admiral\admiral.h cVdescription.ext czhull3\briefing\blufor.sqfn_khull3\briefing\civilian.sqfn_hull3\briefing\indfor.sqfn_hull3\briefing\opfor.sqfn_hull3\hull3.h chull3\LICENSEn_8init.sqfn_mission.sqm0c2rclass Admiral { isEnabled = 1; class Camp { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Camp"; }; class Patrol { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Patrol"; }; class Cqc { defaultUnitTemplate = "Base"; defaultZoneTemplate = "Cqc"; }; };#include "admiral\admiral.h" #include "hull3\hull3.h" allowProfileGlasses = 0; enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Town Sweep"; onLoadMission = "Made with Hull3"; author = "Ark"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 69; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class TownSweep { isEnabled = 1; }; class Params { class TownSweep_Camouflage { title = "Camouflage"; values[] = {0,1,2}; texts[] = {"Woodland", "Desert", "Snow"}; default = 0; }; class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 3; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"}; default = 0; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; // BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
Clear the marked town(s).

ENEMY FORCES
Infantry, technicals and possible armour.

FRIENDLY FORCES
Infantry and MMG only. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Clear the marked town(s). "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
MOVEMENT PLAN
Use group deploy to get to the towns. "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
For hosts (all variables and functions are server only):

Number of players. Can change the value before activating a town to affect the number of enemies. (Default: number of players at mission start)
ts_spawn_playerCount

This value multiplied by ts_spawn_playerCount gives the rough number of enemies spawned. CQC and Patrol included. (Default: 2)
ts_spawn_ai_multiplier

A technical group is spawned per given number of players. (Default: 10)
ts_spawn_ai_technicalsPerPlayers

An armour group is spawned per given number of players. (Default: 30)
ts_spawn_ai_armourPerPlayers

