admiral\admiral.h tMa description.ext Ma} hull3\briefing\blufor.sqf *qn^ hull3\briefing\civilian.sqf *qn^ hull3\briefing\indfor.sqf oMa hull3\briefing\opfor.sqf *qn^ hull3\hull3.h MaF hull3\LICENSE *qn^8 hull3\SH_G.h Mag hull3\SH_U.h 8Man init.sqf yMa mission.sqm g". class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_TK_INS";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_TK_INS";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_TK_INS";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_TK_INS {
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_DSHKM_TK", "CUP_I_Hilux_SPG9_TK", "CUP_I_Hilux_zu23_TK"};
armour[] = {"CUP_I_Hilux_armored_BMP1_TK", "CUP_I_Hilux_armored_BTR60_TK"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "shady harvest";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 62;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Anti Government insurgents have been in control of of this province for some time. We are to return the province to central control and wipe out the insurgent menace.
ENEMY FORCES
Insurgents armed with captured or converted weapons and equipment.
FRIENDLY FORCES
We are the only Government force taking part in the operation.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Para insert and secure mothballed Army vehicles located in the hamlet of Hazar Bagh
Sweep insurgent forces from the village of Chardarakht
Destroy the static anti air positions in the vicinities of Jaza and Loy Manara
Sweep the Airfield of insurgent forces, destroying ammunition dumps and aircraft
Finally kill the local insurgent commander, located in the village of Sultansafe
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Drop (pilot controlled)in the vicinity of Hazar Bagh, regroup and secure vehicles, undertake objectives in the given order.
MOVEMENT PLAN
Insert around the hamlet of Hazar Bagh, it is lightly defended and contains mothballed Army vehicles and supplies we can use.
FIRE SUPPORT PLAN
Ground attachments and air assets once anti air threats have been dealt with.
SPECIAL TASKS
Transport pilots once the paradrop is complete should return to Rasman Airfield and switch out (disconnect from slots and JIP) into the indicated AH helicopter slots.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Resupply for AH is located at Rasman Airfield.
Mortar ammo is contained within one distinct Ural and a sling loadable ammo crate.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_TKA_MIX {
gear = "SH_G";
uniform = "SH_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "SH_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "SH_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SH_G {
class Rifleman {
primaryWeapon = "gm_g3a4_oli";
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"ACE_HandFlare_Yellow", 2},
{"gm_smokeshell_yel_dm26", 1}
};
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_yel_dm26", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
basicAssignItems[] = {"ItemMap", "gm_ge_army_conat2", "gm_watch_kosei_80"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 15},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
handgunWeapon = "gm_p1_blk";
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"gm_1rnd_67mm_heat_dm22a1_g3", 4},
{"gm_8Rnd_9x19mm_B_DM11_p1_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_yel_dm26", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
};
class Officer : Leader {
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_mp2a1_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"gm_32Rnd_9x19mm_B_DM51_mp2_blk", 6}};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"gm_smokeshell_yel_dm26", 4}
};
backpackMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"gm_smokeshell_yel_dm26", 4}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_mg3_blk";
vestMagazines[] = {{"gm_120Rnd_762x51mm_B_T_DM21A2_mg3_grn", 2}};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_yel_dm26", 1},
{"gm_120Rnd_762x51mm_B_T_DM21A2_mg3_grn", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_yel_dm26", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"gm_120Rnd_762x51mm_B_T_DM21A2_mg3_grn", 2}
};
binocular = "gm_ferod16_oli";
};
class RAT : Rifleman {
secondaryWeapon = "gm_pzf44_2_oli";
secondaryWeaponItems[] = {"gm_feroz2x17_pzf44_2_blk", "gm_1Rnd_44x537mm_heat_dm32_pzf44_2"};
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51", 1},
{"gm_smokeshell_yel_dm26", 1},
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 2}
