admiral\admiral.h `h description.ext `u hull3\briefing\blufor.sqf ` hull3\briefing\civilian.sqf ` hull3\briefing\indfor.sqf ` hull3\briefing\opfor.sqf ` hull3\hull3.h `& hull3\LICENSE `8 hull3\OH_G.h |k` hull3\OH_U.h |k` init.sqf `P initServer.sqf c` mission.sqm _cJ class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "over heer";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 56;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Soviet forces are occupying the towns of Mariental and Grasleben we must advance and push them back across the border at all costs.
ENEMY FORCES
Soviet forces equipped with their latest arms and equipment.
FRIENDLY FORCES
We are the only West German unit operating in the area.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Advance on the barracks facility of Mariental clearing it of Soviet forces
Clear Soviet forces along our route of advance
Secure the Grasleben Salt mine
Advance deeper into Grasleben and eliminate the Grad battery
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Hold in place once we have destroyed the Grad battery.
MOVEMENT PLAN
Each M113A1G can transport eleven in addition to its crew
Marder 1A2 can transport six in addition to its crew
Engineering Fuchs can transport ten
Command Iltis can transport four
FIRE SUPPORT PLAN
Marder can provide sufficient support for our needs
SPECIAL TASKS
Eliminate Soviet vehicles wherever encountered, we have additional explosives to accomplish this
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GM_FRG_80_WD {
gear = "OH_G";
uniform = "OH_U";
};
};
class Gear {
#include "OH_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "OH_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class OH_G {
class Rifleman {
primaryWeapon = "gm_g3a3_oli";
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"ACE_Chemlight_HiRed", 2},
{"gm_smokeshell_wht_dm25", 1},
{"gm_smokeshell_red_dm23", 1}
};
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 6},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 1}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 5},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 2}
};
basicAssignItems[] = {"ItemMap", "gm_ge_army_conat2", "gm_watch_kosei_80"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_MX991", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
handgunWeapon = "gm_p1_blk";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 1},
{"gm_1rnd_67mm_heat_dm22a1_g3", 4},
{"gm_8Rnd_9x19mm_B_DM51_p1_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 6},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 3}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
};
class Officer : Leader {
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_mp2a1_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"gm_32Rnd_9x19mm_B_DM51_mp2_blk", 4}};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_g3a4_oli";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 2},
{"gm_smokeshell_wht_dm25", 4}
};
backpackMagazines[] = {
{"ACE_HandFlare_Red", 4},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 2}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_MG3";
vestMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2}};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "gm_ferod16_oli";
};
class RAT : Rifleman {
primaryWeapon = "gm_g3a4_oli";
secondaryWeapon = "CUP_launch_HCPF3";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 5},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 2},
{"gm_1rnd_67mm_heat_dm22a1_g3", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "gm_g3a4_oli";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 1}
};
assignItems[] = {};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "gm_ferod16_oli";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_HCPF3", 10},
{"gm_fim43_oli", 1}
};
magazines[] = {
{"gm_1Rnd_70mm_he_m585_fim43", 1},
{"gm_1rnd_67mm_heat_dm22a1_g3", 25},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 100},
{"gm_32Rnd_9x19mm_B_DM51_mp2_blk", 25},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 50},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 150},
{"ACE_HandFlare_White", 15},
{"ACE_HandFlare_Red", 15},
{"gm_handgrenade_frag_dm51a1", 25},
