admiral\admiral.h qn^h description.ext }f hull3\briefing\blufor.sqf Ч` hull3\briefing\civilian.sqf qn^ hull3\briefing\indfor.sqf qn^ hull3\briefing\opfor.sqf qn^ hull3\hull3.h għ`J hull3\LICENSE qn^8 hull3\SD_G.h ˧` hull3\SD_U.h uƧ` init.sqf qn^ initServer.sqf qn^ mission.sqm ߣ}f class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "special delivery";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 57;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
SLA have been in control of the strategic island of Malden since the war started. Our specially trained airborne platoon are being deployed to disrupt the Communists activities on the island.
ENEMY FORCES
In recent months the SLA have reinforced the islands garrison with several mechanised units. Expect to face armoured threats once we land on the island along with some transport rotary wing aircraft.
FRIENDLY FORCES
Only the elite of RACS Airborne are dropping in on Malden today.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Mount up in Land Rovers as described in the 'Air Drop Instructions' section
Drop onto Malden, the area west of Pic de Feas has been recommended as our drop zone by Command.
Assault the village of La Pessagne eliminating the small garrison stationed there as well as securing the power substation intact.
Push the Southern Road clearing it of SLA forces as we advance.
Assault Blanches Villa, the home of the SLA military Governor. Attempt to capture him, should he resist we are authorised to eliminate him.
Destroy the BM-21 battery east of Chapoi, SLA are targeting Royalist resistance fighters in the north of the island.
Finally secure the SLA Navy inshore boat facility south of Cancon.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Command suspects Royalist hostages are being held in close proximity to the Grad battery in Chapoi, ground forces must clear the immediate location, strikes from air or distance are not authorised until the area has been cleared.
MOVEMENT PLAN
We have specially outfitted Land Rovers for this operation. Each can transport a squad and provide long range fire support.
Should additional Land Rovers be required AH can sling load them in from Pegasus.
FIRE SUPPORT PLAN
Spike gunners are attached at squad level to deal with threats at a distance. AH and CAS can also be used in support of the infantry.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Additional ammunition for infantry has been loaded into each Land Rover. Land Rovers can be used to rearm each other as required.
Civilian vehicles have been reported abandoned across the island should they be required for emergency transport.
AH can either sling load infantry resupply crates or load them into their cargo for unloading or air drop as required.
Air dropping should be made by the gunner, once dropped the crates will automatically deploy a parachute and on landing mark their position with smoke and a chemlight.
"]];
//Air Drop Instructions
player createDiaryRecord ["Diary", ["Air Drop Instructions","
Rather than drop individually and be scattered across the island we will be employing a vehicle drop.
Each squad should load up in their Land Rover, drive to the ramp of the C-130 and the driver then uses the 'Load Vehicle' addaction. The squads vehicle will now be inside the Hercules and secure for the flight.
Remain within the Land Rover once loaded. The C-130 pilot controls when to drop both Land Rovers (via addaction), parachutes attached to the Land Rovers will automatically deploy once clear of the plane.
