admiral\admiral.h {H`e description.ext d hull3\briefing\blufor.sqf dk hull3\briefing\civilian.sqf _0X hull3\briefing\indfor.sqf _0X hull3\briefing\opfor.sqf _0X hull3\CUP_USA_RAN.h :e hull3\hull3.h H` hull3\LICENSE _0X8 hull3\SCAR_H_US.h [e! init.sqf +ܸaP initServer.sqf øa* mission.sqm eD class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_RU_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RU_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RU_WD";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Sharp Focus";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 70;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Tensions have finally reached a tipping point as Russian troops, massed on the Livonian border for months, have finally invaded. US Army Rangers stationed in Germany have been rapidly deployed to the region to gather intelligence and conduct targeted strikes deep into enemy lines. Their brave efforts to hamper Russia's push westward will buy valuable time for additional NATO forces to move into the region and force the manace back.
ENEMY FORCES
Russian MSV
FRIENDLY FORCES
US Army Rangers, with assistance from 2nd Cav and Army Aviation.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault the ruins of Muratyn. Recent intel suggests the enemy have moved considerable ammunition and materiel to the location and are preparing to push on Topolin.
Move on towards Lipina and destroy the MLRS systems there before they can be brought to bear on us.
Radunin appears to be a forward headquarters for the Russian forces, this town must be cleared out to disrupt their communications ability.
Finally, there is an air base at Lembork where reinforcements and supplies are being ferried in to assist in operations. Destroying this facility is our primary goal and will deal a major blow to the enemy in our AO. Disable and sabotage as much as possible before withdrawing back to friendly lines.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
MOVEMENT PLAN
Using AH to scout the terrain ahead would be wise, as the hills and valleys will obscure our view. Take care to avoid hidden AA, however.
FIRE SUPPORT PLAN
The combined might of 2nd Cav's Bradley IFVs and the Army Aviation wing's AH-64D should provide ample assistance in cutting through Russian forces.
We also have additional forces on stand-by should it be required.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
All vics can rearm from each other.
AH can rearm at the service point.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class CUP_USA_RAN {
class Rifleman {
headGear = "CUP_H_OpsCore_Covered_MCAM_US";
goggles = "CUP_G_Oakleys_Clr";
uniform = "CUP_U_CRYE_G3C_RGR_MC_US";
vest = "CUP_V_CPC_Fastbelt_MC_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_USA_ARMY_75RGR_1BTN_BCO";
};
class Leader : Rifleman {
headgear = "CUP_H_USA_Cap_Mcam_DEF";
uniform = "CUP_U_CRYE_G3C_MC_US";
vest = "CUP_V_CPC_TLBelt_RNGR_ARM";
};
class Officer : Leader {
};
class Crew : Rifleman {
headGear = "CUP_H_CVC";
uniform = "CUP_U_CRYE_RGR_Full";
vest = "CUP_V_JPC_Lightbelt_RNGR_ARM";
backpack = "ark_backpack_small";
insignia = "USP_PATCH_USA_ARMY_2ARM_CAV_RGT";
};
class CO : Officer {
};
class XO : CO {
vest = "CUP_V_CPC_CommunicationsBelt_RNGR_ARM";
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "CUP_H_OpsCore_Tan";
uniform = "CUP_U_CRYE_G3C_RGR";
vest = "CUP_V_CPC_MedicalBelt_MC_ARM";
backpack = "ark_backpack_large";
insignia = "USP_PATCH_USA_ARMY_44MED";
};
class FTL : Leader {
headGear = "CUP_H_OpsCore_Spray_US";
vest = "CUP_V_CPC_Weaponsbelt_MC_ARM";
};
class AR : Rifleman {
};
class AAR : Rifleman {
headGear = "CUP_H_OpsCore_Spray_US";
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
vest = "CUP_V_CPC_Lightbelt_MC_ARM";
};
class MMGG : AR {
backpack = "ark_backpack_large";
};
class MMGAG : AAR {
headGear = "CUP_H_OpsCore_Spray_US";
backpack = "ark_backpack_large";
};
class MATG : RAT {
backpack = "ark_backpack_large";
};
class MATAG : MATG {
uniform = "CUP_U_CRYE_G3C_MC_US";
backpack = "ark_backpack_large";
};
class MATAC : MATG {
backpack = "ark_backpack_large";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "H_PilotHelmetHeli_O";
uniform = "CUP_U_B_USArmy_PilotOverall";
vest = "CUP_V_B_PilotVest_ARM";
backpack = "B_Parachute";
insignia = "";
};
class PCM : P {
headGear = "H_CrewHelmetHeli_O";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_USA_RAN {
gear = "SCAR_H_US";
uniform = "CUP_USA_RAN";
