admiral\admiral.h 7e description.ext ce hull3\briefing\blufor.sqf e| hull3\briefing\civilian.sqf [Ǹe hull3\briefing\indfor.sqf [Ǹe hull3\briefing\opfor.sqf [Ǹe hull3\hull3.h eR hull3\LICENSE [Ǹe8 hull3\TTS_G.h e hull3\TTS_U.h e init.sqf eP mission.sqm UhO class Admiral {
isEnabled = 1;
sideRelations[] = {
{"west", "resistance", "enemy"},
{"resistance", "west", "enemy"}
};
class Camp {
defaultUnitTemplate = "SYND_REBEL";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "SYND_REBEL";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "SYND_REBEL";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class SYND_REBEL {
technicals[] = {"CUP_I_Hilux_AGS30_TK", "CUP_I_Hilux_DSHKM_TK", "CUP_I_Hilux_SPG9_TK"};
armour[] = {"CUP_I_MTLB_pk_SYNDIKAT"};
th[] = {"CUP_I_UH1H_slick_TK_GUE"};
ah[] = {"CUP_I_UH1H_gunship_TK_GUE"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "tim tam slam";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 68;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Tanoan Rebels have succeeded in capturing swaths of the Big Island. At the request of the Tanoan government AUKUS have deloyed troops to pacify the region before reconstruction and the return of civillians can begin.
ENEMY FORCES
Tanoan Rebels armed with Soviet surplus weapons and light armour. Converted civillian technicals along with static heavy machine guns and limited Huey support should also be expected.
FRIENDLY FORCES
Australian 2nd Commando with ASLAV and Blackhawk support.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Insert onto the Big Island and assault Regina destroying the light rail system being employed to move men and equipment around the island. Additionally eliminate the Rebel logistics officer located somewhere within the town itself.
Sweep the Lobaka clearing eliminating resitance along with the nearby bunker complex.
Advance on Lifou and eliminate the local area commander.
Finally secure and defend the Power Plant.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Each Blackhawk can transport in total sixteen including its crew.
MOVEMENT PLAN
Commando insertion onto the Big Island must be achived by Blackhawk. ASLAV however must get its wheels wet.
FIRE SUPPORT PLAN
ASLAV and Blackhawk
SPECIAL TASKS
Ensure Rebel munitions caches and equipment are destroyed where found.
Additionally secure any intellegence materials found whilst searching objectives.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Sling load supply crates can be used to rearm the ASLAV if required.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class MNP_AUS {
gear = "TTS_G";
uniform = "TTS_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "TTS_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "TTS_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class TTS_G {
class Rifleman {
primaryWeapon = "hlc_rifle_auga3_b";
primaryWeaponItems[] = {"CUP_optic_Elcan_SpecterDR_KF_black", "CUP_acc_ANPEQ_15_Black", "suppressor_l_lxWS", "hlc_grip_PMVFG_Black"};
handgunWeapon = "CUP_hgun_Browning_HP";
handgunItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"Chemlight_red", 2},
{"SmokeShellRed", 1},
{"CUP_13Rnd_9x19_Browning_HP", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item", 1},
{"CUP_NVG_PVS15_black", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "hlc_rifle_auga3_GL_B";
primaryWeaponItems[] = {"CUP_optic_Elcan_SpecterDR_KF_black", "CUP_acc_ANPEQ_15_Black", "suppressor_l_lxWS"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"1Rnd_HE_Grenade_shell", 4},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_AUG", 4}};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2},
{"SmokeShellRed", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_556x45_AUG", 2}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_minimipara";
primaryWeaponItems[] = {};
vestMagazines[] = {{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 1}};
backpackMagazines[] = {
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 2}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "launch_MRAWS_green_rail_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_556x45_AUG", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2},
{"MRAWS_HEAT_F", 2},
{"MRAWS_HE_F", 1}
};
};
class ENG : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_AUG", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_M72A6", 25}
};
magazines[] = {
{"CUP_30Rnd_556x45_AUG", 200},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_AUG", 100},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 200},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_13Rnd_9x19_Browning_HP", 15},
{"Chemlight_red", 25},
{"HandGrenade", 25},
{"SmokeShellRed", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 15},
