admiral\admiral.h ` description.ext 2by hull3\AUS_G.h ` hull3\AUS_U.h ` hull3\briefing\blufor.sqf ` hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h `C hull3\LICENSE n _8 init.sqf n _ initplayerlocal.sqf ` mission.sqm 6b class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_CHDKZ {
technicals[] = {"CUP_O_Hilux_AGS30_CHDKZ", "CUP_O_Hilux_DSHKM_CHDKZ", "CUP_O_Hilux_SPG9_CHDKZ"};
armour[] = {"CUP_O_BMP2_CHDKZ", "CUP_O_BTR80_CHDKZ", "CUP_O_BTR80A_CHDKZ", "CUP_O_MTLB_pk_ChDKZ", "CUP_O_T55_CHDKZ"};
th[] = {"CUP_O_Mi8_SLA_2"};
ah[] = {"CUP_O_Mi8_SLA_2"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "flaming galah";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 56;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class AUS_G {
class Rifleman {
primaryWeapon = "hlc_rifle_auga3";
primaryWeaponItems[] = {"CUP_optic_Aimpoint_5000", "CUP_acc_LLM01_L", "CUP_muzzle_snds_SCAR_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 2}
};
vestMagazines[] = {
{"hlc_30Rnd_556x45_B_AUG", 8},
{"hlc_30Rnd_556x45_T_AUG", 4}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 2},
{"hlc_30Rnd_556x45_B_AUG", 8},
{"hlc_30Rnd_556x45_T_AUG", 4}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_HMNVS"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_MX991", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 12},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "hlc_rifle_auga3_GL";
handgunWeapon = "CUP_hgun_Browning_HP";
vestMagazines[] = {
{"hlc_30Rnd_556x45_B_AUG", 8},
{"1Rnd_HE_Grenade_shell", 4},
{"1Rnd_Smoke_Grenade_shell", 2},
{"1Rnd_SmokeRed_Grenade_shell", 2},
{"hlc_30Rnd_556x45_T_AUG", 4},
{"CUP_13Rnd_9x19_Browning_HP", 3}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 2},
{"hlc_30Rnd_556x45_B_AUG", 8},
{"hlc_30Rnd_556x45_T_AUG", 4},
{"1Rnd_Smoke_Grenade_shell", 2},
{"1Rnd_SmokeRed_Grenade_shell", 2},
{"UGL_FlareWhite_F", 4},
{"UGL_FlareRed_F", 4}
};
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"1Rnd_Smoke_Grenade_shell", 8},
{"1Rnd_SmokeRed_Grenade_shell", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"hlc_30Rnd_556x45_B_AUG", 6},
{"hlc_30Rnd_556x45_T_AUG", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"hlc_30Rnd_556x45_B_AUG", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M72A6";
vestMagazines[] = {
{"hlc_30Rnd_556x45_B_AUG", 8},
{"hlc_30Rnd_556x45_T_AUG", 4}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 2},
{"hlc_30Rnd_556x45_B_AUG", 8},
{"hlc_30Rnd_556x45_T_AUG", 4}
};
};
class P : Rifleman {
backpackMagazines[] = {};
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M72A6", 10}};
magazines[] = {
{"hlc_30Rnd_556x45_B_AUG", 50},
{"hlc_30Rnd_556x45_T_AUG", 25},
{"1Rnd_HE_Grenade_shell", 10},
{"1Rnd_Smoke_Grenade_shell", 15},
{"1Rnd_SmokeRed_Grenade_shell", 15},
{"UGL_FlareRed_F", 15},
{"UGL_FlareWhite_F", 15},
{"ACE_HandFlare_White", 5},
{"HandGrenade", 15},
{"SmokeShell", 15},
{"SmokeShellRed", 15},
{"CUP_13Rnd_9x19_Browning_HP", 5},
{"DemoCharge_Remote_Mag", 10},
{"SatchelCharge_Remote_Mag", 10}
};
items[] = {{"ACE_M26_Clacker", 4}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class AUS_U {
class Rifleman {
headGear = "MNP_Helmet_Australia";
goggles = "";
uniform = "MNP_CombatUniform_Australia";
vest = "MNP_Vest_Australia_B_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
uniform = "MNP_CombatUniform_Australia_S";
vest = "MNP_Vest_Australia_ARM";
};
class Officer : Leader {
headGear = "MNP_Boonie_AUS";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class RAT : Rifleman {
};
class P : Rifleman {
headGear = "CUP_H_SPH4_khaki";
uniform = "CUP_U_B_USArmy_PilotOverall";
vest = "Aircrew_vest_2_NH_ARM";
backpack = "";
};
class PCM : P {
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Communist Insurgents are in control of the town of Charkia, we have been tasked with clearing the town.
ENEMY FORCES
Communist Insurgents armed with Soviet arms and equipment.
FRIENDLY FORCES
Extraction UH-60s are standing by to lift us out once our objectives are complete.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Undertake the following objectives in any order:
Destroy the towns SPAAG defence in addition to the mobile radar
Clear Insurgent forces from the Barracks complex
Eliminate the local Insurgent commander located somewhere in town, recover any intelligence material found in his HQ
Destroy the Insurgent vehicle Depot
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Objectives can be undertaken in any order.
