admiral\admiral.h Db description.ext 39b hull3\briefing\blufor.sqf uD3b hull3\briefing\civilian.sqf *qn^ hull3\briefing\indfor.sqf b hull3\briefing\opfor.sqf b hull3\hull3.h :b hull3\LICENSE *qn^8 hull3\PP_G.h b hull3\PP_U.h H b init.sqf *qn^ initPlayerLocal.sqf ab initServer.sqf (` mission.sqm NDb[ plank.h b zone_spawned_unit.sqf *qn^; class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 2;
class Events {
zone_spawned_unit = "zone_spawned_unit.sqf";
};
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class ZoneTemplates {
class Camp {
infFireteamSize = 1;
infWaypointAmount = 4;
techWaypointAmount = 3;
armourWaypointAmount = 3;
waypointBehaviours[] = {"AWARE"};
canSpawnFfvCrew = 0;
aimingAccuracy = 0.2;
aimingShake = 0.2;
aimingSpeed = 0.5;
spotDistance = 0.65;
spotTime = 1;
courage = 1;
reloadSpeed = 1;
commanding = 1;
general = 0.7;
};
};
class Camp {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class SYND_BANDIT {
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_DSHKM_TK", "CUP_I_Hilux_SPG9_TK", "CUP_I_Hilux_armored_AGS30_TK", "CUP_I_Hilux_armored_DSHKM_TK", "CUP_I_Hilux_armored_SPG9_TK"};
armour[] = {"CUP_I_Hilux_armored_BMP1_TK", "CUP_I_Hilux_armored_BTR60_TK", "CUP_I_BMP1_TK_GUE", "CUP_I_T34_TK_GUE", "CUP_I_T55_TK_GUE", "CUP_I_Hilux_armored_zu23_TK"};
th[] = {"CUP_I_UH1H_slick_TK_GUE"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
#include "plank.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "pala pocket";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 60;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our Jaeger unit has infiltrated behind the Russian advance and set up an ambush point. We aim to disrupt the Russian movement in this area before falling back and repeating the process again.
ENEMY FORCES
Armed forces of the Russian Federation
FRIENDLY FORCES
An extraction force of RG-32 Scouts is preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Expect attack from north, east and southerly directions predominantly.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
An ammunition dump has been established in the white main building under the stairs.
JIP EXTRACT
Each RG-32 Scout can transport six.
Extract must wait to be called in before moving off.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
The Rachmaninoff Group has been employed by the legitimate Government of Niakala to provide security and training, whilst en-route to our forward operating base we have somehow run out of fuel on the outskirts of Pala.
The locals fled as we approached the town and are likely to be informing of our presence to the rebels in the area.
ENEMY FORCES
Anti Government Rebels armed with AK47s and no shoes, they will be no threat.
FRIENDLY FORCES
An extraction force two Mi-8 and two Mi-24 are preparing, it will be some time until they can set off however..
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Defend the indicated area for as long as possible, call for extraction when it is available.
Given we are surrounded, defend in all directions.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain within the indicated AO perimeter at all times.
FORTIFICATION PLAN
Ammunition dumps have been established in the Church and Hotel
JIP EXTRACT
Extract must wait to be called in before moving off.
Our two Kamaz trucks and the two ammo dumps should be destroyed as we extract to prevent the munitions and vehicles from falling into the hands of the rebels, plus we can bill the client for replacements anyway..
