admiral\admiral.h =̳f} description.ext gͳf{ hull3\briefing\blufor.sqf Pѳf hull3\briefing\civilian.sqf 9"a hull3\briefing\indfor.sqf 9"a hull3\briefing\opfor.sqf 9"a^ hull3\hull3.h ?ͳf$ hull3\LICENSE 9"a8 hull3\NT_G.h f' hull3\NT_U.h ufu
init.sqf 9"aO mission.sqm /f class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "night terrors";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 58;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
We have infiltrated behind enemy lines to conduct a hit and run raid in the dead of night.
ENEMY FORCES
ChDKZ rebels armed with Soviet surplus equipment and vehicles.
FRIENDLY FORCES
We are the only CDF unit this far across the front line.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Clear Gvozdno of ChDKZ forces and capture the BM-21 battery located somewhere near the town, use the captured launchers to saturate ChDKZ held Elektrozavodsk power plant with missiles, destroy the launchers before moving on.
Assault the communications relay station at the summit of Black Mountain, eliminate the officer in charge and capture any intelligence material found.
Sweep through Krasnostav eliminating remaining ChDKZ forces and those that have responded to our incursion.
Destroy the nearby Munitions Dump.
Attack the Airstrip eliminating ChDKZ resistance.
Finally destroy the Olsha AA emplacement before extracting north.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order, don't abandon your vehicles we'll need them to extract and for resupply.
MOVEMENT PLAN
Each Tigr-M can transport a nine troops.
FIRE SUPPORT PLAN
Marder 1A1 can provide fire support, additionally each squad has an attached recon element with a drone operator who can spot and engage light targets.
Additonal drones can be found in the crates positioned next to Alpha Bravo and Charlie Tigr-M and must be loaded into the vehicles cargo for transport.
SPECIAL TASKS
Destroy ChDKZ arms and equipment where possible. Explosives are loaded in our vehicles to achieve this.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Relations between Chernarus and Russia have deteriorated greatly of late, a little raid across the border we can blame on Chernarus insurgents is in order.
ENEMY FORCES
Chernarus Defence Forces armed with Soviet transition equipment and vehicles.
FRIENDLY FORCES
We're technically on holiday if anyone asks you..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Clear Gvozdno of CDF forces and capture the BM-21 battery located somewhere near the town, use the captured launchers to saturate Krasnostav with fire, destroy the launchers before moving on.
Assault the communications relay station at the summit of Black Mountain, eliminate the officer in charge and capture any intelligence material found.
Sweep through the remains of Krasnostav eliminating remaining CDF forces and those that have responded to the shelling.
Destroy the nearby Munitions Dump.
Attack the Airstrip eliminating CDF resistance.
Finally destroy the Olsha AA emplacement before extracting north.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order, don't abandon your vehicles we'll need them to extract and for resupply.
MOVEMENT PLAN
Each Vodnik can transport a squad.
FIRE SUPPORT PLAN
Vodnik for light fire support and BTR-90.