Select random town. Will be inactive.
[] call ts_spawn_fnc_selectRandomLocation

Activate currently selected town.
[] call ts_spawn_fnc_activateLocation

Enable group deploy.
[] call ts_fnc_enableGroupDeploy

Array of spawned foritications.
ts_spawn_placedFortifications

"]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Ark "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Faction { class USM_USA_70_OD { gear = "M14_US"; uniform = "USM_USA_70_OD"; }; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.raP.r version6EditorDatasourceNameark_co68_town_sweepaddonsA3_Characters_FAddonsMetaDatarandomSeedScenarioDatasCustomAttributesMissionc.rmoveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderOCamerabnextIDhbpos;|DGAEdirgH=@tupTJt<t?aside!dQListsitemsItem0sclassNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttps://www.arma3.comsauthorArkHeadergameTypeCoopminPlayersmaxPlayersDCategory0cnameMultiplayerAttribute0*Attribute1nAttributescpropertyRespawnButtonexpressiontrueValuefdatavsingleTypeSCALARvalue?propertyRespawnTemplatesexpressiontrueValuecdatacsingleTypeARRAYvaluecitemsItem0,cdata<csingleTypeSTRINGvalueNonecIntelEntities.rbriefingNameark_co68_town_sweepoverviewTextTown Sweep (Set camouflage)timeOfChangesFstartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=wavesForcedwindForcedyearmonthday hour minutestartFogDecayT<forecastFogDecayT<itemsItem0Item1P Item2Item3 Item4,Item5L#Item6&Item7,Item83Item9>9Item10<Item11BItem12IItem13JOItem14RItem15XItem16 _Item17NeItem18hItem19kItem20n.rdataTypeGroupsideWestEntitiesIAttributesJ idP itemsItem0Item1 Item2| Item3 J dataTypeObjectPositionInfosideWestflagsAttributes-idtypeB_officer_F positionSD0@Eanglesg0?-skill?rankCAPTAINinit [this, ["faction", "USM_USA_70_OD"], ["gear", "CO"], ["marker", "CO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionCommanding Officer@COisPlayerisPlayable dataTypeObjectPositionInfov sideWestflagsAttributes idtypeB_medic_F| positionsD0@Eanglesh0? skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "COM", "ColorYellow"]] call hull3_unit_fnc_init;descriptionPlatoon Medic@COisPlayable| dataTypeObjectPositionInfo sideWestflagsAttributes" idtypeB_Soldier_F positionD0@ZEanglesg0?" skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionPlatoon Rifleman@COisPlayable dataTypeObjectPositionInfoB sideWestflagsAttributesz idtypeB_officer_FJ positionD0@ wEangles/?z skill?rankLIEUTENANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "XO"], ["marker", "XO", "ColorYellow"]] call hull3_unit_fnc_init;descriptionExecutive Officer@COisPlayableJ P dataTypeGroupsideWestEntities AttributesidatlOffset5itemsItem0 Item1^dataTypeObjectPositionInfoSsideWestflagsAttributesidtypeB_Soldier_SL_FatlOffset5^position}^D|H@՞Eangles@g0?[@skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "ASL", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Leader@Alpha SLisPlayable^dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_medic_FatlOffset4positionkDA@鿞Eangles[@g0?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha Squad Medic@Alpha SLisPlayabledataTypeGroupsideWestEntities6Attributesid itemsItem0tItem1Item2XItem3dataTypeObjectPositionInfosideWestflagsAttributesid typeB_Soldier_TL_FpositionT*D@@Eangles0?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "A1", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha 1 Fireteam Leader@Alpha 1isPlayabledataTypeObjectPositionInfoesideWestflagsAttributesid typeB_soldier_AR_FXpositionD@@ڀEangles0?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionAlpha 1 Automatic Rifleman@Alpha 1isPlayableXdataTypeObjectPositionInfosideWestflagsAttributesid typeB_Soldier_A_FpositionfD@@pEangles'0?skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionAlpha 1 Assistant Automatic Rifleman@Alpha 1isPlayabledataTypeObjectPositionInfo(sideWestflagsAttributes`id typeB_soldier_LAT_FpositionD@@gEangles\c0?`skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionAlpha 1 Rifleman (AT)@Alpha 1isPlayable dataTypeGroupsideWestEntitiesVAttributes&id,itemsItem0Item1Item2xItem3&dataTypeObjectPositionInfosideWestflagsAttributes=idtypeB_Soldier_TL_Fpositione5D@@REanglesni0?=skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "A2", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha 2 Fireteam Leader@Alpha 2isPlayabledataTypeObjectPositionInfosideWestflagsAttributesidtypeB_soldier_AR_FxpositionDD@@t>Eanglesg0?