admiral\admiral.h ]\h description.ext ]\ hull3\briefing\blufor.sqf ]\X hull3\briefing\civilian.sqf ]\ hull3\briefing\indfor.sqf ]\ hull3\briefing\opfor.sqf ]\ hull3\hull3.h gaI hull3\LICENSE ]\8 hull3\NIS_G.h a hull3\NIS_U.h _ab init.sqf ]\O mission.sqm aV class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_SLA_DE";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "nomen iz shver";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 64;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Radical elements have undertaken a coup the neighbouring Zargabad state. These elements are openly hostile to Israel and our interests, therefore they must be eliminated before they can strike.
ENEMY FORCES
Zarbabad military, equipped with Soviet supplied arms and equipment.
FRIENDLY FORCES
IDF Armoured infantry.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Clear enemy forces from Shabaz Outpost destroying arms and equipment found.
Clear enemy forces from the Eastern Outpost destroying arms and equipment found.
Clear enemy forces from the Zargabad Airfield destroying arms and equipment found.
Assault the Villa eliminating its garrison and local commander.
Finally assault the main Military Base again eliminating its garrison and destroying arms and equipment found.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order, however Eastern Outpost and Zargabad Airfield can be undertaken in either order.
MOVEMENT PLAN
Namers can transport a squad and should be under the command of its squad leader. Merkava can accommodate six infantry dismounts should the need arise.
FIRE SUPPORT PLAN
Namer and Merkava with Namer CEV support.
SPECIAL TASKS
Destroy as much enemy equipment and vehicles as possible. Generous explosives and munitions are loaded in our vehicles to achieve this task.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Vehicles can resupply each other as required.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class MNP_IDF_10 {
gear = "NIS_G";
uniform = "NIS_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "NIS_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "NIS_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class NIS_G {
class Rifleman {
primaryWeapon = "CUP_arifle_X95";
primaryWeaponItems[] = {"CUP_optic_MEPRO", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_X95", 6},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_X95", 4},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 15},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_X95_Grippod";
handgunWeapon = "CUP_hgun_Glock17_blk";
vestMagazines[] = {
{"CUP_30Rnd_556x45_X95", 6},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2},
{"CUP_17Rnd_9x19_glock17", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_X95", 4},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_X95", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_X95", 4},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2},
{"SmokeShell", 2}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_556x45_X95", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M72A6";
vestMagazines[] = {
{"CUP_30Rnd_556x45_X95", 6},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_X95", 4}
};
};
class MATG : RAT {
secondaryWeapon = "launch_I_Titan_short_F";
secondaryWeaponItems[] = {"Titan_AT"};
backpackMagazines[] = {
{"Titan_AT", 2},
{"Titan_AP", 1}
};
};
class ENG : Rifleman {
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
assignItems[] = {"ItemGPS"};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M72A6", 20}};
magazines[] = {
{"CUP_30Rnd_556x45_X95", 100},
{"CUP_30Rnd_556x45_X95_Tracer_Red", 50},
{"1Rnd_Smoke_Grenade_shell", 5},
{"ACE_HandFlare_White", 25},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 30},
{"HandGrenade", 25},
{"SmokeShell", 25},
{"Titan_AT", 25},
{"Titan_AP", 25}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24},
{"CUP_17Rnd_9x19_glock17", 10}
};
};
};
class NIS_U {
class Rifleman {
headGear = "CUP_H_OpsCore_Spray_NoHS";
goggles = "CUP_G_Oakleys_Clr";
uniform = "CUP_U_CRYE_G3C_RGR";
vest = "CUP_V_CPC_Fastbelt_rngr_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
};
class Officer : Leader {
headGear = "CUP_H_OpsCore_Spray";
goggles = "CUP_G_Tan_Scarf_Shades";
vest = "CUP_V_CPC_tlbelt_rngr_ARM";
};
class Crew : Rifleman {
headGear = "CUP_H_CVC";
goggles = "CUP_G_ESS_KHK";
vest = "CUP_V_CPC_light_rngr_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
goggles = "CUP_G_White_Scarf_Shades";
vest = "CUP_V_CPC_medicalbelt_rngr_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
headGear = "CUP_H_CZ_Helmet08";
vest = "CUP_V_CPC_communicationsbelt_rngr_ARM";
goggles = "CUP_FR_NeckScarf";
};
class RAT : Rifleman {
backpack = "ark_backpack_large";
};
class MATG : RAT {