Two Land Rovers can be loaded into one C-130 at a time.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_RACS_DE {
gear = "SD_G";
uniform = "SD_U";
languages[] = {
{"west", 100}
};
};
};
class Uniform {
#include "SD_U.h"
unitBaseClass = "Rifleman";
};
class Gear {
#include "SD_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SD_G {
class Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_11";
primaryWeaponItems[] = {"CUP_optic_AIMM_MARS_BLK", "CUP_acc_LLM01_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"ACE_Chemlight_White", 1},
{"Chemlight_red", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 6},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Emag", 4},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"CUP_NVG_PVS15_black", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_11_GL";
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"optic_MRD_black", "CUP_acc_MLPLS_Laser", "CUP_21Rnd_9x19_M17_Black"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 5},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Emag", 4},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"B_IR_Grenade", 2},
{"ACE_IR_Strobe_Item", 1}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
uniformMagazines[] = {
{"HandGrenade", 2},
{"ACE_Chemlight_White", 1},
{"Chemlight_red", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"Laserbatteries", 1}
};
binocular = "Laserdesignator_01_khk_F";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_8";
primaryWeaponItems[] = {"CUP_optic_MARS", "CUP_acc_LLM01_L"};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"optic_MRD_black", "CUP_acc_MLPLS_Laser", "CUP_21Rnd_9x19_M17_Black"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 4},
{"CUP_21Rnd_9x19_M17_Black", 2}
};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_8";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 6},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_556x45_Emag", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_14";
primaryWeaponItems[] = {"CUP_optic_AIMM_MARS_BLK", "CUP_acc_LLM01_L", "CUP_bipod_VLTOR_Modpod_black"};
vestMagazines[] = {{"CUP_100Rnd_556x45_BetaCMag_ar15", 4}};
backpackMagazines[] = {{"CUP_100Rnd_TE1_Red_Tracer_556x45_BetaCMag_ar15", 4}};
};
class AAR : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_556_14";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 6},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 4}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_556x45_BetaCMag_ar15", 2},
{"CUP_100Rnd_TE1_Red_Tracer_556x45_BetaCMag_ar15", 2}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Emag", 6},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Emag", 4},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 2}
};
};
class HATG : RAT {
secondaryWeapon = "launch_B_Titan_short_F";
secondaryWeaponItems[] = {"Titan_AT"};
backpackMagazines[] = {
{"Titan_AT", 2},
{"Titan_AP", 1}
};
};
class VG : Crew {
binocular = "ACE_Vector";
};
class VD : Crew {
binocular = "ACE_Vector";
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 25}};
magazines[] = {
{"CUP_30Rnd_556x45_Emag", 100},
{"CUP_30Rnd_556x45_Emag_Tracer_Red", 50},
{"CUP_100Rnd_556x45_BetaCMag_ar15", 100},
{"CUP_100Rnd_TE1_Red_Tracer_556x45_BetaCMag_ar15", 50},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 210},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"Titan_AT", 10},
{"Titan_AP", 5},
{"CUP_21Rnd_9x19_M17_Black", 10},
{"ACE_Chemlight_White", 10},
{"Chemlight_red", 10},
{"B_IR_Grenade", 5},
{"HandGrenade", 25},
{"SmokeShell", 25},
{"SmokeShellRed", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10}
};
items[] = {{"ACE_M26_Clacker", 5}};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class SD_U {
class Rifleman {
headGear = "CUP_H_LWHv2_desert";
goggles = "CUP_FR_NeckScarf2";
uniform = "CUP_U_I_RACS_Desert_1";
