admiral\admiral.hcVdescription.extczhull3\briefing\blufor.sqfn_khull3\briefing\civilian.sqfn_hull3\briefing\indfor.sqfn_hull3\briefing\opfor.sqfn_hull3\hull3.hchull3\LICENSEn_8init.sqfn_mission.sqmdbsclass Admiral { isEnabled = 1; class Camp { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Camp"; }; class Patrol { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Patrol"; }; class Cqc { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Cqc"; }; };#include "admiral\admiral.h" #include "hull3\hull3.h" allowProfileGlasses = 0; enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Town Sweep"; onLoadMission = "Made with Hull3"; author = "Ark"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 69; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class TownSweep { isEnabled = 1; }; class Params { class TownSweep_Camouflage { title = "Camouflage"; values[] = {0,1,2}; texts[] = {"Woodland", "Desert", "Snow"}; default = 0; }; class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 3; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"}; default = 0; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
Clear the marked town(s).

ENEMY FORCES
Infantry, technicals and possible armour.

FRIENDLY FORCES
Infantry and MMG only. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Clear the marked town(s). "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
MOVEMENT PLAN
Use group deploy to get to the towns. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
For hosts (all variables and functions are server only):

Number of players. Can change the value before activating a town to affect the number of enemies. (Default: number of players at mission start)
ts_spawn_playerCount

This value multiplied by ts_spawn_playerCount gives the rough number of enemies spawned. CQC and Patrol included. (Default: 2)
ts_spawn_ai_multiplier

A technical group is spawned per given number of players. (Default: 10)
ts_spawn_ai_technicalsPerPlayers

An armour group is spawned per given number of players. (Default: 30)
ts_spawn_ai_armourPerPlayers