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_RU_MOD_PK {
gear = "PP_G";
uniform = "PP_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "PP_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "PP_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class PP_G {
class Rifleman {
primaryWeapon = "CUP_arifle_AK12_black";
primaryWeaponItems[] = {"CUP_optic_1P87_RIS", "CUP_acc_LLM_black"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "hgun_Rook40_F";
handgunItems[] = {"16Rnd_9x21_Mag"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 2},
{"MiniGrenade", 2},
{"ACE_Chemlight_HiGreen", 2},
{"SmokeShellGreen", 1},
{"16Rnd_9x21_Mag", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK12_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_545x39_AK12_M", 4},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_1PN138", "ItemGPS"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_IR_Strobe_Item", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_AK12_GP34_black";
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK12_M", 4},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_IlumFlareGreen_GP25_M", 2},
{"CUP_1Rnd_SmokeGreen_GP25_M", 2},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_545x39_AK12_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2},
{"CUP_1Rnd_HE_GP25_M", 4},
{"CUP_IlumFlareGreen_GP25_M", 4},
{"CUP_1Rnd_SmokeGreen_GP25_M", 4}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "Laserdesignator";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_IR_Strobe_Item", 1},
{"Laserbatteries", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_AK12_black";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_545x39_AK12_M", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_AK12_VG_black";
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK12_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2},
{"SmokeShellGreen", 4}
};
backpackMagazines[] = {
{"SmokeShellGreen", 4},
{"CUP_30Rnd_545x39_AK12_M", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Pecheneg_top_rail_B50_vfg";
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 4}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 4}
};
};
class AAR : Rifleman {
primaryWeapon = "CUP_arifle_AK12_AFG_black";
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_AK12_VG_black";
secondaryWeapon = "launch_RPG32_green_F";
secondaryWeaponItems[] = {"RPG32_F"};
vestMagazines[] = {
{"CUP_30Rnd_545x39_AK12_M", 6},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellGreen", 1},
{"CUP_30Rnd_545x39_AK12_M", 4},
{"RPG32_F", 2},
{"RPG32_HE_F", 1}
};
};
class MTRG : Rifleman {
primaryWeapon = "CUP_arifle_AK12_VG_black";
secondaryWeapon = "CUP_2b14_carry";
backpackMagazines[] = {
{"ACE_1Rnd_82mm_Mo_HE", 1},
{"ACE_1Rnd_82mm_Mo_Smoke", 1},
{"ACE_1Rnd_82mm_Mo_Illum", 1}
};
uniformRadios[] = {"ACRE_PRC343"};
};
class MTRAG : MTRG {
primaryWeapon = "CUP_arifle_AK12_AFG_black";
secondaryWeapon = "ace_csw_carryMortarBaseplate";
backpackMagazines[] = {
{"ACE_1Rnd_82mm_Mo_HE", 2},
{"ACE_1Rnd_82mm_Mo_Smoke", 2},
{"ACE_1Rnd_82mm_Mo_Illum", 2}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "ACE_Vector";
};
class MTRAC : Rifleman {
secondaryWeapon = "";
backpackMagazines[] = {
{"ACE_1Rnd_82mm_Mo_HE", 2},
{"ACE_1Rnd_82mm_Mo_Smoke", 2},
{"ACE_1Rnd_82mm_Mo_Illum", 2}
};
uniformRadios[] = {"ACRE_PRC343"};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_RPG26", 25},
{"CUP_launch_Igla", 1}
};
magazines[] = {
{"CUP_30Rnd_545x39_AK12_M", 200},
{"CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 100},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 200},
{"CUP_1Rnd_HE_GP25_M", 25},
{"CUP_IlumFlareGreen_GP25_M", 25},
{"CUP_1Rnd_SmokeGreen_GP25_M", 25},
{"ACE_HandFlare_Green", 25},
{"ACE_Chemlight_HiGreen", 25},
{"O_R_IR_Grenade", 25},
{"SmokeShellGreen", 25},
{"RPG32_F", 25},
{"RPG32_HE_F", 10},
{"HandGrenade", 50},
{"MiniGrenade", 50},
{"16Rnd_9x21_Mag", 10},
{"DemoCharge_Remote_Mag", 10}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class PP_U {
class Rifleman {
headGear = "CUP_H_RUS_6B47_v2_Desert";
goggles = "";
uniform = "CUP_U_O_RUS_Soldier_VKPO_MSV_Pink_gloves_pads";
vest = "CUP_Vest_RUS_6B45_Sh117_Desert_ARM";
backpack = "ark_backpack_large";
insignia = "";
};
class Leader : Rifleman {
headGear = "CUP_H_RUS_6B47_v2_GogglesClosed_Desert";
uniform = "CUP_U_O_RUS_Soldier_VKPO_MSV_Pink_rolled_up_gloves_pads";
vest = "CUP_Vest_RUS_6B45_Sh117_VOG_Desert_ARM";
