sreVadmiral\admiral.hpjVdescription.extpjVZhull3\briefing\blufor.sqfpjVhull3\briefing\civilian.sqfpjVhull3\briefing\indfor.sqfpjVhull3\briefing\opfor.sqfpjVhull3\enfield.hV,hull3\hull3.hpjVhull3\LICENSEpjV8hull3\players.h]V init.sqfpjV+mission.sqmpjVMortars\General_Macros.hVsMortars\MOR_Compile.sqfVMortars\MOR_Debug.sqfV Mortars\MOR_Header.hVMortars\MOR_Init.sqfVMortars\MOR_Mortar_Functions.sqfV Mortars\MOR_Settings.sqfVMortars\MOR_Trigger_Functions.sqfVclass Admiral { isEnabled = 1; areNVGsEnabled = false; class Camp { defaultUnitTemplate = "CSAT_WOODLAND"; }; class Patrol { defaultUnitTemplate = "CSAT_WOODLAND"; }; class Cqc { defaultUnitTemplate = "CSAT_WOODLAND"; }; class UnitTemplates { class CSAT_WOODLAND { infantry[] = {"CUP_O_TK_INS_Soldier_Enfield"}; }; }; };#include "admiral\admiral.h" #include "hull3\hull3.h" enableDebugConsole = 1; disableChannels[]={2,4,6}; onLoadName = "Round the Bend"; onLoadMission = "Made with Hull3"; author = "Satire"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 55; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 2; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"}; default = 1; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; allowProfileGlasses = 0; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
1948: After months of Civil War our glorious Chernarussian People's Front is set of go on the offensive against the hated People's Front of Chernarus. Armed with the latest land battleships from the Soviet Union and, Rifle from the OSS and Tactics from the writings of the renowned British commander, General Sir Anthony Cecil Hogmanay Melchett, we stand ready to ride to victory!

your force is to advance on and capture Mogilevka and Zub caste. The castle will make an excellent observation post for artillery spotters, and there is a lovely château in Mogilevka for the General to take as headquarters.

ENEMY FORCES
The People's Front of Chernarus hold the town, the castle of Zub and it's approaches. Expect fortifications.

FRIENDLY FORCES
None present "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Advance into battle and capture Mogilevka and Zub castle from the People's Front of Chernarus "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Advance into battle and capture Mogilevka and Zub castle from the People's Front of Chernarus

MOVEMENT PLAN
Avoid the boundary markers. There are known minefields. Keep tanks to the fore, as our enemy has no answer for these grand machines!

FIRE SUPPORT PLAN
We have three T-34 tanks in close support, the very latest in military technology.

Additionally, our artillery will begin to bombard the enemy position shortly after we set off. Unfortunately, we have no way of signalling for them to stop until we reach the top of Zub...

SPECIAL TASKS
Achieve Glory "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
COMMUNICATIONS

As our tanks were not fitted with radio transmitters by their previous owners and portable handsets are the stuff of H.G. Wells, we can keep our force in order through the judicious use of shouting! "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Satire "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; class enfield { class Rifleman { primaryWeapon = "hlc_rifle_M1903A1"; primaryWeaponItems[] = {}; secondaryWeapon = ""; secondaryWeaponItems[] = {}; handgunWeapon = ""; addHandgunItems[] = {}; uniformWeapons[] = {}; vestWeapons[] = {}; backpackWeapons[] = {}; uniformMagazines[] = {{"SmokeShell", 1}}; vestMagazines[] = {{"hlc_5rnd_3006_1903", 25}}; backpackMagazines[] = { {"HandGrenade", 2}, {"SmokeShell", 1}, {"hlc_5rnd_3006_1903", 5} }; basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"}; assignItems[] = {}; binocular = ""; uniformItems[] = {{"ACE_Flashlight_KSF1", 1}}; vestItems[] = {}; backpackItems[] = {}; uniformRadios[] = {}; vestRadios[] = {}; backpackRadios[] = {}; uniformMedicalItems[] = {{"ACE_fieldDressing", 10}}; vestMedicalItems[] = {}; backpackMedicalItems[] = {}; code = ""; headGear = ""; uniform = ""; goggles = ""; vest = ""; backpack = ""; }; class Leader : Rifleman { binocular = "Binocular"; }; class Officer : Leader { primaryWeapon = ""; handgunWeapon = "CUP_hgun_Colt1911"; vestMagazines[] = {{"CUP_7Rnd_45ACP_1911", 15}}; backpackMagazines[] = { {"HandGrenade", 2}, {"SmokeShell", 1}, {"CUP_7Rnd_45ACP_1911", 5} }; uniformRadios[] = {}; }; class Crew : Rifleman { primaryWeapon = ""; handgunWeapon = "CUP_hgun_Colt1911"; uniformMagazines[] = { {"Chemlight_green", 2}, {"SmokeShell", 1} }; uniformRadios[] = {}; vestMagazines[] = {{"CUP_7Rnd_45ACP_1911", 3}}; backpackMagazines[] = {}; assignItems[] = {}; }; class CO : Officer { }; class XO : CO { }; class SL : Officer { }; class Medic : Rifleman { backpackMagazines[] = {{"SmokeShellBlue", 4}}; assignItems[] = {"ItemGPS"}; binocular = "Binocular"; backpackMedicalItems[] = { {"ACE_fieldDressing", 30}, {"ACE_morphine", 30}, {"ACE_epinephrine", 30}, {"ACE_bloodIV", 12} }; }; class FTL : Leader { }; class AR : Rifleman { primaryWeapon = "hlc_rifle_rpk"; primaryWeaponItems[] = {}; vestMagazines[] = {{"hlc_75Rnd_762x39_m_rpk", 2}}; backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"hlc_75Rnd_762x39_m_rpk", 2}, {"hlc_45Rnd_762x39_t_rpk", 4} }; }; class AAR : Rifleman { backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"hlc_75Rnd_762x39_m_rpk", 2}, {"hlc_45Rnd_762x39_t_rpk", 2} }; binocular = "Binocular"; }; class RAT : Rifleman { secondaryWeapon = "CUP_launch_RPG7V"; secondaryWeaponItems[] = {"CUP_PG7V_M"}; vestMagazines[] = { {"hlc_30Rnd_762x39_b_ak", 5}, {"hlc_30Rnd_762x39_t_ak", 2} }; backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"hlc_30Rnd_762x39_b_ak", 4}, {"CUP_PG7V_M", 2} }; }; class MMGG : Rifleman { primaryWeapon = "CUP_lmg_PKM"; primaryWeaponItems[] = {}; vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 1}}; backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 3} }; }; class MMGAG : Rifleman { backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"hlc_30Rnd_762x39_t_ak", 2}, {"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 3} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; }; class HMGG : Rifleman { backpack = "O_HMG_01_weapon_F"; backpackMagazines[] = {}; backpackMedicalItems[] = {}; }; class HMGAG : HMGG { backpack = "O_HMG_01_support_F"; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; }; class HMGAC : Rifleman { }; class MATG : RAT { secondaryWeapon = "CUP_launch_RPG7V"; secondaryWeaponItems[] = {"CUP_PG7VL_M", "CUP_optic_PGO7V3"}; backpackMagazines[] = { {"CUP_PG7VL_M", 2}, {"CUP_PG7VR_M", 1}, {"CUP_OG7_M", 1} }; }; class MATAG : Rifleman { backpackMagazines[] = { {"CUP_PG7VL_M", 2}, {"CUP_PG7VR_M", 1}, {"CUP_OG7_M", 1} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; }; class MATAC : MATAG { assignItems[] = {}; binocular = "Binocular"; uniformRadios[] = {"ACRE_PRC343"}; }; class HATG : MATG { secondaryWeapon = "CUP_launch_Metis"; secondaryWeaponItems[] = {"CUP_AT13_M"}; backpackMagazines[] = {{"CUP_AT13_M", 1}}; }; class HATAG : MATAG { backpackMagazines[] = { {"HandGrenade", 1}, {"CUP_AT13_M", 1} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; }; class HATAC : HATAG { assignItems[] = {}; binocular = "Binocular"; uniformRadios[] = {"ACRE_PRC343"}; }; class DHATG : Rifleman { backpack = "O_AT_01_weapon_F"; backpackMagazines[] = {}; backpackMedicalItems[] = {}; }; class