SPECIAL TASKS
Destroy CDF arms and equipment where possible. Explosives are loaded in our vehicles to achieve this.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Vehicles can be used to rearm each other.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_CDF_NG {
gear = "NT_G";
uniform = "NT_U";
};
};
class Gear {
#include "NT_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "NT_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class NT_G {
class Rifleman {
primaryWeapon = "CUP_arifle_AK105_railed";
primaryWeaponItems[] = {"optic_r1_low_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_PBS4"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"Chemlight_red", 2},
{"SmokeShell", 1},
{"SmokeShellRed", 2},
{"MiniGrenade", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 4},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_545x39_AK74M_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_1PN138"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item"}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_AK74M_GL_railed";
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"muzzle_snds_L", "CUP_acc_MLPLS_Laser", "optic_MRD_black"};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 4},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_1Rnd_SMOKE_GP25_M", 2},
{"CUP_1Rnd_SmokeRed_GP25_M", 2},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_545x39_AK74M_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2},
{"CUP_1Rnd_SMOKE_GP25_M", 2},
{"CUP_1Rnd_SmokeRed_GP25_M", 2},
{"CUP_IlumFlareWhite_GP25_M", 2},
{"CUP_IlumFlareRed_GP25_M", 2}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_AKS74U_railed";
primaryWeaponItems[] = {"optic_r1_high_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_PBS4"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_545x39_AK74M_M", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_SMOKE_GP25_M", 8},
{"CUP_1Rnd_SmokeRed_GP25_M", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_AKS74U_railed";
primaryWeaponItems[] = {"optic_r1_high_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_PBS4"};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Pecheneg_top_rail_B50_vfg";
primaryWeaponItems[] = {"optic_r1_low_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_snds_KZRZP_PK"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 1}};
backpackMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}};
};
class AAR : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 4}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_AKS74U_railed";
primaryWeaponItems[] = {"optic_r1_high_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_PBS4"};
secondaryWeapon = "launch_MRAWS_green_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 6},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_545x39_AK74M_M", 4},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 2},
{"MRAWS_HEAT_F", 2},
{"MRAWS_HE_F", 1}
};
};
class MATG : RAT {
primaryWeapon = "CUP_arifle_AKS74U_railed";
primaryWeaponItems[] = {"optic_r1_high_lxWS", "ACE_DBAL_A3_Red", "CUP_muzzle_PBS4"};
secondaryWeapon = "CUP_launch_Metis";
secondaryWeaponItems[] = {"CUP_AT13_M"};
backpackMagazines[] = {
{"CUP_AT13_M", 2}
};
};
class MATAG : SL {
backpackMagazines[] = {
{"CUP_AT13_M", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : Rifleman {
backpackMagazines[] = {{"CUP_AT13_M", 2}};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343"};
};
class ENG : Rifleman {
primaryWeapon = "sgun_aa40_lxWS";
primaryWeaponItems[] = {"optic_r1_low_lxWS", "ACE_DBAL_A3_Red", "muzzle_snds_12Gauge_lxWS"};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"muzzle_snds_L", "CUP_acc_MLPLS_Laser", "optic_MRD_black"};
vestMagazines[] = {
{"8Rnd_12Gauge_AA40_Slug_lxWS", 4},
{"8Rnd_12Gauge_AA40_Pellets_lxWS", 4},
{"8Rnd_12Gauge_AA40_Smoke_lxWS", 2},
{"8Rnd_12Gauge_AA40_HE_lxWS", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 6},
{"ACE_Chemlight_IR", 6},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SN : Rifleman {
primaryWeapon = "CUP_arifle_AS_VAL_VFG_top_rail";
primaryWeaponItems[] = {"optic_Nightstalker", "ACE_DBAL_A3_Red", "CUP_bipod_Harris_1A2_L_BLK"};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"muzzle_snds_L", "CUP_acc_MLPLS_Laser", "optic_MRD_black"};
vestMagazines[] = {
