sreVadmiral\admiral.hDV^description.extDV[hull3\briefing\blufor.sqfDVhull3\briefing\civilian.sqfDVhull3\briefing\indfor.sqfDVhull3\briefing\opfor.sqfDV hull3\hull3.hDVhull3\LICENSEDV8init.sqfDVmission.sqmDV!class Admiral { isEnabled = 1; sideRelations[] = { {"resistance", "east", "enemy"}, {"east", "resistance", "enemy"} }; class Camp { defaultUnitTemplate = "CUP_TK_LOC"; }; class Patrol { defaultUnitTemplate = "CUP_TK_LOC"; }; class Cqc { defaultUnitTemplate = "CUP_TK_LOC"; }; };#include "hull3\hull3.h" #include "admiral\admiral.h" enableDebugConsole = 1; disableChannels[]={2,4,6}; onLoadName = "Valley Heat '85"; onLoadMission = "Made with Hull3"; author = "Satire"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 70; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 1; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 0; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"}; default = 1; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 9999; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { class acex_killTracker { title = "Acex Killed Events"; variable = "acex_killTracker_outputText"; }; }; allowProfileGlasses = 0; // BLUFOR Notes // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // BLUFOR Notes // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // BLUFOR Notes // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // BLUFOR Notes // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Satire "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
TRANSPORT AND RESUPPLY

We have our trucks for transportation, as well as ammo resupply. Extra ammo can be found on the armoured vehicles.

JIP GUNSHIP

Await confirmation from Command that Bastam is secure before setting off. If you are unable to make radio contact, take off and approach until you are able to, but do not enter the AO until requested for. "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Sweep up the valley, clear Bastam of rebel forces and Sieze the oil refinery at Lalezar.

MOVEMENT PLAN
CO's discretion. We have pushed close to the front line, so extended advance in trucks is not recommended.

FIRE SUPPORT PLAN
We have armour support in the form of 2x T-55 MBT's and 2x ZSU-24-4 Shilka SPAAG's for use as ground support. In addition, we have 2x MMG and 2x MAT teams.

Once Bastam is taken, we will be able to call in Frontal Aviation support for the assault on Lalezar, in the form of an Mi-24V Gunship

SPECIAL TASKS
Do not damage the oil facilities at Lalezar. Apart from this, collateral damage is not a concern. "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Sweep up the valley, clear Bastam of rebel forces and Sieze the oil refinery at Lalezar. "]]; // Situation player createDiaryRecord ["Diary", ["Situation","
The situation in Takistan has deteriorated so far that the Takistani government has petitioned Moscow for help. Our Battalion deployed to Rasman provice, with orders to eliminate rebel forces and secure key military installations.

To this end, we have been tasked with sweeping the Bastam valley clean of hostile forces and secure the Lalezar refinery from rebels. The road is a key supply route to Rasman Airbase and the Refinery revenue is needed to finance the war effort. Eliminate forces in both the valley and the refinery to accomplish this task.

ENEMY FORCES
Over a hundred rebel fighters are holding the valley and the refinery. Reports indicate that this group has connections to military deserters, and is likely to be equipped with Light to Medium armour. No enemy air assets are expected.

Expect constant contact after the red marker on the road.

