admiral\admiral.h c6`h description.ext au hull3\briefing\blufor.sqf aa hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h :n6` hull3\LICENSE n _8 hull3\TANSF_G.h ta" hull3\TANSF_U.h paN init.sqf azaP initPlayerLocal.sqf sa@ initServer.sqf bda* mission.sqm dah class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_KOR_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_KOR_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_KOR_WD";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Shadow Java";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 54;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 7;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
With backing from the Chinese in their pursuit of supremacy in the South Pacific, the North Koreans have launched a surprise invasion of the Horizon Islands, quickly gaining the upper hand against an unprepared populace.
With the bulk of friendly forces tied up in multiple skirmishes on the mainland, the elite ranks of the Tanoan Marine Commandos have been tasked with conducting a lightning raid on the outlying islands of Katkoula and Balavu in order to decapitate enemy logistics and communication abilities.
ENEMY FORCES
North Korean Regulars
FRIENDLY FORCES
Tanoan Marine Commandos
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault and clear the airstrip to our south, destroying as many assets as possible. Reconnaisance suggests supplies have recently been shipped in and a heavy enemy presence alongside, so approach with caution.
Move uphill and sweep the ridgeline for defensive positions. The North Koreans have also constructed a communications tower which will need to be destroyed to limit their ability to co-ordinate against us.
Further east is a secondary comms tower. Demolishing this will ensure they remain blind.
The enemy has heavily checkpointed the bridge to Balavu Island, in order to limit their logistical abilities we will need to push through and secure this crossing.
Finally, the town of Balavu itself is home to an enemy headquarters. We must sieze it and destroy as much as we can before extracting back south.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
This mission is essential to reclaiming our homeland, let the Koreans know that we own the jungle.
MOVEMENT PLAN
Our Prowler LSVs should provide ample ability to manoeuver on the enemy.
FIRE SUPPORT PLAN
Thanks to significantly increased NATO funding, we are equipped with some of the best equipment available. Air support from our AH-99s will be invaluable for scouting and destroying enemy armour. Be aware however, the North Koreans very likely have anti-air positions dotted around the AO and will be on high alert.
Should we sustain sufficient casualties, reinforcements are on standby to our east.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
AH must return to FARP Mauga to rearm and refuel.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class TANSF {
gear = "TANSF_G";
uniform = "TANSF_U";
languages[] = {{"west", 100}};
side = "west";
};
};
class Gear {
#include "TANSF_G.h"
};
class Uniform {
#include "TANSF_U.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class TANSF_G {
class Rifleman {
primaryWeapon = "CUP_arifle_Mk16_CQC_AFG_woodland";
primaryWeaponItems[] = {"CUP_optic_TrijiconRx01_kf_od", "CUP_muzzle_mfsup_Flashhider_556x45_OD", "CUP_acc_ANPEQ_15_Top_Flashlight_OD_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"optic_MRD_black", "cup_acc_glock17_flashlight"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_IR_Strobe_Item", 1},
{"ACE_Chemlight_HiRed", 2},
{"CUP_21Rnd_9x19_M17_Black", 3},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_GPNVG_green"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_CQC_EGLM_woodland";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class P : Rifleman {
primaryWeapon = "CUP_smg_MP5A5_Rail_vfg";
primaryWeaponItems[] = {"CUP_muzzle_fh_MP5","","CUP_optic_MicroT1_low"};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_9x19_MP5", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_Mk16_CQC_FG_woodland";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_arifle_Mk17_STD_FG_woodland";
primaryWeaponItems[] = {"CUP_muzzle_mfsup_Flashhider_762x51_OD","CUP_acc_ANPEQ_15_Top_Flashlight_OD_L","CUP_optic_CompM2_OD"};
vestMagazines[] = {{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 2}};
backpackMagazines[] = {{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 5}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_NLAW";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 6},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 4},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 2}
};
};
class MMGG : Rifleman {
primaryWeapon = "CUP_lmg_Mk48_nohg_wdl";
primaryWeaponItems[] = {"ACE_muzzle_mzls_B","CUP_acc_ANPEQ_15_OD","CUP_optic_Eotech553_OD"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 4}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Car {
weapons[] = {
{"CUP_launch_NLAW", 4}
};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 20},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 10},
{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 10},