{"CUP_30Rnd_9x39_SP5_VIKHR_M", 8},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_9x39_SP5_VIKHR_M", 3}
};
backpackItems[] = {{"ACE_Tripod", 1}};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
primaryWeapon = "CUP_arifle_SR3M_Vikhr_VFG_top_rail";
primaryWeaponItems[] = {"CUP_muzzle_snds_SR3M", "optic_r1_low_lxWS", "ACE_DBAL_A3_Red"};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"muzzle_snds_L", "CUP_acc_MLPLS_Laser", "optic_MRD_black"};
vestMagazines[] = {
{"CUP_30Rnd_9x39_SP5_VIKHR_M", 8},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackMagazines[] = {};
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_UAVBattery", 2},
{"ACE_IR_Strobe_Item"}
};
AssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "B_G_FIA_UavTerminal_lxWS", "CUP_NVG_1PN138"};
binocular = "ACE_Vector";
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VG : Crew {
};
class VD : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 20}};
magazines[] = {
{"CUP_30Rnd_545x39_AK74M_M", 100},
{"CUP_30Rnd_TE1_Red_Tracer_545x39_AK74M_M", 50},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 50},
{"CUP_1Rnd_HE_GP25_M", 20},
{"CUP_1Rnd_SMOKE_GP25_M", 20},
{"CUP_1Rnd_SmokeRed_GP25_M", 20},
{"CUP_IlumFlareWhite_GP25_M", 20},
{"CUP_IlumFlareRed_GP25_M", 20},
{"CUP_30Rnd_9x39_SP5_VIKHR_M", 50},
{"8Rnd_12Gauge_AA40_Slug_lxWS", 25},
{"8Rnd_12Gauge_AA40_Pellets_lxWS", 25},
{"8Rnd_12Gauge_AA40_Smoke_lxWS", 25},
{"8Rnd_12Gauge_AA40_HE_lxWS", 25},
{"CUP_21Rnd_9x19_M17_Black", 25},
{"MRAWS_HEAT_F", 20},
{"MRAWS_HE_F", 10},
{"CUP_AT13_M", 20},
{"MiniGrenade", 20},
{"HandGrenade", 20},
{"SmokeShell", 20},
{"SmokeShellRed", 20},
{"DemoCharge_Remote_Mag", 10},
{"SatchelCharge_Remote_Mag", 5},
{"ACE_Chemlight_IR", 15}
};
items[] = {{"ACE_UAVBattery", 2}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};class NT_U {
class Rifleman {
headGear = "CUP_H_RUS_6B47";
goggles = "";
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_1";
vest = "CUP_V_O_RUS_RPS_Smersh_AK_Brown_ARM";
backpack = "ark_backpack_med";
insignia = "";
};
class Leader : Rifleman {
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_3";
vest = "CUP_V_O_RUS_RPS_Smersh_VOG_Brown_ARM";
};
class Officer : Leader {
headGear = "gmx_cdf2022_army_beret_grn";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "CUP_V_O_RUS_RPS_Smersh_PKP_SPP_Brown_ARM";
backpack = "ark_backpack_large";
insignia = "";
};
class FTL : Leader {
headGear = "CUP_H_RUS_6B47_headset";
goggles = "G_Balaclava_oli_lxWS";
vest = "CUP_V_O_RUS_RPS_Smersh_VOG_SPP_Brown_ARM";
};
class AR : Rifleman {
goggles = "G_Balaclava_oli_lxWS";
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_4";
vest = "CUP_V_O_RUS_RPS_Smersh_PKP_Light_Brown_ARM";
};
class AAR : Rifleman {
goggles = "G_Balaclava_oli_lxWS";
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
goggles = "G_Balaclava_oli_lxWS";
headGear = "CUP_H_RUS_6B47_headset_goggles";
};
class MATG : RAT {
headGear = "CUP_H_RUS_6B47_headset_goggles";
backpack = "ark_backpack_large";
};
class MATAG : AAR {
};
class MATAC : MATAG {
};
class ENG : Rifleman {
headGear = "CUP_H_RUS_6B47_headset_goggles";
vest = "CUP_V_O_RUS_RPS_Smersh_PKP_SPP_Brown_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_4";
};
class SN : Rifleman {
headGear = "CUP_H_RUS_6B47_headset";
goggles = "G_Balaclava_oli_lxWS";
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_3";
vest = "CUP_V_O_RUS_RPS_Smersh_SVD_Brown_ARM";
backpack = "ark_backpack_small";
};
class SP : SN {
headGear = "CUP_H_RUS_6B47_headset";
goggles = "G_Balaclava_oli_lxWS";
uniform = "CUP_U_O_RUS_Soldier_Gorka_Brown_3";
vest = "CUP_V_O_RUS_RPS_Smersh_SVD_Brown_ARM";
backpack = "B_G_UAV_02_IED_backpack_lxWS";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData J sourceName ark_co57_night_terrors addons + A3_Ui_F gm_weapons_ammoboxes CUP_WheeledVehicles_GAZTigr CUP_WheeledVehicles_Kamaz gmx_cdf2022_vehicles_land_tracked_marder1 A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry admiral gmx_chdkz_characters CUP_CAMisc A3_Structures_F_Mil_BagBunker A3_Structures_F_Enoch_Military_Barracks A3_Structures_F_Walls CUP_Misc3_Config CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction gmx_chdkz_vehicles_land_tracked_ural375d gmx_chdkz_vehicles_land_tracked_ural4320 gmx_chdkz_vehicles_land_tracked_uaz469 