admiral\admiral.h fhA description.ext fh hull3\briefing\blufor.sqf ` hull3\briefing\civilian.sqf ` hull3\briefing\indfor.sqf ` hull3\briefing\opfor.sqf rgh
hull3\hull3.h >`U hull3\IDS_G.h gh' hull3\IDS_U.h gh9 hull3\LICENSE `8 init.sqf fh mission.sqm gh^& class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "RACS_ARMY";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "RACS_ARMY";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "RACS_ARMY";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class RACS_ARMY {
side = "west";
infantry[] = {"wb_racs_army_squadleader_m16a1_p2a1_bei", "wb_racs_army_rifleman_m16a1_bei", "wb_racs_army_rifleman_m16a1_bei", "wb_racs_army_antitank_m16a1_pzf44_bei", "wb_racs_army_machinegunner_mg3_bei", "wb_racs_army_machinegunner_mg3_bei", "wb_racs_army_medic_m16a1_bei", "wb_racs_army_machinegunner_assistant_m16a1_bei", "wb_racs_army_antitank_assistant_m16a1_bei", "wb_racs_army_marksman_g3a3_bei", "wb_racs_army_machinegunner_assistant_m16a1_bei", "wb_racs_army_radioman_m16a1_bei"};
crewmen[] = {"wb_racs_army_crew_mp5a3_bei"};
pilots[] = {"wb_racs_army_pilot_p1_bei"};
technicals[] = {"wb_racs_kat1_451_cargo_bei", "wb_racs_kat1_454_cargo_bei", "wb_racs_u1300l_container_bei", "wb_racs_u1300l_cargo_bei"};
armour[] = {"wb_racs_leopard1a1_bei", "wb_racs_leopard1a1a1_bei", "wb_racs_m113a1dk_apc_bei", "wb_racs_m113a1dk_command_bei", "wb_racs_m113a1dk_apc_bei", "wb_racs_m113a1dk_apc_bei", "wb_racs_m113a1dk_apc_bei"};
th[] = {"CUP_I_UH60L_RACS"};
ah[] = {"CUP_I_AH6J_RACS"};
};
class RACS_POLICE {
side = "west";
infantry[] = {"wb_south_policia_sf_groupleader_mp2a1_blu", "wb_south_policia_sf_marksman_hk33sg1_surefire_blu", "wb_south_policia_sf_rifleman_mpm85_surefire_blu", "wb_south_policia_sf_rifleman_mp5a3_surefire_blu"};
crewmen[] = {"wb_south_policia_sf_rifleman_mp5a3_surefire_blu"};
technicals[] = {"wb_south_policia_typ253_blu", "wb_south_policia_typ1200_blu"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "incursion del sur";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 68;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our raiding party was air dropped with our vehicles last night without incident, the Royalists don't know we are here but that won't last long..
We are tasked with destroying the Royalists missile defences on the southern coast in addition to causing as much chaos and mayhem as possible.
ENEMY FORCES
Royalist Army and Police, we have the element of surprise on our side at least to begin with.
FRIENDLY FORCES
We are the only ground force active in the south.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault Arcadia and eliminate the local police commander who is meeting with an army intelligence officer, recover any intel found.
Destroy the Cayo Garrison, eliminate Royalist troops and destroy vehicles and supplies.
Destroy the Tiberia Command and Control station, this station oversees missile batteries all along the southern coast.
Destroy the missile launchers defending the southern coastline. They stretch from Iguana through Parato.
Finally dig in and defend until reinforcements arrive.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objectives in the given order.
MOVEMENT PLAN
Each BTR-60PA can transport and supply a squad at a time, total capacity of eighteen seats including driver.
FIRE SUPPORT PLAN
BRDM-2 and 9P133 can provide scouting and fire support at range.
SPECIAL TASKS
Destroy Royalist arms, vehicles and infrastructure when able.
"]];
//Additional Intelligence
player createDiaryRecord ["Diary", ["Additional Intelligence","
Royalist Police have commandeered the Arcadia hotel for their use, thus far only their senior staff and intelligence officers have moved in.
Local resistance reports that the northern first floor is the most likely office in use by the commander.
Missile batteries are located south east of Tiberia, south of Iguana, as well as south and east of Parato.
Exact positions could not be provided by local resistance.
