admiral\admiral.hcVdescription.extczhull3\briefing\blufor.sqfn_khull3\briefing\civilian.sqfn_hull3\briefing\indfor.sqfn_hull3\briefing\opfor.sqfn_hull3\hull3.hchull3\LICENSEn_8init.sqfn_mission.sqmcqclass Admiral { isEnabled = 1; class Camp { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Camp"; }; class Patrol { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Patrol"; }; class Cqc { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Cqc"; }; };#include "admiral\admiral.h" #include "hull3\hull3.h" allowProfileGlasses = 0; enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Town Sweep"; onLoadMission = "Made with Hull3"; author = "Ark"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 69; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class TownSweep { isEnabled = 1; }; class Params { class TownSweep_Camouflage { title = "Camouflage"; values[] = {0,1,2}; texts[] = {"Woodland", "Desert", "Snow"}; default = 0; }; class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 3; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"}; default = 0; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
Clear the marked town(s).

ENEMY FORCES
Infantry, technicals and possible armour.

FRIENDLY FORCES
Infantry and MMG only. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Clear the marked town(s). "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
MOVEMENT PLAN
Use group deploy to get to the towns. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
For hosts (all variables and functions are server only):

Number of players. Can change the value before activating a town to affect the number of enemies. (Default: number of players at mission start)
ts_spawn_playerCount

This value multiplied by ts_spawn_playerCount gives the rough number of enemies spawned. CQC and Patrol included. (Default: 2)
ts_spawn_ai_multiplier

A technical group is spawned per given number of players. (Default: 10)
ts_spawn_ai_technicalsPerPlayers

An armour group is spawned per given number of players. (Default: 30)
ts_spawn_ai_armourPerPlayers