A3_Structures_F_Ind_Transmitter_Tower cba_xeh A3_Structures_F_System CUP_Misc_e_Config CUP_Editor_Structures_Config A3_Structures_F_EPA_Items_Food CUP_Weapons_Items OPXmisc A3_Props_F_Decade_Civilian_Camping gmx_chdkz_weapons_machineguns_dshkm gmx_chdkz_vehicles_land_tracked_ot64 gmx_chdkz_vehicles_land_tracked_zsu234 CUP_Weapons_AmmoBoxes CUP_AirVehicles_Su25 CUP_AirVehicles_Pchela1T CUP_AirVehicles_MI6 CUP_AirVehicles_DC3 gmx_chdkz_vehicles_air_planes_l410 gmx_chdkz_vehicles_air_helicopters_mi2 ark_chase_ai A3_Characters_F ace_explosives AddonsMetaData { dlcs gm CUP_Vehicles gmx_cdf2022 Enoch gmx_chdkz CUP_Weapons randomSeed ScenarioData 7 CustomAttributes Mission - moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider $ Camera 7 { nextID nextID $ nextID 7 pos $FB]Edir 55?up 5?5?{ List 7 *items ) Item0 Item1 Item2 o Item3 Item4
Item5
Item6 Item7 Item8 Item9 a Item10 Item11 Item12
Item13
Item14 H Item15 Item16 Item17 J Item18 Item19 9 Item20 Item21 Q Item22 Item23 _ Item24 Item25 Item26 Item27 Item28 Item29 n Item30 Item31 x Item32 Item33 G Item34 Item35 Item36 Item37 W Item38 Item39 c Item40 7 className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com o className CUP_WheeledVehicles_GAZTigr name CUP_WheeledVehicles_GAZTigr className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz
className gmx_cdf2022_vehicles_land_tracked_marder1 name gmx_cdf2022_vehicles_land_tracked_marder1 author Global Mobilization Extra
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org a className Admiral name admiral author Kami className gmx_chdkz_characters name gmx_chdkz_characters className CUP_CAMisc name CUP_CAMisc
className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com
className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com H className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Misc3_Config name CUP_Misc3_Config className CUP_WarfareBuildings name CUP_WarfareBuildings J className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className gmx_chdkz_vehicles_land_tracked_ural375d name gmx_chdkz_vehicles_land_tracked_ural375d author Global Mobilization Extra 9 className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_uaz469 name gmx_chdkz_vehicles_land_tracked_uaz469 author Global Mobilization Extra Q className A3_Structures_F_Ind name Arma 3 - Industrial Structures author Bohemia Interactive url https://www.arma3.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com _ className CUP_Misc_e_Config name CUP_Misc_e_Config className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_Items name CUP_Weapons_Items className OPXmisc name OPXmisc className A3_Props_F_Decade name CFGPATCHES_A3_Props_F_Decade author Bohemia Interactive url https://www.arma3.com n className gmx_chdkz_weapons_machineguns_dshkm name gmx_chdkz_weapons_machineguns_dshkm author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ot64 name gmx_chdkz_vehicles_land_tracked_ot64 author Global Mobilization Extra x className gmx_chdkz_vehicles_land_tracked_zsu234 name gmx_chdkz_vehicles_land_tracked_zsu234 author Global Mobilization Extra className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes G className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 className CUP_AirVehicles_Pchela1T name CUP_AirVehicles_Pchela1T className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 className CUP_AirVehicles_DC3 name CUP_AirVehicles_DC3 W className gmx_chdkz_vehicles_air_planes_l410 name gmx_chdkz_vehicles_air_planes_l410 author Global Mobilization Extra className gmx_chdkz_vehicles_air_helicopters_mi2 name gmx_chdkz_vehicles_air_helicopters_mi2 author Global Mobilization Extra c className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ 7 author dancemoox Header \ gameType Coop minPlayers maxPlayers L Category0 - name Multiplayer Attribute0 Attribute1 nAttributes - property RespawnTemplates expression true Value 3 data C singleType ARRAY value g items Item0 data singleType STRING value None property RespawnButton expression true Value - data - singleType SCALAR value ?- Intel ] Entities Connections g% briefingName ark_co57_night_terrors overviewText CDF Rangers cross into ChDKZ held territory timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< "items ! Item0 } Item1 Item2 f Item3 Item4 @ Item5 &