DHATAG : HMGG { backpack = "O_HMG_01_support_F"; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; uniformMagazines[] = { {"Chemlight_green", 2}, {"SmokeShell", 1} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; }; class DHATAC : Rifleman { }; class SAMG : Rifleman { secondaryWeapon = "CUP_launch_9K32Strela"; secondaryWeaponItems[] = {"CUP_Strela_2_M"}; backpackMagazines[] = {{"CUP_Strela_2_M", 1}}; }; class SAMAG : Rifleman { backpackMagazines[] = { {"HandGrenade", 1}, {"CUP_Strela_2_M", 1} }; uniformMagazines[] = { {"Chemlight_green", 2}, {"SmokeShell", 1} }; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; }; class SAMAC : SAMAG { uniformRadios[] = {"ACRE_PRC343"}; binocular = "Binocular"; assignItems[] = {}; }; class GMGG : Rifleman { backpack = "O_GMG_01_weapon_F"; backpackMagazines[] = {}; backpackMedicalItems[] = {}; }; class GMGAG : HMGG { backpack = "O_HMG_01_support_F"; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; uniformMagazines[] = { {"Chemlight_green", 2}, {"SmokeShell", 1} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; }; class GMGAC : Rifleman { }; class MTRG : Rifleman { backpack = "O_Mortar_01_weapon_F"; backpackMagazines[] = {}; backpackMedicalItems[] = {}; }; class MTRAG : MTRG { backpack = "O_Mortar_01_support_F"; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; uniformMagazines[] = { {"Chemlight_green", 2}, {"SmokeShell", 1} }; binocular = "ACE_Vector"; assignItems[] = {"ItemGPS"}; }; class MTRAC : Rifleman { }; class ENG : Rifleman { vestMagazines[] = { {"hlc_30Rnd_762x39_b_ak", 5}, {"hlc_30Rnd_762x39_t_ak", 2} }; backpackMagazines[] = { {"Toolkit", 1}, {"MineDetector", 1}, {"DemoCharge_Remote_Mag", 3}, {"SLAMDirectionalMine_Wire_Mag", 2} }; assignItems[] = {"ItemGPS"}; vestItems[] = { {"ACE_DefusalKit", 1}, {"ACE_M26_Clacker", 1} }; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; }; class ENGA : ENG { uniformRadios[] = {"ACRE_PRC343"}; }; class SN : Rifleman { primaryWeapon = "CUP_srifle_SVD"; handgunWeapon = "hgun_Rook40_F"; primaryWeaponItems[] = {"CUP_optic_PSO_1"}; vestMagazines[] = { {"CUP_10Rnd_762x54_SVD_M", 4}, {"16Rnd_9x21_Mag", 3} }; backpackMagazines[] = { {"HandGrenade", 1}, {"SmokeShell", 1}, {"CUP_10Rnd_762x54_SVD_M", 3} }; assignItems[] = {"ItemGPS"}; uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"}; }; class SP : Rifleman { binocular = "ACE_Vector"; vestMagazines[] = { {"hlc_30Rnd_762x39_b_ak", 3}, {"hlc_30Rnd_762x39_t_ak", 2} }; }; class VC : Crew { binocular = "ACE_Vector"; }; class VG : Crew { }; class VD : Crew { }; class P : Crew { }; class PCM : P { }; class Vehicle { weapons[] = {}; magazines[] = { {"hlc_5rnd_3006_1903", 30}, {"CUP_7Rnd_45ACP_1911", 30}, {"HandGrenade", 5}, {"SmokeShell", 5} }; items[] = {{"Toolkit", 1}}; radios[] = {}; medicalItems[] = {{"ACE_fieldDressing", 6}}; }; class Car : Vehicle { }; class Truck : Vehicle { weapons[] = {}; magazines[] = { {"hlc_5rnd_3006_1903", 30}, {"CUP_7Rnd_45ACP_1911", 30}, {"HandGrenade", 5}, {"SmokeShell", 5} }; items[] = { {"ACE_M26_Clacker", 1}, {"Toolkit", 1}, {"ItemGPS", 1} }; radios[] = {}; medicalItems[] = {{"ACE_fieldDressing", 6}}; }; class Armored : Truck { weapons[] = {}; magazines[] = { {"hlc_5rnd_3006_1903", 30}, {"CUP_7Rnd_45ACP_1911", 30}, {"HandGrenade", 5}, {"SmokeShell", 5} }; items[] = { {"ACE_M26_Clacker", 1}, {"Toolkit", 1} }; radios[] = {}; medicalItems[] = {{"ACE_fieldDressing", 6}}; }; }; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Gear { #include "enfield.h" }; class Uniform { #include "players.h" }; class Faction { class BLU_G_F { gear = "enfield"; uniform = "players"; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.class players { class Rifleman { headGear = "CUP_H_SLA_Helmet"; goggles = ""; uniform = "MNP_CombatUniform_OD_Rg"; vest = "CUP_V_OI_TKI_Jacket3_04_ARM"; backpack = "CUP_B_AlicePack_Khaki"; }; class Leader : Rifleman { headGear = "CUP_H_TK_Beret"; }; class Officer : Leader { goggles = "G_Aviator"; }; class Crew : Rifleman { headGear = "CUP_H_SLA_TankerHelmet"; vest = "CUP_V_O_TK_CrewBelt"; }; class CO : Officer { headGear = "CUP_H_SLA_OfficerCap"; }; class XO : CO { }; class SL : Officer { }; class Medic : Rifleman { backpack = "CUP_B_AlicePack_Khaki"; uniform = "MNP_CombatUniform_OD_Rg"; }; class FTL : Leader { }; class AR : Rifleman { uniform = "MNP_CombatUniform_IR_BSJ_A"; }; class AAR : Rifleman { backpack = "B_Carryall_oli"; }; class RAT : Rifleman { }; class MMGG : AR { backpack = "B_Carryall_oli"; }; class MMGAG : AAR { }; class HMGG : AR { }; class HMGAG : AAR { }; class HMGAC : AAR { }; class MATG : RAT { backpack = "B_Carryall_oli"; }; class MATAG : AAR { }; class MATAC : MATAG { }; class HATG : RAT { backpack = "B_Carryall_oli"; }; class HATAG : AAR { }; class HATAC : HATAG { }; class DHATG : AR { }; class DHATAG : AAR { }; class DHATAC : AAR { }; class SAMG : AR { }; class SAMAG : AAR { }; class SAMAC : AAR { }; class GMGG : AR { }; class GMGAG : AAR { }; class GMGAC : AAR { }; class MTRG : AR { }; class MTRAG : AAR { }; class MTRAC : AAR { }; class ENG : Rifleman { backpack = "B_Carryall_oli"; }; class ENGA : ENG { }; class SN : Rifleman { headGear = "CUP_H_TK_Lungee"; goggles = ""; vest = "CUP_V_B_GER_Carrier_Rig"; backpack = "B_AssaultPack_rgr"; }; class SP : SN { }; class VC : Crew { }; class VG : Crew { }; class VD : Crew { }; class P : Crew { headGear = "CUP_H_SLA_Pilot_Helmet"; vest = "CUP_V_B_PilotVest"; goggles = "G_Aviator"; backpack = "B_Parachute"; }; class PCM : P { }; };null = [] execVM "Mortars\MOR_Compile.sqf";raPversion4EditorDatabinarizationWantedaddonsCUP_TrackedVehicles_T34A3_Characters_FA3_Structures_F_Mil_BagBunkerA3_Structures_F_Mil_BagFenceA3_Ui_FA3_Modules_F_SitesCUP_Misc3_ConfigA3_Structures_F_WallsA3_Structures_F_Households_AddonsA3_Structures_F_Mil_BarracksA3_Structures_F_Households_House_Small03A3_Structures_F_Ind_ConcreteMixingPlantA3_Structures_F_Ind_FactoryA3_Structures_F_Households_WIPA3_Structures_F_Mil_Fortificationace_logistics_wirecutterace_concertina_wireCUP_Buildings_ConfigadmiralCUP_Creatures_Military_TakiInsurgentsark_scriptsCUP_Creatures_StaticWeaponsAddonsMetaDatarandomSeed-VScenarioData6 MissionL moveGridStepangleGridStep >scaleGridStepautoGroupingDist togglesItemIDProvidervMarkerIDProviderCameranextIDnextID pos)E*C>zEdir>F¾%(b?upHC=Gl?