admiral\admiral.h q] description.ext hbw hull3\briefing\blufor.sqf ^c
hull3\briefing\civilian.sqf q] hull3\briefing\indfor.sqf q] hull3\briefing\opfor.sqf q] hull3\CTT_SKT_G.h hbi hull3\CTT_SKT_U.h hbr hull3\CTT_TKA_G.h ]c6 hull3\CTT_TKA_U.h hbN hull3\hull3.h khb hull3\LICENSE q]8 init.sqf hb initPlayerLocal.sqf 삗]
initServer.sqf Kgba mission.sqm ^_c+9 class Admiral {
isEnabled = 1;
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class Camp {
defaultUnitTemplate = "CUP_TK_LOC";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_TK_LOC";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_TK_LOC";
defaultZoneTemplate = "Cqc";
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
allowProfileGlasses = 0;
onLoadName = "coming to town";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 68;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Former UN Secretary General Ban Ki Moon was undertaking a fact finding tour of the Bastam area when his party was ambushed by disgruntled locals.
With his party surrounded an extraction force based in Garmsar must fight their way to Mr Moon.
ENEMY FORCES
Takistan locals armed with anything they can get their hands on.
FRIENDLY FORCES
A helicopter is standing by to extract Mr Moon and his security team once Bastam is secure and the AA threat has been eliminated.
SPOKEN LANGUAGES
Given the international nature of the mission differing languages are in use. South Koreans are capable of speaking both Korean and English, Takistani speak both English and Takiki.
Check your ACRE binds to allow you to switch between the two spoken languages you are capable of, avoid saying mean things this is already a diplomatic incident after all..
"]];
// Takistan Mission
player createDiaryRecord ["Diary", ["Takistan Army Mission","
Fight to Bastam via Garmarud and Imarat.
Garmarud is also the home base of the local bomb maker, as we clear through the town we should attempt to eliminate him.
Once Mr Moon is secure we should push to the north of Bastam and eliminate the local Takistani commander and the AA guns he has stationed within the town.
"]];
// South Korea Mission
player createDiaryRecord ["Diary", ["South Korean Team Mission","
Remain within the immediate area, we are greatly outnumbered. Await the Takistan Army extraction force.
Additional ammunition can be found in our crashed Land Rover and inside the upper floor of the building we are near.
Mr Moon must be protected at all costs.
"]];
// Mr Moon Mission
player createDiaryRecord ["Diary", ["Ban Ki Moon Mission","
Stay alive, keep the morale of everyone up, await extraction.
"]];
// Execution
player createDiaryRecord ["Diary", ["Takistan Army Execution","
COMMANDER'S INTENT
Ensure Mr Moon and his South Korean security team are extracted safely.
MOVEMENT PLAN
M113A1 APCs and the main road to Bastam.
Squads have dedicated vehicle crews.
SPECIAL TASKS
We should eliminate all insurgent vehicles and strong points we find.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class CTT_SKT_G {
class SKRifleman {
primaryWeapon = "CUP_arifle_HK416_CQB_Black";
primaryWeaponItems[] = {"CUP_optic_G33_HWS_BLK", "CUP_acc_LLM01_L", "CUP_muzzle_snds_SCAR_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_Glock17_blk";
handgunItems[] = {"optic_MRD_black", "muzzle_snds_L", "CUP_17Rnd_9x19_glock17"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 1},
{"ACE_Chemlight_HiWhite", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 2},
{"CUP_HandGrenade_M67", 2},
{"CUP_17Rnd_9x19_glock17", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 2},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS"};
assignItems[] = {};
binocular = "ACE_Vector";
uniformItems[] = {
{"ACE_Flashlight_XL50", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2},
{"ACE_morphine", 4},
{"ACE_epinephrine", 2},
{"ACE_bloodIV_500", 4},
