admiral\admiral.h &D`h description.ext -cx hull3\briefing\blufor.sqf &D`L
hull3\briefing\civilian.sqf &D` hull3\briefing\indfor.sqf &D` hull3\briefing\opfor.sqf &D` hull3\hull3.h &D`e hull3\LICENSE &D`8 hull3\PW_G.h -c hull3\PW_U.h !-c init.sqf &D`P mission.sqm N-c class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RU_MOD";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "proxy war";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 71;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 0;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
allowProfileGlasses = 0;
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Russian military forces have occupied the majority of Finland, we have been hired by an interested third party to destabilise the Russian occupation.
ENEMY FORCES
Russian Federation troops armed with their latest arms and equipment.
FRIENDLY FORCES
A small detachment of ION PCM have embarked on the ION Frigate Democracy, a forward recon element is regrouping.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Insert onto Russian occupied Finland
Assault the Airfield destroying Russian aircraft and equipment, additionally secure any intelligence materials found.
Assault the Russian Outpost clearing it of its garrison and destroying any supplies found.
Finally assault the Port facility clearing it of Russian troops as well as destroying the freighter currently docked.
Destroying the vehicles and supplies on deck will be insufficient to block the port for the long term as requested by our client. We must have engineers lay charges within the ship itself to ensure it sinks correctly.
When all objectives are complete extract back to Democracy
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objectives in the given order per the clients requirements.
MOVEMENT PLAN
Each MH-60 Knighthawk can transport fourteen in addition to its crew.
Additionally we have fast attack boats prepared should we wish to use them for the initial insertion.
FIRE SUPPORT PLAN
MH-60s are equipped with weapons pylons and can provide close air support where required.
SPECIAL TASKS
Per the clients request we are to disrupt the Russian occupation, destroy their arms and equipment where possible.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Russian forces are not expecting our intervention, however they are unlikely to be a pushover. Be prepared for static anti-air in addition to MANPAD.
Unpack only one MH-60 at a time, the flight deck is tight on space.
The deck tug can be used to rearm in addition to moving MH-3 into position on the flight deck.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 10, 08},
{2035, 10, 08}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_ION_PMC {
gear = "PW_G";
uniform = "PW_U";
};
};
class Gear {
#include "PW_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "PW_U.h"
unitBaseClass = "Rifleman";
};
};
The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class PW_G {
class Rifleman {
primaryWeapon = "arifle_XMS_Base_lxWS";
primaryWeaponItems[] = {"CUP_optic_AIMM_M68_BLK", "CUP_acc_LLM_black", "muzzle_snds_M"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "CUP_hgun_M17_Black";
handgunItems[] = {"CUP_21Rnd_9x19_M17_Black"};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_White", 2},
{"SmokeShell", 1},
{"ACE_CTS9", 1},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 4}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemGPS", "CUP_NVG_PVS15_black"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 20},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "arifle_XMS_GL_lxWS";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 6},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_1Rnd_StarFlare_White_M203", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_StarFlare_White_M203", 4},
