admiral\admiral.h _ description.ext ,`} hull3\briefing\blufor.sqf }`. hull3\CUP_BAF_WIN.h ` hull3\hull3.h E` hull3\LICENSE _0X8 initPlayerLocal.sqf :` initServer.sqf `D]O mission.sqm ,` class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
groupSpawnDelay = 1;
class Camp {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_DPR_AUT";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class MNP_DPR_AUT {
technicals[] = {"CUP_O_UAZ_MG_CSAT", "CUP_O_UAZ_MG_CSAT", "CUP_O_UAZ_MG_CSAT","CUP_O_UAZ_SPG9_CSAT"};
armour[] = {"CUP_O_BTR60_CSAT", "CUP_O_BTR60_CSAT", "CUP_O_BRDM2_CSAT", "CUP_O_BRDM2_CSAT", "CUP_O_BRDM2_HQ_CSAT","CUP_O_Ural_ZU23_CSAT","CUP_O_BMP2_ZU_CSAT","CUP_O_T55_CSAT","CUP_O_BTR80_CSAT","CUP_O_BTR80A_CSAT"};
};
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Battle in Balaclavas";
onLoadMission = "Made with Hull3";
author = "Jarate";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 69;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 9;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
NATO forces have launched a large attack across Eastern Ukraine to reunite the country. As part of this, the British Army have been tasked with securing the southern coast of Crimea.
ENEMY FORCES
Separatist forces. Mainly infantry (fortified and mobile) and mixed armour. Civilian buildings around objectives will be occupied. SIGINT has also detected the electronic signature of MANPAD AA launchers in the AO.
FRIENDLY FORCES
Upto 2x FV510 Warrior IFVs and/or a pair of Wildcat AHs alongside 3x infantry sections mounted in FV342 Bulldogs. Another section is being held in reserve mounted in Jackals and Coyotes alongside two additional Bulldogs, Warriors, and/or an Apache.
CO team get their own Jackal because they don't ride with poors.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Secure and destroy the anti ship missile batteries in this village.
Secure the port facilities here.
Destroy the Self-Propelled-Guns at the rail stop here.
Capture and hold the airfield here and destroy anything of military value.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Completion of the objectives in sequential order.
MOVEMENT PLAN
Clear along the Main Supply Route using the Armoured Fighting Vehicles as transport.
FIRE SUPPORT PLAN
Use the Warriors. IF slotted, think of the Wildcat(s) as BIG Littlebirds.
SPECIAL EQUIPMENT
Its cold, so you have been issued cold weather gear. You've also been issued with a lot of explosives. Use them to destroy occupied buildings rather than clear them where necessary.
Medical supply crates are available next to each land vehicle. Load them into the vehicle cargo prior to leaving.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
You start off close to the first objective - avoid starting vehicles until you are ready to fight.
Vehicles can rearm off each other.
Bulldogs carry eight plus crew.
Warriors carry seven plus crew.
Train tracks will reduce all vehicle momentum when crossing.
AHs can repair, rearm and refuel here or here (repair trucks also provide ammo).
Passive acquisition (prior to AA missile launch) can be identified by half-circle symbols on radar.
Medical supply crates are available next to each land vehicle. Load them into the vehicle cargo prior to leaving.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Jarate.
