admiral\admiral.h 0gae description.ext gaw hull3\briefing\blufor.sqf gat hull3\briefing\civilian.sqf | _ hull3\briefing\indfor.sqf | _ hull3\briefing\opfor.sqf | _ hull3\hh_g.h #ha, hull3\hh_u.h .ha hull3\hull3.h
ga' hull3\LICENSE | _8 init.sqf ha mission.sqm aei class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "hoplite hop";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 53;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our SF platoon has been deployed deep into ChDKZ separatist held territory to undertake a hit and run raid.
ENEMY FORCES
Russian backed ChDKZ separatists and rebels armed with Russian supplied and captured Chernarussian weapons and equipment.
FRIENDLY FORCES
CDF Army special forces with Mi-2 transport and support.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Our primary objective is the elimination of high ranking ChDKZ rebel officer is currently present at the Bashnya Military Base however anti air coverage prevents a direct assault, we must first eliminate MANPAD and SPAAG sites.
Eliminate the two MANPAD and single SPAAG located in and around village of Vyshnoye.
Signal intercepts indicate the hamlet of Bogtyrka contains one MANPAD that must be eliminated.
We have been instructed to destroy the remaining rebel aircraft and resources not already destroyed by shelling at the Airfield. SPAAG and MANPAD are highly likely to be located at the airfield.
Finally we must assault the nearby Military Base and eliminate the local commander before extracting.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objectives in the given order.
Direct landings on objectives is obviously not recommended.
MOVEMENT PLAN
Each Mi-2 can transport a squad of nine in one lift.
FIRE SUPPORT PLAN
Mi-2 can provide limited gun and rocket support however they lack any sensor suites and are exceedingly vulnerable to AA fire be it gun or missile.
Mi-24 can provide rotor based close air support and Su-34 can provide fast jet air support as required.
SPECIAL TASKS
Eliminate and destroy all ChDKZ rebel troops, vehicles and equipment where located.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
A local farmer provided us with intelligence that indicates one of Vyshnoye MANPADs is deployed in Zub castle ruins. We were awaiting further intelligence however this has so far not arrived.
Infantry resupply crates can be both air dropped (ACE cargo) or sling loaded in the usual manner. Each Mi-2 can hold one crate within its cargo at a time, once dropped it will automatically deploy a parachute and will emit orange smoke and light upon landing.
UAZ transport and weapons support can be sling loaded by Mi-2 as required.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class hh_g {
class Rifleman {
primaryWeapon = "CUP_arifle_Sa58RIS2";
primaryWeaponItems[] = {"CUP_optic_AIMM_MICROT1_BLK", "CUP_acc_ANPEQ_2_Flashlight_Black_L", "CUP_muzzle_snds_socom762rc"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 3},
{"MiniGrenade", 3},
{"SmokeShell", 2},
{"SmokeShellRed", 2},
{"ACE_Chemlight_White", 2},
{"Chemlight_red", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 5}
};
backpackMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 5}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_1PN138"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 20},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Sa58RIS2_gl";
handgunWeapon = "CUP_hgun_Compact";
handgunItems[] = {"CUP_acc_CZ_M3X", "muzzle_snds_L", "CUP_10Rnd_9x19_Compact"};
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_Sa58_M_TracerR", 5},
{"CUP_10Rnd_9x19_Compact", 3}
};
backpackMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 5},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2}
};
binocular = "ACE_Vector";
vestItems[] = {{"ACE_IR_Strobe_Item", 1}};
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Carbine_RIS_AFG";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_Sa58_M", 5}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Carbine_RIS_AFG";
vestMagazines[] = {
{"CUP_30Rnd_Sa58_M", 8},
{"CUP_30Rnd_Sa58_M_TracerR", 8},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_Sa58_M", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Klec_ris";
vestMagazines[] = {
{"CUP_45Rnd_Sa58_M", 6},
{"CUP_45Rnd_Sa58_M_TracerR", 6}
};