%~>asideQnt?5P]List6 itemsItem0Item1Item2Item30Item4Item5Item6ZItem7Item8YItem9Item10X Item11 Item12 Item13B Item14 Item15 6 classNameCUP_TrackedVehicles_T34nameCUP_TrackedVehicles_T34classNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttp://www.arma3.comclassNameA3_Structures_F_MilnameArma 3 - Military Buildings and StructuresauthorBohemia Interactiveurlhttp://www.arma3.com0classNameA3_Ui_FnameArma 3 - User InterfaceauthorBohemia Interactiveurlhttp://www.arma3.comclassNameA3_Modules_FnameArma 3 Alpha - Scripted ModulesauthorBohemia Interactiveurlhttp://www.arma3.comclassNameCUP_Misc3_ConfignameCUP_Misc3_ConfigZclassNameA3_Structures_FnameArma 3 - Buildings and StructuresauthorBohemia Interactiveurlhttp://www.arma3.comclassNameA3_Structures_F_HouseholdsnameArma 3 - HousesauthorBohemia Interactiveurlhttp://www.arma3.comYclassNameA3_Structures_F_IndnameArma 3 - Industrial StructuresauthorBohemia Interactiveurlhttp://www.arma3.comclassNameace_logistics_wirecutternameACE3 - Logistics Wire CutterauthorACE-Teamurlhttp://ace3mod.com/X classNameace_concertina_wirenameACE3 - Concertina WireauthorACE-Teamurlhttp://ace3mod.com/ classNameCUP_Buildings_ConfignameCUP_Buildings_Config classNameAdmiralnameadmiralauthorKamiB classNameCUP_Creatures_Military_TakiInsurgentsnameCUP_Creatures_Military_TakiInsurgents classNameark_scriptsnameark_scriptsauthorARK classNameCUP_Creatures_StaticWeaponsnameCUP_Creatures_StaticWeapons6 authorSatireL Intel| Entities2 ConnectionsbriefingNameark_co55_round_the_bendoverviewTextTotal War: 1940's style. Slot Tank per SquadtimeOfChangesDstartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=rainForcedlightningsForcedwavesForcedwindForcedyearmonthdayhour minutestartFogDecayT<forecastFogDecayT<2 itemsItem0&Item1[)Item2-,Item3.Item4 <Item5/AItem6JItem7TItem8^Item9JcItem10lItem11vItem12Item13΅Item14uItem15 Item16Item17ީItem18Item19Item20ĹItem21kItem22Item23Item24`Item25Item26Item27UItem28Item29Item30JItem31Item32Item33?Item34Item35Item364Item37Item38Item399Item40Item41Item42FItem43Item44Item45;Item46Item47Item480Item49Item50Item51?Item52Item53iItem54Item55Item563Item57Item58Item59/Item60 Item61} Item62$ Item63Item64rItem65Item66Item67gItem68Item69Item70lItem71Item72Item73qItem74!Item75"Item76`$Item77&Item78'Item79L)Item80*Item81,Item828.Item83/Item841Item85$3Item864Item87l6Item888Item899Item90X;Item91<Item92>Item93G@Item94AItem95CItem96Item250 @Item251AItem252YCItem253EItem254FItem255NHItem256IItem257KItem258FMItem259NItem260PItem261>RItem262SItem263UItem2643WItem265XItem266ZItem267+\Item268]Item269{_Item270#aItem271bItem272pdItem273fItem274gItem275hiItem276kItem277lItem278`nItem279pItem280qItem281UsItem282tItem283vItem284MxItem285yItem286{Item287B}Item288~Item289Item290:Item291Item292Item2932Item294ڈItem295Item296Item297Item298PItem299Item300Item301!Item302Item303WItem304Item305Item306(Item307ÝItem308^Item309Item310Item311/Item312ʥItem313eItem314Item315Item3166Item317ѭItem318lItem319Item320Item321=Item322صItem323sItem324Item325Item326DItem327߽Item328Item329/Item330Item331Item332'Item333Item334tItem335Item336Item337lItem338Item339Item340dItem341 Item342Item343YItem344Item345Item346QItem347Item348Item349FItem350Item351Item352>Item353Item354Item3553Item356Item357Item358+Item359Item360xItem361 Item362Item363pItem364Item365Item366eItem367 Item368pItem369Item370zItem371?Item372Item373Item374# Item375 Item376y Item377,Item378Item379rItem380#Item381Item382Item3834Item384Item385Item386&Item387Item388nItem389 !Item390"Item391B$Item392%Item393'Item394%)Item395*Item396g,Item397.Item398/Item39981Item4002Item401n4Item402 6Item4037Item404?9Item405:Item406u<Item407>Item408?Item409FAItem410BItem411|DItem412FItem413GItem414MIItem415JItem416LItem417NItem418OItem419TQItem420RItem421SItem422ETItem423TItem424UItem425FVItem426VItem427^Item428_Item429H`Item430aItem431aItem432sbItem433,cItem434VdItem435eItem436gItem437KiItem438ujItem439oItem440pItem441VvItem442wItem443xItem444yItem445zItem446(|Item447R}Item448|~Item449Item450ЀItem451Item452$Item453NItem454xItem455Item456̇Item457Item458 Item459JItem460tItem461Item462ȎItem463Item464\Item465Item466Item467:Item468dItem469Item470ؘItem471Item472,Item473vItem474Item475ʞItem476Item477cItem478Item479Item480ƯItem481Item482:Item483Item484δItem485Item486bItem487Item488ֹItem4891Item490{Item491Item492Item493Item494Item495Item496Item497Item498Item499YItem500eItem501)Item502%Item503Item504Item505Q dataTypeObjectPositionInfo!'sideEmptyflagsAttributesY'idtypeCUP_I_T34_NAPAatlOffset@*CustomAttributes'[)position0ETBzxEangles<@3)AdataTypeObjectPositionInfo=sideWestflagsAttributes>=id typeB_Soldier_SL_FCustomAttributes>>position+EBOO|EanglesUټ@)>>=skill?rankSERGEANTinit [this, ["faction", "BLU_G_F"], ["gear", "SL"], ["marker", "ASL", "ColorRed"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha Squad LeaderisPlayable>Attribute0D>nAttributes>propertyenableStaminaexpression_this enablestamina _value;Value>>data>>type>value>typeBOOL>dataTypeObjectPositionInfoX?sideWestflagsAttributes?id typeB_medic_FCustomAttributeso@)Aposition;EއB3|EanglesUټ@)>?skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha Squad MedicisPlayableo@Attribute0@nAttributes)ApropertyenableStaminaexpression_this enablestamina _value;Value@)Adata@)AtypeAvalue)AtypeBOOL)A/AdataTypeGroupsideWestEntitiesyAAttributesJid JitemsItem0AItem1"DItem2^FItem3HJdataTypeObjectPositionInfo>BsideWestflagsAttributesvBid typeB_Soldier_TL_FCustomAttributeshC"DpositionE|B҃{EanglesD@p >vBskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "FTL"], ["marker", "A1", "ColorRed"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 1 Fireteam LeaderisPlayerisPlayablehCAttribute0CnAttributes"DpropertyenableStaminaexpression_this enablestamina _value;ValueC"DdataC"DtypeDvalue"DtypeBOOL"DdataTypeObjectPositionInfoDsideWestflagsAttributesDid typeB_soldier_AR_FCustomAttributesE^Fposition#EzBh{EanglesD@p >Dskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 1 RiflemanisPlayableEAttribute0EnAttributes^FpropertyenableStaminaexpression_this enablestamina _value;ValueF^Fdata/F^FtypeKFvalue^FtypeBOOL^F dataTypeObjectPositionInfoFsideWestflagsAttributes,GidtypeB_Soldier_A_FatlOffset7CustomAttributesGHposition;E%(|Be{Eangles߼@J>>,Gskill?init [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 1 RiflemanisPlayableGAttribute0HnAttributesHpropertyenableStaminaexpression_this enablestamina _value;ValueZHHdatajHHtypeHvalueHtypeBOOLH dataTypeObjectPositionInfo1IsideWestflagsAttributesiIidtypeB_soldier_LAT_FatlOffset6CustomAttributesJJpositionKE]}Brh{Eangles߼@J>>iIskill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 1 RiflemanisPlayableJAttribute0CJnAttributesJpropertyenableStaminaexpression_this enablestamina _value;ValueJJdataJJtypeJvalueJtypeBOOLJJdataTypeGroupsideWestEntities%KAttributesTidTitemsItem0cKItem1MItem2 PItem3FRTdataTypeObjectPositionInfoKsideWestflagsAttributes"LidtypeB_Soldier_TL_FCustomAttributesMMpositionElBzEangles@%="Lskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "FTL"], ["marker", "A2", "ColorRed"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 2 Fireteam LeaderisPlayableMAttribute0-MnAttributesMpropertyenableStaminaexpression_this enablestamina _value;ValueMMdataMMtypeMvalueMtypeBOOLM dataTypeObjectPositionInfoVNsideWestflagsAttributesNidtypeB_soldier_AR_FatlOffsetCustomAttributesQO Pposition#EkBzEangles@@%=Nskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 2 RiflemanisPlayableQOAttribute0yOnAttributes PpropertyenableStaminaexpression_this enablestamina _value;ValueO PdataO PtypeOvalue PtypeBOOL P dataTypeObjectPositionInfoPsideWestflagsAttributesPidtypeB_Soldier_A_FatlOffsetCustomAttributesQFRposition3E.kBbzEangles@@%=Pskill?init [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 2 RiflemanisPlayableQAttribute0QnAttributesFRpropertyenableStaminaexpression_this enablestamina _value;ValueRFRdataRFRtype3RvalueFRtypeBOOLFR dataTypeObjectPositionInfoRsideWestflagsAttributesSidtypeB_soldier_LAT_FatlOffsetCustomAttributesSTpositionCEHlB¸zEangles@@%=Sskill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Alpha 2 RiflemanisPlayableSAttribute0SnAttributesTpropertyenableStaminaexpression_this enablestamina _value;ValueCTTdataSTTtypeoTvalueTtypeBOOLTTdataTypeGroupsideWestEntitiesTAttributes]id^itemsItem0UItem1lWItem2YItem3[]dataTypeObjectPositionInfoUsideWestflagsAttributesUidtypeB_Soldier_TL_FCustomAttributesVlWposition