admiral\admiral.h 3O ] description.ext Эo^^ hull3\BREN807_PMC_PF3.h bc9 hull3\briefing\blufor.sqf \c,
hull3\briefing\civilian.sqf _0X hull3\briefing\indfor.sqf _0X hull3\briefing\opfor.sqf _0X hull3\hull3.h bc hull3\LICENSE _0X8 init.sqf ?]O initPlayerLocal.sqf h] mission.sqm gc class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Cqc";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"},
{"east", "resistance", "friend"},
{"resistance", "east", "friend"}
};
class UnitTemplates {
class SYND_BANDIT {
armour[] = {"CUP_I_MTLB_pk_SYNDIKAT","CUP_O_BRDM2_TKA","CUP_O_BTR60_TK","CUP_O_BMP1_TKA","CUP_O_T34_TKA"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Loose Ends";
onLoadMission = "Made with Hull3";
author = "HawKitsune";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 53;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 5;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class BREN807_PMC_PF3 {
class Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14";
primaryWeaponItems[] = {"CUP_optic_CompM4", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_GL";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_Flashlight"};
handgunWeapon = "hlc_pistol_P226R_357Elite";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2},
{"hlc_12Rnd_357SIG_JHP_P226", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_FlareWhite_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
handgunWeapon = "hlc_pistol_P239_357";
primaryWeaponItems[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1},
{"hlc_8Rnd_357SIG_JHP_P239", 3}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_762x39_CZ807", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS", "ACE_NVG_Wide"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_FlareWhite_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8},
{"CUP_1Rnd_Smoke_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_Flashlight"};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_762x39_CZ807", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_m249_pip4";
primaryWeaponItems[] = {"CUP_acc_Flashlight"};
vestMagazines[] = {{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 1}};
backpackMagazines[] = {
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2},
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 2}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2},
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 2}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_Flashlight"};
secondaryWeapon = "CUP_launch_HCPF3";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
};
class MMGG : Rifleman {
primaryWeapon = "CUP_lmg_M60E4";
primaryWeaponItems[] = {};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class HMGG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
backpack = "CUP_B_M2_Gun_Bag";
backpackMagazines[] = {};
backpackMedicalItems[] = {};
};
class HMGAG : HMGG {
primaryWeapon = "CUP_CZ_BREN2_762_8";
backpack = "CUP_B_M2_MiniTripod_Bag";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
};
class HMGAC : Rifleman {
};
class MATG : RAT {
secondaryWeapon = "launch_MRAWS_green_rail_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
backpackMagazines[] = {
{"MRAWS_HEAT_F", 4},
{"MRAWS_HE_F", 2}
};
};
class MATAG : Rifleman {
backpackMagazines[] = {
{"MRAWS_HEAT_F", 4},
{"MRAWS_HE_F", 2}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : MATAG {
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343"};
};
class HATG : MATG {
secondaryWeapon = "CUP_launch_Javelin";
secondaryWeaponItems[] = {"CUP_Javelin_M"};
backpackMagazines[] = {{"CUP_Javelin_M", 1}};
};
class HATAG : MATAG {
backpackMagazines[] = {
{"HandGrenade", 1},
{"CUP_Javelin_M", 1}
};
};
class HATAC : HATAG {
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343"};
};
class DHATG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
backpack = "CUP_B_Tow_Gun_Bag";
backpackMagazines[] = {};
backpackMedicalItems[] = {};
};
class DHATAG : HMGG {
backpack = "CUP_B_TOW_Tripod_Bag";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
};
class DHATAC : Rifleman {
};
class SAMG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
secondaryWeapon = "CUP_launch_FIM92Stinger";
secondaryWeaponItems[] = {"CUP_Stinger_M"};
backpackMagazines[] = {{"CUP_Stinger_M", 1}};
};
class SAMAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"CUP_Stinger_M", 1}
};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
};
class SAMAC : SAMAG {
uniformRadios[] = {"ACRE_PRC343"};
binocular = "Binocular";
assignItems[] = {};
};
class GMGG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
backpack = "CUP_B_Mk19_Gun_Bag";
backpackMagazines[] = {};
backpackMedicalItems[] = {};
};
class GMGAG : HMGG {
backpack = "CUP_B_Mk19_Tripod_Bag";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
};
class GMGAC : Rifleman {
};
class MTRG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
backpack = "CUP_B_M252_Gun_Bag";
backpackMagazines[] = {};
backpackMedicalItems[] = {};
};
class MTRAG : MTRG {