};
class Officer : Leader {
headGear = "gmx_chdkz_army_headgear_cap_blk";
};
class Crew : Rifleman {
headGear = "gm_gc_headgear_zsh3_wht";
uniform = "CUP_U_O_RUS_Soldier_VKPO_MSV_Pink_rolled_up_gloves_pads";
vest = "Aircrew_vest_2_NH_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "CUP_H_RUS_6B47_v2_GogglesUp_Desert";
};
class FTL : Leader {
vest = "CUP_Vest_RUS_6B45_Sh117_VOG_Desert";
};
class AR : Rifleman {
headGear = "CUP_H_RUS_6B47_v2_GogglesUp_Desert";
vest = "CUP_Vest_RUS_6B45_Sh117_PKP_Desert_ARM";
};
class AAR : Rifleman {
vest = "CUP_Vest_RUS_6B45_Sh117_Nut_Desert_ARM";
};
class RAT : Rifleman {
headGear = "CUP_H_RUS_6B47_v2_GogglesDown_Desert";
};
class MTRG : AR {
};
class MTRAG : AAR {
};
class MTRAC : AAR {
};
class P : Crew {
};
class PCM : P {
};
};
ark_fnc_plank_assignFortifications = {
private _unit = _this select 0;
private _gearClass = _unit getVariable "hull3_gear_class";
if (isNil {_unit getVariable "plank_areFortsAssigned"}) then {
call {
if (_gearClass in ["CO", "XO", "SL"]) exitWith {[_unit, [1, 2, 0, 2, 0, 0, 0, 1, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["FTL"]) exitWith {[_unit, [0, 4, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["MTRG", "MTRAG"]) exitWith {[_unit, [0, 2, 2, 2, 0, 1, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Rifleman", "MTRAC", "AR", "AAR"]) exitWith {[_unit, [0, 4, 0, 4, 0, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["Medic"]) exitWith {[_unit, [0, 2, 2, 2, 0, 0, 1, 0, 0]] call plank_api_fnc_forceAddFortifications};
if (_gearClass in ["RAT"]) exitWith {[_unit, [0, 4, 0, 4, 1, 0, 0, 0, 0]] call plank_api_fnc_forceAddFortifications};
};
_unit setVariable ["plank_areFortsAssigned", true, true];
};
};
ark_fnc_plank_fill_SMAW_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines", "_weapons"];
_magazines = [
["RPG32_F", 50],
["RPG32_HE_F", 25]
];
_weapons = [
["CUP_launch_RPG26", 25]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_MMG_Ammo = {
private _box = _this select 1;
[_box, 9999] remoteExecCall ["ace_rearm_fnc_makeSource", 2];
private ["_magazines", "_weapons"];
_magazines = [
["ACE_1Rnd_82mm_Mo_HE", 150],
["ACE_1Rnd_82mm_Mo_Smoke", 50],
["ACE_1Rnd_82mm_Mo_Illum", 50]
];
_weapons = [
["CUP_2b14_carry", 1],
["ace_csw_carryMortarBaseplate", 1]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_fill_Ammo = {
private _box = _this select 1;
private ["_magazines", "_weapons", "_items"];
_magazines = [
["CUP_30Rnd_545x39_AK12_M", 100],
["CUP_30Rnd_TE1_Green_Tracer_545x39_AK12_M", 50],
["CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Green_M", 100],
["CUP_1Rnd_HE_GP25_M", 50],
["CUP_IlumFlareGreen_GP25_M", 50],
["CUP_1Rnd_SmokeGreen_GP25_M", 50],
["ACE_HandFlare_Green", 50],
["ACE_Chemlight_HiGreen", 50],
["O_R_IR_Grenade", 25],
["16Rnd_9x21_Mag", 25],
["HandGrenade", 50],
["MiniGrenade", 50],
["SmokeShellGreen", 50]
];
_weapons = [
["CUP_launch_RPG26", 10]
];
_items = [
["ACE_fieldDressing", 150]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addMagazineCargoGlobal _x;} foreach _magazines;
{_box addWeaponCargoGlobal _x;} foreach _weapons;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t3;
};
ark_fnc_plank_fill_medic_box = {
private _box = _this select 1;
private ["_items"];
_items = [
["ACE_fieldDressing", 90],
["ACE_morphine", 60],
["ACE_epinephrine", 60],
["ACE_bloodIV_500", 48],
["ACE_splint", 16]
];
clearMagazineCargoGlobal _box;
clearWeaponCargoGlobal _box;
clearItemCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addItemCargoGlobal _x;} foreach _items;
_box call ark_fnc_plank_setBoxColour_t4;
};
ark_fnc_plank_setBoxColour_t3 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_03_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
ark_fnc_plank_setBoxColour_t4 = {
params ["_box"];
[{_this setObjectTextureGlobal [0, "\gm\gm_weapons\gm_ammoboxes\data\wud\gm_ammobox_wood_04_ext_01_wud_co.paa"];}, _box] call CBA_fnc_execNextFrame;
};
if (!didJIP) then {
[player] call ark_fnc_plank_assignFortifications;
["mission.safetytimer.ended", {[player] call plank_api_fnc_forceRemoveAllFortifications;}] call hull3_event_fnc_addEventHandler;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 1; // How many shots fired in one cycle
private _delay = 60; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP W