Select random town. Will be inactive.
[] call ts_spawn_fnc_selectRandomLocation

Activate currently selected town.
[] call ts_spawn_fnc_activateLocation

Enable group deploy.
[] call ts_fnc_enableGroupDeploy

Array of spawned foritications.
ts_spawn_placedFortifications

"]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Ark "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Faction { class USM_USA_70_OD { gear = "M14_US"; uniform = "USM_USA_70_OD"; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.raPq version6EditorDatasourceNameark_co68_town_sweepaddonsA3_Characters_FAddonsMetaDatarandomSeedScenarioDatasCustomAttributesMissioncqmoveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderOCamerabnextIDhbposJCB1BCdirE`d?up{  e? >asideG??3D=ListsitemsItem0sclassNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttps://www.arma3.comsauthorArkHeadergameTypeCoopminPlayersmaxPlayersDCategory0cnameMultiplayerAttribute0*Attribute1nAttributescpropertyRespawnButtonexpressiontrueValuefdatavsingleTypeSCALARvalue?propertyRespawnTemplatesexpressiontrueValuecdatacsingleTypeARRAYvaluecitemsItem0,cdata<csingleTypeSTRINGvalueNonecIntelEntitiesqbriefingNameark_co68_town_sweepoverviewTextTown Sweep (Set camouflage)timeOfChangesFstartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=wavesForcedwindForcedyearmonthday hour minutestartFogDecayT<forecastFogDecayT<itemsItem0Item1P Item2Item3Item4Item5#Item6&Item7,Item82Item98Item10f<Item11BItem12HItem13NItem14RRItem15tXItem16^Item17dItem18gItem19&kItem20^nqdataTypeGroupsideWestEntitiesIAttributesJ idP itemsItem0Item1 Item2| Item3 J dataTypeObjectPositionInfosideWestflagsAttributes-idtypeB_officer_F position (CE@Cangles;-skill?rankCAPTAINinit [this, ["faction", "USM_USA_70_OD"], ["gear", "CO"], ["marker", "CO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionCommanding Officer@COisPlayerisPlayable dataTypeObjectPositionInfov sideWestflagsAttributes idtypeB_medic_F| position (C@Cangles.+#; skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "COM", "ColorYellow"]] call hull3_unit_fnc_init;descriptionPlatoon Medic@COisPlayable| dataTypeObjectPositionInfo sideWestflagsAttributes" idtypeB_Soldier_F position (C0@Cangles.+#;" skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionPlatoon Rifleman@COisPlayable dataTypeObjectPositionInfoB sideWestflagsAttributesz idtypeB_officer_FJ position (CZ@Cangles.+#;z skill?rankLIEUTENANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "XO"], ["marker", "XO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionExecutive Officer@COisPlayableJ P dataTypeGroupsideWestEntities AttributesiditemsItem0 Item1>dataTypeObjectPositionInfo3sideWestflagsAttributeskidtypeB_Soldier_SL_F>positionPB$@ zCanglesC@@kskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "ASL", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Leader@Alpha SLisPlayable>dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_medic_FpositionPBh@CanglesC@@skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Medic@Alpha SLisPlayabledataTypeGroupsideWestEntitiesAttributesid itemsItem0DItem1Item2(Item3dataTypeObjectPositionInfosideWestflagsAttributesid typeB_Soldier_TL_FpositionPBC@&Cangles@#<skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "A1", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha 1 Fireteam Leader@Alpha 1isPlayabledataTypeObjectPositionInfo5sideWestflagsAttributesmid typeB_soldier_AR_F(positionPB@&@Cangles@#=@ߞCangles@#<skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionAlpha 2 Automatic Rifleman@Alpha 2isPlayableHdataTypeObjectPositionInfosideWestflagsAttributesidtypeB_Soldier_A_FpositionPB@žCangles@#<skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionAlpha 2 Assistant Automatic Rifleman@Alpha 2isPlayabledataTypeObjectPositionInfosideWestflagsAttributesPidtypeB_soldier_LAT_FpositionPBHt@ŞCangles@#Item2?Item3>ABdataTypeObjectPositionInfo_=sideWestflagsAttributes=id-typeB_Soldier_TL_Ft>position (CȂ@&Cangles;@=skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C1", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 1 Fireteam Leader@Charlie 1isPlayablet>dataTypeObjectPositionInfo>sideWestflagsAttributes?id.typeB_soldier_AR_F?position (C`@&Cangles;@?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 1 Automatic Rifleman@Charlie 1isPlayable?dataTypeObjectPositionInfoL@sideWestflagsAttributes@id/typeB_Soldier_A_F>Aposition (C5@&Cangles;@@skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 1 Assistant Automatic Rifleman@Charlie 1isPlayable>AdataTypeObjectPositionInfoAsideWestflagsAttributesAid0typeB_soldier_LAT_FBposition (!Cx@Cangles;h@Askill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 1 Rifleman (AT)@Charlie 1isPlayableBBdataTypeGroupsideWestEntitiesBAttributesHid6HitemsItem0 CItem1DItem2FItem3oGHdataTypeObjectPositionInfoCsideWestflagsAttributesCid2typeB_Soldier_TL_FDposition (Cu@Cangles.+#;Cskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C2", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 2 Fireteam Leader@Charlie 2isPlayableDdataTypeObjectPositionInfoEsideWestflagsAttributesOEid3typeB_soldier_AR_FFposition (Cu@ܞCangles.+#;v@OEskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Automatic Rifleman@Charlie 2isPlayableFdataTypeObjectPositionInfo~FsideWestflagsAttributesFid4typeB_Soldier_A_FoGposition (CO@&˞Cangles.