{"ACE_splint", 1}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class SKTL : SKRifleman {
primaryWeapon = "CUP_arifle_HK416_CQB_AG36";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL", 3},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL_Tracer_Red", 2},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2}
};
};
class MOON : SKRifleman {
primaryWeapon = "CUP_smg_MP7";
primaryWeaponItems[] = {"CUP_optic_G33_HWS_BLK", "CUP_acc_LLM01_L", "CUP_muzzle_snds_MP7"};
vestMagazines[] = {
{"CUP_40Rnd_46x30_MP7", 3},
{"CUP_40Rnd_46x30_MP7_Red_Tracer", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_40Rnd_46x30_MP7", 6},
{"CUP_40Rnd_46x30_MP7_Red_Tracer", 2}
};
};
class Vehicle {
weapons[] = {{"CUP_launch_HCPF3", 10}};
magazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL", 100},
{"CUP_30Rnd_556x45_PMAG_BLACK_RPL_Tracer_Red", 50},
{"CUP_40Rnd_46x30_MP7", 50},
{"CUP_40Rnd_46x30_MP7_Red_Tracer", 25},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"ACE_HandFlare_White", 5},
{"CUP_17Rnd_9x19_glock17", 15},
{"CUP_HandGrenade_M67", 25},
{"SmokeShell", 25},
{"SmokeShellRed", 25},
{"ACE_Chemlight_HiWhite", 10},
{"ACE_Chemlight_HiRed", 10}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};
class CTT_SKT_U {
class SKRifleman {
headGear = "acp_ROK_Marine_Tigerstripe_H_HelmetHBK_F_ROK_Marine_Tigerstripe";
goggles = "";
uniform = "acp_ROK_Marine_Tigerstripe_U_B_CombatUniform_ROK_Marine_Tigerstripe";
vest = "acp_ROK_Marine_Tigerstripe_V_CarrierRigKBT_01_light_ROK_Marine_Tigerstripe_F_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_FLAG_SOUTH_KOREA_SHIELD";
};
class SKTL : SKRifleman {
headGear = "acp_ROK_Marine_Tigerstripe_H_HelmetHBK_headset_F_ROK_Marine_Tigerstripe";
uniform = "acp_ROK_Marine_Tigerstripe_U_B_CombatUniform_vest_ROK_Marine_Tigerstripe";
vest = "acp_ROK_Marine_Tigerstripe_V_CarrierRigKBT_01_heavy_ROK_Marine_Tigerstripe_F_ARM";
};
class MOON : SKRifleman {
headGear = "acp_ROK_Marine_Tigerstripe_H_Booniehat_ROK_Marine_Tigerstripe";
goggles = "G_Spectacles_Tinted";
uniform = "acp_ROK_Marine_Tigerstripe_U_I_E_Uniform_ROK_Marine_Tigerstripe_01_F";
vest = "acp_ROK_Marine_Tigerstripe_V_CarrierRigKBT_01_ROK_Marine_Tigerstripe_F_ARM";
};
};
class CTT_TKA_G {
class Rifleman {
primaryWeapon = "CUP_arifle_Colt727";
primaryWeaponItems[] = {"CUP_optic_Aimpoint_5000", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_M9";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 1},
{"ACE_Chemlight_HiWhite", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 2},
{"CUP_HandGrenade_M67", 2},
{"CUP_15Rnd_9x19_M9", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 2},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 4},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_XL50", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Colt727_M203";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 3},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_Stanag", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 4},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2},
{"SmokeShell", 2}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_556x45_Stanag", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_m249_para";
primaryWeaponItems[] = {};
vestMagazines[] = {{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2}};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag", 6},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag", 4}
};
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 10}};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag", 100},
{"CUP_30Rnd_556x45_Stanag_Tracer_Red", 50},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 50},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"ACE_HandFlare_White", 5},
{"CUP_15Rnd_9x19_M9", 15},
{"CUP_HandGrenade_M67", 25},
{"SmokeShell", 25},
{"SmokeShellRed", 25},
{"ACE_Chemlight_HiWhite", 10},