E_BN@+skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Medic"], ["marker", "CM", "ColorGreen"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie Squad MedicisPlayableAttribute06nAttributesȅpropertyenableStaminaexpression_this enablestamina _value;ValueȅdataȅtypevalueȅtypeBOOLȅ΅dataTypeGroupsideWestEntitiesAttributesoid/uitemsItem0VItem1Item2Item3AodataTypeObjectPositionInfo݆sideWestflagsAttributesid0typeB_Soldier_TL_FCustomAttributespositionDE5vBA{Eangles@@skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "FTL"], ["marker", "C1", "ColorGreen"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 1 Fireteam LeaderisPlayableAttribute0$nAttributespropertyenableStaminaexpression_this enablestamina _value;ValuewdatatypevaluetypeBOOL dataTypeObjectPositionInfoMsideWestflagsAttributesid1typeB_soldier_AR_FatlOffset6CustomAttributesJpositionD2Eu'rB*"{Eangles4@@skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 1 RiflemanisPlayableJAttribute0rnAttributespropertyenableStaminaexpression_this enablestamina _value;ValueŊdataՊtypevaluetypeBOOL dataTypeObjectPositionInfosideWestflagsAttributesҋid2typeB_Soldier_A_FatlOffset6CustomAttributesApositionDBEopBJ {Eangles4@@ҋskill?init [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 1 RiflemanisPlayableAttribute0nAttributesApropertyenableStaminaexpression_this enablestamina _value;ValueAdataAtype.valueAtypeBOOLAdataTypeObjectPositionInfoɍsideWestflagsAttributesid3typeB_soldier_LAT_FCustomAttributesopositionDbEnB {Eanglesh@@skill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 1 RiflemanisPlayableAttribute0ݎnAttributesopropertyenableStaminaexpression_this enablestamina _value;Value0odata@otype\valueotypeBOOLoudataTypeGroupsideWestEntitiesAttributesid4 itemsItem0Item1]Item2Item3זdataTypeObjectPositionInfosideWestflagsAttributesid5typeB_Soldier_TL_FCustomAttributes]positionDEbB:zEangles@@skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "FTL"], ["marker", "C2", "ColorGreen"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 2 Fireteam LeaderisPlayableAttribute0ˑnAttributes]propertyenableStaminaexpression_this enablestamina _value;Value]data.]typeJvalue]typeBOOL]dataTypeObjectPositionInfosideWestflagsAttributesid6typeB_soldier_AR_FCustomAttributespositionD*Em]B\zEangles@@skill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 2 RiflemanisPlayableAttribute0 nAttributespropertyenableStaminaexpression_this enablestamina _value;Value\dataltypevaluetypeBOOL dataTypeObjectPositionInfo1sideWestflagsAttributesiid7typeB_Soldier_A_FatlOffset6CustomAttributesזpositionD:E\BZzEanglesٻ@@iskill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 2 RiflemanisPlayableAttribute0EnAttributesזpropertyenableStaminaexpression_this enablestamina _value;ValueזdataזtypeĖvalueזtypeBOOLזdataTypeObjectPositionInfo_sideWestflagsAttributesid8typeB_soldier_LAT_FCustomAttributesKpositionDZEPZBJYzEanglesٻ@)J@skill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 2 RiflemanisPlayableKAttribute0snAttributespropertyenableStaminaexpression_this enablestamina _value;ValueƘdata֘typevaluetypeBOOL dataTypeGroupsideWestEntitiesUAttributesid9itemsItem0Item1Item2AItem3mdataTypeObjectPositionInfosideWestflagsAttributesRid:typeB_Soldier_TL_FCustomAttributes9positionDE~SByEanglesJ&@˗@Rskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "FTL"], ["marker", "C3", "ColorGreen"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 3 Fireteam LeaderisPlayable9Attribute0anAttributespropertyenableStaminaexpression_this enablestamina _value;ValuedataětypevaluetypeBOOL dataTypeObjectPositionInfosideWestflagsAttributesœid;typeB_soldier_AR_FatlOffsetCustomAttributesApositionD*EeOBڼyEangles%@̗@œskill?rankCORPORALinit [this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 3 RiflemanisPlayableAttribute0nAttributesApropertyenableStaminaexpression_this enablestamina _value;ValueAdataAtype.valueAtypeBOOLAdataTypeObjectPositionInfoǞsideWestflagsAttributesid<typeB_Soldier_A_FCustomAttributesmpositionD:ENB yEangles%@̗@skill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 3 RiflemanisPlayableAttribute0۟nAttributesmpropertyenableStaminaexpression_this enablestamina _value;Value.mdata>mtypeZvaluemtypeBOOLmdataTypeObjectPositionInfosideWestflagsAttributes-id=typeB_soldier_LAT_FCustomAttributespositionDREGJByEangles-@n@-skill?init[this, ["faction", "BLU_G_F"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Charlie 3 RiflemanisPlayableAttribute0 nAttributespropertyenableStaminaexpression_this enablestamina _value;Value\dataltypevaluetypeBOOLdataTypeGroupsideWestEntitiesAttributesةid>atlOffset6ީitemsItem0.Item1Item2ة dataTypeObjectPositionInfosideWestflagsAttributesid?typeB_crew_FatlOffset6CustomAttributesԤposition-EOBC*yEangles@H=skill?rankSERGEANTinit [this, ["faction", "BLU_G_F"], ["gear", "VC"], ["marker", "TNK1", "ColorRed"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Tank 1 CommanderisPlayableԤAttribute0nAttributespropertyenableStaminaexpression_this enablestamina _value;ValueOdata_type{valuetypeBOOLdataTypeObjectPositionInfosideWestflagsAttributesGid@typeB_crew_FCustomAttributespositionEɲMB;xEanglesh@position\EvNBxEangles@@skill?init [this, ["faction", "BLU_G_F"], ["gear", "VD"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Tank 3 DriverisPlayable>Attribute0fnAttributespropertyenableStaminaexpression_this enablestamina _value;ValuedataɵtypevaluetypeBOOLdataTypeObjectPositionInfoysideWestflagsAttributesidItypeB_crew_FCustomAttributes[position\E`NBxEangles@@skill?init [this, ["faction", "BLU_G_F"], ["gear", "VG"]] call hull3_unit_fnc_init;descriptionChernarus Peoples Front - Tank 3 GunnerisPlayable[Attribute0nAttributespropertyenableStaminaexpression_this enablestamina _value;ValueַdatatypevaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesidJtypeLand_BagBunker_Small_FCustomAttributesĹpositionEdaCҐEanglesg<?p@Attribute0nAttributesĹpropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueĹdataĹtypevalueĹtypeBOOLĹdataTypeObjectPositionInfoRsideEmptyflagsAttributesidNtypeLand_BagFence_Long_FCustomAttributeskpositionvEYCxEanglesP@ S?@Z=Attribute0nAttributeskpropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value,kdata<ktypeXvaluektypeBOOLkdataTypeObjectPositionInfosideEmptyflagsAttributes1idOtypeLand_BagFence_Long_FCustomAttributes7positionE*YCxhEanglesP@ S?8@17Attribute0_nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueӼdatatypevaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesؽidPtypeLand_BagFence_Long_FCustomAttributes޽position^%E%YC(WEangles!@ S?8@ؽ޽Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuezdatatypevaluetypeBOOLdataTypeObjectPositionInfoGsideEmptyflagsAttributesidQtypeLand_BagFence_Long_FCustomAttributes`position5E YC1EEangles!@ S?8@Attribute0nAttributes`propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value!`data1`typeMvalue`typeBOOL`dataTypeObjectPositionInfosideEmptyflagsAttributes&idRtypeLand_BagFence_Long_FCustomAttributes,positionFE^YC3Eangles!@ S?8@&,Attribute0TnAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesidStypeLand_BagFence_Long_FCustomAttributespositionWEYCE#Eangles<!/?#;Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueodatatypevaluetypeBOOLdataTypeObjectPositionInfo<sideEmptyflagsAttributestidTtypeLand_BagFence_Long_FCustomAttributeszUpositionTjE "YCEangles<!/?