{"gm_smokeshell_wht_dm25", 25},
{"gm_smokeshell_red_dm23", 25},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 20}
};
items[] = {{"ACE_M26_Clacker", 2}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class OH_U {
class Rifleman {
headGear = "gm_ge_headgear_m62";
goggles = "";
uniform = "gm_ge_army_uniform_soldier_80_ols";
vest = "gm_ge_army_vest_80_rifleman_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
vest = "gm_ge_army_vest_80_leader_ARM";
};
class Officer : Leader {
headGear = "gm_ge_headgear_hat_80_m62_oli";
uniform = "gm_ge_army_uniform_soldier_80_oli";
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_crewhat_80_blk";
uniform = "gm_ge_army_uniform_crew_80_oli";
vest = "gm_ge_army_vest_80_crew_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "gm_ge_army_vest_80_medic_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
headGear = "gm_ge_headgear_m62_net";
uniform = "gm_ge_army_uniform_soldier_gloves_80_ols";
vest = "gm_ge_army_vest_80_machinegunner_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
headGear = "gm_ge_headgear_m62_net";
};
class ENG : Rifleman {
headGear = "gm_ge_headgear_hat_80_m62_oli";
uniform = "gm_ge_army_uniform_soldier_gloves_80_ols";
vest = "gm_ge_army_vest_80_demolition_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
headGear = "gm_ge_headgear_m62_net";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 40; // How many shots fired in one cycle
private _delay = 300; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {
systemChat format ["ARK Arty: Gunner %1 is dead",_gunner];
_id call CBA_fnc_removePerFrameHandler;
};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
};
[{time > 60}, {{[_x,"mkr_tgt"] call ark_script_fnc_fireArty} forEach [arty_1,arty_2]}] call CBA_fnc_waitUntilAndExecute; raP F
version 6 EditorData sourceName ark_co55_over_heer addons , A3_Characters_F ace_explosives ark_ace_rearm A3_Modules_F ark_clear_cargo ark_ai_sentry gm_vehicles_land_tracked_m113_ge_army_m113 gm_vehicles_land_tracked_marder_ge_army_marder1 gm_vehicles_land_wheeled_fuchs_ge_army_fuchs gm_vehicles_land_wheeled_iltis_ge_army_iltis gm_vehicles_land_wheeled_u1300l_ge_army_u1300l admiral ark_rotor mnp_opfor CUP_Weapons_AK CUP_Weapons_Ammunition A3_Weapons_F acre_main CUP_Creatures_Military_SLA A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Creatures_Military_Russia CUP_Weapons_Makarov gm_characters_gc_characters ace_compat_gm gm_characters_gc_civilians ark_vests CUP_TrackedVehicles_MTLB CUP_WheeledVehicles_UAZ CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Misc3_Config A3_Structures_F_Mil_Helipads CUP_Misc_e_Config gm_core CUP_WheeledVehicles_Ural CUP_AirVehicles_Mi8 CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BTR60 CUP_CWA_Misc A3_Structures_F_Enoch_Infrastructure_Railways CUP_AirVehicles_MI6 A3_Ui_F AddonsMetaData 8 dlcs gm CUP_Weapons CUP_Units CUP_Vehicles Enoch randomSeed ScenarioData CustomAttributes A Mission F moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera 8 nextID nextID nextID u pos e#F楤CEdir Μw
K?up e$U??aside t? t>8 List H ,items + Item0 T Item1 Item2 H Item3 Item4 2
Item5
Item6 Item7 Item8 j Item9
Item10
Item11 x Item12 Item13 Item14 ? Item15 v Item16 Item17 C Item18 Item19 Item20 s Item21 Item22 A Item23 Item24 Item25 ~ Item26 Item27 k Item28 Item29 Item30 B Item31 Item32 Item33 o Item34 Item35 Item36 [ Item37 Item38 Item39 V Item40 Item41 1 Item42 r className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ H className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com 2
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org
className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className gm_vehicles_land_tracked_m113_ge_army_m113 name gm_vehicles_land_tracked_m113_ge_army_m113 author Global Mobilization url global-mobilization.com className gm_vehicles_land_tracked_marder_ge_army_marder1 name gm_vehicles_land_tracked_marder_ge_army_marder1 author Global Mobilization url global-mobilization.com j className gm_vehicles_land_wheeled_fuchs_ge_army_fuchs name gm_vehicles_land_wheeled_fuchs_ge_army_fuchs author Global Mobilization url global-mobilization.com