{"ACE_Chemlight_HiRed", 10},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 5}
};
items[] = {
{"ItemGPS", 1},
{"ACE_M26_Clacker", 2}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};
class CTT_TKA_U {
class Rifleman {
headGear = "acp_TUN_GTS_H_HelmetIA_TUN_GTS";
goggles = "";
uniform = "acp_TUN_GTS_U_I_CombatUniform_TUN_GTS";
vest = "acp_TUN_GTS_V_PlateCarrierIA2_TUN_GTS_ARM";
backpack = "ark_backpack_med";
insignia = "CSAT_ScimitarRegiment";
};
class Leader : Rifleman {
headGear = "CUP_H_TK_Beret";
};
class Officer : Leader {
goggles = "G_Aviator";
uniform = "acp_TUN_GTS_U_I_E_Uniform_sweater_TUN_GTS_01_F";
};
class Crew : Rifleman {
headGear = "H_Tank_eaf_F";
goggles = "acp_TUN_GTS_G_Bandanna_TUN_GTS";
uniform = "acp_TUN_GTS_U_I_CombatUniform_shortsleeve_TUN_GTS";
vest = "acp_TUN_GTS_V_PlateCarrierIA1_TUN_GTS_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
headGear = "acp_TUN_GTS_H_HelmetIA_TUN_GTS";
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
vest = "acp_TUN_GTS_V_PlateCarrierIA1_TUN_GTS_ARM";
};
class FTL : Leader {
headGear = "acp_TUN_GTS_H_HelmetIA_TUN_GTS";
vest = "acp_TUN_GTS_V_PlateCarrierIAGL_TUN_GTS_ARM";
};
class AR : Rifleman {
uniform = "acp_TUN_GTS_U_I_E_Uniform_tanktop_TUN_GTS_01_F";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
};
class VC : Crew {
goggles = "acp_TUN_GTS_G_Bandanna_shades_TUN_GTS";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "CUP_H_SPH4_grey";
goggles = "G_Aviator";
vest = "acp_TUN_GTS_V_TacVest_TUN_GTS_ARM";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class SKT {
gear = "CTT_SKT_G";
uniform = "CTT_SKT_U";
languages[] = {
{"west", 100},
{"resistance", 100}
};
};
class CUP_TKA_MIX {
gear = "CTT_TKA_G";
uniform = "CTT_TKA_U";
languages[] = {{"west", 100}};
};
};
class Gear {
#include "CTT_SKT_G.h"
#include "CTT_TKA_G.h"
};
class Uniform {
#include "CTT_SKT_U.h"
#include "CTT_TKA_U.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "\ca\ca_e\data\flag_tka_co.paa"} forEach [a_apc, b_apc, c_apc, d_apc, co_apc, ifv_1, ifv_2, truck_1, truck_2, truck_3];
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};_baseAction = [
"LoudSpeaker",
"Phone Speaker",
"",
{true},
{true}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions"], _baseAction] call ace_interact_menu_fnc_addActionToObject;
_track1 = [
"Track1","What is Love?",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_1", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track1] call ace_interact_menu_fnc_addActionToObject;
_track2 = [
"Track2","Like A Cat",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_2", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track2] call ace_interact_menu_fnc_addActionToObject;
_track3 = [
"Track3","Dumb Dumb",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_3", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track3] call ace_interact_menu_fnc_addActionToObject;
_track4 = [
"Track4","Knock Knock",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_4", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track4] call ace_interact_menu_fnc_addActionToObject;
_track5 = [
"Track5","DDU-DU DDU-DU",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_5", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track5] call ace_interact_menu_fnc_addActionToObject;
_track6 = [
"Track6","Like Ohh-Ahh",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_6", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track6] call ace_interact_menu_fnc_addActionToObject;
_track7 = [
"Track7","Likey",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_7", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track7] call ace_interact_menu_fnc_addActionToObject;
_track8 = [
"Track8","TT",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_8", 250]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track8] call ace_interact_menu_fnc_addActionToObject;
_track9 = [