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionAlpha 2 Automatic Rifleman@Alpha 2isPlayablexdataTypeObjectPositionInfosideWestflagsAttributes idtypeB_Soldier_A_FpositionqD@@2Eanglesg0? skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionAlpha 2 Assistant Automatic Rifleman@Alpha 2isPlayabledataTypeObjectPositionInfoHsideWestflagsAttributesidtypeB_soldier_LAT_F&positionD@@(Eanglesg0?skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionAlpha 2 Rifleman (AT)@Alpha 2isPlayable&,dataTypeGroupsideWestEntitiesvAttributesF#idL#itemsItem0Item14Item2 Item3!F#dataTypeObjectPositionInfo%sideWestflagsAttributes]idtypeB_Soldier_TL_F4positionXD@@Eanglesg0?]skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "A3", "ColorRed"]] call hull3_unit_fnc_init;descriptionAlpha 3 Fireteam Leader@Alpha 3isPlayable4dataTypeObjectPositionInfosideWestflagsAttributesidtypeB_soldier_AR_F position\D@@_Eanglesg0?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionAlpha 3 Automatic Rifleman@Alpha 3isPlayable dataTypeObjectPositionInfo!sideWestflagsAttributes@!idtypeB_Soldier_A_F!positionD@@]Eanglesg0?@!skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionAlpha 3 Assistant Automatic Rifleman@Alpha 3isPlayable!dataTypeObjectPositionInfoh"sideWestflagsAttributes"idtypeB_soldier_LAT_FF#positionӛD@@Eanglesg0?"skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionAlpha 3 Rifleman (AT)@Alpha 3isPlayableF#L#dataTypeGroupsideWestEntities#Attributes&id&itemsItem0#Item1<%&dataTypeObjectPositionInfo/$sideWestflagsAttributesg$idtypeB_Soldier_SL_F<%positionD0@}CEanglesg0?g$skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "BSL", "ColorBlue"]] call hull3_unit_fnc_init;descriptionBravo Squad Leader @Bravo SLisPlayable<%dataTypeObjectPositionInfo%sideWestflagsAttributes%idtypeB_medic_F&position(,D0@(Eanglesg0?%skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "BM", "ColorBlue"]] call hull3_unit_fnc_init;descriptionBravo Squad Medic@Bravo SLisPlayable&&dataTypeGroupsideWestEntities'Attributes,idatlOffset4,itemsItem0S'Item1(Item2H*Item3+,dataTypeObjectPositionInfo'sideWestflagsAttributes (idtypeB_Soldier_TL_FatlOffset4(positionjD0@] Eanglesg0? (skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "B1", "ColorBlue"]] call hull3_unit_fnc_init;descriptionBravo 1 Fireteam Leader@Bravo 1isPlayable(dataTypeObjectPositionInfoU)sideWestflagsAttributes)idtypeB_soldier_AR_FH*positionD0@Eanglesg0?)skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionBravo 1 Automatic Rifleman@Bravo 1isPlayableH*dataTypeObjectPositionInfo*sideWestflagsAttributes*idtypeB_Soldier_A_F+positionBD0@Eanglesg0?*skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionBravo 1 Assistant Automatic Rifleman@Bravo 1isPlayable+dataTypeObjectPositionInfo,sideWestflagsAttributesP,idtypeB_soldier_LAT_F,positionŠD0@ҝEanglesg0?P,skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionBravo 1 Rifleman (AT)@Bravo 1isPlayable,,dataTypeGroupsideWestEntitiesF-Attributes3id$3itemsItem0-Item1/Item2i0Item313dataTypeObjectPositionInfo-sideWestflagsAttributes-.id typeB_Soldier_TL_F/position"D0@ɼEanglesg0?-.skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "B2", "ColorBlue"]] call hull3_unit_fnc_init;descriptionBravo 2 Fireteam Leader@Bravo 2isPlayable/dataTypeObjectPositionInfov/sideWestflagsAttributes/id!typeB_soldier_AR_Fi0positionND0@GEanglesg0?/skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionBravo 2 Automatic Rifleman@Bravo 2isPlayablei0dataTypeObjectPositionInfo0sideWestflagsAttributes1id"typeB_Soldier_A_F1positionXD0@Eanglesg0?1skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionBravo 2 Assistant Automatic Rifleman@Bravo 2isPlayable1dataTypeObjectPositionInfo92sideWestflagsAttributesq2id#typeB_soldier_LAT_F3positionD0@Eanglesg0?q2skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionBravo 2 Rifleman (AT)@Bravo 2isPlayable33dataTypeGroupsideWestEntitiesg3Attributes89id)>9itemsItem03Item1&5Item26Item3789dataTypeObjectPositionInfo4sideWestflagsAttributesN4id%typeB_Soldier_TL_F&5positionx5D0@mEanglesg0?N4skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "B3", "ColorBlue"]] call hull3_unit_fnc_init;descriptionBravo 3 Fireteam Leader@Bravo 3isPlayable&5dataTypeObjectPositionInfo5sideWestflagsAttributes5id&typeB_soldier_AR_F6position8D0@7iEanglesg0?5skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionBravo 3 Automatic Rifleman@Bravo 3isPlayable6dataTypeObjectPositionInfo6sideWestflagsAttributes27id'typeB_Soldier_A_F7positionɂD0@YEanglesg0?27skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionBravo 3 Assistant Automatic Rifleman@Bravo 