"]];
class CUP_BAF_WIN {
class Rifleman {
headGear = "CUP_H_BAF_MTP_Mk7";
goggles = "G_Bandanna_khk";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Rifleman_ARM";
backpack = "CUP_B_Motherlode_MTP";
};
class Leader : Rifleman {
headGear = "CUP_H_BAF_MTP_Mk7_PRR_SCRIM_A";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Grenadier_ARM";
goggles = "CUP_G_Grn_Scarf_Shades_GPSCombo";
};
class Officer : Leader {
headGear = "H_Beret_blk";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Officer_ARM";
backpack = "CUP_B_Motherlode_Radio_MTP";
};
class Crew : Rifleman {
headGear = "CUP_H_BAF_MTP_Mk6_CREW_PRR";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Crewman_ARM";
backpack = "B_AssaultPack_cbr";
goggles = "CUP_RUS_Balaclava_rgr";
};
class CO : Officer {
};
class XO : CO {
backpack = "CUP_B_Predator_Radio_MTP";
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "CUP_H_BAF_MTP_Mk7_PRR_SCRIM_B";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Medic_ARM";
backpack = "CUP_B_Predator_MTP";
};
class FTL : Leader {
};
class AR : Rifleman {
headGear = "CUP_H_BAF_MTP_Mk6_GLASS_PRR";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_AutomaticRifleman_ARM";
backpack = "CUP_B_Predator_MTP";
};
class AAR : Rifleman {
headGear = "CUP_H_BAF_Helmet_4_MTP";
backpack = "CUP_B_Predator_MTP";
};
class RAT : Rifleman {
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Scout_ARM";
headGear = "CUP_H_BAF_MTP_Mk7";
goggles = "CUP_G_ESS_BLK_Scarf_Face_Grn_GPS";
};
class MMGG : AR {
backpack = "CUP_B_Bergen_BAF";
};
class MMGAG : AAR {
};
class HMGG : AR {
};
class HMGAG : AAR {
};
class HMGAC : AAR {
};
class MATG : RAT {
backpack = "CUP_B_Bergen_BAF";
};
class MATAG : AAR {
};
class MATAC : MATAG {
};
class HATG : RAT {
backpack = "CUP_B_Bergen_BAF";
};
class HATAG : AAR {
};
class HATAC : HATAG {
};
class DHATG : AR {
};
class DHATAG : AAR {
};
class DHATAC : AAR {
};
class SAMG : AR {
};
class SAMAG : AAR {
};
class SAMAC : AAR {
};
class GMGG : AR {
};
class GMGAG : AAR {
};
class GMGAC : AAR {
};
class MTRG : AR {
};
class MTRAG : AAR {
};
class MTRAC : AAR {
};
class ENG : Rifleman {
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
vest = "CUP_V_B_BAF_MTP_Osprey_Mk4_Engineer_ARM";
backpack = "CUP_B_Bergen_BAF";
headGear = "CUP_H_BAF_MTP_Mk7";
goggles = "CUP_G_ESS_BLK_Scarf_Blk";
};
class ENGA : ENG {
};
class SN : Rifleman {
headGear = "CUP_H_BAF_MTP_Mk6_NETTING_PRR";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
backpack = "B_AssaultPack_cbr";
};
class SP : SN {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "H_PilotHelmetHeli_I_E";
uniform = "CUP_U_B_BDUv2_gloves_dirty_Winter";
backpack = "B_Parachute";
goggles = "G_Bandanna_khk";
};
class PCM : P {
};
};class Hull3 {
isEnabled = 1;
class uniform {
#include "CUP_BAF_WIN.h"
};
class gear {
class L85_BAF_RIS {
class Rifleman {
primaryWeapon = "CUP_arifle_L85A2_G";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_Stanag_L85", 6},
{"CUP_30Rnd_556x45_Stanag_L85_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_Stanag_L85", 4},
{"CUP_30Rnd_556x45_Stanag_L85_Tracer_Red", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class AAR : Rifleman {
primaryWeapon = "CUP_arifle_L86A2";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_Flashlight"};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 1},