version 6 EditorData w sourceName ark_co59_pala_pocket_boogaloo addons A3_Ui_F gm_weapons_ammoboxes CUP_Misc3_Config CUP_WheeledVehicles_Kamaz CUP_AirVehicles_Mi24 CUP_AirVehicles_Mi8 CUP_AirVehicles_Su25 ark_clear_cargo A3_Modules_F_Curator_Curator ark_ace_rearm Admiral ark_rotor ark_chase_ai A3_Characters_F_Exp ark_hidden_items CUP_AirVehicles_UH1H CUP_WheeledVehicles_Ural ark_custom_units A3_Characters_F ace_nouniformrestrictions ace_parachute AddonsMetaData dlcs gm CUP_Vehicles Expansion randomSeed ScenarioData CustomAttributes J
Mission W moveGridStep ?angleGridStep ?scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider + MarkerIDProvider > LayerIndexProvider Q Camera d nextID ! > nextID " Q nextID d pos E7BnEdir d55?up d5?5?aside ? /;4 List items Item0 Item1 E Item2 Item3 Item4 K Item5 Item6 Item7 Item8 Item9 Item10 y Item11 Item12 Item13 | Item14
Item15 y
Item16
Item17 Item18 x Item19 Item20 className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com E className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com className CUP_Misc3_Config name CUP_Misc3_Config className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz K className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24 className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org y className Admiral name Admiral author Kami className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org | className A3_Characters_F_Exp name Arma 3 Apex - Characters and Clothing author Bohemia Interactive url https://www.arma3.com
className ark_hidden_items name ARK Inhouse - Hidden Items author ARK url http://www.ark-group.org y
className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H
className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org x className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ author dancemoox Header
J
gameType Coop minPlayers maxPlayers - J
Category0 _
name Multiplayer Attribute0
Attribute1 nAttributes property RespawnTemplates expression true Value
data
type value ( type ARRAY ( items Item0 E data U type r value None type STRING property RespawnButton expression true Value data type value ? type SCALAR Intel 4 Entities Connections [ W briefingName ark_co59_pala_pocket overviewText Russian PMC in the middle of nowhere Africa | Extract JIP resistanceWest timeOfChanges FstartWeather >startWind forecastWeather >forecastWind forecastWaves forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< &items % Item0 Item1 p Item2 8 Item3 Item4 \ Item5 ` Item6 Item7 Item8 @5 Item9 aE Item10 N Item11 ^ Item12 Vj Item13 t Item14 [u Item15 d| Item16 > Item17 Item18 Item19 Ɣ Item20 Item21 | Item22 5 Item23 Item24 Item25 Item26 Ǿ Item27 Item28 # Item29 Item30 u Item31 Item32 Item33 , Item34 Item35 ~ Item36 [ dataType Layer name Time Triggers state Entities id atlOffset iAp items Item0 ] Item1 3 Item2 ! Item3 Item4 Item5 $ Item6 9 Item7 & p dataType Trigger position ^
LEBkE Attributes id type EmptyDetector atlOffset \nA3 name tgr_safety_off condition call{hull3_mission_safetyTimerAbort} sizeA sizeB 3 dataType Trigger position KEBѭE Attributes id type EmptyDetector atlOffset A! name tgr_time_10 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D D! dataType Trigger position 2LE\*BgE Attributes id type EmptyDetector atlOffset A name tgr_time_15 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout aD aD aD dataType Trigger position *LE~o1BE Attributes id type EmptyDetector atlOffset (A name tgr_time_20 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout D D D dataType Trigger position >LE-B4E Attributes n id type EmptyDetector atlOffset A$ name tgr_time_25 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1; heli_2 setfuel 1;} sizeA sizeB timeout D D D$ dataType Trigger position 6LE*BVE Attributes id type EmptyDetector atlOffset prA9 name tgr_time_30 condition call{triggeractivated tgr_safety_off;} onActivation call{heli_1 setfuel 1;} sizeA sizeB timeout D D D9 dataType Trigger position KEBE Attributes id type EmptyDetector atlOffset A& name tgr_time_5 condition call{triggeractivated tgr_safety_off;} sizeA sizeB timeout C C C& dataType Trigger position *LEQ/BE Attributes id M type EmptyDetector atlOffset &[Ap name tgr_time_40 condition call{triggeractivated tgr_safety_off;} onActivation call{if (isServer) then {[arty_1,"mkr_tgt"] call ark_script_fnc_fireArty;};} sizeA sizeB timeout E E Ep dataType Marker position L=E-2BeE name mkr_ao markerType RECTANGLE type ellipse colorName ColorEAST fillName Border a Cb HCdrawBorder id atlOffset GB8 dataType Marker position i