3isPlayable7dataTypeObjectPositionInfoZ8sideWestflagsAttributes8id(typeB_soldier_LAT_F89position̞D0@JEanglesg0?8skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionBravo 3 Rifleman (AT)@Bravo 3isPlayable89>9dataTypeGroupsideWestEntities9Attributes<id,<itemsItem09Item12;<dataTypeObjectPositionInfo!:sideWestflagsAttributesY:id*typeB_Soldier_SL_F2;positionD0@jEanglesg0?Y:skill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "CSL", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie Squad Leader@Charlie SLisPlayable2;dataTypeObjectPositionInfo;sideWestflagsAttributes;id+typeB_medic_F<positionƤD0@fbEanglesg0?;skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "CM", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie Squad Medic@Charlie SLisPlayable<<dataTypeGroupsideWestEntities=AttributesBid1BitemsItem0>=Item1>Item2,@Item3ABdataTypeObjectPositionInfo=sideWestflagsAttributes=id-typeB_Soldier_TL_F>positionD0@KEanglesg0?=skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C1", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 1 Fireteam Leader@Charlie 1isPlayable>dataTypeObjectPositionInfo5?sideWestflagsAttributesm?id.typeB_soldier_AR_F,@positionΣD0@0Eanglesg0?m?skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 1 Automatic Rifleman@Charlie 1isPlayable,@dataTypeObjectPositionInfo@sideWestflagsAttributes@id/typeB_Soldier_A_FApositionD0@%Eanglesg0?@skill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 1 Assistant Automatic Rifleman@Charlie 1isPlayableAdataTypeObjectPositionInfoBsideWestflagsAttributes8Bid0typeB_soldier_LAT_FBposition`D0@dEanglesg0?8Bskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 1 Rifleman (AT)@Charlie 1isPlayableBBdataTypeGroupsideWestEntities2CAttributesIid6IitemsItem0pCItem1DItem2^FItem3GIdataTypeObjectPositionInfoCsideWestflagsAttributesDid2typeB_Soldier_TL_FDpositionD0@Eanglesg0?Dskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C2", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 2 Fireteam Leader@Charlie 2isPlayableDdataTypeObjectPositionInfogEsideWestflagsAttributesEid3typeB_soldier_AR_F^FpositionBD0@Eanglesg0?Eskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Automatic Rifleman@Charlie 2isPlayable^FdataTypeObjectPositionInfoFsideWestflagsAttributesGid4typeB_Soldier_A_FGpositionD0@|ޜEanglesg0?Gskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 2 Assistant Automatic Rifleman@Charlie 2isPlayableGdataTypeObjectPositionInfo1HsideWestflagsAttributesiHid5typeB_soldier_LAT_FIpositionJD0@ɜEanglesg0?iHskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 2 Rifleman (AT)@Charlie 2isPlayableIIdataTypeGroupsideWestEntitiescIAttributesDOid;JOitemsItem0IItem1'KItem2LItem3MDOdataTypeObjectPositionInfoJsideWestflagsAttributesJJid7typeB_Soldier_TL_F'KpositionZԡD0@,ɜEanglesg0?JJskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "C3", "ColorGreen"]] call hull3_unit_fnc_init;descriptionCharlie 3 Fireteam Leader@Charlie 3isPlayable'KdataTypeObjectPositionInfoKsideWestflagsAttributesKid8typeB_soldier_AR_FLpositionD0@Eanglesg0?Kskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Automatic Rifleman@Charlie 3isPlayableLdataTypeObjectPositionInfoLsideWestflagsAttributes7Mid9typeB_Soldier_A_FMpositiontD0@sEanglesg0?7Mskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionCharlie 3 Assistant Automatic Rifleman@Charlie 3isPlayableMdataTypeObjectPositionInfobNsideWestflagsAttributesNid:typeB_soldier_LAT_FDOpositiongD0@ Eanglesg0?Nskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionCharlie 3 Rifleman (AT)@Charlie 3isPlayableDOJOdataTypeGroupsideWestEntitiesOAttributesRid>RitemsItem0OItem1:QRdataTypeObjectPositionInfo-PsideWestflagsAttributesePid<typeB_Soldier_SL_F:Qposition D0@5Eanglesg0?ePskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "SL"], ["marker", "DSL", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Leader@Delta SLisPlayable:QdataTypeObjectPositionInfoQsideWestflagsAttributesQid=typeB_medic_FRpositionD0@uޜEanglesg0?Qskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "Medic"], ["marker", "DM", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta Squad Medic@Delta SLisPlayableRRdataTypeGroupsideWestEntitiesSAttributesXidCXitemsItem0BSItem1TItem2(VItem3WXdataTypeObjectPositionInfoSsideWestflagsAttributesSid?typeB_Soldier_TL_FTpositionM=D0@̜Eanglesg0?Sskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D1", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 1 Fireteam Leader@Delta 1isPlayableTdataTypeObjectPositionInfo5UsideWestflagsAttributesmUid@typeB_soldier_AR_F(VpositionBD0@Eanglesg0?mUskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 1 Automatic Rifleman@Delta 1isPlayable(VdataTypeObjectPositionInfoVsideWestflagsAttributesVidAtypeB_Soldier_A_FWpositionsD0@ Eanglesg0?Vskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 1 Assistant Automatic Rifleman@Delta 1isPlayableWdataTypeObjectPositionInfoWsideWestflagsAttributes0XidBtypeB_soldier_LAT_FXpositioniD0@Eanglesg0?0Xskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 1 Rifleman (AT)@Delta 1isPlayableXXdataTypeGroupsideWestEntities&YAttributes_idH _itemsItem0dYItem1ZItem2J\Item3]_dataTypeObjectPositionInfoYsideWestflagsAttributes ZidDtypeB_Soldier_TL_FZposition*XDSh0@Eangles6Z;g0?