{"MRAWS_HEAT_F", 25},
{"MRAWS_HE_F", 15}
};
items[] = {{"ACE_M26_Clacker", 2}};
medicalItems[] = {
{"ACE_fieldDressing", 200},
{"ACE_splint", 24}
};
};
};class TTS_U {
class Rifleman {
headGear = "acp_AUS_AUSCAM_H_HelmetHBK_F_AUS_AUSCAM";
goggles = "";
uniform = "acp_AUS_AUSCAM_U_B_CombatUniform_AUS_AUSCAM";
vest = "acp_AUS_AUSCAM_V_CarrierRigKBT_01_light_AUS_AUSCAM_F_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_AUS_ARMY_2CDO_RGT";
};
class Leader : Rifleman {
headGear = "acp_AUS_AUSCAM_H_HelmetHBK_headset_F_AUS_AUSCAM";
uniform = "acp_AUS_AUSCAM_U_B_CombatUniform_vest_AUS_AUSCAM";
};
class Officer : Leader {
headGear = "acp_AUS_AUSCAM_H_Booniehat_AUS_AUSCAM_hs";
goggles = "gm_ge_facewear_glacierglasses";
};
class Crew : Rifleman {
headGear = "H_HelmetCrew_I_E";
uniform = "acp_AUS_AUSCAM_U_I_CombatUniform_shortsleeve_AUS_AUSCAM";
vest = "acp_AUS_AUSCAM_V_PlateCarrierIA1_AUS_AUSCAM_ARM";
backpack = "ark_backpack_small";
insignia = "USP_PATCH_FLAG_AUSTRALIA";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
uniform = "acp_AUS_AUSCAM_U_B_CombatUniform_vest_AUS_AUSCAM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
backpack = "ark_backpack_large";
};
class ENG : Rifleman {
headGear = "acp_AUS_AUSCAM_H_HelmetHBK_headset_F_AUS_AUSCAM";
uniform = "acp_AUS_AUSCAM_U_B_CombatUniform_vest_AUS_AUSCAM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "H_PilotHelmetHeli_I_E";
};
class PCM : P {
headGear = "H_CrewHelmetHeli_I_E";
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP K
version 6 EditorData sourceName ark_co67_tim_tam_slam addons ^ ark_vehicle_textures A3_Supplies_F_Orange_Ammoboxes A3_Modules_F ark_ace_rearm A3_Modules_F_Effects ark_ai_sentry ark_clear_cargo admiral ark_custom_units CUP_Weapons_Deagle CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Characters_F A3_Characters_F_Orange_Facewear ace_goggles A3_Characters_F_Orange_Headgear A3_Characters_F_Exp A3_Weapons_F_Items ace_medical_treatment ark_vests ark_hidden_items A3_Static_F_HMG_02 A3_Props_F_Exp_Infrastructure_Railways gm_weapons_ammoboxes gm_vehicles_land_wheeled_u1300l_ge_civ_u1300l gm_vehicles_land_wheeled_typ2_ge_civ_typ2 gm_vehicles_land_wheeled_w123_ge_civ_w123 A3_Props_F_Orange_Humanitarian_Supplies ace_cargo A3_Props_F_Orange_Civilian_InfoBoards CUP_Buildings_Config A3_Missions_F_Oldman A3_Air_F_Orange_UAV_06 gm_structures_euro_80 A3_Structures_F_Items_Luggage A3_Props_F_Orange_Furniture A3_Props_F_Argo_Items_Documents A3_Props_F_Decade_Industrial_Agriculture CUP_Editor_Plants_Config A3_Structures_F_Items_Electronics A3_Props_F_Enoch_Military_Supplies A3_Props_F_Enoch_Military_Equipment A3_Props_F_Enoch_Military_Camps gm_objects_canister ace_compat_gm A3_Props_F_Orange_Items_Decorative gm_objects_fortification A3_Structures_F_EPA_Items_Food ace_sitting plp_beachobjects A3_Props_F_Decade_Civilian_Camping A3_Structures_F_Civ_Camping cba_xeh gm_vehicles_land_wheeled_p601_gc_civ_p601 gm_vehicles_land_wheeled_ural375d_gc_civ_ural375d gm_vehicles_land_wheeled_typ1_ge_civ_typ1 A3_Supplies_F_Heli_CargoNets plp_containers A3_Structures_F_Heli_Ind_Machines ace_field_rations gm_vehicles_air_helicopters_mi2_gc_civ_mi2 ace_explosives ace_nouniformrestrictions ark_rotor A3_Structures_F_Civ_Market A3_Structures_F_Furniture A3_Props_F_Orange_Humanitarian_Camps gm_objects_tents CUP_Misc_e_Config gm_vehicles_land_wheeled_uaz469_gc_army_uaz469 CUP_Weapons_Colt1911 gm_characters_pl_characters gm_radios gm_vehicles_land_wheeled_bicycle_gc_army_bicycle A3_Structures_F_Heli_Items_Sport A3_Structures_F_Heli_Items_Electronics CUP_Weapons_Items A3_Ui_F CUP_TrackedVehicles_MTLB A3_Structures_F_Heli_Furniture A3_Structures_F_Heli_Civ_Constructions A3_Structures_F_Bootcamp_Items_Electronics CUP_Editor_Buildings_Config A3_Structures_F_Civ_Accessories A3_Structures_F_Argo_Decals_Horizontal A3_Structures_F_Heli_Items_Food A3_Structures_F_Bootcamp_Civ_SportsGrounds A3_Structures_F_Items_Tools A3_Structures_F_EPA_Items_Tools A3_Structures_F_Items_Vessels ace_dragging A3_Props_F_Enoch_Items_Documents ark_chase_ai AddonsMetaData _ dlcs
CUP_Vehicles ORANGE gm_demo Expansion CUP_Weapons gm Argo Enoch Contact Heli randomSeed ScenarioData / CustomAttributes / Mission y1 K moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera _ nextID nextID nextID pos gE7NAtEdir F>@ERup d$>j4^?Uaside @r 26_ List o / Eitems D Item0 Item1 Item2 Item3 Item4 o Item5 Item6 I Item7 Item8 Item9 ] Item10 Item11 * Item12 Item13 ! Item14 Item15 Item16 Item17 Item18 Item19 Item20 e Item21 Item22 q Item23 Item24 Item25 6 Item26 Item27 * Item28 m Item29 Item30 q Item31 Item32 u Item33 Item34 Item35 Item36 n Item37 Item38 Z! Item39 ! Item40 x" Item41 " Item42 # Item43 # Item44 x$ Item45 % Item46 % Item47 % Item48 }&