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2},
{"I_E_IR_Grenade", 2}
};
binocular = "Binocular";
};
class Officer : Leader {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_HEDP_M203", 4},
{"CUP_1Rnd_StarFlare_White_M203", 4},
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 4},
{"CUP_21Rnd_9x19_M17_Black", 3},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2},
{"I_E_IR_Grenade", 2},
{"ACE_HuntIR_M203", 2}
};
assignItems[] = {"B_UavTerminal"};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1},
{"ACE_IR_Strobe_Item", 1},
{"ACE_HuntIR_monitor", 1}
};
};
class Crew : Rifleman {
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMagazines[] = {};
};
class CO : Officer {
};
class XO : CO {
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_White", 2},
{"SmokeShell", 1},
{"ACE_CTS9", 1},
{"Laserbatteries", 2},
{"CUP_21Rnd_9x19_M17_Black", 3}
};
backpackRadios[] = {"ACRE_PRC117F"};
binocular = "Laserdesignator_01_khk_F";
};
class SL : Officer {
};
class Medic : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 8},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 4},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShell", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 4}
};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "arifle_XMS_M_lxWS";
vestMagazines[] = {{"75Rnd_556x45_Stanag_red_lxWS", 3}};
backpackMagazines[] = {{"75Rnd_556x45_Stanag_red_lxWS", 6}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"75Rnd_556x45_Stanag_red_lxWS", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_M136";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 6},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 4},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 2}
};
};
class ENG : Rifleman {
primaryWeapon = "arifle_XMS_Shot_lxWS";
vestMagazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 8},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 4}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 1},
{"6Rnd_12Gauge_Pellets", 2},
{"6rnd_HE_Mag_lxWS", 2},
{"6rnd_Smoke_Mag_lxWS", 2},
{"6Rnd_12Gauge_Slug", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_M136", 25}};
magazines[] = {
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL", 200},
{"CUP_30Rnd_556x45_PMAG_BLACK_PULL_Tracer_Red", 100},
{"75Rnd_556x45_Stanag_red_lxWS", 200},
{"CUP_1Rnd_HE_M203", 50},
{"CUP_1Rnd_HEDP_M203", 50},
{"CUP_1Rnd_Smoke_M203", 50},
{"CUP_1Rnd_StarFlare_White_M203", 50},
{"ACE_HandFlare_White", 25},
{"ACE_HuntIR_M203", 15},
{"HandGrenade", 50},
{"ACE_CTS9", 15},
{"I_E_IR_Grenade", 15},
{"SmokeShell", 50},
{"CUP_21Rnd_9x19_M17_Black", 10},
{"6Rnd_12Gauge_Pellets", 15},
{"6rnd_HE_Mag_lxWS", 15},
{"6rnd_Smoke_Mag_lxWS", 15},
{"6Rnd_12Gauge_Slug", 15},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10}
};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class PW_U {
class Rifleman {
headGear = "acp_Solid_Black_H_HelmetHBK_F_Solid_Black";
goggles = "CUP_G_ESS_BLK";
uniform = "acp_Solid_Black_U_B_CombatUniform_Solid_Black";
vest = "acp_Solid_Black_V_PlateCarrier1_Solid_Black_ARM";
backpack = "ark_backpack_large";
};
class Leader : Rifleman {
headGear = "acp_Solid_Black_H_HelmetHBK_headset_F_Solid_Black";
};
class Officer : Leader {
};
class Crew : Rifleman {
headGear = "CUP_H_SPH4_grey";
goggles = "CUP_FR_NeckScarf3";
uniform = "acp_Solid_Black_U_B_CombatUniform_vest_Solid_Black";
vest = "acp_Solid_Black_V_TacVest_Solid_Black_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
uniform = "acp_Solid_Black_U_B_CombatUniform_vest_Solid_Black";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