@ Zskill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D2", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 2 Fireteam Leader@Delta 2isPlayableZdataTypeObjectPositionInfoW[sideWestflagsAttributes[idEtypeB_soldier_AR_FJ\positionKD]2@iEanglesnZ<g0?[@[skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 2 Automatic Rifleman@Delta 2isPlayableJ\dataTypeObjectPositionInfo\sideWestflagsAttributes]idFtypeB_Soldier_A_FatlOffset]position;D1@YEangles6;g0?[@]skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 2 Assistant Automatic Rifleman@Delta 2isPlayable]dataTypeObjectPositionInfo)^sideWestflagsAttributesa^idGtypeB_soldier_LAT_F_position_ݥDݮ0@MJEangles!;g0?@a^skill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 2 Rifleman (AT)@Delta 2isPlayable_ _dataTypeGroupsideWestEntitiesW_AttributesHeidMNeitemsItem0_Item1aItem2{bItem3cHedataTypeObjectPositionInfo`sideWestflagsAttributes>`idItypeB_Soldier_TL_FapositiondDFI=@`skill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "FTL"], ["marker", "D3", "ColorBrown"]] call hull3_unit_fnc_init;descriptionDelta 3 Fireteam Leader@Delta 3isPlayableadataTypeObjectPositionInfoasideWestflagsAttributesaidJtypeB_soldier_AR_F{bpositionjhDG<@$Eangles;@g0?@askill?rankCORPORALinit [this, ["faction", "USM_USA_70_OD"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionDelta 3 Automatic Rifleman@Delta 3isPlayable{bdataTypeObjectPositionInfobsideWestflagsAttributes3cidKtypeB_Soldier_A_FatlOffsetcpositionSD;@Eangles l@g0?;@3cskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionDelta 3 Assistant Automatic Rifleman@Delta 3isPlayablecdataTypeObjectPositionInfojdsideWestflagsAttributesdidLtypeB_soldier_LAT_FatlOffsetHepositionDE8@q Eangles l@g0?;@dskill?init[this, ["faction", "USM_USA_70_OD"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionDelta 3 Rifleman (AT)@Delta 3isPlayableHeNedataTypeGroupsideWestEntitieseAttributeshidPhitemsItem0eItem1:ghdataTypeObjectPositionInfo1fsideWestflagsAttributesifidNtypeB_Soldier_TL_F:gposition^D0@DEanglesg0?ifskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG1", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 1 Leader@MMG 1isPlayable:gdataTypeObjectPositionInfogsideWestflagsAttributesgidOtypeB_soldier_AR_FhpositionD0@HEanglesg0?gskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 1 Gunner@MMG 1isPlayablehhdataTypeGroupsideWestEntitieshAttributeskidSkitemsItem0hItem1rjkdataTypeObjectPositionInfoiisideWestflagsAttributesiidQtypeB_Soldier_TL_FrjpositionR1D0@Eanglesg0?iskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG2", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 2 Leader@MMG 2isPlayablerjdataTypeObjectPositionInfojsideWestflagsAttributeskidRtypeB_soldier_AR_Fkpositionc^D0@˜Eanglesg0?kskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 2 Gunner@MMG 2isPlayablekkdataTypeGroupsideWestEntitieslAttributesnidVnitemsItem00lItem1mndataTypeObjectPositionInfolsideWestflagsAttributeslidTtypeB_Soldier_TL_FmpositionnɟD0@Eanglesg0?lskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG3", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 3 Leader@MMG 3isPlayablemdataTypeObjectPositionInfonsideWestflagsAttributesSnidUtypeB_soldier_AR_FnpositionܟD0@uEanglesg0?Snskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 3 Gunner@MMG 3isPlayablenndataTypeGroupsideWestEntities@oAttributes(ridY.ritemsItem0hoItem1p(rdataTypeObjectPositionInfoosideWestflagsAttributespidWtypeB_Soldier_TL_FppositionBD0@@Eanglesg0?pskill?rankSERGEANTinit [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGAG"], ["marker", "MMG4", "ColorOrange"]] call hull3_unit_fnc_init;descriptionMMG 4 Leader@MMG 4isPlayablepdataTypeObjectPositionInfoSqsideWestflagsAttributesqidXtypeB_soldier_AR_F(rposition|ɡD0@;Eanglesg0?qskill?init [this, ["faction", "USM_USA_70_OD"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionMMG 4 Gunner@MMG 4isPlayable(r.r?x 1?