admiral\admiral.h 9d description.ext @] hull3\briefing\blufor.sqf b hull3\briefing\civilian.sqf @] hull3\briefing\indfor.sqf @] hull3\briefing\opfor.sqf @] hull3\GER_CUSTOM.h @]# hull3\HDZ_G.h bj hull3\HDZ_U.h bI hull3\hull3.h bK hull3\LICENSE @]8 init.sqf @]O initServer.sqf .C] mission.sqm *9d_a class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "MNP_RU_AIR";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class MNP_RU_AIR {
infantry[] = {"CUP_O_RU_Soldier_TL_MSV_VSR93", "CUP_O_RU_Soldier_GL_MSV_VSR93", "CUP_O_RU_Soldier_MSV_VSR93", "CUP_O_RU_Soldier_MSV_VSR93", "CUP_O_RU_Soldier_AT_MSV_VSR93", "CUP_O_RU_Soldier_AR_MSV_VSR93", "CUP_O_RU_Soldier_MG_MSV_VSR93", "CUP_O_RU_Soldier_Medic_MSV_VSR93", "CUP_O_RU_Soldier_SL_MSV_VSR93", "CUP_O_RU_Soldier_Marksman_MSV_VSR93"};
crewmen[] = {"CUP_O_RU_Soldier_Lite_MSV_VSR93"};
pilots[] = {"CUP_O_RU_Soldier_Lite_MSV_VSR93"};
technicals[] = {"CUP_O_UAZ_MG_RU", "CUP_O_UAZ_MG_RU", "CUP_O_UAZ_AGS30_RU", "CUP_O_UAZ_SPG9_RU"};
armour[] = {"CUP_O_MTLB_pk_WDL_RU", "CUP_O_BMP2_RU", "CUP_O_T72_RU", "CUP_O_BTR80_GREEN_RU", "CUP_O_BTR80A_GREEN_RU"};
th[] = {"CUP_O_Mi8AMT_RU"};
ah[] = {"CUP_O_Mi24_V_Dynamic_RU"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "hinter den zeilen";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 71;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Two days ago Russian forces launched a full scale invasion, our understrength platoon were undertaking live fire training with armour support.
Since then we have been making our way behind the Russian lines in an effort to disrupt their supply lines and redirect their forces.
ENEMY FORCES
Russian Armed Forces
FRIENDLY FORCES
An additional squad and vehicles are forming to the south.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Sweep Russian troops from the hamlet of Taipale
Fight along the road to Hoopakka located and destroy the following targets
Artillery base
Munitions supply dump
Helicopter resupply park
Once in the hamlet of Hoopakka locate and eliminate high ranking officers and hold.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Remain in close proximity to the Hoopakka road as you advance, vehicles will otherwise have difficulty navigating ditches and dense woodland.
Exact locations of objectives are not known due to limited intel.
MOVEMENT PLAN
Squads have truck transport and resupply.
FIRE SUPPORT PLAN
Leopard 1A5 and Marder 1A2.
SPECIAL TASKS
We have been instructed to destroy as much Russian supplies, equipment and vehicles as we advance on Hoopakka as possible.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Vehicles can be used to rearm from each other via ACE Rearm.
