admiral\admiral.h pd description.ext Zcy hull3\briefing\blufor.sqf n _ hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf $ec hull3\FR_G.h ٌh hull3\FR_U.h iB;g hull3\hull3.h e}a hull3\LICENSE n _8 init.sqf n _ initPlayerLocal.sqf pd initServer.sqf bod mission.sqm hX class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "WS_ION_PMC";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "WS_ION_PMC";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "WS_ION_PMC";
defaultZoneTemplate = "Cqc";
};
class unitTemplates {
class WS_ION_PMC {
infantry[] = {"B_ION_TL_lxWS", "B_ION_TL_lxWS", "B_ION_Soldier_GL_lxWS", "B_ION_Soldier_lxWS", "B_ION_Soldier_lxWS", "B_ION_soldier_AR_lxWS", "B_ION_Soldier_AT4_lxWS", "B_ION_medic_lxWS", "CUP_I_PMC_Soldier_GL_M16A2", "CUP_I_PMC_Soldier_AT", "CUP_I_PMC_Soldier_MG_PKM", "CUP_I_PMC_Soldier_MG", "CUP_I_PMC_Contractor2", "CUP_I_PMC_Contractor1", "CUP_I_PMC_Bodyguard_M4"};
technicals[] = {"B_ION_offroad_armed_lxWS", "CUP_I_SUV_Armored_ION", "CUP_I_nM1025_M240_ION", "CUP_I_nM1025_M2_ION","CUP_I_4WD_LMG_ION", "CUP_I_4WD_AT_ION", "CUP_I_nM1025_Mk19_ION", "CUP_I_LSV_02_Minigun_ION"};
armour[] = {"B_ION_APC_Wheeled_01_command_lxWS", "B_ION_APC_Wheeled_02_hmg_lxWS", "CUP_I_BTR80A_ION", "CUP_I_FENNEK_GMG_ION", "CUP_I_FENNEK_HMG_ION"};
};
};
sideRelations[] = {
{"east", "resistance", "enemy"},
{"resistance", "east", "enemy"},
{"west", "resistance", "friendly"},
{"resistance", "west", "friendly"}
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Sang et saleté";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 55;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Credits
player createDiaryRecord ["Diary", ["5. Credits", "
Made by Dextrus
"]];
// Administration
player createDiaryRecord ["Diary", ["4. Administration","
Interact with the laptop using ACE interaction.
"]];
// Execution
player createDiaryRecord ["Diary", ["3. Execution","
COMMANDER'S INTENT
The local populace live in fear of this armed menace, suppress and drive them out, peace must be regained.
MOVEMENT PLAN
Our Land Rovers should provide ample manoeuvrability on this wild terrain.
FIRE SUPPORT PLAN
We have not been assigned any additional assets.
"]];
// Mission
player createDiaryRecord ["Diary", ["2. Mission","
Advance into the town of Pala. Recent patrols in the area have come under accurate mortar fire from this region and we suspect the battery to be within the town. There is also an enemy headquarters garrisoned here, kill or capture their commander by any means.
Proceed across the river, using either this or this fording point. These are the only two crossings guaranteed clear of any IED threat.
Assault the town of Kahaki, which is being used as a repair depot for mercenary vehicles - destroy any you find. Intel suggests there is a laptop with information about cache locations used to provide explosives to local militias. Find this device and download the data.
These caches are likely hidden around Shwasana city, based on intelligence gathered from captured guerilla forces.
Upon destruction of all caches, withdraw west to friendly lines.
"]];
// Situation
player createDiaryRecord ["Diary", ["1. Situation","
The Niakala region has recently fallen into chaos, due in no small part to the meddling of foreign private military companies striking fear into the populace to gain access to natural resources. The overwhelmed local govenment has asked for assistance from their strongest ally, France, who have in turn sent their Foreign Legion to rout the menace and restore peace. With the stability of the region and higher geopolitical goals at stake, the stage is set for a fierce battle.
