admiral\admiral.h _%c description.ext
xc hull3\briefing\blufor.sqf g_c hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\G3A4_SE.h f hull3\hull3.h tLQc hull3\LICENSE n _8 hull3\SE_WD.h &cX init.sqf ncP mission.sqm f class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Cqc";
};
class unitTemplates {
class MNP_DPR_AUT {
infantry[] = {"MNP_DPR_T_Soldier_TL", "MNP_DPR_T_Soldier_TL", "MNP_DPR_T_Soldier_F", "MNP_DPR_T_Soldier_TL", "MNP_DPR_T_Soldier_AT", "MNP_DPR_T_Soldier_AR", "MNP_DPR_T_Soldier_MG", "MNP_DPR_T_Soldier_MD", "MNP_DPR_Soldier_TL", "MNP_DPR_Soldier_TL", "MNP_DPR_Soldier_F", "MNP_DPR_Soldier_F", "MNP_DPR_Soldier_AT", "MNP_DPR_Soldier_AR", "MNP_DPR_Soldier_MG", "MNP_DPR_Soldier_MD"};
technicals[] = {"CUP_O_UAZ_MG_CHDKZ", "CUP_O_UAZ_AGS30_CHDKZ", "CUP_O_UAZ_SPG9_CHDKZ", "CUP_O_Hilux_SPG9_CHDKZ", "CUP_O_Hilux_DSHKM_CHDKZ", "CUP_O_Hilux_AGS30_CHDKZ", "CUP_O_Hilux_zu23_CHDKZ"};
armour[] = {"CUP_O_BTR60_CHDKZ", "CUP_O_T55_CHDKZ", "CUP_O_BRDM2_CHDKZ", "CUP_I_BMP1_TK_GUE", "CUP_O_BMP2_CHDKZ", "CUP_O_MTLB_pk_ChDKZ", "CUP_O_T72_CHDKZ", "CUP_O_BTR80_CAMO_RU", "CUP_O_BTR80A_CAMO_RU", "gmx_chdkz_ot64a_wdr"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Backyard Brawl";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 67;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 5;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Militia forces, likely backed by foreign powers, are destabilising the region and sowing chaos wherever they go. We must deny the enemy the ability to operate unhindered and strike key locations in order to weaken their grip.
ENEMY FORCES
Well armed rebel militia forces
FRIENDLY FORCES
Swedish Home Guard
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Move west and clear the triangle of Korvenoja, Pauhu and Jouttiloma.
Make your way to Latvamuilu where friendly locals have reported suspicious activity. Search for signs of foreign involvement and collect evidence.
Enemy forces are using Muilunkylä as a repair base, sweep the village for vehicles and destroy any you find.
Push on to Ruha and capture the bridge, this is a vital crossing point in the area and must return to friendly hands.
Recon elements have spotted large amounts of ammunition being ferried into this area. Find these stores and deny the enemy their usage.
Lastly, extract back towards the airfield.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
The security of the region depends on our efforts here. Make it count.
MOVEMENT PLAN
Our vehicles lack the armour of our regular forces, take care.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Including driver, the vans can carry 12 people.
I know this is a Finnish terrain just go with it.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class G3A4_SE {
class Rifleman {
primaryWeapon = "hlc_rifle_g3ka4";
primaryWeaponItems[] = {"cup_optic_compm4", "cup_acc_flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"hlc_20rnd_762x51_b_G3", 6},
{"hlc_20rnd_762x51_T_G3", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"hlc_20rnd_762x51_b_G3", 4},
{"hlc_20rnd_762x51_T_G3", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "HLC_Rifle_g3ka4_GL";
handgunWeapon = "CUP_hgun_Glock17_blk";
vestMagazines[] = {
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"hlc_20rnd_762x51_b_G3", 7},
{"hlc_20rnd_762x51_T_G3", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"hlc_20rnd_762x51_b_G3", 5},
{"hlc_20rnd_762x51_T_G3", 3},
{"CUP_17rnd_9x19_glock17", 3}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_17rnd_9x19_glock17", 3},
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"hlc_20rnd_762x51_b_G3", 6},
{"hlc_20rnd_762x51_T_G3", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"hlc_20rnd_762x51_b_G3", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_FNMAG";
primaryWeaponItems[] = {};
vestMagazines[] = {{"CUP_100rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {{"CUP_100rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"hlc_20rnd_762x51_b_G3", 6},
{"hlc_20rnd_762x51_T_G3", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"hlc_20rnd_762x51_b_G3", 4}
};
};
class MATG : RAT {
secondaryWeapon = "CUP_launch_MAAWS";