backpackMagazines[] = {
{"CUP_45Rnd_Sa58_M_TracerR", 6},
{"CUP_45Rnd_Sa58_M", 6}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 5},
{"CUP_45Rnd_Sa58_M", 6},
{"CUP_45Rnd_Sa58_M_TracerR", 6}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_APILAS";
};
class ENGA : Rifleman {
primaryWeapon = "CUP_arifle_Sa58_Carbine_RIS_AFG";
backpackMagazines[] = {
{"CUP_30Rnd_Sa58_M", 5},
{"CUP_30Rnd_Sa58_M_TracerR", 5},
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2},
{"B_IR_Grenade", 4}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_APILAS", 25},
{"gm_9k32m_oli", 1}
};
magazines[] = {
{"CUP_30Rnd_Sa58_M", 50},
{"CUP_30Rnd_Sa58_M_TracerR", 25},
{"CUP_45Rnd_Sa58_M", 50},
{"CUP_45Rnd_Sa58_M_TracerR", 25},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"ACE_Chemlight_White", 15},
{"Chemlight_red", 15},
{"B_IR_Grenade", 10},
{"HandGrenade", 25},
{"MiniGrenade", 25},
{"SmokeShell", 25},
{"SmokeShellRed", 25},
{"CUP_10Rnd_9x19_Compact", 10},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10},
{"gm_1Rnd_72mm_he_9m32m", 1}
};
items[] = {{"ACE_IR_Strobe_Item", 5}};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class hh_u {
class Rifleman {
headGear = "CUP_H_RUS_6B47";
goggles = "";
uniform = "CUP_U_B_CDF_FST_1";
vest = "CUP_Vest_RUS_6B45_Sh117_Green_ARM";
backpack = "ark_backpack_large";
};
class Leader : Rifleman {
uniform = "CUP_U_B_CDF_FST_2";
vest = "CUP_Vest_RUS_6B45_Sh117_VOG_Nut_Green_ARM";
};
class Officer : Leader {
headGear = "CUP_H_RUS_6B47_headset_goggles";
};
class Crew : Rifleman {
headGear = "gm_gc_headgear_zsh3_wht";
uniform = "CUP_U_B_USArmy_PilotOverall";
vest = "Aircrew_vest_2_NH_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "CUP_Vest_RUS_6B45_Sh117_Nut_Green_ARM";
};
class FTL : Leader {
headGear = "CUP_H_RUS_6B47_headset";
vest = "CUP_Vest_RUS_6B45_Sh117_VOG_Green_ARM";
};
class AR : Rifleman {
vest = "CUP_Vest_RUS_6B45_Sh117_PKP_Green_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
class ENGA : Rifleman {
vest = "CUP_Vest_RUS_6B45_Sh117_PKP_Del_Nut_Green_ARM";
backpack = "ark_backpack_huge";
};
class P : Crew {
};
class PCM : P {
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_CDF_FOR {
gear = "hh_g";
uniform = "hh_u";
};
};
class Gear {
#include "hh_g.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "hh_u.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};
if (isServer) then {
{_x forceFlagTexture "ca\ca_e\data\flag_cdf_co.paa"} forEach [uaz_1, uaz_2, uaz_3];
}; raP e
version 6 EditorData sourceName ark_co52_hoplite_hop addons 7 CUP_WheeledVehicles_Kamaz CUP_AirVehicles_Mi24 gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 CUP_WheeledVehicles_Tractor CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Misc_e_Config CUP_Misc3_Config CUP_AirVehicles_SU34 ark_clear_cargo ark_ai_sentry A3_Modules_F ark_ace_rearm ark_player_paradrop A3_Ui_F gmx_chdkz_characters gmx_chdkz_vehicles_land_tracked_uaz469 CUP_Weapons_AK CUP_Weapons_East_Attachments CUP_Weapons_Ammunition CUP_Weapons_Makarov A3_Weapons_F acre_main CUP_Creatures_Military_Chedaki CUP_Weapons_Grenades A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Creatures_Military_Russia gmx_chdkz_vehicles_land_tracked_zsu234 A3_Structures_F_Items_Vessels cba_xeh A3_Structures_F_Civ_Camping A3_Structures_F_Enoch_Industrial_Farms A3_Soft_F_Enoch_Tractor_01 gmx_chdkz_vehicles_land_tracked_ural4320 admiral ark_rotor gmx_chdkz_vehicles_land_tracked_t55 gmx_chdkz_vehicles_land_tracked_pt76 gmx_chdkz_vehicles_land_tracked_ot64 A3_Structures_F_Enoch_Military_Training A3_Structures_F_Wrecks CUP_Weapons_AmmoBoxes CUP_AirVehicles_MI6 CUP_AirVehicles_Mi8 CUP_AirVehciles_KA60 gmx_chdkz_vehicles_air_planes_l410 gmx_chdkz_vehicles_air_helicopters_mi2 gmx_chdkz_vehicles_land_tracked_btr60 A3_Characters_F ace_nouniformrestrictions ace_parachute A3_Supplies_F_Orange_Ammoboxes AddonsMetaData dlcs CUP_Vehicles gm gmx_chdkz CUP_Weapons CUP_Units Enoch ORANGE randomSeed ScenarioData ] CustomAttributes Mission S" e moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider D MarkerIDProvider W LayerIndexProvider j Camera } nextID W nextID j nextID l } pos 8F!'CqGFdir 55?up 5?5?aside ? List ] 5items 4 Item0 `
Item1
Item2
Item3 Item4 V Item5 Item6 Item7 K
Item8
Item9
Item10 6 Item11 Item12 Item13 Item14 Item15 q Item16 Item17 & Item18 Item19 Item20 : Item21 Item22 Item23 H Item24 Item25
