF air extraction force is preparing, it will be some time until they can take off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Expect attack from all directions we are now within ChDKZ controlled territory.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Given the law enforcement nature of our usual mission we lack long range fire power, to that end hold a tight perimeter.
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
Since we would be abandoning the station house all supplies of ammunition and sandbags have been brought out of storage.
An ammunition dump has been established in the front holding cell.
JIP EXTRACT
Both TH and AH is recommended for extraction.
Extract must wait to be called in before moving off.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_CDF_SN {
gear = "MITM_G";
uniform = "MITM_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "MITM_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "MITM_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class MITM_G {
class Rifleman {
primaryWeapon = "CUP_SKS";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Makarov";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_HandFlare_Yellow", 2},
{"SmokeShellYellow", 1},
{"MiniGrenade", 1}
};
vestMagazines[] = {
{"CUP_10Rnd_762x39_SKS_M", 10},
{"CUP_8Rnd_9x18_Makarov_M", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_10Rnd_762x39_SKS_M", 10}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
binocular = "Binocular";
};
class Officer : Leader {
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_smg_SA61";
primaryWeaponItems[] = {};
uniformMagazines[] = {
{"ACE_HandFlare_Yellow", 2},
{"SmokeShellYellow", 2},
{"CUP_20Rnd_B_765x17_Ball_M", 2}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_20Rnd_B_765x17_Ball_M", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_UK59";
primaryWeaponItems[] = {};
vestMagazines[] = {{"CUP_50Rnd_UK59_762x54R_Tracer", 4}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_50Rnd_UK59_762x54R_Tracer", 6}
};
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_RPG18";
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_Mosin_Nagant";
primaryWeaponItems[] = {"CUP_optic_PEM"};
vestMagazines[] = {
{"CUP_5Rnd_762x54_Mosin_M", 10},
{"CUP_8Rnd_9x18_Makarov_M", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellYellow", 1},
{"CUP_5Rnd_762x54_Mosin_M", 10}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "ACE_VectorDay";
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_RPG18", 20}};
magazines[] = {
{"CUP_10Rnd_762x39_SKS_M", 200},
{"CUP_50Rnd_UK59_762x54R_Tracer", 100},
{"CUP_8Rnd_9x18_Makarov_M", 25},
{"ACE_HandFlare_Yellow", 25},
{"HandGrenade", 25},
{"SmokeShellYellow", 25},
{"MiniGrenade", 25}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class MITM_U {
class Rifleman {
headGear = "CUP_H_WZ67";
goggles = "";
uniform = "CUP_U_C_Policeman_01";
vest = "CUP_V_C_Police_Holster_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
};
class Officer : Leader {
headGear = "CUP_H_C_Policecap_01";
};
class Crew : Rifleman {
headGear = "CUP_H_RUS_ZSH_Shield_Up";
uniform = "CUP_U_O_SLA_Overalls_Tank";
vest = "CUP_V_C_Police_Holster_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
};
class RAT : Rifleman {
};
class SN : Rifleman {
};
class SP : SN {
};
class P : Crew {
};
class PCM : P {
};
};
ark_fnc_plank_assignFortifications = {
private _unit = _this select 0;
private _gearClass = _unit getVariable "hull3_gear_class";
if (isNil {_unit getVariable "plank_areFortsAssigned"}) then {
call {
if (_gearClass in ["CO", "XO", "SL"]) exitWith {[_unit, [1, 2, 0, 2, 0, 0, 0, 1, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["FTL"]) exitWith {[_unit, [0, 4, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["AR"]) exitWith {[_unit, [0, 2, 2, 2, 0, 1, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Rifleman", "SP"]) exitWith {[_unit, [0, 4, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Medic"]) exitWith {[_unit, [0, 2, 2, 2, 0, 0, 1, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["SN"]) exitWith {[_unit, [0, 2, 2, 2, 0, 0, 1, 0, 1]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["RAT"]) exitWith {[_unit, [0, 4, 0, 4, 1, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
};
_unit setVariable ["plank_areFortsAssigned", true, true];