secondaryWeaponItems[] = {"CUP_MAAWS_HEAT_M", "CUP_optic_maaws_scope"};
backpackMagazines[] = {
{"CUP_MAAWS_HEAT_M", 2},
{"CUP_MAAWS_HEDP_M", 1}
};
};
class MATAG : Rifleman {
backpackMagazines[] = {
{"CUP_MAAWS_HEAT_M", 2},
{"CUP_MAAWS_HEDP_M", 1}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : MATAG {
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343"};
};
class Vehicle {
weapons[] = {
{"CUP_launch_M136", 5}
};
magazines[] = {
{"hlc_20rnd_762x51_T_G3", 20},
{"hlc_20rnd_762x51_b_G3", 40},
{"CUP_100rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_MAAWS_HEAT_M", 6},
{"CUP_MAAWS_HEDP_M", 6},
{"CUP_1Rnd_HE_M203", 20},
{"CUP_1Rnd_Smoke_M203", 20},
{"CUP_FlareWhite_M203", 20},
{"ACE_HandFlare_White", 15},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_M136", 10}
};
magazines[] = {
{"hlc_20rnd_762x51_T_G3", 60},
{"hlc_20rnd_762x51_b_G3", 80},
{"CUP_100rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 60},
{"CUP_MAAWS_HEAT_M", 20},
{"CUP_MAAWS_HEDP_M", 20},
{"SatchelCharge_Remote_Mag", 10},
{"CUP_1Rnd_HE_M203", 40},
{"CUP_1Rnd_Smoke_M203", 40},
{"CUP_FlareWhite_M203", 40},
{"ACE_HandFlare_White", 25},
{"HandGrenade", 30},
{"SmokeShell", 30}
};
items[] = {
{"ACE_M26_Clacker", 2},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class SE_WD {
gear = "G3A4_SE";
uniform = "SE_WD";
languages[] = {{"west", 100}};
side = "west";
};
};
class Gear {
#include "G3A4_SE.h"
};
class Uniform {
#include "SE_WD.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SE_WD {
class Rifleman {
headGear = "acp_SE_M90_H_HelmetB_SE_M90";
goggles = "";
uniform = "acp_SE_M90_U_I_E_Uniform_SE_M90_01_F";
vest = "acp_Solid_Olive_V_PlateCarrier1_Solid_Olive_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_FLAG_SWEDEN";
};
class Leader : Rifleman {
vest = "acp_Solid_Olive_V_PlateCarrier2_Solid_Olive_ARM";
};
class Officer : Leader {
};
class CO : Officer {
headGear = "acp_SE_M90_H_MilCap_SE_M90";
};
class XO : CO {
};
class SL : Officer {
headGear = "acp_SE_M90_H_Booniehat_SE_M90_hs";
};
class Medic : Rifleman {
headGear = "acp_SE_M90_H_HelmetB_camo_SE_M90";
goggles = "CUP_G_ESS_RGR";
uniform = "acp_SE_M90_U_I_E_Uniform_shortsleeve_SE_M90_01_F";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_ID_MEDIC_GRN";
};
class FTL : Leader {
headGear = "acp_SE_M90_H_HelmetB_camo_SE_M90";
goggles = "CUP_G_ESS_RGR";
};
class AR : Rifleman {
goggles = "CUP_G_ESS_RGR";
uniform = "acp_SE_M90_U_I_E_Uniform_tanktop_SE_M90_01_F";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
uniform = "acp_SE_M90_U_I_E_Uniform_shortsleeve_SE_M90_01_F";
};
class MATG : RAT {
goggles = "CUP_G_ESS_RGR";
uniform = "acp_SE_M90_U_I_E_Uniform_shortsleeve_SE_M90_01_F";
backpack = "ark_backpack_large";
};
class MATAG : AAR {
headGear = "acp_SE_M90_H_HelmetB_camo_SE_M90";
goggles = "CUP_G_ESS_RGR";
};
class MATAC : MATAG {
backpack = "ark_backpack_large";
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData sourceName ark_co66_backyard_brawl addons 5 A3_Characters_F A3_Soft_F_Orange_Van_02 A3_Weapons_F_Ammoboxes ace_cargo A3_Soft_F_Exp_Offroad_02 CUP_Misc3_Config admiral A3_Structures_F_Mil_BagFence CUP_Creatures_StaticWeapons mnp_opfor CUP_Weapons_AK CUP_Weapons_East_Attachments CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Characters_F_Enoch_Facewear CUP_Creatures_Military_NAPA CUP_Creatures_Military_Russia A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_TrackedVehicles_MTLB CUP_Weapons_NVG ace_compat_cup_weapons_nightvision CUP_Weapons_Grenades CUP_Wheeled_SUV A3_Structures_F_Civ_Camping ace_dragging gm_weapons_ammoboxes ace_intelitems A3_Data_F_Curator_Intel cba_xeh A3_Ui_F gmx_chdkz_vehicles_land_tracked_bmp1 A3_Structures_F_Mil_BagBunker gmx_chdkz_vehicles_land_tracked_ot64 gmx_chdkz_vehicles_land_tracked_ural4320 gmx_chdkz_vehicles_land_tracked_zsu234 CUP_Creatures_Military_Chedaki CUP_WheeledVehicles_Hilux CUP_WheeledVehicles_Datsun CUP_WheeledVehicles_BRDM2 gm_weapons_ammo CUP_WheeledVehicles_Ural plp_materials A3_Modules_F ark_ai_sentry ark_clear_cargo CUP_WheeledVehicles_Vodnik CUP_WheeledVehicles_Kamaz ark_chase_ai CUP_WheeledVehicles_UAZ AddonsMetaData dlcs Orange Expansion CUP_Units CUP_Weapons CUP_Vehicles gm Curator gmx_chdkz randomSeed ScenarioData CustomAttributes Mission moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider | MarkerIDProvider LayerIndexProvider Camera nextID nextID nextID pos =EBhDdir Vϑݦiup Ųt?<aside at 92> List 2items 1 Item0 t Item1 Item2
