admiral\admiral.h (` description.ext EE{d{ hull3\briefing\blufor.sqf n _ hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf 0+d; hull3\hull3.h `A hull3\LICENSE n _8 hull3\POL_PARA_G.h T+dr hull3\POL_PARA_U.h a{d init.sqf `P mission.sqm ^+d class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class USM_USMC_90_WD {
technicals[] = {"CUP_B_nM1025_M2_USMC_WDL", "CUP_B_nM1025_M240_USMC_WDL", "CUP_B_nM1025_Mk19_USMC_WDL"};
armour[] = {"CUP_B_LAV25M240_USMC", "CUP_B_AAV_USMC"};
th[] = {"CUP_I_UH1H_slick_TK_GUE"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "spadochroniarze";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 59;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
United States Marines have taken control of the strategic Baltic sea island of Gogland. We have been dispatched to eliminate strong points across the island in preparation for an invasion by Soviet Naval Infantry.
ENEMY FORCES
US Marines with light armour and helicopters are present across the island.
FRIENDLY FORCES
Polish Airborne Kurwa!
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Destroy the hilltop Anti Ship Missile battery and secure the nearby Power Plant
Eliminate the Island HQ, destroy all US equipment found
Eliminate the hilltop Firebase and nearby Cave Ammo Dump
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objective groups in the given order.
Be aware the island has static AVENGER SAM sights protecting each objective, take this into consideration when selecting landing zones.
MOVEMENT PLAN
The Mi-24W has a troop transport capacity of eight troops.
FIRE SUPPORT PLAN
Mi-24W is armed with YAK-B 12.7x108mm rotary cannon in addition to Mars-2 unguided rockets and 9M114 Shturm ATGM.
Helicopters can Rearm as required.
"]];
// Administration
player createDiaryRecord ["Diary", ["Medical","
Squad ammo resupply boxes have been prepared for loading into each helicopter should they be required for resupply.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GM_PRL_80_AIR {
gear = "POL_PARA_G";
uniform = "POL_PARA_U";
};
};
class Gear {
#include "POL_PARA_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "POL_PARA_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class POL_PARA_G {
class Rifleman {
primaryWeapon = "gm_akmn_wud";
primaryWeaponItems[] = {"gm_zvn64_ak"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
basicAssignItems[] = {"ItemMap", "gm_gc_compass_f73", "ItemWatch", "gm_nsg66_oli"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "gm_akm_pallad_wud";
handgunWeapon = "gm_pim_blk";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 3},
{"1Rnd_HE_Grenade_shell", 4},
{"1Rnd_Smoke_Grenade_shell", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"UGL_FlareWhite_F", 2},
{"1Rnd_Smoke_Grenade_shell", 2},
{"1Rnd_HE_Grenade_shell", 4}
};
binocular = "gm_df7x40_blk";
};
class Officer : Leader {
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_pm63_blk";
primaryWeaponItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"gm_15Rnd_9x18mm_B_pst_pm63_blk", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
handgunWeapon = "gm_pm63_handgun_blk";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 3},
{"1Rnd_HE_Grenade_shell", 4},
{"1Rnd_Smoke_Grenade_shell", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_15Rnd_9x18mm_B_pst_pm63_blk", 3}
};
};
class Medic : Rifleman {
primaryWeapon = "gm_akms_wud";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_smokeshell_wht_gc", 2}
};
backpackMagazines[] = {
{"gm_smokeshell_wht_gc", 4},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 2}
};
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_rpk_wud";
primaryWeaponItems[] = {"gm_zvn64_rpk"};
vestMagazines[] = {{"gm_75Rnd_762x39mm_B_T_57N231P_ak47_blk", 8}};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_75Rnd_762x39mm_B_T_57N231P_ak47_blk", 6}
};
};
class RAT : Rifleman {
primaryWeapon = "gm_akms_wud";
secondaryWeapon = "CUP_launch_RPG7V";
secondaryWeaponItems[] = {"CUP_PG7VL_M"};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"CUP_PG7VL_M", 2}
};
binocular = "gm_df7x40_blk";
};
class ENG : Rifleman {
primaryWeapon = "gm_akms_wud";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "gm_svd_wud";
handgunWeapon = "gm_pim_blk";
primaryWeaponItems[] = {"gm_pso1_dovetail_blk"};
vestMagazines[] = {
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 4},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