ENEMY FORCES
ION PMC
FRIENDLY FORCES
French Foreign Legion
"]];
class FR_G {
class Rifleman {
primaryWeapon = "CUP_Famas_F1_Rail_Arid";
primaryWeaponItems[] = {"CUP_optic_holodesert"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {{"ACE_Chemlight_HiRed", 2}};
vestMagazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 6},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 2},
{"CUP_25Rnd_556x45_Famas_Arid", 4},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeaponItems[] = {"CUP_optic_compm2_low_coyote"};
handgunWeapon = "CUP_hgun_glock17_tan";
vestMagazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 4},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 1},
{"CUP_17Rnd_9x19_glock17", 3}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_25Rnd_556x45_Famas_Arid", 4},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_Famas_F1";
primaryWeaponItems[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_25Rnd_556x45_Famas_Arid", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS", "ACE_NVG_Wide"};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 6},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_25Rnd_556x45_Famas_Arid", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_m249_pip3";
primaryWeaponItems[] = {"CUP_optic_CompM2_low"};
vestMagazines[] = {{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2}};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 6}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_APILAS";
vestMagazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 6},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_25Rnd_556x45_Famas_Arid", 4}
};
};
class MMGG : Rifleman {
primaryWeapon = "CUP_lmg_FNMAG_RIS_modern";
primaryWeaponItems[] = {"cup_optic_elcan_3d"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 3}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 2},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 3}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SN : Rifleman {
primaryWeapon = "CUP_arifle_HK417_20_Desert";
handgunWeapon = "CUP_hgun_glock17_tan";
primaryWeaponItems[] = {"CUP_optic_LeupoldMk4_mrt_tan", "CUP_bipod_Harris_1A2_L"};
vestMagazines[] = {
{"CUP_20Rnd_762x51_HK417_Camo_Desert", 4},
{"CUP_17Rnd_9x19_glock17", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_HK417_Camo_Desert", 3}
};
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_APILAS", 8}
};
magazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 60},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 40},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 40},
{"CUP_20Rnd_762x51_HK417_Camo_Desert", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_17Rnd_9x19_glock17", 10},
{"ACE_HandFlare_White", 15},
{"HandGrenade", 30},
{"SmokeShell", 30}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_APILAS", 20}
};
magazines[] = {
{"CUP_25Rnd_556x45_Famas_Arid", 150},
{"CUP_25Rnd_556x45_Famas_Arid_Tracer_Red", 100},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 100},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 50},
{"CUP_20Rnd_762x51_HK417_Camo_Desert", 40},
{"CUP_17Rnd_9x19_glock17", 20},
{"SatchelCharge_Remote_Mag", 20},
{"ACE_HandFlare_White", 30},
{"HandGrenade", 50},
{"SmokeShell", 50}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};
class FR_U {
class Rifleman {
headGear = "acp_FR_CE_H_HelmetHBK_F_FR_CE";
goggles = "";
uniform = "acp_FR_CE_U_I_CombatUniform_FR_CE";
vest = "acp_Solid_Ranger_Green_V_PlateCarrier1_Solid_Ranger_Green_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_FLAG_FRANCE_SHIELD";
};
class Leader : Rifleman {
headgear = "acp_FR_CE_H_HelmetHBK_headset_F_FR_CE";
vest = "acp_Solid_Ranger_Green_V_PlateCarrier2_Solid_Ranger_Green_ARM";
};
class Officer : Leader {
};
class CO : Officer {
headGear = "CUP_H_US_patrol_cap_winter";
};
class XO : CO {
headGear = "CUP_H_Beret_HIL";
goggles = "CUP_G_Oakleys_Drk";
};
class SL : Officer {
};
class Medic : Rifleman {
goggles = "CUP_G_ESS_KHK_Dark";
uniform = "acp_FR_CE_U_I_CombatUniform_shortsleeve_FR_CE";
backpack = "ark_backpack_large";
};
class FTL : Leader {