Select random town. Will be inactive.
[] call ts_spawn_fnc_selectRandomLocation

Activate currently selected town.
[] call ts_spawn_fnc_activateLocation

Enable group deploy.
[] call ts_fnc_enableGroupDeploy

Array of spawned foritications.
ts_spawn_placedFortifications

"]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Ark "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Faction { class USM_USA_70_OD { gear = "M14_US"; uniform = "USM_USA_70_OD"; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.raP^s version6EditorDatasourceNameark_co68_town_sweepaddonsA3_Characters_FAddonsMetaDatarandomSeedScenarioDatasCustomAttributesMissionc^smoveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderOCamerabnextIDhbposVFD1B =+?ListsitemsItem0sclassNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttps://www.arma3.comsauthorArkHeadergameTypeCoopminPlayersmaxPlayersDCategory0cnameMultiplayerAttribute0*Attribute1nAttributescpropertyRespawnTemplatesexpressiontrueValueidataysingleTypeARRAYvalueitemsItem0datasingleTypeSTRINGvalueNonepropertyRespawnButtonexpressiontrueValue-cdata=csingleTypeSCALARvalue?cIntelEntities^sbriefingNameark_co68_town_sweepoverviewTextTown Sweep (Set camouflage)timeOfChangesFstartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=wavesForcedwindForcedyearmonthday hour minutestartFogDecayT<forecastFogDecayT<itemsItem0Item1P Item2Item3Item4<Item5l#Item6&Item7,-Item8m3Item99Item106=Item11CItem12IItem13OItem14ZSItem15YItem16_Item17eItem186iItem19lItem20o^sdataTypeGroupsideWestEntitiesIAttributesJ idP itemsItem0Item1 Item2| Item3 J dataTypeObjectPositionInfosideWestflagsAttributes-idtypeB_officer_F positionUF5B:EanglesJ?č=-skill?rankCAPTAINinit [this, ["faction", "USM_USA_70_OD"], ["gear", "CO"], ["marker", "CO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionCommanding Officer@COisPlayerisPlayable dataTypeObjectPositionInfov sideWestflagsAttributes idtypeB_medic_F| position3UF5B~:Eangles;J?{č= skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "COM", "ColorYellow"]] call hull3_unit_fnc_init;descriptionPlatoon Medic@COisPlayable| dataTypeObjectPositionInfo sideWestflagsAttributes" idtypeB_Soldier_F positionUF7X6B:Eangles;J?{č=" skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionPlatoon Rifleman@COisPlayable dataTypeObjectPositionInfoB sideWestflagsAttributesz idtypeB_officer_FJ position'UFL6B,z:Eangleš@3J?z=z skill?rankLIEUTENANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "XO"], ["marker", "XO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionExecutive Officer@COisPlayableJ P dataTypeGroupsideWestEntities AttributesiditemsItem0 Item1>dataTypeObjectPositionInfo3sideWestflagsAttributeskidtypeB_Soldier_SL_F>positionUF1Bad:EanglesrE/;Q?.#=kskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "ASL", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Leader@Alpha SLisPlayable>dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_medic_FpositionUFΜ1B9:Eangles@yQ?.#=skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Medic@Alpha SLisPlayabledataTypeGroupsideWestEntitiesAttributesid itemsItem0DItem1Item28Item3dataTypeObjectPositionInfosideWestflagsAttributesid typeB_Soldier_TL_Fposition+bUF0B9Eangles5.<M?<skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "A1", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha 1 Fireteam Leader@Alpha 1isPlayabledataTypeObjectPositionInfoEsideWestflagsAttributes}id typeB_soldier_AR_FatlOffset78position`UF}0B9Eangles5.<LM?nZ<}skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionAlpha 1 Automatic Rifleman@Alpha 1isPlayable8dataTypeObjectPositionInfosideWestflagsAttributesid typeB_Soldier_A_Fposition hUF0B9Eangles5.<kM?5.<skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionAlpha 1 Assistant Automatic Rifleman@Alpha 1isPlayabledataTypeObjectPositionInfosideWestflagsAttributesPid typeB_soldier_LAT_FatlOffsetpositionnUF0B9Eangles#; J?5.sideWestflagsAttributes>id-typeB_Soldier_TL_FatlOffset6d?positionUF6B8Eangles5.<tK?V=>skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C1", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 1 Fireteam Leader@Charlie 1isPlayabled?dataTypeObjectPositionInfo?sideWestflagsAttributes @id.typeB_soldier_AR_F@positionUF>_6B7Eangles<+K?V= @skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 1 Automatic Rifleman@Charlie 1isPlayable@dataTypeObjectPositionInfoUFi3B-7Eangles5.<J?uD=Dskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C2", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 2 Fireteam Leader@Charlie 2isPlayableEdataTypeObjectPositionInfoFsideWestflagsAttributes?Fid3typeB_soldier_AR_FFpositionUF*3B]7Eangles.<J?ݧ.=?Fskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Automatic Rifleman@Charlie 2isPlayableFdataTypeObjectPositionInfonGsideWestflagsAttributesGid4typeB_Soldier_A_F_HpositionĪUF3BE7Eangles<J?ݧ.=Gskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Assistant Automatic Rifleman@Charlie 2isPlayable_HdataTypeObjectPositionInfoHsideWestflagsAttributes Iid5typeB_soldier_LAT_FIpositionUF4B7Eangles<>J?4= Iskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 2 Rifleman (AT)@Charlie 2isPlayableIIdataTypeGroupsideWestEntitiesJAttributesOid;OitemsItem0AJItem1KItem2/MItem3NOdataTypeObjectPositionInfoJsideWestflagsAttributesJid7typeB_Soldier_TL_FKposition&UF)3B)7Eangles =.K?-;Jskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C3", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 3 Fireteam Leader@Charlie 3isPlayableKdataTypeObjectPositionInfo8LsideWestflagsAttributespLid8typeB_soldier_AR_F/MpositionUF3B6Eangles#=9K?8@pLskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Automatic Rifleman@Charlie 3isPlayable/MdataTypeObjectPositionInfoMsideWestflagsAttributesMid9typeB_Soldier_A_FNpositionUF43B6Eangles#=rK?8@Mskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Assistant Automatic Rifleman@Charlie 3isPlayableNdataTypeObjectPositionInfoOsideWestflagsAttributes:Oid:typeB_soldier_LAT_FOpositionsUFP4Be6EanglesO9=I?qZ<:Oskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 3 Rifleman (AT)@Charlie 3isPlayableOOdataTypeGroupsideWestEntities4PAttributesTSid>ZSitemsItem0\PItem1QTSdataTypeObjectPositionInfoPsideWestflagsAttributesQid<typeB_Soldier_SL_FQpositionK VF )9BϽ7Eangles~@%>K?<Qskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "DSL", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Leader@Delta SLisPlayableQdataTypeObjectPositionInfoFRsideWestflagsAttributes~Rid=typeB_medic_FTSpositionVF{9B}7Eangles~@,K?5.<~Rskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "DM", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Medic@Delta SLisPlayableTSZSdataTypeGroupsideWestEntitiesSAttributesYidCatlOffset6YitemsItem0SItem1UItem2VItem3FXYdataTypeObjectPositionInfosTsideWestflagsAttributesTid?typeB_Soldier_TL_FatlOffset6UpositionUFp8Bd7Eangles!@BK?Z=Zskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D2", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 2 Fireteam Leader@Delta 2isPlayable[dataTypeObjectPositionInfo'\sideWestflagsAttributes_\idEtypeB_soldier_AR_FatlOffset]positionUF#6B6Eanglest5@J?p=_\skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 2 Automatic Rifleman@Delta 2isPlayable]dataTypeObjectPositionInfo]sideWestflagsAttributes]idFtypeB_Soldier_A_Fw^positionUF<6B6Eangles/@ vM?<]skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 2 Assistant Automatic Rifleman@Delta 2isPlayablew^dataTypeObjectPositionInfo^sideWestflagsAttributes!_idGtypeB_soldier_LAT_F_positionAUF"5Bg6Eangles/@mL?@!_skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 2 Rifleman (AT)@Delta 2isPlayable__dataTypeGroupsideWestEntities`AttributeseidMeitemsItem0U`Item1aItem2KcItem3dedataTypeObjectPositionInfo`sideWestflagsAttributes`idItypeB_Soldier_TL_FapositionUF395By`6Eangles9<mJ?-;`skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D3", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 3 Fireteam Leader@Delta 3isPlayableadataTypeObjectPositionInfoXbsideWestflagsAttributesbidJtypeB_soldier_AR_FatlOffsetKcpositionUFb5B`06Eangles5.<\G?-;bskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 3 Automatic Rifleman@Delta 3isPlayableKcdataTypeObjectPositionInfocsideWestflagsAttributescidKtypeB_Soldier_A_FdpositionݶUFHm5BA6Eangleš@4?#;cskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 3 Assistant Automatic Rifleman@Delta 3isPlayableddataTypeObjectPositionInfoesideWestflagsAttributesReidLtypeB_soldier_LAT_FepositionUFV[5B5Eangleš@B?#;Reskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 3 Rifleman (AT)@Delta 3isPlayableeedataTypeGroupsideWestEntitiesHfAttributes0iidP6iitemsItem0pfItem1g0idataTypeObjectPositionInfofsideWestflagsAttributesgidNtypeB_Soldier_TL_Fgposition TFL-/BN9Eangleš@W?ع<gskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG1", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 1 Leader@MMG 1isPlayablegdataTypeObjectPositionInfo[hsideWestflagsAttributeshidOtypeB_soldier_AR_F0ipositionvTFV.B&8Eanglesv@iW?o7Eangles 9?z=qjskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG2", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 2 Leader@MMG 2isPlayableBkdataTypeObjectPositionInfoksideWestflagsAttributeskidRtypeB_soldier_AR_Flposition,UF!0B:#7Eangles<OK?z=kskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 2 Gunner@MMG 2isPlayablelldataTypeGroupsideWestEntitieslAttributesoidVatlOffset6oitemsItem0mItem1nodataTypeObjectPositionInfomsideWestflagsAttributesmidTtypeB_Soldier_TL_FatlOffset6npositionTUFr3B6Eangles<?06?p=mskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG3", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 3 Leader@MMG 3isPlayablendataTypeObjectPositionInfoosideWestflagsAttributesSoidUtypeB_soldier_AR_FatlOffset6opositionTUFl4B[6Eangles<@