Local civilians have been evacuated from the area, only Royalist forces remain.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_SLA_DE {
gear = "IDS_G";
uniform = "IDS_U";
languages[] = {
{"east", 100}
};
};
};
class Gear {
#include "IDS_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "IDS_U.h"
unitBaseClass = "Rifleman";
};
};class IDS_G {
class Rifleman {
primaryWeapon = "gm_akmn_wud";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_rgd5", 2},
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 2},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "gm_akm_pallad_wud";
handgunWeapon = "gm_pim_blk";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 3},
{"gm_1rnd_40x47mm_he_ngo74", 8},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_1rnd_40x47mm_he_ngo74", 8}
};
assignItems[] = {};
binocular = "gm_df7x40_blk";
};
class Officer : Leader {
binocular = "gm_lpr1_oli";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "gm_pm63_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"gm_25Rnd_9x18mm_B_pst_pm63_blk", 4}};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_akms_wud";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_smokeshell_wht_gc", 2}
};
backpackMagazines[] = {
{"gm_smokeshell_wht_gc", 2},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 2}
};
assignItems[] = {};
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_hmgpkm_prp";
vestMagazines[] = {{"gm_100Rnd_762x54mmR_B_T_7t2_pk_grn", 2}};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_100Rnd_762x54mmR_B_T_7t2_pk_grn", 6}
};
};
class AAR : Rifleman {
primaryWeapon = "gm_svd_wud";
primaryWeaponItems[] = {"gm_pso6x36_1_dovetail_blk"};
vestMagazines[] = {
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 8}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_100Rnd_762x54mmR_B_T_7t2_pk_grn", 4},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 4}
};
binocular = "gm_df7x40_blk";
};
class RAT : Rifleman {
primaryWeapon = "gm_akms_wud";
secondaryWeapon = "gm_rpg7_wud";
secondaryWeaponItems[] = {"gm_pgo7v_blk", "gm_1Rnd_40mm_heat_pg7vl_rpg7"};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_rgd5", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_1Rnd_40mm_heat_pg7vl_rpg7", 4}
};
};
class ENGA : Rifleman {
primaryWeapon = "gm_akms_wud";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
assignItems[] = {};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_DeadManSwitch", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "gm_lpr1_oli";
};
class VC : Crew {
binocular = "gm_lpr1_oli";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_RPG26", 20},
{"gm_9k32m_oli", 2}
};
magazines[] = {
{"gm_30Rnd_762x39mm_B_57N231_ak47_blk", 100},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 50},
{"gm_100Rnd_762x54mmR_B_T_7t2_pk_grn", 50},
{"gm_25Rnd_9x18mm_B_pst_pm63_blk", 25},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 50},
{"gm_1rnd_40x47mm_he_ngo74", 25},
{"ACE_HandFlare_White", 25},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 10},
{"gm_1Rnd_40mm_heat_pg7vl_rpg7", 25},
{"gm_handgrenade_frag_rgd5", 25},
{"gm_smokeshell_wht_gc", 5},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10},
{"gm_1Rnd_72mm_he_9m32m", 2}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 24}
};
};
};
class IDS_U {
class Rifleman {
headGear = "wb_sla_headgear_wz67_oli";
goggles = "";
uniform = "wb_sla_army_uniform_soldier_wdl";
vest = "gm_pl_army_vest_80_rifleman_gry_ARM";
backpack = "ark_backpack_large";
};
class Leader : Rifleman {
headGear = "wb_sla_headgear_wz67_officer_oli";
vest = "gm_pl_army_vest_80_leader_gry_ARM";
};
class Officer : Leader {
headGear = "wb_sla_headgear_beret_gre";
goggles = "G_Aviator";
uniform = "wb_sla_army_uniform_soldier_autumn_wdl";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
vest = "gm_pl_army_vest_80_crew_gry_ARM";
uniform = "wb_sla_army_uniform_soldier_rolled_wdl";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "wb_sla_headgear_wz67_medic_oli";
goggles = "CUP_G_TK_RoundGlasses_blk";
};
class FTL : Leader {
goggles = "";
};
class AR : Rifleman {
vest = "gm_pl_army_vest_80_mg_gry_ARM";
};
class AAR : Rifleman {
vest = "gm_pl_army_vest_80_marksman_gry_ARM";
};
class RAT : Rifleman {
vest = "gm_pl_army_vest_80_at_gry_ARM";
};
class ENGA : Rifleman {
backpack = "ark_backpack_huge";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};
The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "\ca\misc\data\sever_vlajka.paa"} forEach [atgm_1, atgm_2, atgm_3, sv_1, sv_2, sv_3, a_apc, b_apc, c_apc, co];
};
ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
{[_x,false] call ark_fnc_enableSim;} forEach [heli_1,heli_2];
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP Z&
