admiral\admiral.h *f description.ext N
f hull3\briefing\blufor.sqf fs hull3\briefing\civilian.sqf f hull3\briefing\indfor.sqf f hull3\briefing\opfor.sqf f hull3\hull3.h vfQ hull3\LICENSE f8 hull3\SS_G.h *f hull3\SS_U.h f init.sqf @fP mission.sqm ܰf=` class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_RU_MOD {
infantry[] = {"CUP_O_RUS_M_Soldier_TL_VKPO_Summer", "CUP_O_RUS_M_Soldier_SL_VKPO_Summer", "CUP_O_RUS_M_Soldier_VKPO_Summer", "CUP_O_RUS_M_Soldier_VKPO_Summer", "CUP_O_RUS_M_Soldier_GL_VKPO_Summer", "CUP_O_RUS_M_Soldier_AR_VKPO_Summer", "CUP_O_RUS_M_Soldier_MG_VKPO_Summer", "CUP_O_RUS_M_Soldier_LAT_VKPO_Summer", "CUP_O_RUS_M_Soldier_AT_VKPO_Summer", "CUP_O_RUS_M_Soldier_Medic_VKPO_Summer", "CUP_O_RUS_M_Soldier_AAR_VKPO_Summer", "CUP_O_RUS_M_Soldier_A_VKPO_Summer"};
crewmen[] = {"CUP_O_RUS_M_Soldier_Crew_VKPO_Summer"};
pilots[] = {"CUP_O_RU_Pilot_M_EMR"};
technicals[] = {"CUP_O_Tigr_233014_GREEN_PK_RU", "CUP_O_Tigr_M_233114_GREEN_KORD_RU", "CUP_O_Tigr_M_233114_GREEN_PK_RU"};
armour[] = {"CUP_O_BTR80_CAMO_RU", "CUP_O_BTR80_GREEN_RU", "CUP_O_BTR80A_GREEN_RU", "CUP_O_BTR80A_CAMO_RU"};
th[] = {"CUP_O_Mi8AMT_RU"};
ah[] = {"CUP_O_Mi8_RU"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "solnichniy sweep";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 61;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our raiding force has broken through the Russian lines and we must push the coast road to Solnichniy.
ENEMY FORCES
Russian forces have been in control of the area for some time, civillians have fled the area to avoid being conscripted.
In the past few weeks the Solnichniy Cement Factory has returned to operation producing concrete for Russian fortifications.
FRIENDLY FORCES
CDF NAPA Brigade troops with Challenger 2 support have sped through the breakthrough to sweep Russian forces from Solnichniy and ensure no concrete flows into the hands of the Russians.
Our unit was formed from former NAPA veterans of the 2009 civil war who are loyal and willing to defend Chernarus once again.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Advance along the coast road clearing Dolina in the process.
Secure Solnichniy eliminating the local commander as well as destroying any munition dumps.
Additionally destroy the Communications Tower and secure the Quarry.
Finally advance on the Cement Factory removing all Russian occupiers and holding in place.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
The best route of advance will be on the main road, our vehicles will become stuck should we venture into woods with them too far.
MOVEMENT PLAN
Each Tigr-M can transport nine troops total.
FIRE SUPPORT PLAN
We have a UK donated Challenger 2 tank to support us.