{"CUP_200Rnd_TE1_Red_Tracer_556x45_M249", 2}
};
};
class MMGAG : AAR {
primaryWeapon = "CUP_arifle_L86A2";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_Flashlight"};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Vehicle {
weapons[] = {
{"CUP_launch_NLAW", 4}
};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_L85", 20},
{"CUP_30Rnd_556x45_Stanag_L85_Tracer_Red", 30},
{"CUP_20Rnd_762x51_L129_M", 30},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_1Rnd_Smoke_M203", 5},
{"CUP_FlareWhite_M203", 5},
{"ACE_HandFlare_White", 5},
{"HandGrenade", 5},
{"SmokeShell", 5}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_NLAW", 10}
};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_L85", 20},
{"CUP_30Rnd_556x45_Stanag_L85_Tracer_Red", 30},
{"CUP_20Rnd_762x51_L129_M", 30},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_1Rnd_Smoke_M203", 10},
{"CUP_FlareWhite_M203", 10},
{"SatchelCharge_Remote_Mag", 5},
{"ACE_HandFlare_White", 10},
{"MRAWS_HEAT_F", 5},
{"CUP_Javelin_M", 5},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Armored : Truck {
weapons[] = {{"CUP_launch_NLAW", 10}};
magazines[] = {
{"CUP_30Rnd_556x45_Stanag_L85", 20},
{"CUP_30Rnd_556x45_Stanag_L85_Tracer_Red", 30},
{"CUP_20Rnd_762x51_L129_M", 30},
{"CUP_200Rnd_TE4_Red_Tracer_556x45_M249", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_1Rnd_Smoke_M203", 10},
{"CUP_FlareWhite_M203", 10},
{"MRAWS_HEAT_F", 5},
{"SatchelCharge_Remote_Mag", 5},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_BAF_MTP {
gear = "L85_BAF_RIS";
uniform = "CUP_BAF_WIN";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.mission_fnc_ambientFog= {
params [
["_maxDist", 80, [0]],
["_minDist", 10, [0]],
["_amount", 12, [0]],
["_dropTimer", 0.15, [0]],
["_maxSize", 7, [0]],
["_minSize", 3, [0]],
["_height", -0.3, [0]],
["_transparency", 0.4, [0]],
["_color", [1,1,1], [[]], 3],
["_spawn", 15, [0]],
["_maxLifetime", 15, [0]],
["_minLifetime", 8, [0]],
["_windAffected", true, [false]],
["_windstrength", 1, [0]],
["_windForward", 0, [0]],
["_windRight", 0, [0]],
["_windUp", 0, [0]],
["_cond", {true}, [{}]]
];
if (missionNameSpace getVariable ["diwako_ambientFogglets", false]) exitWith {};
diwako_ambientFogglets = true;
[{
if (isGamePaused) exitWith {};
params ["_args", "_pfhHandle"];
_args params [
"_maxDist",
"_minDist",
"_amount",
"_maxSize",
"_minSize",
"_height",
"_transparency",
"_color",
"_spawn",
"_maxLifetime",
"_minLifetime",
"_windAffected",
"_windstrength",
"_windForward",
"_windRight",
"_windUp",
"_cond"
];
if !(diwako_ambientFogglets) exitWith {
[_pfhHandle] call CBA_fnc_removePerFrameHandler;
};
if (call _cond) then {
private _pos = positionCameraToWorld [0,0,0];
private _right = _windRight;
private _forward = _windForward;
private _cc = + _color;
_cc pushBack _transparency;
private _col = + _color;
_col pushBack 0;
if (_windAffected) then {
private _wind = wind;
_right = (_wind select 0) * (_windstrength / 4);
_forward = (_wind select 1) * (_windstrength / 4);
};
private _radius = 0;
private _lifetime = 0;
private _randomdir = 0;
private _dirPeroid = 0;
private _dirIntensity = 0;
for [{_i=1},{_i<=_amount},{_i=_i+1}] do {
_radius= _minDist + random (_maxDist - _minDist);
_randomdir = random 360;
_lifetime = _minLifetime + random (_maxLifetime - _minLifetime);
