admiral\admiral.h DL^h description.ext )c hull3\briefing\blufor.sqf DL^ hull3\briefing\civilian.sqf DL^ hull3\briefing\indfor.sqf DL^ hull3\briefing\opfor.sqf DL^ hull3\hull3.h DL^| hull3\LICENSE DL^8 init.sqf DL^O initPlayerLocal.sqf PL^} mission.sqm cw class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "frosty relations";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 61;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 10;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Following a rise in tensions between Russia and Livonia and a breakdown in diplomatic efforts, Russian troops crossed the border claiming several districts were rightfully Russian territory.
Moscow was given one week to withdraw it's forces from Livonia, that deadline has now passed.
ENEMY FORCES
Russian Federation ground forces.
During their evacuation from the occupied district local civilians reported several locations were being fortified by the Russians, these fortifications extend to static anti-air emplacements.
FRIENDLY FORCES
Livonia Defence Forces.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault the Nyman logistics hub, eliminate the Russian officer in command and recover any sensitive documents found.
Assault the Kettula munitions depot eliminating the Russian garrison.
Assault Hoopakka eliminating the Russian garrison including the garrison commanding officer.
Destroy all Russian vehicles and equipment found, they must pay for their assault on Livonian sovereignty.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Once all objectives have been achieved extract all LDF forces.
MOVEMENT PLAN
Mi-171Sh helicopters can transport an entire squad with seats to spare.
a
FIRE SUPPORT PLAN
Mi-171Sh armed with plenty of rockets should soften up the Russian defences.
Each squad has been assigned a SMAW gunner to provide heavy AT support where required.
ADMINISTRATION
Direct landings on objectives is unwise given the reports of anti-air.
Resupply crates for infantry can be loaded into helicopters for air drops or sling loaded as required.
Resupply and refueling is available for our helicopters as required.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class LDF_90_SN {
gear = "FAL_LDF";
uniform = "LDF_90_SN";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_frosty_relations_fnc_foggyBreath = {
waituntil {!isnull (finddisplay 46)};
while {alive player} do {
private _nearMen = player nearEntities ["Man", 40];
{
if (vehicle _x == _x) then {
if (_x distance player < 40) then {
private _pos = _x selectionposition "neck";
private _ps = "#particlesource" createvehiclelocal (getpos _x);
_ps setparticleparams [
[ "a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 13, 0],
"",
"Billboard",
0.5,
0.5,
[_pos select 0, (_pos select 1) + 0.15, _pos select 2],
[0, 0.2, -0.2],
1,1.275,1,0.2,
[0, 0.2, 0],
[[1, 1, 1, 0.07],
[1, 1, 1, 0.07],
[1, 1, 1, 0]],
[1000],
1,
0.04,
"",
"",
_x];
_ps setparticlerandom [ 2, [ 0, 0, 0], [ 0.25, 0.25, 0.25], 0, 0.5, [ 0, 0, 0, 0.2], 0, 0, 10];
_ps setdropinterval 0.01;
uiSleep 1;
deletevehicle _ps;
};
};
uiSleep 0.25;
} foreach _nearMen;
uiSleep random [1,3,5];
};
};
[] spawn ark_frosty_relations_fnc_foggyBreath; raP s
version 6 EditorData sourceName ark_co60_frosty_relations addons ; A3_Characters_F ace_explosives ace_nouniformrestrictions A3_Supplies_F_Enoch_Ammoboxes CUP_AirVehicles_Mi8 CUP_WheeledVehicles_T810 A3_Modules_F ark_ai_sentry ark_clear_cargo A3_Ui_F admiral mnp_opfor CUP_Weapons_Makarov CUP_Weapons_Ammunition CUP_Creatures_People_Civil_Takistan CUP_Creatures_Military_Russia A3_Weapons_F A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Creatures_StaticWeapons CUP_TrackedVehicles_MTLB A3_Structures_F_Argo_Industrial_Materials A3_Structures_F_Heli_Civ_Market CUP_Misc3_Config CUP_CAStructures_E_Misc_Misc_Market A3_Props_F_Exp_Commercial_Market ace_cargo ace_dragging A3_Props_F_Enoch_Military_Decontamination plp_containers A3_Structures_F_Heli_Ind_Machines CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural CUP_TrackedVehicles_BMP CUP_AirVehicles_Pchela1T CUP_WheeledVehicles_BRDM2 A3_Structures_F_Enoch_Civilian_Camps CUP_CAMisc CUP_Terrains_Winter_Objects A3_Structures_F_EPA_Items_Vessels A3_Structures_F_EPA_Items_Medical A3_Props_F_Argo_Items_Electronics A3_Structures_F_Items_Electronics A3_Props_F_Enoch_Items_Documents A3_Structures_F_Items_Vessels cba_xeh A3_Props_F_Orange_Humanitarian_Supplies CUP_Weapons_Items CUP_WheeledVehicles_BTR80 CUP_TrackedVehicles_T72 CUP_WheeledVehicles_BTR60 CUP_AirVehicles_MI6 CUP_Weapons_AmmoBoxes ark_rotor acre_main CUP_Creatures_Military_SLA CUP_AirVehciles_KA60 ark_ace_rearm AddonsMetaData dlcs Enoch CUP_Vehicles CUP_Weapons CUP_Units Argo Heli Expansion Orange randomSeed ScenarioData # CustomAttributes Mission ! s moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider _ MarkerIDProvider r LayerIndexProvider Camera nextID x r nextID nextID ] pos /CZCD2Edir ]u>6[P?up >53??aside :G? b! List # 6items 5 Item0
Item1 Item2 { Item3 Item4 Item5 Item6 !
