admiral\admiral.h ߉)bm description.ext Rh hull3\briefing\blufor.sqf Rh} hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h )bH hull3\LICENSE n _8 hull3\PP_G.h Rh hull3\PP_U.h LRh init.sqf >)bP mission.sqm RhE5 class Admiral {
isEnabled = 1;
areNVGsEnabled = 0;
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class Camp {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_BANDIT";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class SYND_BANDIT {
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_M2_TK", "CUP_I_Hilux_SPG9_TK"};
armour[] = {"CUP_I_Hilux_armored_BMP1_TK", "CUP_I_Hilux_armored_BTR60_TK", "CUP_I_Hilux_armored_AGS30_TK", "CUP_I_Hilux_armored_DSHKM_TK", "CUP_I_Hilux_armored_SPG9_TK", "CUP_I_MTLB_pk_SYNDIKAT"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "pulau luncheon meat";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 65;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 7;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Rebels have been in control of of Pulau Monyet for too long. We have landed in force to rid the island of the rebels.
ENEMY FORCES
Anti Government Rebels armed with captured Pulau Defence Force equipment as well as smuggled weapons and converted civilian vehicles.
FRIENDLY FORCES
Pulau Defence Forces.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Clear rebel forces from the Cocoa plantation at Keras
Advance to the fortified settlement of Tabako eliminating the Rebels supply boats
Investigate the fate of the foreign medical students being held in Laora and eliminate the Rebel Gaoler somewhere in the town
Sweep south east toward Larete, this hamlet must be cleared before we push to our final objective
Finally attack the resort of Nirwana that is being used as the Rebel Headquarters, eliminate the Rebel leader before he can escape the island.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Patrols undertaken whilst we unloaded the LST show Nurul and the coast road north is clear of enemy contact.
Be prepared to fight off counter attacks as we advance south.
MOVEMENT PLAN
Our M113A1G can transport ten infantry dismounts.
Advance mainly along the eastern coast, the Rebels have cleared much of the jungle in recent years however fighting in the heavy jungle should be avoided.
FIRE SUPPORT PLAN
We have dedicated M113A1G Mortar and Raketenjagdpanzer 2 attached to us.
SPECIAL TASKS
No quarter to the Rebels should be shown. Destroy their vehicles and equipment wherever found.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class USM_USA_70_OD {
gear = "PP_G";
uniform = "PP_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "PP_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "PP_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class PP_G {
class Rifleman {
primaryWeapon = "gm_hk33a2_blk";
primaryWeaponItems[] = {"gm_rv_stanagClaw_blk"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_HandFlare_White", 2},
{"gm_handgrenade_frag_dm51a1", 2},
{"gm_handgrenade_conc_dm51a1", 2},
{"gm_smokeshell_wht_dm25", 1},
{"gm_smokeshell_red_dm23", 1}
};
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 2},
{"gm_smokeshell_wht_dm25", 1},
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_MX991", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "gm_hk33a3_blk";
handgunWeapon = "gm_m49_blk";
primaryWeaponItems[] = {"gm_colt4x20_stanagClaw_blk"};
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
};
class Officer : Leader {
assignItems[] = {};
binocular = "gm_lp7_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_mp5a3_blk";
primaryWeaponItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {
{"CUP_30Rnd_9x19_MP5", 4},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 2}
};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_hk33a3_blk";
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2},
{"gm_smokeshell_wht_dm25", 4}
};
backpackMagazines[] = {
{"gm_smokeshell_wht_dm25", 4},
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 2}
};
assignItems[] = {};
binocular = "gm_ferod16_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_mg3_blk";
primaryWeaponItems[] = {};
vestMagazines[] = {{"gm_120Rnd_762x51mm_B_T_DM21_mg3_grn", 3}};
backpackMagazines[] = {
{"gm_120Rnd_762x51mm_B_T_DM21_mg3_grn", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_120Rnd_762x51mm_B_T_DM21_mg3_grn", 3}
};
binocular = "gm_ferod16_oli";
};
class RAT : Rifleman {
primaryWeapon = "gm_hk33ka2_blk";
secondaryWeapon = "gm_pzf44_2_oli";
secondaryWeaponItems[] = {"gm_feroz2x17_pzf44_2_blk", "gm_1Rnd_44x537mm_heat_dm32_pzf44_2"};
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 4},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "gm_hk33ka3_blk";
vestMagazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 6},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
assignItems[] = {};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "gm_lp7_oli";
};
class VG : Crew {
};
class VD : Crew {
};
class Vehicle {
weapons[] = {
{"gm_fim43_oli", 2}
};
magazines[] = {
{"gm_30Rnd_556x45mm_B_DM11_hk33_blk", 100},
{"gm_30Rnd_556x45mm_B_T_DM21_hk33_blk", 50},
{"gm_120Rnd_762x51mm_B_T_DM21_mg3_grn", 100},
{"CUP_30Rnd_9x19_MP5", 50},
{"CUP_30Rnd_Red_Tracer_9x19_MP5", 25},
{"gm_1Rnd_44x537mm_heat_dm32_pzf44_2", 25},
{"gm_8Rnd_9x19mm_B_DM11_p210_blk", 25},
{"gm_handgrenade_frag_dm51a1", 25},
{"gm_handgrenade_conc_dm51a1", 25},
{"gm_smokeshell_wht_dm25", 25},
{"gm_smokeshell_red_dm23", 25},
{"ACE_HandFlare_White", 25},
{"gm_1Rnd_70mm_he_m585_fim43", 2},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 5}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};class PP_U {
class Rifleman {
headGear = "gm_dk_headgear_m96_cover_wdl";
goggles = "";
uniform = "gm_xx_uniform_soldier_bdu_nogloves_80_wdl";
vest = "gm_ge_army_vest_80_rifleman_ARM";
backpack = "ark_backpack_med";
insignia = "";
};
class Leader : Rifleman {
uniform = "gm_xx_uniform_soldier_bdu_80_wdl";
vest = "gm_ge_army_vest_80_leader_ARM";
};
class Officer : Leader {
headGear = "gm_ge_headgear_hat_boonie_wdl";
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_crewhat_80_blk";
uniform = "gm_xx_uniform_soldier_bdu_rolled_80_wdl";
vest = "gm_ge_army_vest_80_crew_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
uniform = "gm_xx_uniform_soldier_bdu_rolled_80_wdl";
vest = "gm_ge_army_vest_80_medic_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gm_ge_army_vest_80_machinegunner_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
class ENG : Rifleman {
headGear = "gm_ge_headgear_hat_boonie_wdl";
vest = "gm_ge_army_vest_80_demolition_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class VC : Crew {
};
class VG : Crew {
goggles = "gm_ge_facewear_dustglasses_relaxed";
};
class VD : Crew {
goggles = "gm_ge_facewear_dustglasses";
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP A5
version 6 EditorData sourceName ark_co64_pulau_luncheon_meat addons ? A3_Ui_F CUP_WaterVehicles_Type072 CUP_WaterVehicles_LCVP CUP_Misc3_Config A3_Structures_F_Civ_Camping ace_sitting plp_beachobjects cba_xeh A3_Structures_F_EPB_Civ_Camping ace_interaction ace_cargo ace_dragging gm_vehicles_land_tracked_m113_ge_army_m113 gm_vehicles_land_tracked_rakjpz2_ge_army_rakjpz2 gm_vehicles_land_wheeled_fuchs_ge_army_fuchs gm_vehicles_land_wheeled_u1300l_ge_army_u1300l A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry CUP_WheeledVehicles_Hilux ark_custom_units Admiral ark_rotor CUP_WaterVehicles_Fishing_Boat CUP_WheeledVehicles_V3S A3_Boat_F_Exp_Boat_Transport_02 A3_Characters_F_Exp ark_hidden_items A3_Static_F_HMG_02 CUP_AirVehicles_UH1H CUP_Editor_Buildings_Config A3_Structures_F_Items_Tools A3_Props_F_Orange_Humanitarian_Garbage A3_Structures_F_Oldman_Decals CUP_CAMisc A3_Structures_F_Items_Vessels A3_Props_F_Orange_Items_Tools CUP_StandaloneTerrains_Core A3_Structures_F_Exp_Walls_Net A3_Structures_F_EPA_Items_Tools A3_Structures_F_Items_Electronics A3_Structures_F_EPA_Civ_Constructions A3_Structures_F_Heli_Items_Tools A3_Props_F_Enoch_Military_Decontamination plp_containers CUP_CWA_Misc CUP_Weapons_AK CUP_Weapons_Ammunition A3_Weapons_F acre_main gmx_chdkz_characters A3_Weapons_F_Items ace_medical_treatment A3_Characters_F ark_vests CUP_TrackedVehicles_MTLB ark_chase_ai A3_Structures_F_EPA_Civ_Camping A3_Structures_F_EPA_Items_Food gm_structures_euro_80 CUP_WheeledVehicles_BTR40 ace_explosives AddonsMetaData @ dlcs gm CUP_Vehicles Expansion ORANGE Oldman Heli Enoch CUP_Weapons randomSeed ScenarioData ! CustomAttributes
" Mission # A5 moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera @ nextID ( nextID nextID pos D{C^Edir D>y Cup =FG?aside ɒ{ 4=@ List P ! 7items 6 Item0
Item1 R Item2 Item3 Item4 ! Item5 Item6
Item7 E
Item8
Item9 d Item10 Item11 2 Item12 Item13 C Item14 Item15 Item16 Y Item17 Item18 C Item19 Item20 Item21 j Item22 Item23 ? Item24 Item25 Item26 B Item27 Item28 S Item29 Item30 9 Item31 | Item32 Item33 ` Item34 Item35 " Item36 s Item37 Item38 Item39 - Item40 Item41 Item42 3 Item43 j Item44 Item45 7 Item46 Item47 Item48 a Item49 Item50 Item51 x Item52 Item53 E! ! className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com R className CUP_WaterVehicles_Type072 name CUP_WaterVehicles_Type072 className CUP_WaterVehicles_LCVP name CUP_WaterVehicles_LCVP className CUP_Misc3_Config name CUP_Misc3_Config ! className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_sitting name ACE3 - Sitting author ACE-Team url https://ace3.acemod.org/