drop ["\A3\data_f\cl_basic","","Billboard",_spawn,_lifetime,[(_pos select 0)+_radius*sin _randomdir,(_pos select 1)+_radius*cos _randomdir,_height],[_right,_forward,_windUp],5,0.2,0.1568,0,[_minSize + random (_maxSize - _minSize)],[_col,_cc,_cc,_cc,_cc,_cc,_cc,_col],[0],_dirPeroid,_dirIntensity,"", "",""];
};
};
}, _dropTimer, [
_maxDist,
_minDist,
_amount,
_maxSize,
_minSize,
_height,
_transparency,
_color,
_spawn,
_maxLifetime,
_minLifetime,
_windAffected,
_windstrength,
_windForward,
_windRight,
_windUp,
_cond
] ] call CBA_fnc_addPerFrameHandler;
};
[
100, // ["_maxDist", 80, [0]],
20, // ["_minDist", 10, [0]],
10, // ["_amount", 15, [0]],
0.10, // ["_dropTimer", 0.15, [0]],
7, // ["_maxSize", 7, [0]],
3, // ["_minSize", 3, [0]],
nil, // ["_height", -0.3, [0]],
0.15, // ["_transparency", 0.3, [0]],
[1,0.95,0.95], // ["_color", [1,1,1], [[]], 3],
nil, // ["_spawn", 15, [0]],
nil, // ["_maxLifetime", 15, [0]],
nil, // ["_minLifetime", 8, [0]],
true, // ["_windAffected", true, [false]],
nil, // ["_windstrength", 1, [0]],
nil, // ["_windForward", 0, [0]],
nil, // ["_windRight", 0, [0]],
nil, // ["_windUp", 0, [0]],
nil // ["_cond", {true}, [{}]]
] call mission_fnc_ambientFog;
player setUnitTrait ["camouflageCoef", 0.25];
player setUnitTrait ["audibleCoef", 0.25];
ark_missionName_fnc_foggyBreath = {
waituntil {!isnull (finddisplay 46)};
while {alive player} do {
private _nearMen = player nearEntities ["Man", 40];
{
if (vehicle _x == _x) then {
if (_x distance player < 40) then {
private _pos = _x selectionposition "neck";
private _ps = "#particlesource" createvehiclelocal (getpos _x);
_ps setparticleparams [
[ "a3\data_f\ParticleEffects\Universal\Universal.p3d", 16, 12, 13, 0],
"",
"Billboard",
0.5,
0.5,
[_pos select 0, (_pos select 1) + 0.15, _pos select 2],
[0, 0.2, -0.2],
1,1.275,1,0.2,
[0, 0.2, 0],
[[1, 1, 1, 0.07],
[1, 1, 1, 0.07],
[1, 1, 1, 0]],
[1000],
1,
0.04,
"",
"",
_x];
_ps setparticlerandom [ 2, [ 0, 0, 0], [ 0.25, 0.25, 0.25], 0, 0.5, [ 0, 0, 0, 0.2], 0, 0, 10];
_ps setdropinterval 0.01;
uiSleep 1;
deletevehicle _ps;
};
};
uiSleep 0.25;
} foreach _nearMen;
uiSleep random [1,3,5];
};
};
[] spawn ark_missionName_fnc_foggyBreath;
winter_wind = [{playSound "namalsk_wind"}, 95] call CBA_fnc_addPerFrameHandler;ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData sourceName ark_co68_battle_in_balaclavas addons CUP_Misc3_Config A3_Static_F_Sams_SAM_System_04 A3_Static_F_Sams_Radar_System_02 A3_Soft_F_Gamma_Truck_02 A3_Structures_F_Argo_Military_Bunkers A3_Structures_F_Walls CUP_CAMisc A3_Structures_F_Mil_BagFence CUP_CAStructures_Rail mnp_opfor CUP_Creatures_StaticWeapons CUP_Terrains_Winter_Objects CUP_CAStructures_E_Misc_Misc_Market A3_Structures_F_Civ_Camping cba_xeh A3_Structures_F_Exp_Civilian_Accessories A3_Weapons_F_Bootcamp_Ammoboxes ace_chemlights A3_Supplies_F_Heli_CargoNets A3_Supplies_F_Enoch_Ammoboxes A3_Soft_F_EPC_Truck_03 ace_rearm ace_cargo A3_Structures_F_Enoch_Military_Training A3_Structures_F_Enoch_Decals_Horizontal A3_Air_F_Heli_Heli_Transport_04 ace_repair ace_refuel A3_Structures_F_Heli_Civ_Market A3_Structures_F_EPA_Mil_Scrapyard CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Structures_F_Enoch_Military_Radar A3_Structures_F_Enoch_Industrial_Sheds A3_Modules_F A3_Structures_F_Enoch_Military_Barracks A3_Structures_F_Enoch_Industrial_Garages A3_Structures_F_Enoch_Industrial_Power