Item7
Item8 Item9 z Item10 Item11 # Item12 P Item13 Item14 Item15 9 Item16 Item17 Item18 Item19 Item20 Q Item21 Item22 , Item23 Item24 Item25 ] Item26 Item27 L Item28 Item29 O Item30 Item31 Item32 Item33 Item34 Item35 Item36 Item37 Item38 o Item39 Item40 Item41 Item42 Item43 Item44 9 Item45 Item46 Item47 Item48 U Item49 Item50 & Item51 u Item52 # className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ { className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className A3_Supplies_F_Enoch name Arma 3 Contact Platform - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_WheeledVehicles_T810 name CUP_WheeledVehicles_T810 !
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com
className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org z className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className Admiral name admiral author Kami # className mnp_opfor name mnp_opfor P className CUP_Weapons_Makarov name CUP_Weapons_Makarov className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className CUP_Creatures_People_Civil_Takistan name CUP_Creatures_People_Civil_Takistan 9 className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons Q className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className A3_Structures_F_Argo name Arma 3 Malden - Buildings and Structures author Bohemia Interactive url https://www.arma3.com , className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Misc3_Config name CUP_Misc3_Config className CUP_CAStructures_E_Misc_Misc_Market name CUP_CAStructures_E_Misc_Misc_Market ] className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ L className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com O className plp_containers name plp_containers className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_AirVehicles_Pchela1T name CUP_AirVehicles_Pchela1T className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 className A3_Structures_F_Enoch_Civilian name Arma 3 Contact Platform - Civilian Buildings author Bohemia Interactive url https://www.arma3.com className CUP_CAMisc name CUP_CAMisc className CUP_Terrains_Winter_Objects name CUP_Terrains_Winter_Objects author CUP Terrains - Community Upgrade Project o className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_Items name CUP_Weapons_Items className CUP_WheeledVehicles_BTR80 name CUP_WheeledVehicles_BTR80 9 className CUP_TrackedVehicles_T72 name CUP_TrackedVehicles_T72 className CUP_WheeledVehicles_BTR60 name CUP_WheeledVehicles_BTR60 className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes U className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 & className CUP_Creatures_Military_SLA name CUP_Creatures_Military_SLA u className CUP_AirVehciles_KA60 name CUP_AirVehciles_KA60 className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org # author dancemoox Header H gameType Coop minPlayers maxPlayers 8 Category0 ! name Multiplayer Attribute0 Attribute1 R nAttributes ! property RespawnButton expression true Value R data , R singleType SCALAR value ?R property RespawnTemplates expression true Value ! data ! singleType ARRAY value ! items Item0 ! data ! singleType STRING value None ! Intel I! Entities " Connections s briefingName ark_co60_frosty_relations overviewText Livonia Defence Forces have a winter outing timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<" items Item0 <$ Item1 * Item2 0 Item3 '7 Item4 = Item5 C Item6 J Item7 P Item8 V Item9 b] Item10 c Item11 7j Item12 p Item13 w Item14 S Item15 Item16 Item17 u Item18 , Item19 Item20 Item21 Item22 ȉ Item23 3 Item24 =7 Item25 7 Item26 Item27 8 Item28 dataType Group side West Entities $ Attributes * id * items Item0 $ Item1 I&