SPECIAL TASKS
We should be on the lookout for Russian arms caches and destroy them where we can.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_CDF_NG {
gear = "SS_G";
uniform = "SS_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "SS_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "SS_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SS_G {
class Rifleman {
primaryWeapon = "CUP_arifle_L85A2_NG";
primaryWeaponItems[] = {"CUP_optic_AIMM_ZDDOT_BLK", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_HandFlare_White", 1},
{"ACE_Chemlight_White", 2},
{"CUP_HandGrenade_L109A2_HE", 2},
{"SmokeShell", 2}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_L109A2_HE", 2},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_L85A2_GL";
handgunWeapon = "CUP_hgun_Glock17_blk";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_FlareWhite_M203", 2},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2},
{"CUP_17Rnd_9x19_glock17", 3}
};
backpackMagazines[] = {
{"CUP_HandGrenade_L109A2_HE", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_L85A2";
primaryWeaponItems[] = {"CUP_optic_MRad", "CUP_acc_Flashlight"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_PMAG_BLACK", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_L85A2_G";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShell", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_L7A2";
primaryWeaponItems[] = {"CUP_optic_AIMM_ZDDOT_BLK"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class AAR : Rifleman {
primaryWeapon = "CUP_arifle_L86A2";
backpackMagazines[] = {
{"CUP_HandGrenade_L109A2_HE", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 3}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_L85A2_G";
secondaryWeapon = "CUP_launch_NLAW";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_L109A2_HE", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "CUP_arifle_L85A2_G";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
assignItems[] = {"ItemGPS"};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
primaryWeapon = "CUP_arifle_L85A2_NG";
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_NLAW", 15}
};
magazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK", 100},
{"CUP_30Rnd_556x45_PMAG_BLACK_Tracer_Red", 50},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 100},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_FlareWhite_M203", 25},
{"ACE_HandFlare_White", 25},
{"CUP_HandGrenade_L109A2_HE", 25},
{"SmokeShell", 25},
{"ACE_Chemlight_White", 25},
{"CUP_17Rnd_9x19_glock17", 15},
{"DemoCharge_Remote_Mag", 5},
{"SatchelCharge_Remote_Mag", 2}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};class SS_U {
class Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_oli";
goggles = "";
uniform = "gmx_cdf2022_army_uniform_soldier_oli";
vest = "gmx_cdf2022_army_vest_90_rifleman_oli_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_GAME_ARMA_NAPA";
};
class Leader : Rifleman {
goggles = "G_Headset_lxWS";
uniform = "gmx_cdf2022_army_uniform_soldier_rolled_oli";
vest = "gmx_cdf2022_army_vest_90_leader_oli_ARM";
};
class Officer : Leader {
headGear = "gmx_cdf2022_army_beret_grn";
goggles = "gm_ge_facewear_glacierglasses";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
vest = "gmx_cdf2022_army_vest_90_crew_oli_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
goggles = "G_Spectacles_Tinted";
vest = "gmx_cdf2022_army_vest_90_medic_oli_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_oli";
};
class AR : Rifleman {
vest = "gmx_cdf2022_army_vest_90_machinegunner_oli_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_oli";
goggles = "gm_ge_facewear_dustglasses";
};
class ENG : Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_oli";
vest = "gmx_cdf2022_army_vest_90_demolition_oli_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP 9`