+#;v@Fskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Assistant Automatic Rifleman@Charlie 2isPlayableoGdataTypeObjectPositionInfoGsideWestflagsAttributesHid5typeB_soldier_LAT_FHposition ( C@&Cangles;@Hskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 2 Rifleman (AT)@Charlie 2isPlayableHHdataTypeGroupsideWestEntitiesIAttributesNid;NitemsItem0QIItem1JItem2'LItem3MNdataTypeObjectPositionInfoIsideWestflagsAttributesIid7typeB_Soldier_TL_FJposition (C@&CIskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C3", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 3 Fireteam Leader@Charlie 3isPlayableJdataTypeObjectPositionInfo0KsideWestflagsAttributeshKid8typeB_soldier_AR_F'Lposition (CD@ۙCanglesv@hKskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Automatic Rifleman@Charlie 3isPlayable'LdataTypeObjectPositionInfoLsideWestflagsAttributesLid9typeB_Soldier_A_FMposition (Cv@&řCanglesv@v@Lskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Assistant Automatic Rifleman@Charlie 3isPlayableMdataTypeObjectPositionInfoMsideWestflagsAttributes2Nid:typeB_soldier_LAT_FNposition (Cx@&™Canglesv@v@2Nskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 3 Rifleman (AT)@Charlie 3isPlayableNNdataTypeGroupsideWestEntities,OAttributesLRid>RRitemsItem0TOItem1PLRdataTypeObjectPositionInfoOsideWestflagsAttributesOid<typeB_Soldier_SL_FPposition (3C:6@ ֪Cangles#<@Oskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "DSL", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Leader@Delta SLisPlayablePdataTypeObjectPositionInfo>QsideWestflagsAttributesvQid=typeB_medic_FLRposition (6C\@&Cangles߻u<@vQskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "DM", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Medic@Delta SLisPlayableLRRRdataTypeGroupsideWestEntitiesRAttributesnXidCtXitemsItem0RItem1\TItem2UItem3WnXdataTypeObjectPositionInfoKSsideWestflagsAttributesSid?typeB_Soldier_TL_F\Tposition (2C @&]CanglesL<|@Sskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D1", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 1 Fireteam Leader@Delta 1isPlayable\TdataTypeObjectPositionInfoTsideWestflagsAttributesUid@typeB_soldier_AR_FUposition (4C@&JCangles#<@Uskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 1 Automatic Rifleman@Delta 1isPlayableUdataTypeObjectPositionInfo0VsideWestflagsAttributeshVidAtypeB_Soldier_A_FWposition (6C@ACangles#<@hVskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 1 Assistant Automatic Rifleman@Delta 1isPlayableWdataTypeObjectPositionInfoWsideWestflagsAttributesWidBtypeB_soldier_LAT_FnXposition (9C؍@&=Cangles#<@Wskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 1 Rifleman (AT)@Delta 1isPlayablenXtXdataTypeGroupsideWestEntitiesXAttributes^idH^itemsItem0XItem1~ZItem2[Item3?]^dataTypeObjectPositionInfomYsideWestflagsAttributesYidDtypeB_Soldier_TL_F~Zposition (2Cq@Cangles;|@Yskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D2", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 2 Fireteam Leader@Delta 2isPlayable~ZdataTypeObjectPositionInfoZsideWestflagsAttributes'[idEtypeB_soldier_AR_F[position (4C_@5Cangles;|@'[skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 2 Automatic Rifleman@Delta 2isPlayable[dataTypeObjectPositionInfoR\sideWestflagsAttributes\idFtypeB_Soldier_A_F?]position (7C1@,Cangles;|@\skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 2 Assistant Automatic Rifleman@Delta 2isPlayable?]dataTypeObjectPositionInfo]sideWestflagsAttributes]idGtypeB_soldier_LAT_F^position (:C@&Canglesg;@]skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 2 Rifleman (AT)@Delta 2isPlayable^^dataTypeGroupsideWestEntities^AttributesdidMditemsItem0_Item1`Item2bItem3`cddataTypeObjectPositionInfo_sideWestflagsAttributes_idItypeB_Soldier_TL_F`position (2CTx@&Cangles;|@_skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D3", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 3 Fireteam Leader@Delta 3isPlayable`dataTypeObjectPositionInfoasideWestflagsAttributesHaidJtypeB_soldier_AR_Fbposition (4C@Cangles.+#;@Haskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 3 Automatic Rifleman@Delta 3isPlayablebdataTypeObjectPositionInfosbsideWestflagsAttributesbidKtypeB_Soldier_A_F`cposition (7C,@Cangles.+#;@bskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 3 Assistant Automatic Rifleman@Delta 3isPlayable`cdataTypeObjectPositionInfocsideWestflagsAttributes didLtypeB_soldier_LAT_Fdposition (9CH@&Cangles.+#;|@ dskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 3 Rifleman (AT)@Delta 3isPlayabledddataTypeGroupsideWestEntitieseAttributesgidPgitemsItem0(eItem1fgdataTypeObjectPositionInfoesideWestflagsAttributeseidNtypeB_Soldier_TL_Ffposition (PC@"Cangles;@eskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG1", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 1 Leader@MMG 1isPlayablefdataTypeObjectPositionInfogsideWestflagsAttributesKgidOtypeB_soldier_AR_Fgposition (TC @&•Cangles;@Kgskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 1 Gunner@MMG 1isPlayableggdataTypeGroupsideWestEntities8hAttributes kidS&kitemsItem0`hItem1i kdataTypeObjectPositionInfohsideWestflagsAttributes iidQtypeB_Soldier_TL_Fiposition (bC@&@Cangles;@ iskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG2", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 2 Leader@MMG 2isPlayableidataTypeObjectPositionInfoKjsideWestflagsAttributesjidRtypeB_soldier_AR_F kposition (fCn@YCangles;w@jskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 2 Gunner@MMG 2isPlayable k&kdataTypeGroupsideWestEntitiespkAttributesXnidV^nitemsItem0kItem1mXndataTypeObjectPositionInfo lsideWestflagsAttributesAlidTtypeB_Soldier_TL_Fmposition (sC@aCangles@ @Alskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG3", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 3 Leader@MMG 3isPlayablemdataTypeObjectPositionInfomsideWestflagsAttributesmidUtypeB_soldier_AR_FXnposition (vC}H4