Item3 Item4 o Item5 Item6 0 Item7 g Item8 Item9 I
Item10 v
Item11
Item12 Item13 G Item14 Item15 O Item16 Item17 Item18 h Item19 Item20 D Item21 Item22 Item23 J Item24 Item25 Item26 J Item27 Item28 / Item29 Item30 ' Item31 Item32 Item33 Item34 3 Item35 Item36 Item37 a Item38 Item39 Item40 q Item41 Item42 Item43 p Item44 Item45 J Item46 Item47 Item48 O className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Orange name Arma 3 Orange - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com
className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ o className A3_Soft_F_Exp name Arma 3 Apex - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className CUP_Misc3_Config name CUP_Misc3_Config 0 className Admiral name admiral author Kami g className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons I
className mnp_opfor name mnp_opfor v
className CUP_Weapons_AK name CUP_Weapons_AK
className CUP_Weapons_East_Attachments name CUP_Weapons_East_Attachments className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition G className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className A3_Characters_F_Enoch name Arma 3 Contact Platform - Characters and Clothing author Bohemia Interactive url https://www.arma3.com O className CUP_Creatures_Military_NAPA name CUP_Creatures_Military_NAPA className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ h className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org D className CUP_TrackedVehicles_MTLB name CUP_TrackedVehicles_MTLB className CUP_Weapons_NVG name CUP_Weapons_NVG className ace_compat_cup_weapons name ACE3 - CUP Weapons Compatibility author ACE-Team url https://ace3.acemod.org/ J className CUP_Weapons_Grenades name CUP_Weapons_Grenades className CUP_Wheeled_SUV name CUP_Wheeled_SUV className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com J className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com / className ace_intelitems name ACE3 - Intel Items author ACE-Team url https://ace3.acemod.org/ className A3_Data_F_Curator name Arma 3 Zeus Update - Main Configuration author Bohemia Interactive url https://www.arma3.com ' className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className gmx_chdkz_vehicles_land_tracked_bmp1 name gmx_chdkz_vehicles_land_tracked_bmp1 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ot64 name gmx_chdkz_vehicles_land_tracked_ot64 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra 3 className gmx_chdkz_vehicles_land_tracked_zsu234 name gmx_chdkz_vehicles_land_tracked_zsu234 author Global Mobilization Extra className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux a className CUP_WheeledVehicles_Datsun name CUP_WheeledVehicles_Datsun className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 className gm_weapons_ammo name gm_weapons_ammo author Global Mobilization url global-mobilization.com q className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className plp_materials name plp_materials className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com p className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org J className CUP_WheeledVehicles_Vodnik name CUP_WheeledVehicles_Vodnik className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org O className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ author Dextrus Header gameType Coop minPlayers maxPlayers B Category0 name Multiplayer Attribute0 S Attribute1 nAttributes property RespawnTemplates expression true Value data singleType ARRAY value items Item0 data singleType STRING value None property RespawnButton expression true Value V data f singleType SCALAR value ? Intel Entities L Connections briefingName ark_co66_backyard_brawl overviewText Swedish Home Guard put down a militia uprising timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T