className gm_vehicles_land_wheeled_iltis_ge_army_iltis name gm_vehicles_land_wheeled_iltis_ge_army_iltis author Global Mobilization url global-mobilization.com
className gm_vehicles_land_wheeled_u1300l_ge_army_u1300l name gm_vehicles_land_wheeled_u1300l_ge_army_u1300l author Global Mobilization url global-mobilization.com x className Admiral name admiral author Kami className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className mnp_opfor name mnp_opfor ? className CUP_Weapons_AK name CUP_Weapons_AK v className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com C className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className CUP_Creatures_Military_SLA name CUP_Creatures_Military_SLA className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ s className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia A className CUP_Weapons_Makarov name CUP_Weapons_Makarov className gm_characters_gc_characters name gm_characters_gc_characters author Global Mobilization url global-mobilization.com className ace_compat_gm name ACE3 - GM Compatibility author ACE-Team url https://ace3.acemod.org/ ~ className gm_characters_gc_civilians name gm_characters_gc_civilians author Global Mobilization url global-mobilization.com className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org k className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ className CUP_WarfareBuildings name CUP_WarfareBuildings B className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com o className CUP_Misc_e_Config name CUP_Misc_e_Config className gm_core name gm_core author Global Mobilization url global-mobilization.com className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural [ className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_WheeledVehicles_BTR60 name CUP_WheeledVehicles_BTR60 V className CUP_CWA_Misc name CUP_CWA_Misc className A3_Structures_F_Enoch_Infrastructure name Arma 3 Contact Platform - Infrastructure Objects author Bohemia Interactive url https://www.arma3.com 1 className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 r className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com author dancemoox Header A gameType Coop minPlayers maxPlayers > A Category0 V name Multiplayer Attribute0 Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value R data b singleType ARRAY value items Item0 data singleType STRING value None Intel
Entities Connections F briefingName ark_co55_over_heer overviewText Germans retake a strategic town | Slot APC / Squad timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< items Item0 Item1 % Item2 ) Item3 / Item4 5 Item5 9 Item6 *@ Item7 F Item8 QK Item9 P Item10 V Item11 V Item12 q` Item13 \g Item14 s Item15 ~ Item16 Item17 Item18 ϗ Item19 Item20 ץ Item21 Item22 n: Item23 څ Item24 G Item25 Item26 Item27 ~ Item28 J dataType Group side West Entities G Attributes p% id % items Item0 Item1 ! Item2 " Item3 # p% dataType Object PositionInfo side West flags Attributes + id type B_officer_F ! position 9E/ CEangles )@ + skill ? rank CAPTAIN init [this, ["faction", "GM_FRG_80_WD"], ["gear", "CO"], ["marker", "CO", "ColorYellow"]] call hull3_unit_fnc_init; description Heer - Commanding Officer@CO isPlayer isPlayable ! dataType Object PositionInfo z! side West flags Attributes ! id type B_medic_F " position E/ CaEangles )@ ! skill ? rank SERGEANT init [this, ["faction", "GM_FRG_80_WD"], ["gear", "Medic"], ["marker", "COM", "ColorYellow"]] call hull3_unit_fnc_init; description Heer - Platoon Medic@CO isPlayable " dataType Object PositionInfo " side West flags Attributes ,# id type B_Soldier_F # position ״E/ CEangles )@ ,# skill ? rank CORPORAL init [this, ["faction", "GM_FRG_80_WD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init; description Heer - Platoon Rifleman@CO isPlayable # dataType Object PositionInfo b$ side West flags Attributes $ id type B_officer_F atlOffset 7p% position E/ CEangles )@ $ skill ? rank LIEUTENANT init [this, ["faction", "GM_FRG_80_WD"], ["gear", "XO"], ["marker", "XO", "ColorYellow"]] call hull3_unit_fnc_init; description Heer - Executive Officer@CO isPlayable p% formation DIAMOND % dataType Group side West Entities % Attributes ( id ) items Item0 % Item1 ~' ( dataType Object PositionInfo m&