"]];
// JIP
player createDiaryRecord ["Diary", ["JIP", "
JIP Reinforcements must move via the Hoopakka road along the route taken previously by friendly forces.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class GER_CUSTOM {
class Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "CUP_NVG_PVS14"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS_AG36";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_G36C";
primaryWeaponItems[] = {};
uniformMagazines[] = {
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_556x45_G36", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
primaryWeaponItems[] = {"CUP_optic_HoloBlack", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_556x45_G36", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_MG3_rail";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
vestMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2}};
backpackMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
primaryWeaponItems[] = {"CUP_optic_HoloBlack", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
secondaryWeapon = "CUP_launch_MAAWS";
secondaryWeaponItems[] = {"CUP_optic_MAAWS_Scope", "CUP_MAAWS_HEAT_M"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"CUP_MAAWS_HEAT_M", 1},
{"CUP_MAAWS_HEDP_M", 1}
};
};
class MMGG : Rifleman {
};
class MMGAG : Rifleman {
};
class HMGG : Rifleman {
};
class HMGAG : HMGG {
};
class HMGAC : Rifleman {
};
class MATG : RAT {
};
class MATAG : Rifleman {
};
class MATAC : MATAG {
};
class HATG : MATG {
};
class HATAG : MATAG {
};
class HATAC : HATAG {
};
class DHATG : Rifleman {
};
class DHATAG : HMGG {
};
class DHATAC : Rifleman {
};
class SAMG : Rifleman {
};
class SAMAG : Rifleman {
};
class SAMAC : SAMAG {
};
class GMGG : Rifleman {
};
class GMGAG : HMGG {
};
class GMGAC : Rifleman {
};
class MTRG : Rifleman {
};
class MTRAG : MTRG {
};
class MTRAC : Rifleman {
};
class ENG : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
primaryWeaponItems[] = {"CUP_optic_Eotech553_Black", "CUP_acc_ANPEQ_15_Flashlight_Black_L"};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"Toolkit", 1},
{"DemoCharge_Remote_Mag", 2},
{"SatchelCharge_Remote_Mag", 1},
{"ATMine_Range_Mag", 1}
};
assignItems[] = {"ItemGPS"};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
};
class SP : Rifleman {
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M72A6", 10}};
magazines[] = {
{"CUP_30Rnd_556x45_G36", 50},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 25},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 50},
{"CUP_1Rnd_HE_M203", 15},
{"CUP_1Rnd_HEDP_M203", 15},
{"CUP_1Rnd_Smoke_M203", 15},
{"CUP_1Rnd_SmokeRed_M203", 15},
{"CUP_FlareWhite_M203", 15},
{"CUP_FlareRed_M203", 15},
{"ACE_HandFlare_White", 15},
{"CUP_MAAWS_HEAT_M", 10},
{"CUP_MAAWS_HEDP_M", 10},
{"HandGrenade", 15},
{"SmokeShell", 15},
{"DemoCharge_Remote_Mag", 5}
};
items[] = {
{"Toolkit", 1},
{"ItemGPS", 1},
{"ACE_M26_Clacker", 1},
{"ACE_DefusalKit", 1}
};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 24}
};
};
class Car : Vehicle {
};
class Truck : Vehicle {
};
class Armored : Truck {
};
class Boom : Vehicle {
weapons[] = {};
magazines[] = {
{"ATMine_Range_Mag", 5},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 10}
};
items[] = {
{"ACE_M26_Clacker", 1},
{"ACE_DefusalKit", 1}
};
};
};
class HDZ_G {
class Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS";
primaryWeaponItems[] = {"CUP_optic_HensoldtZO_RDS", "CUP_acc_LLM01_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"ACE_Chemlight_White", 1},
{"Chemlight_red", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_smokeshell_red_dm23", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"CUP_NVG_PVS7", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 20},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS_AG36";
handgunWeapon = "gm_p1_blk";
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"gm_smokeshell_red_dm23", 4},
{"gm_smokeshell_wht_dm25", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 4},
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"gm_8Rnd_9x19mm_B_DM11_p1_blk", 3}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_G36C";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
backpackMagazines[] = {
{"gm_smokeshell_grn_dm21", 4},
{"gm_smokeshell_wht_dm25", 4}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_MG3_rail";
vestMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2}};
backpackMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_HCPF3";
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class Vehicle {
weapons[] = {{"CUP_launch_HCPF3", 25}};
magazines[] = {