MOVEMENT PLAN
We have Land Rovers and Unimogs for transport to the town as well as resupply.
FIRE SUPPORT PLAN
We have a single Land Rover HMG to provide mobile fire support.
SPECIAL TASKS
Destroy Insurgent vehicles wherever found.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class MNP_AUS {
gear = "AUS_G";
uniform = "AUS_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "AUS_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "AUS_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.{
_x switchLight "OFF";
} forEach nearestObjects [(getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition")), [], worldSize/2]; raP
version 6 EditorData i sourceName ark_co55_flaming_galah addons 8 A3_Characters_F ace_nouniformrestrictions ark_vehicle_textures ark_ace_rearm A3_Modules_F ark_clear_cargo ark_ai_sentry ark_chase_ai admiral CUP_Creatures_Military_Chedaki CUP_TrackedVehicles_MTLB A3_Structures_F_Ind_Shed CUP_WheeledVehicles_Ural CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BTR60 CUP_WheeledVehicles_BTR80 CUP_WheeledVehicles_Hilux CUP_AirVehicles_MI6 CUP_TrackedVehicles_T55 CUP_WheeledVehicles_UAZ A3_Structures_F_Items_Vessels cba_xeh CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Misc3_Config A3_Structures_F_Argo_Military_Fortifications CUP_TrackedVehicles_ZSU23 A3_Structures_F_Ind_Crane CUP_CAStructures_E_Misc_Misc_Market A3_Structures_F_Heli_Ind_Machines ace_cargo A3_Structures_F_Items_Electronics A3_Props_F_Exp_Commercial_Market ace_dragging A3_Props_F_Orange_Civilian_InfoBoards gm_structures_euro_80 A3_Props_F_Orange_Furniture A3_Props_F_Argo_Items_Documents A3_Props_F_Argo_Items_Electronics ace_sitting CUP_Editor_Structures_Config A3_Structures_F_EPB_Items_Documents A3_Structures_F_EPA_Items_Food A3_Structures_F_Bootcamp_Items_Food plp_beachobjects A3_Missions_F_Oldman CUP_Weapons_Items A3_Structures_F_Orange_Humanitarian_Flags CUP_Weapons_SA61 CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Weapons_F_Items ace_medical_engine ace_medical_treatment A3_Ui_F AddonsMetaData dlcs CUP_Vehicles gm_demo CUP_Units Argo Heli Expansion ORANGE CUP_Weapons randomSeed ScenarioData v CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider 0 LayerIndexProvider C Camera V nextID 0 nextID C nextID j V pos 0FDILBmFdir d55?up d5?5?aside ? /;4 List v 3items 2 Item0 !
Item1
Item2 ( Item3 x Item4 Item5 b Item6 Item7 <
Item8
Item9
Item10 3 Item11 ~ Item12 Item13 N Item14 Item15 Item16 U Item17 Item18 Item19 , Item20 u Item21 Item22 < Item23 Item24 Item25 h Item26 Item27 Item28 Item29 Item30 Item31 Item32 Item33
Item34 Item35 Item36 N Item37 Item38 | Item39 Item40 T Item41 Item42 Item43 Item44 Item45 . Item46 Item47 " Item48 Item49 v className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com
className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url http://ace3mod.com/ ( className ark_vehicle_textures name ark_vehicle_textures author ARK x className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com b className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org <
className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org
className Admiral name admiral author Kami
className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki 3 className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB ~ className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural N className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_WheeledVehicles_BTR60 name CUP_WheeledVehicles_BTR60 className CUP_WheeledVehicles_BTR80 name CUP_WheeledVehicles_BTR80 U className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 className CUP_TrackedVehicles_T55 name CUP_TrackedVehicles_T55 , className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ u className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WarfareBuildings name CUP_WarfareBuildings < className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F_Argo name Arma 3 Malden - Buildings and Structures author Bohemia Interactive url https://www.arma3.com h className CUP_TrackedVehicles_ZSU23 name CUP_TrackedVehicles_ZSU23 className CUP_CAStructures_E_Misc_Misc_Market name CUP_CAStructures_E_Misc_Misc_Market className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url http://ace3mod.com/ className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className ace_dragging name ACE3 - Dragging author ACE-Team url http://ace3mod.com/ className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com
className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className ace_sitting name ACE3 - Sitting author ACE-Team url http://ace3mod.com/ className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config N className A3_Structures_F_EPB name Arma 3 Adapt Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com | className A3_Structures_F_Bootcamp name Arma 3 Bootcamp Update - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className plp_beachobjects name plp_beachobjects T className A3_Missions_F_Oldman name Arma 3 Old Man - Playable Content author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_Items name CUP_Weapons_Items className A3_Structures_F_Orange name Arma 3 Orange - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_SA61 name CUP_Weapons_SA61 className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition . className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 " className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url http://ace3mod.com/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url http://ace3mod.com/ className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com v author dancemoox Header gameType Coop minPlayers maxPlayers 7 Category0 name Multiplayer Attribute0 3 Attribute1 nAttributes property RespawnTemplates expression true Value r data type value type ARRAY items Item0 data type value None type STRING property RespawnButton expression true Value L data \ type x value ? type SCALAR Intel Entities J" Connections 0 briefingName ark_co55_flaming_galah overviewText Australian SF clear an insurgent strongpoint timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T