Item26 P Item27 Item28 < Item29 Item30 Item31 Item32 ( Item33 Item34 _ Item35 Item36 $ Item37 Item38 Item39 Item40 Item41 Item42 E Item43 Item44 Item45 Item46 O Item47 Item48 [ Item49 Item50 f Item51 ] className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz
className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24
className gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 name gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 name gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 author Global Mobilization url global-mobilization.com V className CUP_WheeledVehicles_Tractor name CUP_WheeledVehicles_Tractor className CUP_WarfareBuildings name CUP_WarfareBuildings className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction K
className CUP_Misc_e_Config name CUP_Misc_e_Config
className CUP_Misc3_Config name CUP_Misc3_Config
className CUP_AirVehicles_SU34 name CUP_AirVehicles_SU34 author Sabre[Dust], Community Upgrade Project 6 className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className ark_player_paradrop name ARK Inhouse - Player Paradrop author ARK url http://www.ark-group.org q className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className gmx_chdkz_characters name gmx_chdkz_characters & className gmx_chdkz_vehicles_land_tracked_uaz469 name gmx_chdkz_vehicles_land_tracked_uaz469 author Global Mobilization Extra className CUP_Weapons_AK name CUP_Weapons_AK className CUP_Weapons_East_Attachments name CUP_Weapons_East_Attachments : className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className CUP_Weapons_Makarov name CUP_Weapons_Makarov className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com H className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki
className CUP_Weapons_Grenades name CUP_Weapons_Grenades P className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ < className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia className gmx_chdkz_vehicles_land_tracked_zsu234 name gmx_chdkz_vehicles_land_tracked_zsu234 author Global Mobilization Extra className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com ( className A3_Structures_F_Enoch_Industrial name Arma 3 Contact Platform - Industrial Structures author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Enoch name Arma 3 Contact Platform - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com _ className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra className Admiral name admiral author Kami $ className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className gmx_chdkz_vehicles_land_tracked_t55 name gmx_chdkz_vehicles_land_tracked_t55 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_pt76 name gmx_chdkz_vehicles_land_tracked_pt76 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ot64 name gmx_chdkz_vehicles_land_tracked_ot64 author Global Mobilization Extra className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com E className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_AirVehciles_KA60 name CUP_AirVehciles_KA60 O className gmx_chdkz_vehicles_air_planes_l410 name gmx_chdkz_vehicles_air_planes_l410 author Global Mobilization Extra className gmx_chdkz_vehicles_air_helicopters_mi2 name gmx_chdkz_vehicles_air_helicopters_mi2 author Global Mobilization Extra [ className gmx_chdkz_vehicles_land_tracked_btr60 name gmx_chdkz_vehicles_land_tracked_btr60 author Global Mobilization Extra className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ f className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ className A3_Supplies_F_Orange name Arma 3 Orange - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com ] author dancemoox Header gameType Coop minPlayers maxPlayers - Category0 S" name Multiplayer Attribute0 ! Attribute1 ! nAttributes S" property RespawnTemplates expression true Value Y! ! data i! ! singleType ARRAY value ! ! items Item0 ! ! data ! ! singleType STRING value None ! property RespawnButton expression true Value " S" data -" S" singleType SCALAR value ?S" Intel " Entities $ Connections D e briefingName ark_co52_hoplite_hop overviewText CDF Special Forces raid behind rebel lines | Slot TH / Squad timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<$ 'items &