version 6 EditorData sourceName ark_co67_incursion_del_sur addons 9 ark_ace_rearm A3_Modules_F ark_clear_cargo ark_ai_sentry gm_vehicles_land_wheeled_brdm2_gc_army_brdm2 gm_vehicles_land_wheeled_btr60_gc_army_btr60 Admiral ark_rotor A3_Props_F_Orange_Furniture ace_sitting CUP_CAMisc CUP_Misc3_Config A3_Structures_F_Heli_Furniture CUP_Editor_Structures_Config ace_compat_cup_terrains A3_Props_F_Argo_Items_Electronics cba_xeh A3_Structures_F_Heli_Items_Electronics CUP_Desert2_Buildings A3_Structures_F_Items_Electronics A3_Structures_F_Bootcamp_Items_Electronics CUP_Buildings_Config CUP_CABuildings_Misc CUP_Weapons_Items wb_racs_vehicles_land_wheeled_typ1200 wb_racs_vehicles_land_wheeled_typ251 wb_racs_characters A3_Props_F_Orange_Humanitarian_Supplies ace_cargo plp_containers A3_Supplies_F_Heli_CargoNets CUP_CAStructures_Mil CUP_AirVehicles_UH1H wb_racs_vehicles_land_wheeled_kat1 wb_racs_vehicles_land_wheeled_u1300l CUP_CAMisc_E_WF A3_Structures_F_Civ_Camping CUP_Misc_e_Config A3_Structures_F_Heli_Items_Luggage A3_Structures_F_Items_Luggage A3_Structures_F_Heli_Ind_Machines ace_field_rations A3_Structures_F_Mil_Cargo A3_Structures_F_EPB_Civ_Camping ace_interaction ace_dragging wb_racs_vehicles_land_tracked_m113_m113 A3_Static_F_Sams_SAM_System_03 A3_Structures_F_Training A3_Static_F_Sams_Radar_System_01 CUP_Creatures_Military_RACS CUP_AirVehicles_AH6 A3_Ui_F ark_chase_ai A3_Characters_F ace_nouniformrestrictions ace_explosives AddonsMetaData dlcs gm ORANGE Heli Argo CUP_Vehicles CUP_Units randomSeed ScenarioData CustomAttributes F Mission Z& moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider H MarkerIDProvider [ LayerIndexProvider n Camera nextID 1 [ nextID n nextID * pos PEFCU4Edir %M/4+(?up ە.T>?,?aside [b? !> List 1items 0 Item0 4
Item1
Item2 Item3 Item4 Item5 Item6 T
Item7
Item8 Item9 Item10 Item11 B Item12 } Item13 Item14 e Item15 Item16 z Item17 Item18 H Item19 Item20 i Item21 Item22 Item23 , Item24 Item25 Item26 Y Item27 Item28 Item29 Item30 Item31 Item32 g Item33 Item34 Item35 @ Item36 Item37 B Item38 Item39 E Item40 Item41 Item42 Item43 Item44 Item45 Item46 Item47 ~ className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className gm_vehicles_land_wheeled_brdm2_gc_army_brdm2 name gm_vehicles_land_wheeled_brdm2_gc_army_brdm2 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_btr60_gc_army_btr60 name gm_vehicles_land_wheeled_btr60_gc_army_btr60 author Global Mobilization url global-mobilization.com T
className Admiral name ARK Inhouse - Admiral author Kami url https://github.com/kami-
className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className A3_Props_F_Orange name Arma 3 Orange - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className ace_sitting name ACE3 - Sitting author ACE-Team url https://ace3.acemod.org/ className CUP_CAMisc name CUP_CAMisc B className CUP_Misc3_Config name CUP_Misc3_Config } className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Editor_Structures_Config name CUP_Editor_Structures_Config e className ace_compat_cup_terrains name ACE3 - CUP Terrains Compatibility author ACE-Team url https://ace3.acemod.org/ className A3_Props_F_Argo name Arma 3 Malden - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com z className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_Desert2_Buildings name CUP_Desert2_Buildings H className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Bootcamp name Arma 3 Bootcamp Update - Buildings and Structures author Bohemia Interactive url https://www.arma3.com i className CUP_Buildings_Config name CUP_Buildings_Config className CUP_CABuildings_Misc name CUP_CABuildings_Misc className CUP_Weapons_Items name CUP_Weapons_Items , className wb_racs_vehicles_land_wheeled_typ1200 name wb_racs_vehicles_land_wheeled_typ1200 author Weissbrot className wb_racs_vehicles_land_wheeled_typ251 name wb_racs_vehicles_land_wheeled_typ251 author Weissbrot className wb_racs_characters name wb_racs_characters Y className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className plp_containers name plp_containers className A3_Supplies_F_Heli name Arma 3 Helicopters - Ammoboxes and Supplies author Bohemia Interactive url https://www.arma3.com className CUP_CAStructures_Mil name CUP_CAStructures_Mil className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H className wb_racs_vehicles_land_wheeled_kat1 name wb_racs_vehicles_land_wheeled_kat1 g className wb_racs_vehicles_land_wheeled_u1300l name wb_racs_vehicles_land_wheeled_u1300l className CUP_CAMisc_E_WF name CUP_CAMisc_E_WF className CUP_Misc_e_Config name CUP_Misc_e_Config @ className ace_field_rations name ACE3 - Field Rations author ACE-Team url https://ace3.acemod.org/ className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com B className A3_Structures_F_EPB name Arma 3 Adapt Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className ace_interaction name ACE3 - Interaction author ACE-Team url https://ace3.acemod.org/ E className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className wb_racs_vehicles_land_tracked_m113_m113 name wb_racs_vehicles_land_tracked_m113_m113 className A3_Static_F_Sams name Arma 3 Sams - Turrets author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_Military_RACS name CUP_Creatures_Military_RACS className CUP_AirVehicles_AH6 name CUP_AirVehicles_AH6 className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ ~ className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ author dancemoox Header F gameType Coop minPlayers maxPlayers <