headGear = "CUP_H_OpsCore_Spray_SF";
backpack = "ark_backpack_large";
};
class ENG : Rifleman {
headGear = "CUP_H_OpsCore_Spray_SF";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
headGear = "CUP_H_OpsCore_Spray";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP R
version 6 EditorData , sourceName ark_co63_nomen_iz_shver addons ( A3_Characters_F ace_explosives A3_Armor_F_Beta_APC_Tracked_01 ace_rearm ace_refuel ace_repair ace_vehicle_damage acre_sys_intercom A3_Armor_F_EPC_MBT_01 CUP_WheeledVehicles_NewM998 ark_ai_sentry ark_clear_cargo ark_ace_rearm Admiral CUP_CAMisc A3_Structures_F_Walls CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural CUP_WheeledVehicles_Volha CUP_Creatures_Military_SLA ark_rotor CUP_Misc_e_Config CUP_AirVehicles_UH1H CUP_Weapons_AmmoBoxes CUP_TrackedVehicles_MTLB CUP_AirVehicles_MI6 CUP_AirVehicles_Su25 CUP_TrackedVehicles_T55 CUP_TrackedVehicles_ZSU23 CUP_TrackedVehicles_BMP CUP_CAMisc_E_WF A3_Structures_F_Mil_Flags A3_Structures_F_System CUP_WheeledVehicles_BRDM2 CUP_TrackedVehicles_T72 CUP_AirVehicles_Mi8 CUP_Creatures_StaticWeapons CUP_WheeledVehicles_Tractor CUP_Misc3_Config A3_Ui_F AddonsMetaData t dlcs CUP_Vehicles CUP_Units CUP_Weapons randomSeed ScenarioData CustomAttributes ` Mission R moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera t nextID c nextID nextID | pos EKMC .Cdir
=~ʾup C՝+?߾aside N?t List (items ' Item0 ` Item1 Item2 O Item3 Item4 1 Item5 Item6 Item7 [
Item8
Item9 i Item10 Item11 % Item12 Item13 Item14 6
Item15 e
Item16
Item17 2 Item18 } Item19 Item20 Item21 | Item22 Item23 Item24 A Item25 Item26 Item27 Item28 Y Item29 Item30 Item31 L Item32 Item33 * Item34 s Item35 Item36 Item37 V Item38 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_explosives name ACE3 - Explosives author ACE-Team url http://ace3mod.com/ O className A3_Armor_F_Beta name Arma 3 Beta - Armored Land Vehicles author Bohemia Interactive url https://www.arma3.com className ace_rearm name ACE3 - Rearm author ACE-Team url http://ace3mod.com/ 1 className ace_refuel name ACE3 - Refuel author ACE-Team url http://ace3mod.com/ className ace_repair name ACE3 - Repair author ACE-Team url http://ace3mod.com/ className ace_vehicle_damage name ACE3 - Vehicle Damage author ACE-Team url http://ace3mod.com/ [
className acre_sys_intercom name ACRE2 - Vehicle Intercom author ACRE2Team url https://github.com/IDI-Systems/acre2
className A3_Armor_F_EPC name Arma 3 Win Episode - Armored Land Vehicles author Bohemia Interactive url https://www.arma3.com i className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org % className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className Admiral name Admiral author Kami 6
className CUP_CAMisc name CUP_CAMisc e
className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com
className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ 2 className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural } className CUP_WheeledVehicles_Volha name CUP_WheeledVehicles_Volha className CUP_Creatures_Military_SLA name CUP_Creatures_Military_SLA className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org | className CUP_Misc_e_Config name CUP_Misc_e_Config className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes A className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6 className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 className CUP_TrackedVehicles_T55 name CUP_TrackedVehicles_T55 Y className CUP_TrackedVehicles_ZSU23 name CUP_TrackedVehicles_ZSU23 className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_CAMisc_E_WF name CUP_CAMisc_E_WF L className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 * className CUP_TrackedVehicles_T72 name CUP_TrackedVehicles_T72 s className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className CUP_WheeledVehicles_Tractor name CUP_WheeledVehicles_Tractor V className CUP_Misc3_Config name CUP_Misc3_Config className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com author dancemoox Header ( ` gameType Coop minPlayers maxPlayers ? ` Category0 u name Multiplayer Attribute0 Attribute1 nAttributes property RespawnTemplates expression true Value data type * value > type ARRAY > items Item0 [ data k type value None type STRING property RespawnButton expression true Value data type value ? type SCALAR Intel J Entities Connections 9s R briefingName ark_co63_nomen_iz_shver overviewText IDF Armoured infantry assault | Slot APC / Squad + Tank timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< &items % Item0 Item1 (! Item2 ' Item3 - Item4 3 Item5 8 Item6 l9 Item7 ? Item8 E Item9 L Item10 Q Item11 ~W Item12 ] Item13 c Item14 h Item15 m Item16 }r Item17 =w Item18 { Item19 o Item20 Item21 i Item22 Z Item23 <