admiral\admiral.h K_G description.ext o^\ hull3\briefing\blufor.sqf \ hull3\briefing\civilian.sqf \ hull3\briefing\indfor.sqf \ hull3\briefing\opfor.sqf ;c hull3\hull3.h \{ hull3\LICENSE \8 init.sqf \ mission.sqm ;c class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
class Camp {
defaultUnitTemplate = "CUP_USMC_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_USMC_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_USMC_WD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_USMC_WD {
technicals[] = {"CUP_B_HMMWV_M2_USMC","CUP_B_HMMWV_M1114_USMC"};
armour[] = {"CUP_B_LAV25_USMC"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Tanoa Thunder";
onLoadMission = "Made with Hull3";
author = "HawKitsune";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 56;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 0;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
We are launching an invasion of US held Tanoa for the importance of it's airfields and docks
ENEMY FORCES
US Marines inf and armor
FRIENDLY FORCES
PLA Marines
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
We need to complete these objectives before the main invasion force arrives
We can do these in any order
First up is clearing out the enemy Camp Camp
Second we need to destroy some Artillery on the small island
Finally we need to clear the Airfield and destroy enemy assets on it
If possible we will clear the town of defenders but that is a secondary objective
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Move though the objectives in any order
Destroy enemy assets
MOVEMENT PLAN
By foot and BTR90 and boat
FIRE SUPPORT PLAN
BTR 90's
SPECIAL TASKS
N/A
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Swim to the boats don't jump off the walkway you will injure yourself
Boats should be loaded from front to back
The APC's can move pass between the boats without issue
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by HawKitsune
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class MNP_CH_MAR {
gear = "CAR95_CN";
uniform = "CN_MAR";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. raP
version 6 EditorData sourceName ark_co55_tanoa_thunder addons CUP_WheeledVehicles_BTR90 A3_Boat_F_Exp_Boat_Armed_01 ark_ai_sentry ark_clear_cargo CUP_TrackedVehicles_M270 CUP_Creatures_Military_USMC CUP_Creatures_Military_USArmy CUP_WheeledVehicles_HMMWV CUP_TrackedVehicles_M113 A3_Characters_F ace_nouniformrestrictions Characters_f_lxWS A3_Ui_F admiral A3_Structures_F_Exp_Military_Fortifications A3_Structures_F_Mil_Fortification A3_Structures_F_Exp_Military_ContainerBases A3_Structures_F_Mil_Cargo CUP_WheeledVehicles_MTVR CUP_AirVehicles_AV8B CUP_AirVehicles_MH60S CUP_AirVehicles_MV22 A3_Air_F_Heli_Light_02 CUP_Creatures_Military_Russia ark_ace_rearm CUP_WaterVehicles_Fregata CUP_WaterVehicles_LPD AddonsMetaData dlcs CUP_Vehicles Expansion CUP_Units randomSeed ScenarioData CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider ; MarkerIDProvider N LayerIndexProvider a Camera t nextID N nextID a nextID t pos WFVC9Edir E6>+TI1?up =>T?>aside T? ( List items Item0 Item1 ` Item2 Item3 P Item4 Item5
Item6 [ Item7 Item8 Item9 H Item10 Item11 T
Item12
Item13 Z Item14 Item15 Item16 Item17 Item18 =
Item19
Item20
Item21 8 Item22 Item23 Item24 E className CUP_WheeledVehicles_BTR90 name CUP_WheeledVehicles_BTR90 ` className A3_Boat_F_Exp name Arma 3 Apex - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org P className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className CUP_TrackedVehicles_M270 name CUP_TrackedVehicles_M270
className CUP_Creatures_Military_USMC name CUP_Creatures_Military_USMC [ className CUP_Creatures_Military_USArmy name CUP_Creatures_Military_USArmy className CUP_WheeledVehicles_HMMWV name CUP_WheeledVehicles_HMMWV className CUP_TrackedVehicles_M113 name CUP_TrackedVehicles_M113 H className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ T
className Characters_f_lxWS name Arma 3 Western Sahara - Characters and Clothing author Rotators Collective url https://www.arma3.com
className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com Z className Admiral name admiral author Kami className A3_Structures_F_Exp name Arma 3 Apex - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_MTVR name CUP_WheeledVehicles_MTVR className CUP_AirVehicles_AV8B name CUP_AirVehicles_AV8B =
className CUP_AirVehicles_MH60S name CUP_AirVehicles_MH60S
className CUP_AirVehicles_MV22 name CUP_AirVehicles_MV22
className A3_Air_F name Arma 3 Alpha - Aircraft author Bohemia Interactive url https://www.arma3.com 8 className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className CUP_WaterVehicles_Fregata name CUP_WaterVehicles_Fregata E className CUP_WaterVehicles_LPD name CUP_WaterVehicles_LPD author HawKitsune Header gameType Coop minPlayers maxPlayers 7 Category0 name Multiplayer Attribute0 H Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value data singleType ARRAY value - items Item0 J data Z singleType STRING value None Intel Entities ! Connections briefingName ark_co55_tanoa_thunder overviewText 1 APC per Squad timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T