"Track9","Miniskirt",
"",
{
["ark_eh_us_playMusic", [moon, "kpop_9", 180]] call CBA_fnc_globalEvent;
},
{!(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _track9] call ace_interact_menu_fnc_addActionToObject;
_stopMusic = [
"StopMusic","Stop Music",
"",
{
["ark_eh_us_stopMusic", [moon]] call CBA_fnc_globalEvent;
},
{(moon getVariable ["ark_var_musicPlaying", false])}
] call ace_interact_menu_fnc_createAction;
[moon, 1, ["ACE_SelfActions", "LoudSpeaker"], _stopMusic] call ace_interact_menu_fnc_addActionToObject;
ark_eh_us_playMusic = [
"ark_eh_us_playMusic",
{
params ["_helo","_song","_songLength"];
_helo setVariable ["ark_var_musicPlaying", true];
private _dummy = "#particlesource" createVehicleLocal [0,0,0];
_dummy attachTo [_helo, [0, 0, 0], "Pelvis"];
_dummy say3D [_song, 25];
[
{!((_this #0) getVariable ["ark_var_musicPlaying", false])},
{{deleteVehicle _x} forEach attachedObjects (_this #0)},
[_helo],
_songLength,
{
{deleteVehicle _x} forEach attachedObjects (_this #0);
(_this #0) setVariable ["ark_var_musicPlaying", false];
}
] call CBA_fnc_waitUntilAndExecute;
}
] call CBA_fnc_addEventHandler;
ark_eh_us_stopMusic = [
"ark_eh_us_stopMusic",
{
params ["_helo"];
_helo setVariable ["ark_var_musicPlaying", false];
}
] call CBA_fnc_addEventHandler;
["CAManBase", "Killed", {(_this #0) setVariable ["ark_var_musicPlaying", false]}, true, [], true] call CBA_fnc_addClassEventHandler;ark_fnc_ch_setFace = {
{
private _randomFace = selectRandom ["AsianHead_A3_01","AsianHead_A3_02","AsianHead_A3_03", "AsianHead_A3_04", "AsianHead_A3_05", "AsianHead_A3_06", "AsianHead_A3_07"];
[_x, _randomFace] remoteExec ["setFace", 0, netId _x];
} forEach [SKTL,SKRIFLEMAN,SKRIFLEMAN2,MOON];
};
call ark_fnc_ch_setFace; raP '9
version 6 EditorData sourceName ark_co67_coming_to_town addons 1 A3_Ui_F A3_Modules_F_ObjectModifiers ark_clear_cargo ark_ai_sentry A3_Modules_F_Curator_Curator CUP_Misc_e_Config gm_weapons_ammoboxes CUP_WheeledVehicles_LR gm_vehicles_land_tracked_m113_dk_army_m113 gm_vehicles_land_tracked_m92_dk_army_m92 gmx_tak_vehicles_air_helicopters_mi2 gm_vehicles_land_wheeled_u1300l_dk_army_u1300l Admiral ark_chase_ai CUP_Weapons_AmmoBoxes CUP_WheeledVehicles_Lada A3_Structures_F_Items_Vessels ace_cargo A3_Structures_F_EPA_Items_Tools CUP_Misc3_Config A3_Structures_F_Heli_Civ_Constructions A3_Props_F_Orange_Humanitarian_Supplies A3_Structures_F_Items_Tools A3_Structures_F_EPA_Civ_Camping ace_dragging CUP_Creatures_Military_TakiInsurgents CUP_Creatures_StaticWeapons CUP_Weapons_SPAS12 CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Characters_F_Orange_Facewear A3_Characters_F A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_WheeledVehicles_S1203 CUP_WheeledVehicles_V3S CUP_WheeledVehicles_Datsun CUP_Weapons_AK CUP_Creatures_Military_SLA ark_vests CUP_Weapons_PK ark_weapons CUP_Creatures_Military_USMC CUP_Creatures_Military_PMC CUP_WheeledVehicles_TT650 CUP_WheeledVehicles_Volha ace_nouniformrestrictions AddonsMetaData dlcs gm CUP_Vehicles gmx_tak CUP_Weapons Heli Orange CUP_Units randomSeed ScenarioData CustomAttributes ] Mission '9 moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider t MarkerIDProvider LayerIndexProvider Camera nextID nextID nextID pos ?E
T(CFdir v.-ь>up ">aside 䝿> Pem? List /items . Item0 H Item1 Item2 9
Item3
Item4 Item5 Item6 Item7 [ Item8 Item9 L
Item10
Item11 x Item12 * Item13 a Item14 Item15 Item16 Z Item17 Item18 ? Item19 Item20 Item21 Item22 : Item23 Item24 Item25 W Item26 Item27 Item28 c Item29 Item30 b Item31 Item32 ^ Item33 Item34 $ Item35 m Item36 Item37 Item38 B Item39 Item40 Item41 C Item42 Item43 Item44 0 Item45 } className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com 9
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org