};
};
class Gear {
#include "SCAR_H_US.h"
};
class Uniform {
#include "CUP_USA_RAN.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class SCAR_H_US {
class Rifleman {
primaryWeapon = "CUP_arifle_Mk17_STD_woodland";
primaryWeaponItems[] = {"cup_optic_g33_hws_od", "CUP_acc_Flashlight_wdl", "cup_muzzle_mfsup_flashhider_762x51_OD"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_B_SCAR_wdl", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_Mk17_STD_EGLM_woodland";
handgunWeapon = "CUP_hgun_M9";
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 4},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2},
{"CUP_15Rnd_9x19_M9", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_B_SCAR_wdl", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_Mk17_CQC_woodland";
primaryWeaponItems[] = {"CUP_acc_Flashlight_wdl", "cup_optic_eotech553_od"};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_20Rnd_762x51_B_SCAR_wdl", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_Mk17_CQC_SFG_woodland";
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_20Rnd_762x51_B_SCAR_wdl", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Mk48_wdl";
primaryWeaponItems[] = {"cup_optic_aimm_m68_od", "CUP_acc_Flashlight_wdl"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 3}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_Mk17_CQC_SFG_woodland";
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_B_SCAR_wdl", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 2}
};
};
class MMGG : Rifleman {
primaryWeapon = "CUP_lmg_M240";
primaryWeaponItems[] = {"cup_optic_elcanm145_3D"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATG : RAT {
secondaryWeapon = "launch_MRAWS_green_rail_F";
secondaryWeaponItems[] = {"MRAWS_HEAT_F"};
backpackMagazines[] = {
{"MRAWS_HEAT_F", 4},
{"MRAWS_HE_F", 2}
};
};
class MATAG : Rifleman {
backpackMagazines[] = {
{"MRAWS_HEAT_F", 4},
{"MRAWS_HE_F", 2}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : MATAG {
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_M136", 8}
};
magazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 30},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 20},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 20},
{"CUP_1Rnd_HE_M203", 20},
{"CUP_1Rnd_Smoke_M203", 20},
{"CUP_FlareWhite_M203", 10},
{"ACE_HandFlare_White", 10},
{"MRAWS_HEAT_F", 10},
{"MRAWS_HE_F", 10},
{"SatchelCharge_Remote_Mag", 5},
{"HandGrenade", 10},
{"SmokeShell", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
weapons[] = {
{"CUP_launch_M136", 20}
};
magazines[] = {
{"CUP_20Rnd_762x51_B_SCAR_wdl", 80},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_SCAR_wdl", 60},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 60},
{"CUP_1Rnd_Smoke_M203", 40},
{"CUP_FlareWhite_M203", 40},
{"CUP_1Rnd_HE_M203", 40},
{"SatchelCharge_Remote_Mag", 10},
{"MRAWS_HEAT_F", 20},
{"MRAWS_HE_F", 20},
{"ACE_HandFlare_White", 10},
{"HandGrenade", 20},
{"SmokeShell", 20}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ItemGPS", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 100},
{"ACE_splint", 12}
};
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_fnc_enableSim = {
params ["_veh","_enabled"];
_veh enableSimulationGlobal _enabled;
{_x enableSimulationGlobal _enabled} forEach crew _veh;
};
// Disable simulation for vehicles + crews at game start
{[_x,false] call ark_fnc_enableSim;} forEach [heli_1, heli_2, heli_3]; raP @
version 6 EditorData 4 sourceName ark_co69_sharp_focus addons = A3_Modules_F ark_clear_cargo ark_ai_sentry CUP_TrackedVehicles_Bradley A3_Weapons_F_Ammoboxes ace_cargo CUP_AirVehicles_AH64 CUP_WheeledVehicles_MTVR A3_Structures_F_Mil_Helipads CUP_WheeledVehicles_NewHMMWV CUP_WheeledVehicles_NewM1036 CUP_WheeledVehicles_NewM998 CUP_WheeledVehicles_RG31 A3_Structures_F_Mil_Fortification CUP_Creatures_Military_Russia CUP_Creatures_StaticWeapons CUP_Misc3_Config A3_Structures_F_Mil_BagBunker CUP_WheeledVehicles_Kamaz A3_Structures_F_Argo_Military_Fortifications A3_Structures_F_Mil_BagFence CUP_Weapons_AmmoBoxes A3_Structures_F_Civ_Market A3_Structures_F_EPA_Civ_Constructions CUP_TrackedVehicles_BMP CUP_TrackedVehicles_T72 CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction admiral A3_Ui_F CUP_WheeledVehicles_Ural CUP_WheeledVehicles_UAZ A3_Structures_F_EPA_Mil_Scrapyard CUP_WheeledVehicles_BTR90 CUP_WheeledVehicles_Vodnik A3_Structures_F_Mil_Cargo A3_Structures_F_Argo_Military_Bunkers A3_Structures_F_Enoch_Wrecks