vestItems[] = {{"gm_nspu_dovetail_blk", 1}};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 3}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "gm_pn3_gry";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
};
class VC : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_RPG26", 25}};
magazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 150},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 150},
{"gm_75Rnd_762x39mm_B_T_57N231P_ak47_blk", 150},
{"1Rnd_HE_Grenade_shell", 25},
{"1Rnd_Smoke_Grenade_shell", 25},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 30},
{"UGL_FlareWhite_F", 25},
{"ACE_HandFlare_White", 25},
{"CUP_PG7VL_M", 25},
{"gm_handgrenade_frag_rgd5", 25},
{"gm_smokeshell_wht_gc", 25},
{"gm_15Rnd_9x18mm_B_pst_pm63_blk", 25},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 25}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class POL_PARA_U {
class Rifleman {
headGear = "gm_pl_army_headgear_wz67_oli";
goggles = "";
uniform = "gm_pl_army_uniform_soldier_80_frog";
vest = "gm_pl_army_vest_80_rifleman_gry_ARM";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_POL_ARMY_10AIRASLT_BTN";
};
class Leader : Rifleman {
uniform = "gm_pl_army_uniform_soldier_rolled_80_frog";
vest = "gm_pl_army_vest_80_leader_gry_ARM";
};
class Officer : Leader {
headGear = "gm_pl_headgear_beret_bdx";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
uniform = "gm_gc_civ_uniform_pilot_80_blk";
vest = "gm_pl_army_vest_80_crew_gry_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
headGear = "gm_pl_army_headgear_wz67_net_oli";
vest = "gm_pl_army_vest_80_rifleman_smg_gry_ARM";
};
class Medic : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
vest = "gm_pl_army_vest_80_rifleman_smg_gry_ARM";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gm_pl_army_vest_80_mg_gry_ARM";
};
class RAT : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
vest = "gm_pl_army_vest_80_at_gry_ARM";
};
class ENG : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
uniform = "gm_pl_army_uniform_soldier_rolled_80_frog";
vest = "gm_pl_army_vest_80_rifleman_smg_gry_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class SN : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
uniform = "gm_pl_army_uniform_soldier_rolled_80_frog";
vest = "gm_pl_army_vest_80_marksman_gry_ARM";
};
class SP : SN {
uniform = "gm_pl_army_uniform_soldier_80_frog";
};
class VC : Crew {
};
class P : Crew {
headGear = "gm_gc_headgear_zsh3_wht";
uniform = "gm_pl_airforce_uniform_pilot_80_gry";
};
class PCM : P {
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData sourceName ark_co58_spadochroniarze addons 2 gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 gm_vehicles_land_wheeled_ural375d_pl_army_ural375d gm_core gm_weapons_ammoboxes A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry us_military_units CUP_Weapons_M9 CUP_Weapons_Ammunition A3_Weapons_F acre_main ark_vests CUP_WheeledVehicles_NewHMMWV CUP_WheeledVehicles_NewM1097 CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Static_F_Sams_Radar_System_01 CUP_Misc3_Config A3_Structures_F_Enoch_Military_Camps A3_Static_F_Sams_SAM_System_03 A3_Soft_F_Enoch_Truck_01 A3_Soft_F_Exp_Truck_01 A3_Structures_F_Mil_Flags CUP_WheeledVehicles_NewM998 admiral CUP_WheeledVehicles_LAV25 CUP_Creatures_StaticWeapons CUP_Misc_e_Config A3_Structures_F_System CUP_CAMisc CUP_CWA_Misc CUP_AirVehicles_UH1H CUP_AirVehicles_CH53E A3_Structures_F_Mil_BagBunker CUP_TrackedVehicles_NewM113 ark_rotor CUP_WheeledVehicles_M1030 A3_Structures_F_Argo_Military_Bunkers plp_containers CUP_Weapons_AmmoBoxes A3_Ui_F gm_vehicles_land_tracked_2s1_pl_army_2s1 A3_Characters_F ace_nouniformrestrictions Characters_f_lxWS ace_parachute ace_explosives CUP_AirVehicles_Mi24 AddonsMetaData dlcs gm CUP_Weapons CUP_Vehicles Enoch Expansion CUP_Units Argo randomSeed ScenarioData ] CustomAttributes Mission S moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider B MarkerIDProvider U LayerIndexProvider h Camera { nextID ` U nextID h nextID { pos DO BCEdir ]N?Ʈfv(up
?i1S?saside w3LT4z List ] 1items 0 Item0 . Item1 Item2
Item3 Item4 Item5 Item6 n Item7 Item8 H
Item9
Item10
Item11 Item12 Item13 Item14 Z Item15 Item16 Item17 C Item18 Item19 Item20 X Item21 Item22 Item23 Item24 Item25 Item26 8 Item27 Item28 Item29 Item30 Item31 Item32 Item33 < Item34 Item35 Item36 5 Item37 Item38 Item39 I Item40 Item41 Item42 Item43 / Item44 Item45 F Item46 Item47 ] className gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 name gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_ural375d_pl_army_ural375d name gm_vehicles_land_wheeled_ural375d_pl_army_ural375d author Global Mobilization url global-mobilization.com