{"CUP_30Rnd_556x45_G36", 150},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 100},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 150},
{"ACE_Chemlight_White", 25},
{"Chemlight_red", 25},
{"gm_8Rnd_9x19mm_B_DM11_p1_blk", 10},
{"gm_handgrenade_frag_dm51a1", 50},
{"gm_smokeshell_wht_dm25", 25},
{"gm_smokeshell_red_dm23", 25},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 25},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class HDZ_U {
class Rifleman {
headGear = "gm_ge_headgear_m92_flk";
goggles = "";
uniform = "gm_ge_uniform_soldier_90_flk";
vest = "gm_ge_vest_armor_90_rifleman_flk_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
vest = "gm_ge_vest_armor_90_leader_flk_ARM";
};
class Officer : Leader {
headGear = "gm_ge_headgear_beret_grn_infantry";
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_crewhat_80_blk";
goggles = "gm_ge_facewear_dustglasses";
uniform = "gm_ge_army_uniform_crew_90_flk";
vest = "gm_ge_vest_armor_90_crew_flk_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
headGear = "gm_ge_headgear_m92_flk";
};
class Medic : Rifleman {
vest = "gm_ge_vest_armor_90_medic_flk_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
};
class AR : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
uniform = "gm_ge_uniform_soldier_tshirt_90_flk";
vest = "gm_ge_vest_armor_90_machinegunner_flk_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
};
class ENG : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
vest = "gm_ge_vest_armor_90_demolition_flk_ARM";
backpack = "ark_backpack_large";
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "gm_ge_headgear_sph4_oli";
goggles = "";
uniform = "gm_ge_army_uniform_pilot_oli";
vest = "gm_ge_army_vest_pilot_pads_oli_ARM";
};
};
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GM_FRG_90_WD {
gear = "HDZ_G";
uniform = "HDZ_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "HDZ_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "HDZ_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_tgc_fnc_nwController = {
params ["_nw"];
private _gunner = gunner _nw;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
[
{
params ["_args", "_id"];
_args params ["_gunner"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, getMarkerPos "mkr_tgt"] call ark_tgc_fnc_nwDoFire;
},
60,
[_gunner]
] call CBA_fnc_addPerFrameHandler;
};
ark_tgc_fnc_nwDoFire = {
params ["_unit","_target"];
_unit doArtilleryFire [_target, "CUP_30Rnd_122mmHE_D30_M", 10];
private _nw = vehicle _unit;
_nw setVehicleAmmoDef 1;
_nw setVehicleAmmo 1;
}; raP [a
version 6 EditorData k sourceName ark_co70_hinter_den_zeilen addons . ark_ace_rearm ark_clear_cargo ark_ai_sentry A3_Modules_F gm_vehicles_land_tracked_leopard1_ge_army_leopard1 gm_vehicles_land_wheeled_fuchs_ge_army_fuchs gm_vehicles_land_wheeled_iltis_ge_army_iltis gm_vehicles_land_wheeled_u1300l_ge_army_u1300l gm_vehicles_land_wheeled_kat1_ge_army_kat1 CUP_AirVehicles_UH1H gm_vehicles_land_wheeled_luchs_ge_army_luchs admiral CUP_Misc3_Config A3_Structures_F_System CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural CUP_Creatures_Military_Russia CUP_CAMisc CUP_ibr_plants CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Weapons_AmmoBoxes CUP_AirVehicles_Mi8 CUP_AirVehicles_Mi24 CUP_WheeledVehicles_Vodnik CUP_TrackedVehicles_BMP CUP_Misc_e_Config A3_Structures_F_Heli_Ind_Airport A3_Structures_F_Wrecks CUP_Buildings_Config CUP_CWA_Misc gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 CUP_WheeledVehicles_BRDM2 CUP_Weapons_AK CUP_Weapons_Ammunition CUP_Creatures_Military_SLA CUP_Creatures_StaticWeapons CUP_TrackedVehicles_T72 CUP_Weapons_Makarov ark_vests ark_rotor A3_Ui_F ark_chase_ai A3_Characters_F ace_explosives ace_nouniformrestrictions AddonsMetaData dlcs gm CUP_Vehicles CUP_Units CUP_Weapons Heli randomSeed ScenarioData CustomAttributes o Mission [a moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider 2 LayerIndexProvider E Camera X nextID ^ 2 nextID E nextID X pos EB[BT"Edir >k(Jl?up o>@?B?aside S? p List /items . Item0 Item1 ^ Item2 Item3 8
Item4
Item5 q Item6 Item7 Item8
Item9 ) Item10 l Item11 Item12 Q Item13 Item14 Item15 Y Item16 Item17 Item18 ( Item19 _ Item20 Item21 Item22 H Item23 Item24 Item25 Item26 Item27 Item28 Z Item29 Item30 Item31 Q Item32 Item33 R Item34 Item35 Item36 Item37 p Item38 Item39 Item40 ] Item41 Item42 2 Item43 Item44 $ Item45 className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org ^ className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org 8
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com