className plp_beachobjects name plp_beachobjects E
className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com
className A3_Structures_F_EPB name Arma 3 Adapt Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com d className ace_interaction name ACE3 - Interaction author ACE-Team url https://ace3.acemod.org/ className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ 2 className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className gm_vehicles_land_tracked_m113_ge_army_m113 name gm_vehicles_land_tracked_m113_ge_army_m113 author Global Mobilization url global-mobilization.com C className gm_vehicles_land_tracked_rakjpz2_ge_army_rakjpz2 name gm_vehicles_land_tracked_rakjpz2_ge_army_rakjpz2 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_fuchs_ge_army_fuchs name gm_vehicles_land_wheeled_fuchs_ge_army_fuchs author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_u1300l_ge_army_u1300l name gm_vehicles_land_wheeled_u1300l_ge_army_u1300l author Global Mobilization url global-mobilization.com Y className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org C className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux j className ark_custom_units name ARK Inhouse - Custom Units author ARK url http://www.ark-group.org className Admiral name ARK Inhouse - Admiral author Kami url https://github.com/kami- ? className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className CUP_WaterVehicles_Fishing_Boat name CUP_WaterVehicles_Fishing_Boat className CUP_WheeledVehicles_V3S name CUP_WheeledVehicles_V3S B className A3_Boat_F_Exp name Arma 3 Apex - Boats and Submersibles author Bohemia Interactive url https://www.arma3.com className A3_Characters_F_Exp name Arma 3 Apex - Characters and Clothing author Bohemia Interactive url https://www.arma3.com S className ark_hidden_items name ARK Inhouse - Hidden Items author ARK url http://www.ark-group.org className A3_Static_F name Arma 3 Alpha - Turrets author Bohemia Interactive url https://www.arma3.com 9 className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H | className CUP_Editor_Buildings_Config name CUP_Editor_Buildings_Config className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com ` className A3_Structures_F_Oldman name Arma 3 Old Man - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAMisc name CUP_CAMisc " className CUP_StandaloneTerrains_Core name CUP_StandaloneTerrains_Core s className A3_Structures_F_Exp name Arma 3 Apex - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com - className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className plp_containers name plp_containers className CUP_CWA_Misc name CUP_CWA_Misc 3 className CUP_Weapons_AK name CUP_Weapons_AK j className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com 7 className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className gmx_chdkz_characters name gmx_chdkz_characters className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ a className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org x className gm_structures_euro_80 name gm_structures_euro_80 author Global Mobilization url global-mobilization.com className CUP_WheeledVehicles_BTR40 name CUP_WheeledVehicles_BTR40 E! className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ ! author dancemoox Header !
" gameType Coop minPlayers maxPlayers @
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# 4# singleType STRING value None 4# property RespawnButton expression true Value p# # data # # singleType SCALAR value ?# Intel # Entities % Connections VehicleInVehicleLinks I4 A5 briefingName ark_co49_pulau_punishment overviewText PDF sweep rebels from Pulau Monyet resistanceWest timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<% %items $ Item0 D' Item1 ' Item2 ( Item3 ( Item4 ( Item5 E) Item6 Item7 Item8 c Item9 f Item10 Item11 ] Item12 Y Item13 Item14 7 Item15 e& Item16 1* Item17 0 Item18 Y7 Item19 ; Item20 A Item21 BH Item22 O Item23 U Item24 r[ Item25 Cg Item26 l Item27 u Item28 Item29 Item30 i Item31 g Item32 J Item33 > Item34 C Item35 [ dataType Marker position ER@DE name mkr_keras type Empty id h atlOffset 繭' dataType Marker position :EV@/E name mkr_tabako type Empty id i atlOffset z9( dataType Marker position vCE^@E name mkr_laora type Empty id j atlOffset @( dataType Marker position 9E @U,E name mkr_larete type Empty id k ( dataType Marker position EX9@vD name mkr_nirwana type Empty id l atlOffset E) dataType Layer name Player Bits Entities ) id Q atlOffset W> items Item0 * Item1 + Item2 , Item3 >/ Item4 1 Item5 2 Item6 U9 Item7 (: Item8 : Item9 ; Item10 p<