CUP_CAMisc A3_Structures_F_Items_Vessels CUP_Misc_e_Config CUP_WheeledVehicles_BTR60 CUP_WheeledVehicles_BRDM2 CUP_CABuildings2_Misc_Cargo CUP_CAMisc_E_WF A3_Structures_F_Walls A3_Structures_F_Heli_Ind_Machines CUP_Buildings_Config A3_Structures_F_Civ_Constructions ace_dragging CUP_AirVehicles_Mi24 CUP_AirVehicles_Mi8 A3_Structures_F_Enoch_Military_Radar CUP_CAStructures_E_Misc_Misc_Market A3_Props_F_Exp_Commercial_Market A3_Props_F_Enoch_Infrastructure_Traffic CUP_AirVehicles_Ka52 ark_ace_rearm A3_Characters_F ace_nouniformrestrictions ace_parachute AddonsMetaData | dlcs CUP_Vehicles CUP_Units Argo CUP_Weapons Enoch Heli Expansion randomSeed ScenarioData CustomAttributes Mission @ moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera ! | nextID nextID nextID ! pos EgC@Edir IT?sؾFz*?up ْ>g?l>aside ! h4-| List 5items 4 Item0 Item1 Item2 Item3 ] Item4 Item5 4
Item6
Item7
Item8 # Item9 Item10 Item11 Z Item12 Item13 Item14 K Item15 Item16 Item17 $ Item18 Item19 Item20 } Item21 Item22 Item23 Item24 Item25 o Item26 Item27 Item28 c Item29 Item30 Item31 H Item32 Item33 Item34 O Item35 Item36 Item37 : Item38 s Item39 Item40 K Item41 Item42 Item43 6 Item44 Item45 D Item46 Item47 n Item48 Item49 Item50 Item51 ( className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org ] className CUP_TrackedVehicles_Bradley name CUP_TrackedVehicles_Bradley className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com 4
className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/
className CUP_AirVehicles_AH64 name CUP_AirVehicles_AH64
className CUP_WheeledVehicles_MTVR name CUP_WheeledVehicles_MTVR # className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_NewHMMWV name CUP_WheeledVehicles_NewHMMWV className CUP_WheeledVehicles_NewM1036 name CUP_WheeledVehicles_NewM1036 Z className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 className CUP_WheeledVehicles_RG31 name CUP_WheeledVehicles_RG31 className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia K className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className CUP_Misc3_Config name CUP_Misc3_Config className CUP_WheeledVehicles_Kamaz name CUP_WheeledVehicles_Kamaz $ className A3_Structures_F_Argo name Arma 3 Malden - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com } className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_TrackedVehicles_T72 name CUP_TrackedVehicles_T72 className CUP_WarfareBuildings name CUP_WarfareBuildings className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction o className Admiral name admiral author Kami className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural c className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ className CUP_WheeledVehicles_BTR90 name CUP_WheeledVehicles_BTR90 className CUP_WheeledVehicles_Vodnik name CUP_WheeledVehicles_Vodnik H className A3_Structures_F_Enoch name Arma 3 Contact Platform - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAMisc name CUP_CAMisc className CUP_Misc_e_Config name CUP_Misc_e_Config O className CUP_WheeledVehicles_BTR60 name CUP_WheeledVehicles_BTR60 className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 className CUP_CABuildings2_Misc_Cargo name CUP_CABuildings2_Misc_Cargo : className CUP_CAMisc_E_WF name CUP_CAMisc_E_WF s className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Buildings_Config name CUP_Buildings_Config K className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24 className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 6 className A3_Structures_F_Enoch_Military name Arma 3 Contact Platform - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAStructures_E_Misc_Misc_Market name CUP_CAStructures_E_Misc_Misc_Market D className A3_Props_F_Exp name Arma 3 Apex - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com className A3_Props_F_Enoch name Arma 3 Contact Platform - Decorative and Mission Objects author Bohemia Interactive url https://www.arma3.com n className CUP_AirVehicles_Ka52 name CUP_AirVehicles_Ka52 className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ ( className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ author Dextrus Header gameType Coop minPlayers maxPlayers E Category0 name Multiplayer Attribute0 L Attribute1 nAttributes property RespawnButton expression true Value data singleType SCALAR value ? property RespawnTemplates expression true Value data
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