{"CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M", 5},
{"CUP_1Rnd_HE_M203", 10},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_FlareWhite_M203", 5},
{"SatchelCharge_Remote_Mag", 4},
{"HandGrenade", 5},
{"SmokeShell", 5}
};
items[] = {{"ItemGPS", 1},
{"ACE_M26_Clacker", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Truck {
weapons[] = {
{"CUP_launch_NLAW", 10}
};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland", 40},
{"CUP_30Rnd_556x45_Stanag_Mk16_woodland_Tracer_Red", 20},
{"CUP_50Rnd_TE1_Red_Tracer_762x51_SCAR", 30},
{"CUP_100Rnd_TE4_LRT4_White_Tracer_762x51_Belt_M", 10},
{"CUP_1Rnd_HE_M203", 20},
{"CUP_1Rnd_Smoke_M203", 10},
{"CUP_FlareWhite_M203", 10},
{"SatchelCharge_Remote_Mag", 6},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class TANSF_U {
class Rifleman {
headGear = "CUP_H_OpsCore_Covered_Tigerstripe";
goggles = "gm_headgear_foliage_summer_grass_01";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Tigerstripe";
vest = "CUP_V_B_RRV_Scout_ARM";
backpack = "ark_backpack_med";
};
class CO : Rifleman {
goggles = "gm_headgear_foliage_summer_grass_02";
uniform = "CUP_U_B_BDUv2_roll_gloves_dirty_Tigerstripe";
vest = "CUP_V_B_RRV_Officer_ARM";
};
class Medic : Rifleman {
goggles = "gm_headgear_foliage_summer_grass_01";
uniform = "CUP_U_B_BDUv2_roll2_gloves_dirty_Tigerstripe";
vest = "CUP_V_B_RRV_Medic_ARM";
backpack = "ark_backpack_large";
};
class SL : CO {
goggles = "gm_headgear_foliage_summer_grass_03";
};
class FTL : SL {
goggles = "gm_headgear_foliage_summer_grass_02";
vest = "CUP_V_B_RRV_TL_ARM";
};
class XO : FTL {
};
class AR : Rifleman {
uniform = "CUP_U_B_BDUv2_roll2_gloves_dirty_Tigerstripe";
vest = "CUP_V_B_RRV_MG_GRN_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
vest = "CUP_V_B_RRV_Scout2_ARM";
};
class MMGAG : FTL {
vest = "CUP_V_B_RRV_Scout3_GRN_ARM";
};
class MMGG : AR {
};
class P {
headGear = "H_PilotHelmetHeli_B";
goggles = "G_Bandanna_beast";
uniform = "CUP_U_B_USArmy_PilotOverall";
vest = "CUP_V_B_USArmy_PilotVest_ARM";
backpack = "ark_backpack_small";
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_fnc_missionIntro = {
player enableSimulation false;
showHUD false;
showChat false;
missionNamespace setVariable ["diwako_dui_main_toggled_off", true];
player setVariable ["acre_sys_core_isDisabled", true, true];
cutText ["","BLACK FADED",5];
playMusic "CARIBOU_track05";
uiSleep 5;
[
["Chinese Incursion of the South Pacific",4,3],
["Katkoula Island, Tanoan Archipelago",4,3],
["May 23rd, 2028",4,3,4]
] spawn BIS_fnc_EXP_camp_SITREP;
cutText ["","BLACK FADED",30];
uiSleep 28;
private _msg = format ["Shadow Java"];
[_msg,-safezoneX,-safeZoneY+0.30,5,1,0] spawn BIS_fnc_dynamicText;
uiSleep 2;
cutText ["","BLACK IN",6];
uiSleep 6;
player enableSimulation true;
player setVariable ["acre_sys_core_isDisabled", false, true];
showHUD true;
showChat true;
missionNamespace setVariable ["diwako_dui_main_toggled_off", false];
};
if (!didJIP) then {
["CBA_loadingScreenDone",
{
[] spawn ark_fnc_missionIntro;
[player, player, ["ACE_IR_Strobe_Item"]] call ace_attach_fnc_attach;
}] call CBA_fnc_addEventHandler;
};ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [heli_1, heli_2, heli_3]; raP h
version 6 EditorData o sourceName ark_co54_shadow_java addons J A3_Characters_F A3_Weapons_F_Rifles_MX A3_Weapons_F_Acc A3_Weapons_F ace_ballistics CUP_Weapons_NLAW A3_Weapons_F_Pistols_Pistol_Heavy_01 acre_main A3_Characters_F_Orange_Facewear ace_attach ace_chemlights A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests ace_nouniformrestrictions ace_parachute A3_Structures_F_Mil_Shelters A3_Structures_F_Exp_Military_Fortifications A3_Structures_F_Mil_Helipads A3_Structures_F_Exp_Military_ContainerBases A3_Structures_F_Mil_Cargo A3_Structures_F_Heli_Items_Airport A3_Props_F_Enoch_Military_Camps A3_Structures_F_Exp_Military_Flags A3_Air_F_Beta_Heli_Attack_01 A3_Soft_F_Exp_Truck_01 A3_Soft_F_Exp_LSV_01 A3_Soft_F_Exp_Quadbike_01 A3_Weapons_F_Ammoboxes ace_cargo ark_clear_cargo CUP_AirVehicles_MI6 CUP_AirVehicles_Mi8 CUP_WheeledVehicles_Ural CUP_Misc3_Config A3_Structures_F_Mil_BagBunker CUP_CAMisc_E_WF A3_Supplies_F_Heli_CargoNets A3_Structures_F_Enoch_Military_Radar A3_Structures_F_Walls plp_containers CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Supplies_F_Heli_Slingload ace_refuel A3_Props_F_Exp_Industrial_HeavyEquipment A3_Structures_F_EPA_Mil_Scrapyard A3_Structures_F_Heli_Ind_Machines A3_Structures_F_EPA_Civ_Constructions CUP_TrackedVehicles_MTLB CUP_WheeledVehicles_BTR60 admiral mnp_opfor CUP_Creatures_StaticWeapons ark_rotor A3_Ui_F ark_ai_sentry CUP_WheeledVehicles_UAZ A3_Structures_F_Mil_BagFence A3_Structures_F_Argo_Military_Fortifications CUP_CABuildings2_Misc_Cargo CUP_AirVehicles_Mi24 gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 A3_Structures_F_Exp_Industrial_Materials CUP_CAMisc CUP_Editor_Structures_Config A3_Props_F_Exp_Commercial_Market gm_vehicles_land_tracked_2p16_pl_army_2p16 gm_vehicles_land_tracked_2s1_pl_army_2s1 CUP_WheeledVehicles_BRDM2 CUP_WaterVehicles_Type072 CUP_AirVehciles_KA60 A3_Modules_F AddonsMetaData dlcs CUP_Weapons Expansion Heli Enoch CUP_Vehicles CUP_Units Argo gm randomSeed ScenarioData # CustomAttributes W$ Mission &