};
};
class MTRG : Rifleman {
secondaryWeapon = "CUP_2b14_carry";
backpackMagazines[] = {
{"ACE_1Rnd_82mm_Mo_HE", 2},
{"ACE_1Rnd_82mm_Mo_Smoke", 1}
};
};
class MTRAG : MTRG {
secondaryWeapon = "ace_csw_carryMortarBaseplate";
backpackMagazines[] = {
{"ACE_1Rnd_82mm_Mo_HE", 2},
{"ACE_1Rnd_82mm_Mo_Smoke", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "gm_ferod16_oli";
};
class ENG : Rifleman {
vestMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4}
};
backpackMagazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 4},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 4},
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 1}
};
assignItems[] = {};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
binocular = "";
uniformRadios[] = {"ACRE_PRC343"};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
magazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 100},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 50},
{"gm_120Rnd_762x51mm_B_T_DM21A2_mg3_grn", 100},
{"gm_1rnd_67mm_heat_dm22a1_g3", 25},
{"gm_32Rnd_9x19mm_B_DM51_mp2_blk", 10},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10},
{"ACE_HandFlare_Yellow", 15},
{"gm_handgrenade_frag_dm51", 25},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 20},
{"gm_smokeshell_yel_dm26", 25}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
class Car : Vehicle {
};
class Mortar : Vehicle {
magazines[] = {
{"gm_20Rnd_762x51mm_B_DM41_g3_blk", 100},
{"gm_20Rnd_762x51mm_B_T_DM21_g3_blk", 50},
{"gm_120Rnd_762x51mm_B_T_DM21A2_mg3_grn", 100},
{"gm_1rnd_67mm_heat_dm22a1_g3", 25},
{"gm_32Rnd_9x19mm_B_DM51_mp2_blk", 10},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10},
{"ACE_HandFlare_Yellow", 15},
{"gm_handgrenade_frag_dm51", 25},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 20},
{"gm_smokeshell_yel_dm26", 25},
{"ACE_1Rnd_82mm_Mo_HE", 100},
{"ACE_1Rnd_82mm_Mo_Smoke", 100}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class SH_U {
class Rifleman {
headGear = "gm_gc_headgear_fjh_model4_oli";
goggles = "gm_ge_facewear_sunglasses";
uniform = "gmx_tak_army_uniform_soldier_oli";
vest = "gm_ge_army_vest_80_rifleman_ARM";
backpack = "ark_backpack_large";
};
class Leader : Rifleman {
headGear = "CUP_H_TK_Beret";
vest = "gm_ge_army_vest_80_leader_ARM";
};
class Officer : Leader {
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_sph4_oli";
goggles = "G_Aviator";
uniform = "gmx_tak_army_uniform_pilot_oli";
vest = "gm_ge_army_vest_pilot_oli_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "gm_ge_army_vest_80_medic_ARM";
backpack = "ark_backpack_huge";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gm_ge_army_vest_80_machinegunner_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
};
class MTRG : AR {
backpack = "ark_backpack_huge";
};
class MTRAG : AAR {
vest = "gm_ge_army_vest_80_leader_ARM";
backpack = "ark_backpack_huge";
};
class ENG : Rifleman {
uniform = "gmx_tak_army_uniform_crew_oli";
vest = "gm_ge_army_vest_80_demolition_ARM";
backpack = "ark_backpack_huge";
};
class ENGA : ENG {
};
class P : Crew {
};
class PCM : P {
};
};
raP .
version 6 EditorData sourceName ark_co61_shady_harvest addons A3_Characters_F ace_nouniformrestrictions ace_parachute A3_Ui_F A3_Modules_F ark_clear_cargo ark_ai_sentry ark_ace_rearm ark_player_paradrop admiral CUP_CAStructures_E_Ind_Ind_Shed gmx_tak_vehicles_land_tracked_uaz469 gmx_tak_vehicles_land_tracked_ural4320 CUP_Creatures_Military_TakiInsurgents CUP_Creatures_StaticWeapons CUP_WheeledVehicles_Lada CUP_CAMisc_E_WF CUP_WheeledVehicles_Datsun CUP_CAStructures_E_Misc_Misc_Interier CUP_Weapons_AmmoBoxes CUP_Buildings_Config CUP_Misc3_Config gmx_tak_vehicles_air_planes_l410 gmx_tak_vehicles_land_tracked_ural375d CUP_WheeledVehicles_Volha A3_Structures_F_Mil_Helipads A3_Weapons_F_Ammoboxes ace_cargo gmx_tak_vehicles_air_helicopters_mi2 ace_explosives AddonsMetaData dlcs gmx_tak CUP_Units CUP_Vehicles CUP_Weapons randomSeed ScenarioData CustomAttributes O Mission . moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera nextID nextID nextID \ pos 'E8CDDdir 55?up 5?5?aside ? List $ items Item0 Item1 Item2 Item3 Item4 { Item5 Item6 i Item7 Item8 ?
Item9
Item10 Item11 s Item12 Item13 Item14 Item15 9
Item16
Item17
Item18 Item19 q Item20 Item21 Item22 4 Item23 Item24 < Item25 Item26 Item27 Item28 Item29 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com { className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org i className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org ?