goggles = "CUP_G_ESS_KHK_Dark";
};
class AR : Rifleman {
headgear = "acp_FR_CE_H_HelmetHBK_headset_F_FR_CE";
goggles = "CUP_G_Oakleys_Drk";
uniform = "acp_FR_CE_U_I_E_Uniform_tanktop_FR_CE_01_F";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
goggles = "CUP_G_Oakleys_Drk";
uniform = "acp_FR_CE_U_I_CombatUniform_shortsleeve_FR_CE";
};
class MMGG : AR {
backpack = "ark_backpack_large";
};
class MMGAG : AAR {
};
class SN : Rifleman {
headgear = "acp_FR_CE_H_HelmetHBK_headset_F_FR_CE";
uniform = "acp_FR_CE_U_I_E_Uniform_tanktop_FR_CE_01_F";
backpack = "ark_backpack_small";
};
class P {
headGear = "CUP_H_SPH4_green_visor";
vest = "CUP_V_B_PilotVest_ARM";
uniform = "acp_FR_CE_U_I_CombatUniform_FR_CE";
backpack = "ark_backpack_small";
};
class PCM : P {
headGear = "CUP_H_SPH4_green";
goggles = "CUP_G_Oakleys_Drk";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class FR {
gear = "FR_G";
uniform = "FR_U";
};
};
class Gear {
#include "FR_G.h"
};
class Uniform {
#include "FR_U.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_reveal_intel = [
"revealIntel",
"Reveal Cache Locations",
"\a3\ui_f\data\igui\cfg\simpletasks\types\download_ca.paa",
{
[
30,
"",
{
laptop setVariable ["ark_var_isStopped", true, true];
"c_1" setMarkerAlpha 1;
"c_2" setMarkerAlpha 1;
"c_3" setMarkerAlpha 1;
},
{
[["\A3\ui_f\data\map\mapcontrol\taskIconFailed_ca.paa", 2.0], ["Download Interrupted!"]] call CBA_fnc_notify;
},
"Downloading Cache Coordinates"
] call ace_common_fnc_progressBar;
},
{!(laptop getVariable ["ark_var_isStopped", false])},
{},
[],
[0,0,0],
10 // Distance
] call ace_interact_menu_fnc_createAction;
[laptop, 0, ["ACE_MainActions"], ark_reveal_intel] call ace_interact_menu_fnc_addActionToObject;ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [heli_1]; raP T
version 6 EditorData sourceName ark_co54_sang_et_salete addons I A3_Characters_F A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry CUP_WheeledVehicles_LR A3_Weapons_F_Ammoboxes CUP_Misc3_Config CUP_WheeledVehicles_Dingo ark_custom_units Characters_f_lxWS CUP_Creatures_Military_PMC CUP_Weapons_AA12 CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Weapons_F_Items ace_medical_treatment CUP_Weapons_NVG ace_compat_cup_weapons_nightvision CUP_Creatures_Military_RACS ark_vests CUP_Weapons_Grenades CUP_Weapons_SCAR CUP_Weapons_West_Attachments CUP_Weapons_Put ace_compat_cup_weapons_explosives ace_arsenal A3_Weapons_F_Orange CUP_Weapons_X95 CUP_Weapons_RPG18 ace_compat_cup_units CUP_Creatures_Military_USArmy A3_Ui_F plp_containers gm_objects_fortification A3_Structures_F_Civ_Camping ace_sitting A3_Structures_F_Furniture gm_structures_euro_80 CUP_Misc_e_Config CUP_WheeledVehicles_NewM998 A3_Static_F_Mortar_01 A3_Structures_F_Items_Documents A3_Props_F_Enoch_Military_Equipment A3_Props_F_Enoch_Military_Camps A3_Structures_F_Mil_BagFence A3_Structures_F_Mark_Training CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Props_F_Enoch_Civilian_InfoBoards A3_Props_F_Exp_Commercial_Market Vehicles_F_lxWS_Truck_02 plp_materials admiral A3_Static_F_HMG_02 ark_rotor Air_F_lxWS_Heli_Light_02 CUP_WheeledVehicles_BTR80 A3_Structures_F_Walls A3_Props_F_Oldman_Items CUP_WheeledVehicles_MATV A3_Structures_F_Mil_Cargo A3_Structures_F_Enoch_Military_Camps Vehicles_F_lxWS_Offroad_01 A3_Structures_F_Ind_WindPowerPlant A3_Structures_F_Tank_Military_RepairDepot A3_Structures_F_Heli_Civ_Constructions A3_Structures_F_EPA_Mil_Scrapyard gm_weapons_ammoboxes ark_chase_ai ace_explosives A3_Structures_F_Training AddonsMetaData 5 dlcs
CUP_Vehicles ws CUP_Units CUP_Weapons gm Enoch Contact Expansion Mark Oldman Tank Heli Curator randomSeed ScenarioData % CustomAttributes % Mission ' T moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera 5 nextID
nextID nextID pos ^pE]BRoEdir B>1dHU?up =Z?~?aside 7y? 2c5 List E % >items = Item0 ) Item1 Item2 1
Item3
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Item49 p Item50 Item51 O Item52 Item53 Q! Item54 ! Item55 " Item56 # Item57 # Item58 >$ Item59 $ Item60 %% % className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com 1