className gm_vehicles_land_tracked_leopard1_ge_army_leopard1 name gm_vehicles_land_tracked_leopard1_ge_army_leopard1 author Global Mobilization url global-mobilization.com q className gm_vehicles_land_wheeled_fuchs_ge_army_fuchs name gm_vehicles_land_wheeled_fuchs_ge_army_fuchs author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_iltis_ge_army_iltis name gm_vehicles_land_wheeled_iltis_ge_army_iltis author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_u1300l_ge_army_u1300l name gm_vehicles_land_wheeled_u1300l_ge_army_u1300l author Global Mobilization url global-mobilization.com
className gm_vehicles_land_wheeled_kat1_ge_army_kat1 name gm_vehicles_land_wheeled_kat1_ge_army_kat1 author Global Mobilization url global-mobilization.com ) className CUP_AirVehicles_UH1H name CUP_AirVehicles_UH1H l className gm_vehicles_land_wheeled_luchs_ge_army_luchs name gm_vehicles_land_wheeled_luchs_ge_army_luchs author Global Mobilization url global-mobilization.com className Admiral name admiral author Kami Q className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_UAZ name CUP_WheeledVehicles_UAZ Y className CUP_WheeledVehicles_Ural name CUP_WheeledVehicles_Ural className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia className CUP_CAMisc name CUP_CAMisc ( className CUP_ibr_plants name CUP_ibr_plants _ className CUP_WarfareBuildings name CUP_WarfareBuildings className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes H className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24 className CUP_WheeledVehicles_Vodnik name CUP_WheeledVehicles_Vodnik className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_Misc_e_Config name CUP_Misc_e_Config className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com Z className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com className CUP_Buildings_Config name CUP_Buildings_Config className CUP_CWA_Misc name CUP_CWA_Misc Q className gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 name gm_vehicles_air_helicopters_mi2_gc_airforce_mi2 author Global Mobilization url global-mobilization.com className CUP_WheeledVehicles_BRDM2 name CUP_WheeledVehicles_BRDM2 R className CUP_Weapons_AK name CUP_Weapons_AK className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className CUP_Creatures_Military_SLA name CUP_Creatures_Military_SLA className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons p className CUP_TrackedVehicles_T72 name CUP_TrackedVehicles_T72 className CUP_Weapons_Makarov name CUP_Weapons_Makarov className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org ] className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com 2 className ark_chase_ai name ARK Inhouse - Chase AI author ARK url http://www.ark-group.org className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com $ className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ author dancemoox Header 7 o gameType Coop minPlayers maxPlayers F o Category0 name Multiplayer Attribute0 Attribute1 A nAttributes property RespawnButton expression true Value A data A singleType SCALAR value ?A property RespawnTemplates expression true Value data singleType ARRAY value items Item0 data singleType STRING value None Intel 8 Entities Connections z [a briefingName ark_co70_hinter_den_zeilen overviewText Germans behind the lines | Slot Tank + ENG timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T< $items # Item0 s Item1 ( Item2 N Item3 } Item4 Item5 f Item6 f Item7 f Item8 Ig Item9 } Item10 <~ Item11 ~ Item12
Item13 Item14 3 Item15 Item16 Item17 Item18 ' Item19 t Item20 , Item21 ʰ Item22 G Item23 [ Item24 o Item25
Item26 Item27 Item28 Item29 Item30 ` Item31 Item32
Item33 a Item34 z dataType Layer name Modules state Entities id atlOffset ( items Item0 ! Item1 ! Item2 " Item3 # Item4 % ( dataType Logic PositionInfo l! id type ARK_ACE_Rearm atlOffset ! position JE,fB6E! dataType Logic PositionInfo ! id type ARK_Clear_Vehicle " position E BB&yCEangles @ h@" dataType Logic PositionInfo n" id type ARK_Make_Sentry CustomAttributes " # position [EAB+CEangles @ y@" Attribute0 " nAttributes # property ARK_Make_Sentry_Enabled_Nightvision expression _this setVariable ['Enabled_Nightvision',_value,true]; Value R# # data b# # singleType BOOL value # dataType Logic PositionInfo <$ areaSize AA @
AareaIsRectangle flags id type ModuleHideTerrainObjects_F atlOffset n> CustomAttributes t$ % position kEUB?Eangles a=?=t$ Attribute0 $ Attribute1 8% nAttributes % property #filter expression _this setVariable ["#filter",_value] Value % 8% data % 8% singleType SCALAR value @8% property #hideLocally expression _this setVariable ["#hideLocally",_value] Value % % data % % singleType BOOL value % dataType Logic PositionInfo &