backpack = "CUP_B_M252_Bipod_Bag";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
};
class MTRAC : Rifleman {
};
class ENG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
primaryWeaponItems[] = {"CUP_optic_CompM2_low", "CUP_acc_Flashlight"};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SLAMDirectionalMine_Wire_Mag", 2}
};
assignItems[] = {"ItemGPS"};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_M110_black";
handgunWeapon = "hlc_pistol_P226R_357Elite";
primaryWeaponItems[] = {"CUP_optic_SB_11_4x20_PM", "CUP_acc_Flashlight", "CUP_bipod_VLTOR_Modpod_black"};
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_M110", 4},
{"hlc_12Rnd_357SIG_JHP_P226", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_B_M110", 3}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "ACE_VectorDay";
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_HCPF3", 4}
};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 20},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 10},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 10},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_FlareWhite_M203", 5},
{"ACE_HandFlare_White", 5},
{"HandGrenade", 5},
{"SmokeShell", 5}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_HCPF3", 10}
};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 40},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 20},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 10},
{"SatchelCharge_Remote_Mag", 5},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_FlareWhite_M203", 5},
{"MRAWS_HEAT_F", 5},
{"CUP_Javelin_M", 5},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Armored : Truck {
weapons[] = {{"CUP_launch_HCPF3", 10}};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 40},
{"CUP_30Rnd_TE1_Yellow_Tracer_762x39_CZ807", 20},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 10},
{"MRAWS_HEAT_F", 5},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_FlareWhite_M203", 5},
{"SatchelCharge_Remote_Mag", 5},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
We are being ordered by our sponsor to tie up some loose ends.
ENEMY FORCES
Local Syndikat rebel and smuggler group thought they have some weapons and armor bought from the our employer.
FRIENDLY FORCES
An ARK Security Services Platoon.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
We are here to complete multiple objectives that lead up to weakening the local Syndikat presence and destroying any hint of our sponsor and groups involvement with them.
To accomplish this we will be destroying intel, taking out Syndikat Bosses, and finally destroying Syndikat assets.
Mission Objectives:
1. Head to Dr. Jones Airfield and take out the lieutenant heading up operations at the Dr. Jones Airfield.
At the same time you need to find any evidence of our involvement he might have with him and either acquire or destroy it.
Finally you will destroy all vehicles and weapons at the airfield.
2. After the Airfield you need to head to the town of Danashiwa to find and kill the Head Boss for the Syndikat in the region and acquire/destroy any evidence of our involvement he might have with him.
His main residence is a 3 story building on the north side of Danashiwa and is surrounded by a wall with tress inside the compound.
3. Lastly you need to head to the Mawa/Maiwa area and destroy whatever assets they have there.
Be aware these assets are significant ranging from armored technicals up to full MBT's and IFV's. Use Caution.
4. Extract to the North after your objectives are complete.
Intel on Bosses:
The local Syndikat Boss and his lieutenants all wear black berets and should have intel either on them or nearby in the form of laptops or tablets.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Destroy all assets you find while acquiring/destroying any intel you find.
You need to complete the objectives in the order given.
MOVEMENT PLAN
By SUV's and other vehicles.
FIRE SUPPORT PLAN
Armed SUV's.
SPECIAL TASKS
N/A
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
To collect intel you need to interact with it via ACE.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by HawKitsune
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_ION_PMC {
gear = "BREN807_PMC_PF3";
uniform = "CUP_ION_PMC";
};
};
class Gear {
#include "BREN807_PMC_PF3.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};private _pickupAction = ["PickupIntel", "Collect Intel", "", {_target call ark_fnc_collectIntel}, {true}] call ace_interact_menu_fnc_createAction;
["Land_Laptop_02_unfolded_F", 0, ["ACE_MainActions"], _pickupAction, false] call ace_interact_menu_fnc_addActionToClass;
ark_fnc_collectIntel = {
params ["_target"];
player playMoveNow "AinvPercMstpSnonWnonDnon_Putdown_AmovPercMstpSnonWnonDnon";
private _msg = format ["%1 has collected some intel",name player];
[_msg,-safezoneX,-safezoneY,5,0,0] remoteExec ["BIS_fnc_dynamicText", -2];
deleteVehicle _target;
}; raP