uniform = "acp_Solid_Black_U_B_CombatUniform_tshirt_Solid_Black";
backpack = "ark_backpack_large";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
backpack = "ark_backpack_huge";
};
class ENG : Rifleman {
headGear = "acp_Solid_Black_H_HelmetHBK_headset_F_Solid_Black";
uniform = "acp_Solid_Black_U_B_CombatUniform_tshirt_Solid_Black";
backpack = "ark_backpack_huge";
};
class ENGA : ENG {
headGear = "acp_Solid_Black_H_HelmetHBK_F_Solid_Black";
};
class P : Crew {
};
class PCM : P {
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData ]
sourceName ark_co70_proxy_war addons Z A3_Characters_F A3_Characters_F_Common A3_Static_F_Destroyer_Boat_Rack_01 A3_Boat_F_Destroyer_Destroyer_01 CUP_AirVehicles_UH60 A3_Boat_F_Boat_Armed_01 CUP_WheeledVehicles_TowingTractor A3_Static_F_Destroyer_Ship_MRLS_01 A3_Static_F_Jets_SAM_System_02 A3_Static_F_Destroyer_Ship_Gun_01 A3_Static_F_Jets_AAA_System_01 ark_ace_rearm A3_Modules_F ark_clear_cargo ark_ai_sentry CUP_WheeledVehicles_UAZ CUP_AirVehicles_SU34 CUP_AirVehicles_Su25 CUP_WheeledVehicles_Kamaz CUP_AirVehicles_Ka52 A3_Structures_F_Mil_TentHangar A3_Structures_F_Heli_Ind_Machines CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Structures_F_Heli_Civ_Constructions gm_structures_euro_80 A3_Props_F_Exp_Commercial_Market A3_Missions_F_Oldman A3_Props_F_Enoch_Military_Equipment A3_Structures_F_Mark_Items_Sport A3_Props_F_Enoch_Military_Camps A3_Props_F_Enoch_Military_Supplies A3_Props_F_Enoch_Items_Documents A3_Structures_F_Civ_Camping ace_sitting A3_Props_F_Orange_Items_Decorative A3_Structures_F_Items_Electronics gm_objects_barrel CUP_CAMisc A3_Structures_F_Argo_Civilian_Garbage ace_dragging CUP_Weapons_Items CUP_Misc3_Config plp_beachobjects CUP_Creatures_Military_Russia CUP_Weapons_AK CUP_Weapons_Ammunition A3_Weapons_F_Items ace_medical_engine ace_medical_treatment CUP_Creatures_StaticWeapons ark_rotor Admiral A3_Structures_F_EPA_Civ_Constructions A3_Props_F_Orange_Humanitarian_Supplies ace_cargo A3_Structures_F_Heli_Civ_Market A3_Supplies_F_Heli_CargoNets plp_containers A3_Structures_F_Items_Vessels A3_Structures_F_Tank_Military_RepairDepot CUP_Weapons_AmmoBoxes CUP_WheeledVehicles_Vodnik CUP_AirVehicles_Mi8 CUP_TrackedVehicles_BMP CUP_CAStructures_Mil A3_Structures_F_Mil_Fortification CUP_Misc_e_Config acre_sys_oe303 CUP_CWA_Misc A3_Structures_F_Civ_Accessories cba_xeh CUP_AirVehicles_Pchela1T CUP_Buildings_Config A3_Structures_F_Enoch_Industrial_Sawmills A3_Structures_F_Heli_Ind_Airport CUP_CAStructures_Misc_Powerlines A3_Structures_F_Walls A3_Structures_F_Argo_Military_Fortifications A3_Props_F_Enoch_Infrastructure_Traffic A3_Ui_F ace_explosives ace_nouniformrestrictions ark_chase_ai CUP_WaterVehicles_Type072 A3_Structures_F_Ind_Cargo A3_Structures_F_Exp_Industrial_Port CUP_TrackedVehicles_BMP3 CUP_WheeledVehicles_BTR80 CUP_WheeledVehicles_BTR90 AddonsMetaData dlcs
Jets CUP_Vehicles Heli Expansion Enoch Mark Contact ORANGE gm Argo CUP_Units CUP_Weapons Tank randomSeed ScenarioData + CustomAttributes + Mission x- moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider $ LayerIndexProvider 7 Camera J nextID T $ nextID 7 nextID J pos ]FUBbmFdir 55?up 5?5?aside ? List + Hitems G Item0 Item1 Item2 # Item3 Item4 Item5 s Item6 Item7 I Item8 Item9 3 Item10 Item11
Item12 V Item13 Item14 Item15 Y Item16 Item17 - Item18 Item19 Item20 f Item21 Item22 t Item23 Item24 Item25 + Item26 Item27 Item28 Item29 Item30 N Item31 Item32 E Item33 Item34 Item35 Item36 M Item37 Item38 Item39 Q Item40 Item41 = Item42 Item43 Item44 (! Item45 ! Item46 !" Item47 " Item48 " Item49 w# Item50 # Item51 $ Item52 L$ Item53 $ Item54 $ Item55 9% Item56 % Item57 % Item58 ,&