className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com className CUP_Misc_e_Config name CUP_Misc_e_Config className gm_weapons_ammoboxes name gm_weapons_ammoboxes author Global Mobilization url global-mobilization.com [ className CUP_WheeledVehicles_LR name CUP_WheeledVehicles_LR className gm_vehicles_land_tracked_m113_dk_army_m113 name gm_vehicles_land_tracked_m113_dk_army_m113 author Global Mobilization url global-mobilization.com L
className gm_vehicles_land_tracked_m92_dk_army_m92 name gm_vehicles_land_tracked_m92_dk_army_m92 author Global Mobilization url global-mobilization.com
className gmx_tak_vehicles_air_helicopters_mi2 name gmx_tak_vehicles_air_helicopters_mi2 author Global Mobilization Extra x className gm_vehicles_land_wheeled_u1300l_dk_army_u1300l name gm_vehicles_land_wheeled_u1300l_dk_army_u1300l author Global Mobilization url global-mobilization.com * className Admiral name Admiral author Kami a className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className CUP_WheeledVehicles_Lada name CUP_WheeledVehicles_Lada Z className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ ? className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com : className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className CUP_Creatures_Military_TakiInsurgents name CUP_Creatures_Military_TakiInsurgents className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons W className CUP_Weapons_SPAS12 name CUP_Weapons_SPAS12 className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com c className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className A3_Characters_F_Orange name Arma 3 Orange - Characters and Clothing author Bohemia Interactive url https://www.arma3.com b className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ ^ className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className CUP_WheeledVehicles_S1203 name CUP_WheeledVehicles_S1203 $ className CUP_WheeledVehicles_V3S name CUP_WheeledVehicles_V3S m className CUP_WheeledVehicles_Datsun name CUP_WheeledVehicles_Datsun className CUP_Weapons_AK name CUP_Weapons_AK className CUP_Creatures_Military_SLA name CUP_Creatures_Military_SLA B className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_Weapons_PK name CUP_Weapons_PK className ark_weapons name ARK Inhouse - Weapons author ARK url http://www.ark-group.org C className CUP_Creatures_Military_USMC name CUP_Creatures_Military_USMC className CUP_Creatures_Military_PMC name CUP_Creatures_Military_PMC className CUP_WheeledVehicles_TT650 name CUP_WheeledVehicles_TT650 0 className CUP_WheeledVehicles_Volha name CUP_WheeledVehicles_Volha } className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ author dancemoox Header % ] gameType Coop minPlayers maxPlayers 9 ] Category0 r name Multiplayer Attribute0 Attribute1 nAttributes property RespawnTemplates expression true Value data singleType ARRAY value 0 items Item0 M data ] singleType STRING value None property RespawnButton expression true Value data singleType SCALAR value ? Intel & Entities Connections 4 '9 briefingName ark_co67_coming_to_town overviewText Making a list checking it twice | Slot Mr Moon and his party + Extract JIP TH resistanceWest timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< &items % Item0 ! Item1 " Item2 " Item3 " Item4 Y# Item5 + Item6 9 Item7 q~ Item8 Item9 G Item10 Item11 K$ Item12 $ Item13 . Item14 X1 Item15 >9 Item16 < Item17 BC Item18 I Item19 JN Item20 Q Item21 BX Item22 ^ Item23 Lc Item24 Li Item25 l Item26 s Item27 Cz Item28 } Item29 ݆ Item30 Item31 x Item32 E Item33 _ Item34 e Item35 ¼ Item36 y 4 dataType Marker position 5"FfCE name mkr_garmsar type Empty id atlOffset `9" dataType Marker position FULCE name mkr_garmarud type Empty id atlOffset @" dataType Marker position Fl1C6E name mkr_imarat type Empty id atlOffset `" dataType Marker position ?ñEBOF name mkr_bastam type Empty id atlOffset Y# dataType Layer name Modules state Entities # id atlOffset ߅A+ items Item0 # Item1 &