#;tzAttribute0nAttributesUpropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueUdata&UtypeBvalueUtypeBOOLUdataTypeObjectPositionInfosideEmptyflagsAttributesidUtypeLand_BagFence_Long_FCustomAttributes!position|E(YCEangles<!/?#;!Attribute0InAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesid_typeLand_BagFence_Long_FCustomAttributespositionE1YCEangles<Ks@<Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueddatattypevaluetypeBOOLdataTypeObjectPositionInfo1sideEmptyflagsAttributesiid`typeLand_BagFence_Long_FCustomAttributesoJpositionSE AYCEangles<8o?nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesidbtypeLand_BagFence_Long_FCustomAttributesposition/EgYC?Eangles<"E?<Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueYdataitypevaluetypeBOOLdataTypeObjectPositionInfo&sideEmptyflagsAttributes^idctypeLand_BagFence_Long_FCustomAttributesd?positionE|YC0Eangles<}@{=^dAttribute0nAttributes?propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value?data?type,value?typeBOOL?dataTypeObjectPositionInfosideEmptyflagsAttributesiddtypeLand_BagFence_Long_FCustomAttributes positionFEYCEanglesa<D?y= Attribute03nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfotsideEmptyflagsAttributesidetypeLand_BagFence_Long_FCustomAttributespositionE$YC Eanglesa<m4?y=Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueNdata^typezvaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesSidftypeLand_BagFence_Long_FCustomAttributesY4positionEʛYCEanglesa<֏{@y=SYAttribute0nAttributes4propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value4data4type!value4typeBOOL4dataTypeObjectPositionInfosideEmptyflagsAttributesidgtypeLand_BagFence_Long_FCustomAttributespositionE ZC'rEanglesf<P>O9=Attribute0(nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfoisideEmptyflagsAttributesidhtypeLand_BagFence_Long_FCustomAttributespositiont.EZCChEangles@>O9=Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueCdataStypeovaluetypeBOOL dataTypeObjectPositionInfo sideEmptyflagsAttributesXiditypeLand_BagFence_Long_FatlOffsetta>CustomAttributes^9position`CE%\ZC%`Eangles@Sjb@7>X^Attribute0nAttributes9propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value9data 9type&value9typeBOOL9dataTypeObjectPositionInfosideEmptyAttributesidjtypeLand_BagFence_Long_FatlOffsetv>CustomAttributes position_qEBZCPEangles|B> Attribute01nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfovsideEmptyAttributesidktypeLand_BagFence_Long_FatlOffsetj>CustomAttributesposition(E"[CxIEangles>Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuePdata`type|valuetypeBOOL dataTypeObjectPositionInfo-sideEmptyflagsAttributeseidltypeLand_BagFence_Long_FatlOffsetq>CustomAttributeskFpositionYEjZCXEanglesTM<-6`@I=ekAttribute0nAttributesFpropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueFdataFtype3valueFtypeBOOLFdataTypeObjectPositionInfosideEmptyflagsAttributes idmtypeLand_BagFence_Long_FCustomAttributespositionQEZCg@EanglesQ<#?O7)= Attribute0:nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfo{sideEmptyflagsAttributesidntypeLand_BagFence_Long_FCustomAttributespositionE$#[C3Eangles<>5)=Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueUdataetypevaluetypeBOOLdataTypeObjectPositionInfo"sideEmptyflagsAttributesZidotypeLand_BagFence_Long_FCustomAttributes`;positionEw7[C(Eangles!;k@ewew<Attribute0/nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfopsideEmptyflagsAttributesidqtypeLand_BagFence_Long_FCustomAttributespositionE3`[CHEangles!;>@Attribute0nAttributespropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueJdataZtypevvaluetypeBOOLdataTypeObjectPositionInfosideEmptyflagsAttributesOidrtypeLand_BagFence_Long_FCustomAttributesU0positionEJ[CYEangles!;dVi@ew e=t Attribute0 Attribute1Attribute2]Attribute3"Attribute4Attribute5Attribute62Attribute7nAttributespropertySite_Minefield_markedexpression_this setVariable ['marked',_value,true];ValueudatatypevalueNotypeSTRINGpropertySite_Minefield_sideexpression_this setVariable ['side',_value,true];Value]data*]typeHvalueOPFOR]typeSTRING]propertySite_Minefield_conditionOfPresenceexpression_this setVariable ['conditionOfPresence',_value,true];Value"data"type valueTRUE"typeSTRING"propertySite_Minefield_minesTypeexpression_this setVariable ['minesType',_value,true];ValuedatatypevalueAPERSMinetypeSTRINGpropertySite_Minefield_minesCountexpression_this setVariable ['minesCount',_value,true];ValueIdataYtypeuvalue400typeSTRINGpropertySite_Minefield_axisAexpression_this setVariable ['axisA',_value,true];Value2data2typevalue1502typeSTRING2propertySite_Minefield_axisBexpression_this setVariable ['axisB',_value,true];Valuedatatypevalue800typeSTRINGpropertySite_Minefield_shapeexpression_this setVariable ['shape',_value,true];ValueAdataQtypesvaluerectangletypeSTRINGdataTypeLogicPositionInfoid}typeSite_MinefieldCustomAttributes3positionEaCd6Eangles 5>v&> Attribute0Attribute1_Attribute2Attribute3Attribute4Attribute54Attribute6Attribute7nAttributes3propertySite_Minefield_markedexpression_this setVariable ['marked',_value,true];Value_data/_typeJvalueNo_typeSTRING_propertySite_Minefield_sideexpression_this setVariable ['side',_value,true];ValuedatatypevalueOPFORtypeSTRINGpropertySite_Minefield_conditionOfPresenceexpression_this setVariable ['conditionOfPresence',_value,true];ValuedatatypevalueTRUEtypeSTRINGpropertySite_Minefield_minesTypeexpression_this setVariable ['minesType',_value,true];Value;dataKtypemvalueAPERSMinetypeSTRINGpropertySite_Minefield_minesCountexpression_this setVariable ['minesCount',_value,true];Value4data4typevalue4004typeSTRING4propertySite_Minefield_axisAexpression_this setVariable ['axisA',_value,true];Valuedatatypevalue150typeSTRINGpropertySite_Minefield_axisBexpression_this setVariable ['axisB',_value,true];ValueCdataStypepvalue1000typeSTRINGpropertySite_Minefield_shapeexpression_this setVariable ['shape',_value,true];Value3data3typevaluerectangle3typeSTRING3dataTypeLogicPositionInfoid~typeSite_MinefieldCustomAttributespositionE-وC!Eangles>d>?#= Attribute0aAttribute1 Attribute2Attribute3wAttribute4-Attribute5Attribute6Attribute70nAttributespropertySite_Minefield_markedexpression_this setVariable ['marked',_value,true];Value data typevalueNo typeSTRING propertySite_Minefield_sideexpression_this setVariable ['side',_value,true];ValueodatatypevalueOPFORtypeSTRINGpropertySite_Minefield_conditionOfPresenceexpression_this setVariable ['conditionOfPresence',_value,true];Value5wdataEwtypebvalueTRUEwtypeSTRINGwpropertySite_Minefield_minesTypeexpression_this setVariable ['minesType',_value,true];Value-data-typevalueAPERSMine-typeSTRING-propertySite_Minefield_minesCountexpression_this setVariable ['minesCount',_value,true];Valuedatatypevalue400typeSTRINGpropertySite_Minefield_axisAexpression_this setVariable ['axisA',_value,true];ValueFdataVtypervalue150typeSTRINGpropertySite_Minefield_axisBexpression_this setVariable ['axisB',_value,true];Value0data0typevalue10000typeSTRING0propertySite_Minefield_shapeexpression_this setVariable ['shape',_value,true];ValuedatatypevaluerectangletypeSTRINGdataTypeLogicPositionInfo<idtypeSite_MinefieldCustomAttributestpositionEdC2EanglesM@?