className ark_player_paradrop name ARK Inhouse - Player Paradrop author ARK url http://www.ark-group.org
className Admiral name ARK Inhouse - Admiral author Kami url https://github.com/kami- className CUP_CAStructures_E_Ind_Ind_Shed name CUP_CAStructures_E_Ind_Ind_Shed s className gmx_tak_vehicles_land_tracked_uaz469 name gmx_tak_vehicles_land_tracked_uaz469 author Global Mobilization Extra className gmx_tak_vehicles_land_tracked_ural4320 name gmx_tak_vehicles_land_tracked_ural4320 author Global Mobilization Extra className CUP_Creatures_Military_TakiInsurgents name CUP_Creatures_Military_TakiInsurgents className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons 9
className CUP_WheeledVehicles_Lada name CUP_WheeledVehicles_Lada
className CUP_CAMisc_E_WF name CUP_CAMisc_E_WF
className CUP_WheeledVehicles_Datsun name CUP_WheeledVehicles_Datsun className CUP_CAStructures_E_Misc_Misc_Interier name CUP_CAStructures_E_Misc_Misc_Interier q className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className CUP_Buildings_Config name CUP_Buildings_Config className CUP_Misc3_Config name CUP_Misc3_Config 4 className gmx_tak_vehicles_air_planes_l410 name gmx_tak_vehicles_air_planes_l410 author Global Mobilization Extra className gmx_tak_vehicles_land_tracked_ural375d name gmx_tak_vehicles_land_tracked_ural375d author Global Mobilization Extra < className CUP_WheeledVehicles_Volha name CUP_WheeledVehicles_Volha className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className gmx_tak_vehicles_air_helicopters_mi2 name gmx_tak_vehicles_air_helicopters_mi2 author Global Mobilization Extra className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ author dancemoox Header O gameType Coop minPlayers maxPlayers = O Category0 d name Multiplayer Attribute0 Attribute1 ! nAttributes property RespawnButton expression true Value ! data ! singleType SCALAR value ?! property RespawnTemplates expression true Value ` data p singleType ARRAY value items Item0 data singleType STRING value None Intel Entities Connections
. briefingName ark_co61_shady_harvest overviewText Takistani Airborne drop in uninvited timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< (items ' Item0 y Item1 Item2 u$ Item3 * Item4 c1 Item5 5 Item6 ; Item7 A Item8 E Item9 5L Item10 R Item11 0V Item12 Y Item13 Y Item14 gZ Item15 Z Item16 D[ Item17 [ Item18 \ Item19 c Item20 Item21 Y Item22 Ӥ Item23 Item24 \ Item25 Item26 ݴ Item27 Item28 Item29 Item30 P Item31 Item32 . Item33 S Item34 | Item35 Item36 Item37 Item38
dataType Group side Independent Entities Attributes id items Item0 Item1 Item2 Item3 dataType Object PositionInfo } side Independent flags Attributes id type I_officer_F position E8B)3Fangles @ skill ? rank CAPTAIN init [this, ["faction", "CUP_TKA_MIX"], ["gear", "CO"], ["marker", "CO", "ColorYellow"]] call hull3_unit_fnc_init; description TK Army - Commanding Officer@CO isPlayer isPlayable dataType Object PositionInfo
side Independent flags Attributes E id type I_medic_F position E8B)3Fangles @ E skill ? rank SERGEANT init [this, ["faction", "CUP_TKA_MIX"], ["gear", "Medic"], ["marker", "COM", "ColorYellow"]] call hull3_unit_fnc_init; description TK Army - Platoon Medic@CO isPlayable dataType Object PositionInfo side Independent flags Attributes id type I_officer_F position E8B3Fangles @ skill ? rank LIEUTENANT init [this, ["faction", "CUP_TKA_MIX"], ["gear", "XO"], ["marker", "XO", "ColorYellow"]] call hull3_unit_fnc_init; description TK Army - Executive Officer@CO isPlayable dataType Object PositionInfo ) side Independent flags Attributes a id p type I_pilot_F CustomAttributes | position ۸E8B3Fangles
@ a skill ? rank CORPORAL init call{[this, ["faction", "CUP_TKA_MIX"], ["gear", "P"]] call hull3_unit_fnc_init; [this, 3, "ICON", "b_air", "ColorYellow", [1,1], "CH"] call hull3_marker_fnc_addCustomMarker;} description TK Army - Platoon Pilot (Mi-2T)@CO isPlayable | Attribute0 Attribute1 : nAttributes property speaker expression _this setspeaker _value; Value : data : singleType STRING value Male06GRE : property pitch expression _this setpitch _value; Value data singleType SCALAR value Hz? formation DIAMOND dataType Group side Independent Entities !! Attributes [$ id u$ items Item0 I! Item1 " [$ dataType Object PositionInfo ! side Independent flags Attributes ! id type I_Soldier_SL_F " position E8Bp3Fangles |q@ ! skill ? rank SERGEANT init [this, ["faction", "CUP_TKA_MIX"], ["gear", "SL"], ["marker", "ASL", "ColorRed"]] call hull3_unit_fnc_init; description TK Army - Alpha Squad Leader@Alpha SL isPlayable " dataType Object PositionInfo G# side Independent flags Attributes # id type I_medic_F [$ position + E8Bڮ3Fangles |q@ # skill ? rank CORPORAL init [this, ["faction", "CUP_TKA_MIX"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init; description TK Army - Alpha Squad Medic@Alpha SL isPlayable [$ formation DIAMOND u$ dataType Group side Independent Entities $ Attributes * id
* items Item0 % Item1 &