};
};
ark_fnc_plank_fill_SMAW_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_weapons"];
_weapons = [
["CUP_launch_RPG18", 25]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_MMG_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines"];
_magazines = [
["CUP_50Rnd_UK59_762x54R_Tracer", 250]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_SN_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines"];
_magazines = [
["CUP_5Rnd_762x54_Mosin_M", 250]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_Ammo = {
private _box = _this select 1;
private ["_magazines", "_weapons", "_items"];
_magazines = [
["CUP_10Rnd_762x39_SKS_M", 1000],
["CUP_8Rnd_9x18_Makarov_M", 100],
["ACE_HandFlare_Yellow", 50],
["SmokeShellYellow", 50],
["HandGrenade", 50],
["MiniGrenade", 50]
];
_weapons = [
["CUP_launch_RPG18", 50]
];
_items = [
["ACE_fieldDressing", 150]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t3;
};
ark_fnc_plank_fill_medic_box = {
private _box = _this select 1;
private ["_items"];
_items = [
["ACE_fieldDressing", 90],
["ACE_morphine", 60],
["ACE_epinephrine", 60],
["ACE_bloodIV_500", 48],
["ACE_splint", 16]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_setBoxColour_t3 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_03_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
ark_fnc_plank_setBoxColour_t4 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_04_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
if (!didJIP) then {
[player] call ark_fnc_plank_assignFortifications;
["mission.safetytimer.ended", {[player] call plank_api_fnc_forceRemoveAllFortifications;}] call hull3_event_fnc_addEventHandler;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 1; // How many shots fired in one cycle
private _delay = 60; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP L
version 6 EditorData d sourceName ark_co47_militsiya_in_the_middle addons A3_Ui_F gm_weapons_ammoboxes CUP_Misc3_Config CUP_CAStructuresHouse_rail_station_big CUP_CASigns2 A3_Structures_F_Civ_InfoBoards A3_Structures_F_Exp_Civilian_Accessories gm_structures_euro_80 A3_Structures_F_Naval_Piers A3_Structures_F_Enoch_Civilian_Police CUP_Misc_e_Config gm_vehicles_air_helicopters_mi2_pl_airforce_mi2 gm_vehicles_land_wheeled_p601_gc_bgs_p601 A3_Modules_F_Curator_Curator ark_chase_ai A3_Modules_F Admiral ark_rotor gmx_chdkz_characters gmx_chdkz_vehicles_air_helicopters_mi2 gm_vehicles_land_wheeled_ural375d_gc_army_ural375d A3_Characters_F ace_explosives ace_nouniformrestrictions AddonsMetaData dlcs gm Expansion Enoch gmx_chdkz randomSeed ScenarioData k CustomAttributes Mission L moveGridStep ?angleGridStep ?scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider + LayerIndexProvider > Camera Q nextID M + nextID > nextID [ Q pos E+BO'Edir ~$r>up A{J?$>aside w? 2IP? List k items Item0 Item1 J Item2 Item3 Item4 j Item5 Item6 ! Item7 Item8 1 Item9 Item10
Item11
Item12 h Item13 Item14 ^ Item15 Item16
Item17 w
Item18
Item19 D Item20 Item21 Item22 k className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com J className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com className CUP_Misc3_Config name CUP_Misc3_Config className CUP_CAStructuresHouse_rail_station_big name CUP_CAStructuresHouse_rail_station_big j className CUP_CASigns2 name CUP_CASigns2 className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com ! className A3_Structures_F_Exp_Civilian name Arma 3 Apex - Civilian Buildings author Bohemia Interactive url https://www.arma3.com className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com 1 className A3_Structures_F_Enoch_Civilian name Arma 3 Contact Platform - Civilian Buildings author Bohemia Interactive url https://www.arma3.com className CUP_Misc_e_Config name CUP_Misc_e_Config
className gm_vehicles_air_helicopters_mi2_pl_airforce_mi2 name gm_vehicles_air_helicopters_mi2_pl_airforce_mi2 author Global Mobilization url global-mobilization.com
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L briefingName ark_co47_militsiya_in_the_middle overviewText Chernarus Militsiya hold out for extraction | TH + AH Extract JIP resistanceWest timeOfChanges FstartWeather >startWind forecastWeather >forecastWind forecastWaves forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T