[=t Attribute0 Attribute1Attribute2]Attribute3"Attribute4Attribute5Attribute62Attribute7nAttributespropertySite_Minefield_markedexpression_this setVariable ['marked',_value,true];ValueudatatypevalueNotypeSTRINGpropertySite_Minefield_sideexpression_this setVariable ['side',_value,true];Value]data*]typeHvalueOPFOR]typeSTRING]propertySite_Minefield_conditionOfPresenceexpression_this setVariable ['conditionOfPresence',_value,true];Value"data"type valueTRUE"typeSTRING"propertySite_Minefield_minesTypeexpression_this setVariable ['minesType',_value,true];ValuedatatypevalueAPERSMinetypeSTRINGpropertySite_Minefield_minesCountexpression_this setVariable ['minesCount',_value,true];ValueIdataYtypeuvalue400typeSTRINGpropertySite_Minefield_axisAexpression_this setVariable ['axisA',_value,true];Value2data2typevalue1502typeSTRING2propertySite_Minefield_axisBexpression_this setVariable ['axisB',_value,true];Valuedatatypevalue800typeSTRINGpropertySite_Minefield_shapeexpression_this setVariable ['shape',_value,true];ValueAdataQtypesvaluerectangletypeSTRINGdataTypeObjectPositionInfosideEmptyflagsAttributesNidtypeLand_BagFence_Long_FCustomAttributesT/positionrEZC+Eangles>@?4@NTAttribute0|nAttributes/propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value/data/typevalue/typeBOOL/dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_BagFence_Long_FCustomAttributes positionZE [C'ގEangles/V@eԉ? @Attribute0# nAttributes propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value  data  type value typeBOOL dataTypeObjectPositionInfod sideEmptyflagsAttributes idtypeLand_BagFence_Long_FCustomAttributes } positionX3EY[CEangles/V@e@ @  Attribute0 nAttributes} propertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value> } dataN } typej value} typeBOOL} dataTypeObjectPositionInfo sideEmptyflagsAttributesC idtypeLand_BagFence_Long_FCustomAttributesI $ 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@?TETdataTypeTriggerposition5E.SCEAttributesTidtypeEmptyDetectorArea10x10TconditiontruesizeAsizeB^isRectangleTdataTypeTriggerposition,-ERVCEAttributesZUidtypeEmptyDetectorArea10x10UconditiontruesizeAsizeBisRectangleUdataTypeTriggerposition7IEpC/EAttributesVidtypeEmptyDetectorArea10x10FVconditiontruesizeAsizeBisRectangleFVdataTypeTriggerposition EGCupEAttributesVidtypeEmptyDetectorArea10x10VconditiontruesizeAPsizeBPisRectangleVdataTypeLogicPositionInfoPWidtypeAdmiral_CqcZoneCustomAttributesW^positionEC˝EanglesҸ@2=W Attribute00XAttribute1XAttribute2YAttribute3fZAttribute4[Attribute5[Attribute6\Attribute7L]Attribute8^nAttributes ^propertyAdmiral_CqcZone_Admiral_ZoneNameexpression_this setVariable ['Admiral_ZoneName',_value,true];ValueXXdataXXtypeXvalueXtypeSTRINGXpropertyAdmiral_CqcZone_Admiral_MinHeightexpression_this setVariable ['Admiral_MinHeight',_value,true];ValuelYYdata|YYtypeYvalueYtypeSCALARYpropertyAdmiral_CqcZone_Admiral_Angleexpression_this setVariable 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['Admiral_ZoneTemplate',_value,true];Value^^data^^type^value^typeSTRING^dataTypeObjectPositionInfoO_sideEmptyflagsAttributes_idtypeLand_fortified_nest_big_positionEߓCpEangles?f@[)@5.<__dataTypeObjectPositionInfo `sideEmptyflagsAttributesB`idtypeLand_fortified_nest_smallH`positionzEQC Eangles'@g@>Z=B`H`dataTypeObjectPositionInfo`sideEmptyflagsAttributes`idtypeLand_fortified_nest_bigapositionmE:C=Eanglesv@.@@`adataTypeObjectPositionInfo|asideEmptyflagsAttributesaidtypeLand_fortified_nest_bigaposition w@e"eAttribute0JenAttributesepropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueeedataeetypeevalueetypeBOOLedataTypeObjectPositionInfofsideEmptyflagsAttributesfid,typeLand_BagFence_Long_FCustomAttributesfgpositionE+YCxEangles(@[@@ffAttribute0fnAttributesgpropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};ValueeggdatauggtypegvaluegtypeBOOLgdataTypeObjectPositionInfo2hsideEmptyflagsAttributesjhid-typeLand_BagFence_Long_FCustomAttributesphKiposition7EXCNsEangles(@fY@@jhphAttribute0hnAttributesKipropertyenableSimulationexpressionif !(is3DEN) then {_this enablesimulationglobal _value;};Value iKidataiKitype8ivalueKitypeBOOLKidataTypeGroupsideEastEntitiesiAttributesojid.ujitemsItem0iojdataTypeObjectPositionInfo1jsideEastflagsAttributesijid/typeCUP_O_TK_INS_Soldier_EnfieldojpositionEy`CАEanglesH^@ijojujdataTypeLogicPositionInfojid6typeARK_Make_SentryCustomAttributesjopositionZEYCNEjAttribute0lkAttribute1$lAttribute2lAttribute3mAttribute4BnAttribute5onAttributesopropertyARK_Make_Sentry_Combat_Modeexpression_this setVariable ['Combat_Mode',_value,true];Valuek$ldatak$ltypelvalueYELLOW$ltypeSTRING$lpropertyARK_Make_Sentry_Enable_Nightvisionexpression_this setVariable ['Enable_Nightvision',_value,true];ValuelldatalltypelvalueltypeBOOLlpropertyARK_Make_Sentry_Stanceexpression_this setVariable ['Stance',_value,true];ValueOmmdata_mmtypezmvalueUPmtypeSTRINGmpropertyARK_Make_Sentry_Behaviourexpression_this setVariable ['Behaviour',_value,true];ValuemBndatanBntype-nvalueAWAREBntypeSTRINGBnpropertyARK_Make_Sentry_Disabled_Functionalityexpression_this setVariable ['Disabled_Functionality',_value,true];Valuenodatanotypenvalue["COVER"]otypeSTRINGopropertyARK_Make_Sentry_Skillexpression_this setVariable ['Skill',_value,true];Value{oodataootypeovalueL>otypeSCALARodataTypeGroupsideEastEntitiespAttributespid?pitemsItem0#ppdataTypeObjectPositionInfopsideEastflagsAttributespidCtypeCUP_O_TK_INS_Soldier_EnfieldppositionED2@C\EanglesAu@ppcombatModeREDpdataTypeLogicPositionInfoVqidOtypeARK_Make_SentryCustomAttributesqVvposition{EA@CEangles;$l@qAttribute0rAttribute1rAttribute2sAttribute3)tAttribute4tAttribute5unAttributesVvpropertyARK_Make_Sentry_Combat_Modeexpression_this setVariable ['Combat_Mode',_value,true];ValuezrrdatarrtypervalueYELLOWrtypeSTRINGrpropertyARK_Make_Sentry_Enable_Nightvisionexpression_this setVariable ['Enable_Nightvision',_value,true];Value@ssdataPsstypelsvaluestypeBOOLspropertyARK_Make_Sentry_Stanceexpression_this setVariable ['Stance',_value,true];Values)tdatas)ttypetvalueUP)ttypeSTRING)tpropertyARK_Make_Sentry_Behaviourexpression_this setVariable ['Behaviour',_value,true];ValuettdatatttypetvalueAWAREttypeSTRINGtpropertyARK_Make_Sentry_Disabled_Functionalityexpression_this setVariable ['Disabled_Functionality',_value,true];Valuefuudatavuutypeuvalue["COVER"]utypeSTRINGupropertyARK_Make_Sentry_Skillexpression_this setVariable ['Skill',_value,true];ValuevVvdata%vVvtypeAvvalueL>VvtypeSCALARVvdataTypeGroupsideEastEntitiesvAttributeszwidRwitemsItem0vzwdataTypeObjectPositionInfoCmEangleszz@dataTypeGroupsideEastEntitiesAttributesƇidȧitemsItem0 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@jpvdataTypeGroupsideEastEntitiesAttributesidyitemsItem0ݜdataTypeObjectPositionInfo\sideEastflagsAttributesidztypeCUP_O_TK_INS_Soldier_Enfieldposition3EŔCEangles@dataTypeGroupsideEastEntitiesAttributesĞid{ʞitemsItem0ĞdataTypeObjectPositionInfosideEastflagsAttributesid|typeCUP_O_TK_INS_Soldier_EnfieldĞpositionREB#CEanglesf@ĞʞdataTypeGroupsideEastEntitiesAttributesid}itemsItem01dataTypeObjectPositionInfosideEastflagsAttributesid~typeCUP_O_TK_INS_Soldier_EnfieldpositionE ޓCEangles@dataTypeLogicPositionInfocidtypeARK_Make_SentryatlOffset8:CustomAttributescpositionEŗCJctypeSCALARcdataTypeTriggerpositionEwtCsEangle.?Attributes٥idtypeEmptyDetectorArea10x10conditiontruesizeAsizeB^isRectangledataTypeLogicPositionInfo|idtypeAdmiral_PatrolZoneCustomAttributespositionEZCTE Attribute0TAttribute1Attribute2ϨAttribute3Attribute4GAttribute5Attribute6ӫAttribute7Attribute8Attribute9HnAttributes propertyAdmiral_PatrolZone_Admiral_ZoneNameexpression_this setVariable ['Admiral_ZoneName',_value,true];ValueէdatatypevaluetypeSTRINGpropertyAdmiral_PatrolZone_Admiral_Angleexpression_this setVariable ['Admiral_Angle',_value,true];ValueϨdataϨtypevalueϨtypeSCALARϨpropertyAdmiral_PatrolZone_Admiral_AxisAexpression_this setVariable ['Admiral_AxisA',_value,true];ValueJdataZtypevvaluedtypeSCALARpropertyAdmiral_PatrolZone_Admiral_AxisBexpression_this setVariable ['Admiral_AxisB',_value,true];ValueGdataGtype2valuedGtypeSCALARGpropertyAdmiral_PatrolZone_Admiral_Shapeexpression_this setVariable ['Admiral_Shape',_value,true];ValueªdataҪtypevaluetypeBOOLpropertyAdmiral_PatrolZone_Admiral_PatrolArmourPoolexpression_this setVariable ['Admiral_PatrolArmourPool',_value,true];ValueӫdataӫtypevalueӫtypeSCALARӫpropertyAdmiral_PatrolZone_Admiral_PatrolTechnicalPoolexpression_this setVariable ['Admiral_PatrolTechnicalPool',_value,true];ValuejdataztypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_PatrolInfantryPoolexpression_this setVariable ['Admiral_PatrolInfantryPool',_value,true];Value@dataPtypelvaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_ZoneTemplateexpression_this setVariable ['Admiral_ZoneTemplate',_value,true];Value HdataHtype3valueHtypeSTRINGHpropertyAdmiral_PatrolZone_Admiral_UnitTemplateexpression_this setVariable 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Item45YItem46Item47Item48@Item49Item50Item51'Item52tItem53Item54Item55[linkIDitem0item1CustomData typeSynclinkIDitem0item1CustomDataXjtypeSyncjlinkIDitem0item1CustomDatatypeSynclinkIDitem0item1CustomDatatypeSynclinkIDitem06item1)CustomData?QtypeSyncQlinkIDitem06item1(CustomDatatypeSynclinkIDitem0$item16CustomDatatypeSynclinkIDitem0/item16CustomData&8typeSync8linkIDitem06item10CustomDatastypeSynclinkID item02item16CustomDatatypeSynclinkID item06item11CustomData typeSynclinkID item03item16CustomDataZltypeSyncllinkID item06item15CustomDatatypeSynclinkID item04item16CustomDatatypeSynclinkIDitem0Oitem1@CustomDataAStypeSyncSlinkIDitem0Oitem1ACustomDatatypeSynclinkIDitem0Oitem1BCustomDatatypeSynclinkIDitem0Oitem1DCustomData(:typeSync:linkIDitem0Oitem1ECustomDatautypeSynclinkIDitem0Oitem1FCustomDatatypeSynclinkIDitem0Oitem1CCustomData!typeSync!linkIDitem0Oitem18CustomData\ntypeSyncnlinkIDitem0Oitem19CustomDatatypeSynclinkIDitem0Oitem1;CustomDatatypeSynclinkIDitem0Oitem1:CustomDataCUtypeSyncUlinkIDitem0Oitem1>CustomDatatypeSynclinkIDitem0Oitem1<CustomDatatypeSynclinkIDitem0Oitem1=CustomData*<typeSync<linkIDitem0Mitem1OCustomDatawtypeSynclinkIDitem0Oitem1pCustomDatatypeSynclinkIDitem0Oitem1NCustomData#typeSync#linkIDitem0Oitem1LCustomData^ptypeSyncplinkID item0Oitem1JCustomDatatypeSynclinkID!item0Iitem1OCustomData typeSync linkID"item0Hitem1OCustomDataEWtypeSyncWlinkID#item0item1~CustomDatatypeSynclinkID$item0|item1CustomDatatypeSynclinkID%item0zitem1CustomData,>typeSync>linkID&item0item1vCustomDataytypeSynclinkID'item0titem1CustomDatatypeSynclinkID(item0xitem1CustomData%typeSync%linkID)item0item1rCustomData`rtypeSyncrlinkID*item0item1CustomDatatypeSynclinkID+item0item1CustomData typeSync linkID,item0item1CustomDataGYtypeSyncYlinkID-item0item1CustomDatatypeSynclinkID.item0item1CustomDatatypeSynclinkID/item0item1CustomData.@typeSync@linkID0item0item1CustomData{typeSynclinkID1item0item1CustomDatatypeSynclinkID2item0item1CustomData'typeSync'linkID3item0item1CustomDatabttypeSynctlinkID4item0item1CustomDatatypeSynclinkID5item0item1CustomDatatypeSynclinkID6item0item1CustomDataI[typeSync[linkID7item0item1CustomDatatypeSync#include #ifndef GENERAL_MACROS_H #define PVAR_1(VAR) private #VAR #define PVAR_2(VAR1,VAR2) private [#VAR1,#VAR2] #define PVAR_3(VAR1,VAR2,VAR3) private [#VAR1,#VAR2,#VAR3] #define PVAR_4(VAR1,VAR2,VAR3,VAR4) private [#VAR1,#VAR2,#VAR3,#VAR4] #define PVAR_5(VAR1,VAR2,VAR3,VAR4,VAR5) private [#VAR1,#VAR2,#VAR3,#VAR4,#VAR5] #define PVAR_VAL_1(VAR) PVAR_1(VAR); VAR #define PARAM_1(ONE) PVAR_1(ONE); ONE = _this select 0 #define PARAM_2(ONE,TWO) PVAR_2(ONE,TWO); ONE = _this select 0; TWO = _this select 1 #define PARAM_3(ONE,TWO,THREE) PVAR_3(ONE,TWO,THREE); ONE = _this select 0; TWO = _this select 1; THREE = _this select 2 #define PARAM_4(ONE,TWO,THREE,FOUR) PVAR_4(ONE,TWO,THREE,FOUR); ONE = _this select 0; TWO = _this select 1; THREE = _this select 2; FOUR = _this select 3 #define PARAM_5(ONE,TWO,THREE,FOUR,FIVE) PVAR_5(ONE,TWO,THREE,FOUR,FIVE); ONE = _this select 0; TWO = _this select 1; THREE = _this select 2; FOUR = _this select 3; FIVE = _this select 4 #define WAIT(CODE,DELAY) waitUntil {sleep DELAY;CODE;} #define PRECOMPILE(PATH) call compile preProcessFileLineNumbers PATH #endif // GENERAL_MACROS_H// Add: // null = [] execVM "Mortars\MOR_Compile.sqf"; // to the init.sqf if (isServer || !isMultiplayer) then { call compile preprocessFileLineNumbers "Mortars\MOR_Init.sqf"; [] spawn MOR_Init; };#include MOR_Debug_ShowMarkerForMortar = { if (!MOR_Debug) exitWith {}; PARAM_3(_mortar,_position,_index); PVAR_VAL_1(_marker) = [_position,0,[1,1],"hd_dot"] call MOR_Debug_CreateIconMarker; _marker setMarkerTextLocal ("Mortar " + str(_index)); WAIT((isNull _mortar),2); _marker setMarkerColorLocal "ColorRed"; sleep 2; deleteMarkerLocal _marker; }; MOR_Debug_ShowMortarTrigger = { if (!MOR_Debug) exitWith {}; PARAM_1(_trigger); PVAR_1(_marker); PVAR_VAL_1(_trigger_area) = triggerArea _trigger; if ([_trigger] call MOR_TriggerIsRectangle) then // true for rectanglular triggers { _marker = [(getposATL _trigger),(_trigger_area select 2),[(_trigger_area select 0),(_trigger_area select 1)]] call MOR_Debug_CreateRectangleMarker; } else { _marker = [(getposATL _trigger),(_trigger_area select 2),[(_trigger_area select 0),(_trigger_area select 1)]] call MOR_Debug_CreateEllipseMarker; }; _marker; }; MOR_Debug_DisableMortarTriggerMarker = { if (!MOR_Debug) exitWith {}; PARAM_1(_marker); _marker setMarkerColorLocal "ColorRed"; }; MOR_Debug_CreateMarker = { if (!MOR_Debug) exitWith {}; PARAM_4(_position,_direction,_shape,_size); PVAR_VAL_1(_marker) = createMarkerLocal ["Mortars_Marker" + str(random 1000),_position]; _marker setMarkerColorLocal MORTARS_DEBUG_MARKER_COLOUR; _marker setMarkerShapeLocal _shape; _marker setMarkerSizeLocal _size; _marker setMarkerDirLocal _direction; [["Marker: %1 created at position: %2 with shape: %3 and size: %4",_marker,_position,_shape,_size]] call MOR_Debug_LogHint; _marker; }; MOR_Debug_CreateIconMarker = { if (!MOR_Debug) exitWith {}; PARAM_4(_position,_direction,_size,_type); PVAR_VAL_1(_marker) = [_position,_direction,"ICON",_size,_type] call MOR_Debug_CreateMarker; _marker setMarkerTypeLocal _type; _marker; }; MOR_Debug_CreateEllipseMarker = { if (!MOR_Debug) exitWith {}; PARAM_3(_position,_direction,_size); PVAR_VAL_1(_marker) = [_position,_direction,"ELLIPSE",_size] call MOR_Debug_CreateMarker; _marker setMarkerBrushLocal MORTARS_DEBUG_MARKER_BRUSH; _marker; }; MOR_Debug_CreateRectangleMarker = { if (!MOR_Debug) exitWith {}; PARAM_3(_position,_direction,_size); PVAR_VAL_1(_marker) = [_position,_direction,"RECTANGLE",_size] call MOR_Debug_CreateMarker; _marker setMarkerBrushLocal MORTARS_DEBUG_MARKER_BRUSH; _marker; }; MOR_Debug_TestRandomPositionInTrigger = { if (!MOR_Debug) exitWith {}; PARAM_1(_trigger); PVAR_4(_i,_position,_marker,_debug_markers); [_trigger] call MOR_Debug_ShowMortarTrigger; while {true} do { _debug_markers = []; for "_i" from 0 to 100 do { _position = [_trigger] call