className gm_core name gm_core author Global Mobilization url global-mobilization.com className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org n className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org H
className us_military_units name us_military_units
className CUP_Weapons_M9 name CUP_Weapons_M9
className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org Z className CUP_WheeledVehicles_NewHMMWV name CUP_WheeledVehicles_NewHMMWV className CUP_WheeledVehicles_NewM1097 name CUP_WheeledVehicles_NewM1097 className CUP_WarfareBuildings name CUP_WarfareBuildings C className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className A3_Static_F_Sams name Arma 3 Sams - Turrets author Bohemia Interactive url https://www.arma3.com className CUP_Misc3_Config name CUP_Misc3_Config X className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Enoch name Arma 3 Contact Platform - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Exp name Arma 3 Apex - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className Admiral name admiral author Kami 8 className CUP_WheeledVehicles_LAV25 name CUP_WheeledVehicles_LAV25 className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className CUP_Misc_e_Config name CUP_Misc_e_Config className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAMisc name CUP_CAMisc className CUP_CWA_Misc name CUP_CWA_Misc className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H < className CUP_AirVehicles_CH53E name CUP_AirVehicles_CH53E className CUP_TrackedVehicles_NewM113 name CUP_TrackedVehicles_NewM113 className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org 5 className CUP_WheeledVehicles_M1030 name CUP_WheeledVehicles_M1030 className A3_Structures_F_Argo name Arma 3 Malden - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className plp_containers name plp_containers I className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className gm_vehicles_land_tracked_2s1_pl_army_2s1 name gm_vehicles_land_tracked_2s1_pl_army_2s1 author Global Mobilization url global-mobilization.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com / className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className Characters_f_lxWS name Arma 3 Western Sahara - Characters and Clothing author Rotators Collective url https://www.arma3.com F className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24 ] author dancemoox Header gameType Coop minPlayers maxPlayers 8 Category0 S name Multiplayer Attribute0 Attribute1 nAttributes S property RespawnTemplates expression true Value Y data i singleType ARRAY value items Item0 data singleType STRING value None property RespawnButton expression true Value S data - S singleType SCALAR value ?S Intel Entities Connections XI briefingName ark_co58_spadochroniarze overviewText Polish Airborne retake Suursaari timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< ,items + Item0 " Item1 vY Item2 ~ Item3 Item4 Item5 p Item6 U Item7 Ř Item8 Item9 Item10 Item11 c Item12 ɚ Item13 / Item14 m Item15 Item16 \ Item17 " Item18 & Item19 * Item20 Item21 Item22 Item23 Item24 Item25 Item26 Item27 u Item28 L Item29
Item30 Item31 Item32 Item33 Item34 Item35 Item36 ! Item37 ) Item38 / Item39 H0 Item40 6 Item41 < Item42 C XI dataType Layer name Player Bits Entities c" id t atlOffset =vY items Item0 " Item1 *9 Item2
O Item3 O Item4 P Item5 2R Item6 `S Item7 T Item8 U Item9
W Item10 8X vY dataType Object PositionInfo # side Empty flags Attributes # id h type gm_pl_army_ural4320_reammo CustomAttributes T$ *9 position {D@^Eangles >? # skill ? lock UNLOCKED init call{ [this, ["faction", "GM_PRL_80_AIR"], ["gear", "Vehicle"]] call hull3_unit_fnc_init;} textures gm_pl_oli T$ Attribute0 % Attribute1 % Attribute2 F2 Attribute3 3 Attribute4 3 Attribute5 4 Attribute6 5 Attribute7 6 Attribute8 r7 Attribute9 M8 nAttributes
*9 property gm_vehicleMarkings_Insignias_MissionLarge_attribute expression [_this,_value,3,1] call gm_core_vehicles_fnc_vehicleMarkingsUpdateAttributes; Value % % data % % singleType STRING value -1 % property VehicleCustomization expression if (local _this) then {([_this] + _value + [true]) call (uinamespace getvariable 'BIS_fnc_initVehicle')}; Value &