version 6 EditorData ; sourceName ark_co52_loose_ends addons 0 A3_Characters_F ace_explosives CUP_Wheeled_SUV CUP_WheeledVehicles_Offroad_02 CUP_WheeledVehicles_LSV_02 ark_clear_cargo ark_ai_sentry ark_ace_rearm Admiral A3_Props_F_Argo_Items_Electronics cba_xeh ark_custom_units CUP_Weapons_Deagle CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Characters_F_Orange_Facewear CUP_Creatures_Military_NAPA A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_Creatures_StaticWeapons CUP_Creatures_Military_TakiInsurgents CUP_AirVehicles_AN2 A3_Structures_F_EPA_Mil_Scrapyard ace_cargo A3_Air_F_Exp_Plane_Civil_01 A3_Supplies_F_Heli_CargoNets A3_Air_F_Exp_Heli_Light_01 A3_Soft_F_Exp_Offroad_02 CUP_WheeledVehicles_V3S CUP_WheeledVehicles_Tractor A3_Soft_F_Orange_Van_02 CUP_Weapons_MicroUZI A3_Characters_F_Exp A3_Soft_F_Exp_Van_01 CUP_WheeledVehicles_Ural CUP_TrackedVehicles_T55 CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BRDM2 CUP_WheeledVehicles_Datsun CUP_WheeledVehicles_Hilux CUP_TrackedVehicles_MTLB CUP_TrackedVehicles_T34 CUP_AirVehicles_UH1H A3_Ui_F A3_Modules_F AddonsMetaData dlcs CUP_Vehicles Expansion Argo CUP_Weapons CUP_Units Orange Heli randomSeed ScenarioData CustomAttributes n Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera ( nextID nextID nextID ( pos DD`JBEdir 0_}O?up !O??aside ? 0%< List -items , Item0 Item1 4 Item2 Item3 Item4 R
Item5
Item6 3 Item7 Item8 Item9 @ Item10 Item11 B
Item12
Item13
Item14 N Item15 Item16 M Item17 Item18 Item19 Item20 Item21 > Item22 Item23 Item24 | Item25 Item26 S Item27 Item28 j Item29 Item30 Item31 Item32 Item33 ^ Item34 Item35 Item36 _ Item37 Item38 Item39 H Item40 Item41 Item42 Item43 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com 4 className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className CUP_Wheeled_SUV name CUP_Wheeled_SUV className CUP_WheeledVehicles_Offroad_02 name CUP_WheeledVehicles_Offroad_02 author Community Upgrade Project R
className CUP_WheeledVehicles_LSV_02 name CUP_WheeledVehicles_LSV_02 author Community Upgrade Project
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org 3 className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className Admiral name Admiral author Kami @ className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org B
className CUP_Weapons_Deagle name CUP_Weapons_Deagle
className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition
className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com N className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className A3_Characters_F_Orange name Arma 3 Orange - Characters and Clothing author Bohemia Interactive url https://www.arma3.com M className CUP_Creatures_Military_NAPA name CUP_Creatures_Military_NAPA className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons > className CUP_Creatures_Military_TakiInsurgents name CUP_Creatures_Military_TakiInsurgents className CUP_AirVehicles_AN2 name CUP_AirVehicles_AN2 className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com | className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className A3_Air_F_Exp name Arma 3 Apex - Aircraft author Bohemia Interactive url https://www.arma3.com S className A3_Supplies_F_Heli name Arma 3 Helicopters - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Exp name Arma 3 Apex - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com j className CUP_WheeledVehicles_V3S name CUP_WheeledVehicles_V3S className CUP_WheeledVehicles_Tractor name CUP_WheeledVehicles_Tractor className A3_Soft_F_Orange name Arma 3 Orange - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_MicroUZI name CUP_Weapons_MicroUZI className A3_Characters_F_Exp name Arma 3 Apex - Characters and Clothing author Bohemia Interactive url https://www.arma3.com ^ className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className CUP_TrackedVehicles_T55 name CUP_TrackedVehicles_T55 className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project _ className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 className CUP_WheeledVehicles_Datsun name CUP_WheeledVehicles_Datsun className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux H className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className CUP_TrackedVehicles_T34 name CUP_TrackedVehicles_T34 className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com author HawKitsune Header 6 n gameType Coop minPlayers maxPlayers 4 n Category0 name Multiplayer Attribute0 Attribute1 @ nAttributes property RespawnButton expression true Value
@ data @ singleType SCALAR value ?@ property RespawnTemplates expression true Value data singleType ARRAY value items Item0 data singleType STRING value None Intel 7 Entities Connections ]Q briefingName ark_co52_loose_ends overviewText Slot Eng timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< items Item0 Item1 Item2 Item3 Item4 6 Item5 Item6 Item7 v Item8 Item9 Item10 Item11 ! Item12 JQ Item13 n Item14 :s Item15 Item16 W Item17 O( Item18 * Item19 ^* Item20 y= Item21 7B Item22 P ]Q dataType Layer name Players state Entities id Q atlOffset J items Item0 Item1 &