MOR_ReturnRandomPositionInTrigger; _marker = [_position,0,[1,1],"hd_dot"] call MOR_Debug_CreateIconMarker; _debug_markers set [(count _debug_markers),_marker]; sleep 0.01; }; { deleteMarkerLocal _x; [["Deleting Marker: %1",_x]] call MOR_Debug_LogHint; sleep 0.01; } forEach _debug_markers; sleep 1; }; }; MOR_Debug_LogHint = { if (!MOR_Debug) exitWith {}; PARAM_1(_message); diag_log format ["%1%2%3",time,MORTARS_LOG_HEADER,(format _message)]; hint format ["%1%2%3",time,MORTARS_LOG_HEADER,(format _message)]; };#define MORTARS_VERSION 0.5 #define MORTARS_VERSION_STR #MORTARS_VERSION #define MORTARS_LOG_HEADER " [MOR]: " #define MORTARS_DANGER_CLOSE_RADIUS 75 #define MORTARS_SPAWN_HEIGHT_DEFAULT 1000 #define MORTARS_DROP_SPEED_DEFAULT -10 #define MORTARS_CLASSNAME_DEFAULT "Sh_82mm_AMOS" #define MORTARS_DEBUG_MARKER_COLOUR "ColorGreen" #define MORTARS_DEBUG_MARKER_BRUSH "Border"#include MOR_Init = { [["Mortar scirpt version %1, starting init.",MORTARS_VERSION_STR]] call MOR_Log; MOR_Initialised = false; [] call MOR_InitVariables; [] call MOR_DetermineArmaVersion; // figures out if A2 or A3 [] call MOR_Precompile_Functions; MOR_Initialised = true; publicVariable "MOR_Initialised"; [["Mortar script has finished initialisation."]] call MOR_Log; [["Mortar script has finished initialisation."]] call MOR_Debug_LogHint; [] call MOR_AllowMortars; }; MOR_InitVariables = { MOR_Mortars_Can_Start = false; MOR_Stop_Mortar_ID = 0; if (isMultiplayer) then { MOR_Debug = false; // suppress debug info in multiplayer environments. }; }; MOR_Precompile_Functions = { PRECOMPILE("Mortars\MOR_Settings.sqf"); PRECOMPILE("Mortars\MOR_Debug.sqf"); PRECOMPILE("Mortars\MOR_Trigger_Functions.sqf"); PRECOMPILE("Mortars\MOR_Mortar_Functions.sqf"); }; MOR_DetermineArmaVersion = { MOR_Arma = 0; if (isNil {call compile "blufor"}) then { MOR_Arma = 2; } else { MOR_Arma = 3; }; [["Mortar script running in Arma Version: %1.",MOR_Arma]] call MOR_Log; publicVariable "MOR_Arma"; }; MOR_AllowMortars = { if (MOR_WaitForHullSafety) then { [] call MOR_WaitForHullSafetyOff; MOR_Mortars_Can_Start = true; } else { MOR_Mortars_Can_Start = true; }; }; MOR_WaitForHullSafetyOff = { if (MOR_Arma == 2) then { WAIT(([] call hull_mission_fnc_hasSafetyTimerEnded),3); } else { WAIT(([] call hull3_mission_fnc_hasSafetyTimerEnded),3); }; }; MOR_Log = { PARAM_1(_message); diag_log format ["%1%2%3",time,MORTARS_LOG_HEADER,(format _message)]; };#include MOR_FireMortarsHere = { PARAM_2(_trigger,_mortar_ID); PVAR_5(_position,_i,_marker,_mortar,_danger_close); PVAR_VAL_1(_stop_loop) = false; if (isNil "_mortar_ID") exitWith { [["Mortars on trigger %1 not provided with a valid ID number! Mortars will NOT start!",_trigger]] call MOR_Log; [["Mortars on trigger %1 not provided with a valid ID number! Mortars will NOT start!",_trigger]] call MOR_Debug_LogHint; }; _marker = [_trigger] call MOR_Debug_ShowMortarTrigger; WAIT(MOR_Mortars_Can_Start,2); [["Mortars starting at trigger: %1.",_trigger]] call MOR_Log; [["Mortars starting at trigger: %1.",_trigger]] call MOR_Debug_LogHint; while {!_stop_loop} do { for "_i" from 1 to MOR_Volley_Amount do { _position = [_trigger] call MOR_ReturnRandomPositionInTrigger; _danger_close = [_position] call MOR_CheckForNearbyPlayers; if (!_danger_close) then { _mortar = [_position] call MOR_SpawnMortar; [_mortar,_position,_i] spawn MOR_Debug_ShowMarkerForMortar; }; if (_danger_close) then { [["Mortar: %1 in volley NOT fired due to danger close players!",_i]] call MOR_Debug_LogHint; [["Mortar: %1 in volley NOT fired due to danger close players!",_i]] call MOR_Log; } else { [["Mortar: %1 in volley finished. Another firing in: %2 seconds.",_i,MOR_Mortar_Delay]] call MOR_Debug_LogHint; }; sleep MOR_Mortar_Delay; _stop_loop = [_mortar_ID] call MOR_CheckForMortarStop; if (_stop_loop) exitWith { sleep 2; [["Mortars falling at trigger %1 were disabled!",_trigger]] call MOR_Debug_LogHint; [_marker] call MOR_Debug_DisableMortarTriggerMarker; // turns marker red }; }; if (!_stop_loop) then { [["Mortar volley finished. Another starting in %2 second/s.",_trigger,MOR_Volley_Delay]] call MOR_Debug_LogHint; sleep MOR_Volley_Delay; }; }; }; MOR_CheckForMortarStop = { PARAM_1(_mortar_ID); PVAR_VAL_1(_stop) = false; if (_mortar_ID == MOR_Stop_Mortar_ID) then { [["Mortars on triggers with ID: %1 has been disabled.",_mortar_ID]] call MOR_Debug_LogHint; [["Mortars on triggers with ID: %1 has been disabled.",_mortar_ID]] call MOR_Log; _stop = true; }; _stop; }; MOR_SpawnMortar = { PARAM_1(_position); _position set [2,MOR_Mortar_Spawn_Height]; // change z axis to mortar height. PVAR_VAL_1(_mortar) = createVehicle [MOR_Mortar_Classname,_position,[],0,"NONE"]; WAIT((!isNull _mortar),1); _mortar setVelocity [0,0,MOR_Mortar_Drop_Speed]; [["Mortar: %1 spawned at position: %2",_mortar,_position]] call MOR_Debug_LogHint; _mortar; };#include MOR_Mortar_Delay = 2; // Delay in seconds between mortar spawns within one volley MOR_Volley_Amount = 20; // Amount of mortars fired in one volley MOR_Volley_Delay = 30; // Delay between volleys MOR_WaitForHullSafety = true; // If true, will only start any loops AFTER hull safety is turned off. // If using A2, make sure to change the mortar classname, example: "ARTY_Sh_82_HE", as the default is an A3 mortar classname. MOR_Mortar_Classname = "Sh_155mm_AMOS"; MOR_Mortar_Danger_Close_Range = 55; MOR_Mortar_Spawn_Height = 500; MOR_Mortar_Drop_Speed = -100; // a drop speed higher (negatively) than -10 is required for A2 MOR_Debug = false;#include MOR_CheckForNearbyPlayers = { PARAM_1(_position); count (_position nearEntities ["Man",MOR_Mortar_Danger_Close_Range]) > 0; }; MOR_ReturnRandomPositionInTrigger = { PARAM_1(_trigger); PVAR_1(_position); _position = if ([_trigger] call MOR_TriggerIsRectangle) then { [_trigger] call MOR_ReturnRandomPositionInRectangle; } else { [_trigger] call MOR_ReturnRandomPositionInEllipse; }; [["Returned random position: %1 from trigger: %2",_position,_trigger]] call MOR_Debug_LogHint; _position; }; MOR_ReturnRandomPositionInEllipse = { PARAM_1(_trigger); PVAR_VAL_1(_trigger_position) = getposATL _trigger; PVAR_VAL_1(_trigger_size_x) = (triggerArea _trigger) select 0; PVAR_VAL_1(_trigger_size_y) = (triggerArea _trigger) select 1; PVAR_VAL_1(_phi) = random (2 * pi * 57.3); // 1 radian =~ 57.3 degrees PVAR_VAL_1(_rho) = random 1; PVAR_VAL_1(_x) = sqrt(_rho) * cos(_phi); PVAR_VAL_1(_y) = sqrt(_rho) * sin(_phi); PVAR_VAL_1(_pos_x) = (_trigger_position select 0) + (_x * (_trigger_size_x)); PVAR_VAL_1(_pos_y) = (_trigger_position select 1) + (_y * (_trigger_size_y)); [_pos_x,_pos_y,0]; }; MOR_ReturnRandomPositionInRectangle = { PARAM_1(_trigger); PVAR_VAL_1(_trigger_size_x) = (triggerArea _trigger) select 0; PVAR_VAL_1(_trigger_size_y) = (triggerArea _trigger) select 1; PVAR_VAL_1(_trigger_position) = getposATL _trigger; PVAR_VAL_1(_trigger_bottom_left_corner) = [((_trigger_position select 0) - (_trigger_size_x)),((_trigger_position select 1) - (_trigger_size_y))]; PVAR_VAL_1(_x) = (_trigger_bottom_left_corner select 0) + ((random _trigger_size_x) * 2); PVAR_VAL_1(_y) = (_trigger_bottom_left_corner select 1) + ((random _trigger_size_y) * 2); [_x,_y,0]; }; MOR_TriggerIsRectangle = { PARAM_1(_trigger); PVAR_VAL_1(_rectangle) = false; if ((triggerArea _trigger) select 3) then { _rectangle = true; }; _rectangle; };|ù|BШL H,^