CUP_AirVehicles_MI6 A3_Structures_F_Heli_Ind_Airport A3_Supplies_F_Heli_Slingload A3_Props_F_Enoch_Military_Equipment A3_Structures_F_Ind_AirPort acre_sys_oe303 CUP_AirVehicles_Su25 CUP_WheeledVehicles_TowingTractor CUP_WheeledVehicles_UAZ A3_Soft_F_Beta_Truck_02 CUP_Misc_e_Config A3_Structures_F_Argo_Decals_Horizontal A3_Structures_F_Mil_Cargo CUP_Editor_Signs_Config A3_Armor_F_Gamma_MBT_02 acre_sys_intercom A3_Props_F_Exp_Naval_Boats A3_Structures_F_Naval_Buoys CUP_WheeledVehicles_Coyote CUP_WheeledVehicles_Jackal A3_Modules_F_Curator_Misc A3_Structures_F_Enoch_Walls_Stone A3_Characters_F admiral ark_rotor CUP_Creatures_Military_Russia ark_ai_sentry A3_Ui_F A3_Structures_F_Enoch_Infrastructure_Lamps ark_clear_cargo ark_ace_rearm CUP_A_Crane_02 A3_Structures_F_Heli_Ind_Machines CUP_Editor_A2_Roads_Config A3_Structures_F_Ind_Cargo ark_vehicle_textures A3_Structures_F_Enoch_Infrastructure_Railways CUP_TrackedVehicles_BMP CUP_AirVehciles_AW159 CUP_WheeledVehicles_MTVR CUP_Weapons_AK CUP_Weapons_Ammunition CUP_Weapons_IGLA A3_Weapons_F acre_main A3_Characters_F_Enoch_Facewear CUP_Creatures_Military_NAPA A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_AirVehicles_AH64 A3_Structures_F_Enoch_Civilian_Sheds CUP_CAStructuresBarn_W A3_Structures_F_Exp_Civilian_Sheds A3_Structures_F_Enoch_Industrial_Materials CUP_Editor_Structures_Config CUP_TrackedVehicles_ZSU23 CUP_AirVehicles_Mi8 A3_Structures_F_Enoch_Military_Airfield A3_Structures_F_System CUP_WheeledVehicles_Ural A3_Props_F_Tank_Military A3_Structures_F_Tank_Military_RepairDepot A3_Structures_F_Enoch_Industrial_CementWorks A3_Structures_F_Exp_Industrial_DieselPowerPlant_01 A3_Structures_F_Exp_Industrial_SugarCaneFactory_01 A3_Structures_F_Enoch_Wrecks A3_Structures_F_Enoch_Industrial_Mines CUP_CAStructures_PMC_Ruins CUP_CAStructures_Ruins A3_Structures_F_Ind_Tank A3_Structures_F_Enoch_Civilian_Camps A3_Structures_F_Wrecks plp_containers CUP_CAStructures_E_Misc_Misc_Construction A3_Structures_F_Exp_Industrial_Materials A3_Structures_F_Enoch_Industrial_Houses A3_Data_F_ParticleEffects gm_structures_euro_80_winter gm_structures_euro_80 CUP_WaterVehicles_Type072 A3_Boat_F_Exp_Boat_Transport_01 CUP_Ind_Tank A3_Props_F_Orange_Humanitarian_Garbage A3_Structures_F_Items_Vessels A3_Structures_F_Civ_Market A3_Supplies_F_Orange_Ammoboxes A3_Props_F_Tank_Military_TankAcc A3_Props_F_Enoch_Military_Decontamination A3_Structures_F_EPC_Civ_Accessories CUP_CAStructures_E_Misc_Misc_Interier A3_Props_F_Orange_Humanitarian_Supplies A3_Structures_F_EPB_Items_Military A3_Props_F_Exp_Commercial_Market ace_dragging A3_Structures_F_Heli_Items_Luggage A3_Structures_F_Civ_Constructions A3_Structures_F_Items_Electronics A3_Structures_F_Civ_Garbage CUP_CWA_Misc plp_materials CUP_TrackedVehicles_T72 CUP_WheeledVehicles_BTR80 A3_Air_F_Heli_Light_02 A3_Props_F_Exp_Industrial_HeavyEquipment A3_Structures_F_Households_WIP ark_ace_medical A3_Structures_F_Oldman_Decals A3_Rocks_F_Enoch A3_Structures_F_Exp_Commercial_FuelStation_01 A3_Structures_F_Enoch_Civilian_Accessories A3_Props_F_Exp_Civilian_Garbage AddonsMetaData # dlcs Argo CUP_Units Expansion Heli Enoch CUP_Vehicles Contact CUP_Weapons Tank ORANGE Oldman randomSeed ScenarioData E CustomAttributes OF Mission H moveGridStep ?angleGridStep
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