version 6 EditorData sourceName ark_co60_solnichniy_sweep addons l A3_Characters_F ace_explosives CUP_TrackedVehicles_ChallengerII CUP_WheeledVehicles_GAZTigr A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry Admiral CUP_Misc3_Config CUP_Misc_e_Config CUP_Editor_Signs_Config CUP_Creatures_Military_RussiaModern_Kamaz CUP_Creatures_Military_RussiaModern_Units CUP_Creatures_StaticWeapons CUP_WheeledVehicles_BTR80 A3_Rocks_F_Argo_Limestone A3_Props_F_Exp_Industrial_HeavyEquipment A3_Structures_F_Enoch_Industrial_Mines A3_Structures_F_Enoch_Civilian_Accessories A3_Structures_F_Enoch_Civilian_Camps A3_Structures_F_Oldman_Decals CUP_New_Buildings_Bunker CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_CWA_Misc CUP_Weapons_AmmoBoxes CUP_CAStructures_Rail A3_Structures_F_Walls A3_Structures_F_Ind_Transmitter_Tower A3_Structures_F_System Vehicles_F_lxWS_Truck_02 A3_Structures_F_EPA_Items_Food CUP_Editor_Structures_Config gm_structures_euro_80 A3_Structures_F_Heli_Items_Electronics A3_Structures_F_Heli_Items_Food A3_Structures_F_Items_Documents A3_Props_F_Orange_Humanitarian_Camps CUP_Desert2_Config A3_Structures_F_EPA_Items_Medical plp_beachobjects CUP_Weapons_Items Weapons_F_lxWS_Camera A3_Missions_F_Oldman ark_rotor CUP_Weapons_AK CUP_Weapons_Ammunition A3_Weapons_F_Pistols_Rook40 ace_ballistics A3_Weapons_F acre_main CUP_Weapons_NVG CUP_Creatures_Military_Russia CUP_Creatures_Military_RussiaModern_Uniforms CUP_Weapons_Grenades ace_attach ace_chemlights A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Creatures_Military_RussiaModern_Vests ark_vests A3_Structures_F_Tank_Military_Fortifications A3_Structures_F_Enoch_Infrastructure_Roads plp_materials gm_objects_fortification CUP_CAMisc CUP_New_Buildings_Warehouse_Mezzanine A3_Structures_F_Exp_Industrial_Stockyard_01 A3_Structures_F_Ind_Pipes A3_Structures_F_Enoch_Industrial_CoalPlant_01 A3_Structures_F_Enoch_Industrial_Smokestacks A3_Structures_F_Ind_ConcreteMixingPlant A3_Structures_F_Enoch_Signs_Companies A3_Structures_F_Enoch_Industrial_Agriculture A3_Structures_F_Enoch_Wrecks A3_Structures_F_Enoch_Military_Barracks A3_Props_F_Enoch_Infrastructure_Traffic A3_Structures_F_Enoch_Industrial_Farms A3_Soft_F_Enoch_Tractor_01 A3_Soft_F_Orange_Van_02 A3_Structures_F_Items_Tools A3_Structures_F_Heli_Furniture A3_Props_F_Exp_Commercial_Market plp_containers A3_Structures_F_Heli_Civ_Constructions A3_Structures_F_Items_Vessels ace_field_rations A3_Structures_F_Heli_Ind_Machines A3_Structures_F_Bootcamp_Items_Electronics A3_Props_F_Orange_Humanitarian_Supplies ace_cargo A3_Structures_F_EPA_Civ_Constructions ace_interaction ace_dragging A3_Structures_F_Items_Electronics A3_Props_F_Enoch_Civilian_Camping A3_Structures_F_EPC_Civ_Accessories A3_Structures_F_Bootcamp_Items_Food A3_Structures_F_EPA_Items_Tools A3_Props_F_Orange_Items_Tools A3_Structures_F_Furniture ace_sitting gm_weapons_items A3_Structures_F_Exp_Civilian_Accessories A3_Ui_F ark_chase_ai AddonsMetaData ) dlcs CUP_Vehicles CUP_Units Argo Expansion Enoch Oldman CUP_Weapons ws Heli Orange gm randomSeed ScenarioData 2 CustomAttributes 2 Mission 4 9` moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider
MarkerIDProvider
LayerIndexProvider
Camera
) nextID o
nextID
nextID z
pos 'LQFXBwٿEdir f.$yc?up }xc?.>aside ֵ? gŴD=) List 9 2 Nitems M Item0 Item1 f Item2 Item3 , Item4 } Item5 Item6 g Item7 Item8 A Item9 x Item10 Item11 Item12 9 Item13 Item14 Item15 a Item16 Item17 r Item18 Item19 Item20 F Item21 Item22 Item23 5 Item24 h Item25 Item26 Item27 v Item28 Item29 Item30 * Item31 } Item32 Item33 Item34 % Item35 d Item36 Item37 Item38 ! Item39
" Item40 m" Item41 " Item42 " Item43 q# Item44 # Item45 J$ Item46 $ Item47 $ Item48 % Item49 ~% Item50 % Item51 Y&