className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org v className CUP_WheeledVehicles_LR name CUP_WheeledVehicles_LR className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com C className CUP_Misc3_Config name CUP_Misc3_Config ~ className CUP_WheeledVehicles_Dingo name CUP_WheeledVehicles_Dingo className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org < className Characters_f_lxWS name Arma 3 Creator DLC: Western Sahara - Characters and Clothing author Rotators Collective url https://sahara.rotators.net/ className CUP_Creatures_Military_PMC name CUP_Creatures_Military_PMC 3 className CUP_Weapons_AA12 name CUP_Weapons_AA12 n className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 # className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className CUP_Weapons_NVG name CUP_Weapons_NVG className ace_compat_cup_weapons name ACE3 - CUP Weapons Compatibility author ACE-Team url https://ace3.acemod.org/ W className CUP_Creatures_Military_RACS name CUP_Creatures_Military_RACS className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_Weapons_Grenades name CUP_Weapons_Grenades N className CUP_Weapons_SCAR name CUP_Weapons_SCAR className CUP_Weapons_West_Attachments name CUP_Weapons_West_Attachments className CUP_Weapons_Put name CUP_Weapons_Put className ace_arsenal name ACE3 - Arsenal author ACE-Team url https://ace3.acemod.org/ z className A3_Weapons_F_Orange name Arma 3 Orange - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_X95 name CUP_Weapons_X95 A className CUP_Weapons_RPG18 name CUP_Weapons_RPG18 ~ className ace_compat_cup_units name ACE3 - CUP Units Compatibility author ACE-Team url https://ace3.acemod.org/ className CUP_Creatures_Military_USArmy name CUP_Creatures_Military_USArmy Q className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className plp_containers name plp_containers className gm_objects_fortification name gm_objects_fortification author Global Mobilization url global-mobilization.com className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_sitting name ACE3 - Sitting author ACE-Team url https://ace3.acemod.org/ i className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com className CUP_Misc_e_Config name CUP_Misc_e_Config & className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 w className A3_Static_F name Arma 3 Alpha - Turrets author Bohemia Interactive url https://www.arma3.com className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Mark name Arma 3 Marksmen - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WarfareBuildings name CUP_WarfareBuildings className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction O className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className Vehicles_F_lxWS name Arma 3 Creator DLC: Western Sahara - Vehicles author Rotators Collective url https://sahara.rotators.net/ t className plp_materials name plp_materials className Admiral name ARK Inhouse - Admiral author Kami url https://github.com/kami-
className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org p className Air_F_lxWS name Arma 3 Creator DLC: Western Sahara - Aircraft author Rotators Collective url https://sahara.rotators.net/ className CUP_WheeledVehicles_BTR80 name CUP_WheeledVehicles_BTR80 O className A3_Props_F_Oldman name Arma 3 Old Man - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_MATV name CUP_WheeledVehicles_MATV author Community Upgrade Project Q! className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com ! className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com " className A3_Structures_F_Tank name Arma 3 Tank - Buildings and Structures author Bohemia Interactive url https://www.arma3.com # className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com # className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com >$ className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com $ className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org %% className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ % author Dextrus Header % % gameType Coop minPlayers maxPlayers 6 % Category0 &