vest = "CUP_V_PMC_CIRAS_Coyote_Patrol_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
headGear = "CUP_H_LWHv2_desert_comms";
vest = "CUP_V_PMC_CIRAS_Coyote_TL_ARM";
};
class Officer : Leader {
headGear = "CUP_H_RACS_Beret_Blue";
};
class Crew : Rifleman {
headGear = "CUP_H_LWHv2_desert_comms";
uniform = "CUP_U_I_RACS_Desert_2";
vest = "CUP_V_PMC_CIRAS_Coyote_Veh_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
vest = "CUP_V_PMC_CIRAS_Coyote_Grenadier_ARM";
};
class AR : Rifleman {
uniform = "CUP_U_I_RACS_Desert_2";
vest = "CUP_V_PMC_IOTV_Coyote_AR_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
class HATG : RAT {
headGear = "CUP_H_LWHv2_desert_ess_comms";
backpack = "ark_backpack_large";
};
class VG : Crew {
headGear = "CUP_H_LWHv2_desert_ess_comms";
goggles = "CUP_G_Scarf_Face_Tan";
};
class VD : Crew {
};
class P : Crew {
uniform = "CUP_U_I_RACS_PilotOverall";
headGear = "CUP_H_SPH4_khaki";
goggles = "G_Aviator";
};
class PCM : P {
};
};
// initServer.sqf
ark_fnc_MissionName_fireArty = {
private _vehicle = _this select 0;
private _target = _this select 1;
private _gunner = effectiveCommander _vehicle;
[_vehicle,_target,_gunner] spawn {
params ["_vehicle","_target","_gunner"];
while {alive _vehicle && alive _gunner} do {
_gunner commandArtilleryFire [getMarkerpos _target, currentMagazine _vehicle, 2];
_vehicle setVehicleAmmo 1;
uiSleep random [30,45,60];
};
};
};
{[_x,"tgt"] call ark_fnc_MissionName_fireArty} forEach [arty,arty_1,arty_2]; raP
version 6 EditorData sourceName ark_co56_special_delivery addons T A3_Characters_F ace_nouniformrestrictions ace_parachute A3_Ui_F ark_clear_cargo ark_ai_sentry CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural CUP_WheeledVehicles_Volha CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Structures_F_System CUP_CAMisc CUP_Creatures_Military_SLA admiral CUP_AirVehicles_UH1H CUP_WheeledVehicles_BRDM2 CUP_TrackedVehicles_BMP CUP_WheeledVehicles_BTR60 CUP_TrackedVehicles_T55 CUP_WheeledVehicles_V3S CUP_WheeledVehicles_Datsun CUP_WheeledVehicles_S1203 CUP_WheeledVehicles_LR CUP_WheeledVehicles_Ikarus ark_rotor A3_Structures_F_Mil_BagBunker A3_Structures_F_Walls A3_Structures_F_Ind_WindPowerPlant A3_Structures_F_Heli_Civ_Constructions A3_Structures_F_Heli_Ind_Machines A3_Structures_F_Items_Electronics A3_Structures_F_Items_Tools A3_Structures_F_Heli_Furniture A3_Structures_F_Items_Vessels ace_cargo ace_field_rations A3_Structures_F_EPA_Civ_Constructions A3_Props_F_Orange_Humanitarian_Supplies OPXmisc CUP_Misc3_Config A3_Structures_F_Bootcamp_Civ_SportsGrounds CUP_Editor_Structures_Config CUP_Misc_e_Config A3_Structures_F_Exp_Infrastructure_WaterSupply A3_Structures_F_EPA_Items_Medical A3_Props_F_Orange_Humanitarian_Camps A3_Structures_F_Heli_Items_Electronics A3_Props_F_Orange_Furniture CUP_Editor_Buildings_Config ace_sitting A3_Props_F_Orange_Items_Decorative CUP_CWA_Misc A3_Props_F_Orange_Civilian_InfoBoards A3_Structures_F_Items_Documents A3_Props_F_Argo_Items_Electronics cba_xeh A3_Props_F_Orange_Items_Documents A3_Props_F_Argo_Items_Documents A3_Structures_F_Items_Gadgets A3_Structures_F_Bootcamp_Items_Electronics CUP_WheeledVehicles_Skoda A3_Props_F_Exp_Industrial_HeavyEquipment CUP_StandaloneTerrains_Core CUP_WaterVehicles_RHIB A3_Props_F_Exp_Naval_Boats A3_Structures_F_Dominants_Lighthouse A3_Structures_F_Naval_Piers CUP_Desert2_Config CUP_WaterVehicles_PBX CUP_WaterVehicles_Fishing_Boat A3_Structures_F_EPB_Civ_Camping ace_interaction ace_dragging A3_Structures_F_EPA_Items_Food A3_Props_F_Argo_Civilian_InfoBoards A3_Structures_F_Heli_Ind_Airport CUP_AirVehicles_UH60 CUP_WheeledVehicles_MTVR CUP_AirVehicles_C130J A3_Supplies_F_Orange_Ammoboxes CUP_AirVehciles_Cessna ark_ace_rearm A3_Modules_F AddonsMetaData dlcs CUP_Vehicles CUP_Units Heli Orange Expansion Argo randomSeed ScenarioData $ CustomAttributes $ Mission {&