FRIENDLY FORCES
Our comrades in Frontal Aviation are preparing an Mi-24V Hind Gunship, and expect to be ready by the time we secure the town of Bastam. "]]; class Hull3 { isEnabled = 1; class Faction { class OPF_F { gear = "AK74_RU"; uniform = "RU_AB"; languages[] = { {"east", 100} }; }; }; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.raPversion3EditorData binarizationWantedaddonsCUP_TrackedVehicles_ZSU23CUP_WheeledVehicles_UralCUP_WheeledVehicles_UAZCUP_AirVehicles_Mi24A3_Characters_F_OPFORa3_characters_fadmiralCUP_Creatures_Military_NAPACUP_WheeledVehicles_BRDM2CUP_Creatures_Military_TakiInsurgentsCUP_Creatures_Military_SLAMNP_INDE_ConfigCUP_TrackedVehicles_T55CUP_TrackedVehicles_T34CUP_Creatures_People_Military_DummyInfantrySetrandomSeed~ScenarioData&Mission<moveGridStepangleGridStep >scaleGridStepautoGroupingDist togglesItemIDProviderMarkerIDProviderCamera&nextIDnextIDposzEB޵ Fdir>R)?upO>PQK??asideU?S5 &authorSatire<IntellEntities<ConnectionsbriefingNameark_co71_valley_heat_85overviewTextValley sweep and oil refinery assault in the Soviet-Afghan war. Slot Tanks or SPAAGs (And XO if JIP is taken)resistanceWeststartWeather>startWind=startWaves=forecastWeather>forecastWind=forecastWaves=forecastLightnings=yearmonthdayhour minutestartFogDecayT<forecastFogDecayT<windForcedwavesForced<ditemscItem0 Item1B Item2 Item3> Item4 Item5 Item6] Item7Item8Item9|Item101Item11Item12Item13DItem14Item15Item16?Item17Item18Item19:Item20Item21Item225Item23Item24{Item25Item26Item27dItem28Item29Item30MItem31Item32Item33lItem34! Item35 Item36g!Item37 "Item38"Item39t#Item40$Item41$Item42%Item43&Item44'Item45 )Item46 *Item476+Item48I,Item49_-Item50r.Item51/Item520Item53z1Item547Item55;Item56 AItem57GItem58LItem59ZPItem60SVItem61L\Item62EbItem63eItem64kItem65qItem66wItem67zItem68~Item69Item70Item71Item72Item738Item74\Item75'Item76Item77Item78Item79Item80Item81Item82Item83 Item84Item85Item86Item87 Item88Item89Item90hItem91HItem92Item93Item94Item95Item96Item97;Item98ndataTypeMarkerpositionAEYC7FnamemkrLalezartypeEmptyidB dataTypeMarkerposition#EѣBP FnamemkrBastamtypeEmptyid dataTypeMarkerpositionEEsZBEnamemkrRedlinemarkerTypeRECTANGLEtypeEmptycolorNameColorEASTabdangle Bid> dataTypeTriggerpositionEMBFangle0?Attributes idtypeEmptyDetector conditiontruesizeAdinteruptableisRectangle dataTypeTriggerposition EoB~FangleeDB@Attributes` idtypeEmptyDetector conditiontruesizeAdinteruptableisRectangle dataTypeTriggerposition|EdBzFangleeDB@Attributes idtypeEmptyDetector] conditiontruesizeAdinteruptableisRectangle] dataTypeTriggerposition]E{B FangleܿAttributes idtypeEmptyDetectorconditiontruesizeAdinteruptableisRectangledataTypeTriggerpositionkEfB] FangleܿAttributesidtypeEmptyDetectorconditiontruesizeAdinteruptableisRectangledataTypeTriggerpositionvE ףB FangleܿAttributes4idtypeEmptyDetector|conditiontruesizeAdinteruptableisRectangle|dataTypeTriggerposition3SEЗBGFangleܿAttributesid typeEmptyDetector1conditiontruesizeAdinteruptableisRectangle1dataTypeTriggerposition(lEB2FangleܿAttributesid typeEmptyDetectorconditiontruesizeAdinteruptableisRectangledataTypeTriggerpositionF5E,BxFangleS@AttributesSid typeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerposition+ZEf9B\FanglejIAttributesid typeEmptyDetectorDconditiontruesizeAdinteruptableisRectangleDdataTypeTriggerpositionEzCmFangleS@Attributesid typeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositionޗE CFangleS@AttributesZidtypeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositionaޛE/ByFangleS@AttributesidtypeEmptyDetector?conditiontrueinteruptableisRectangle?dataTypeTriggerposition7E(CFangle "@AttributesidtypeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositioniECYFangles0@AttributesUidtypeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositionECFangles0@AttributesidtypeEmptyDetector:conditiontrueinteruptableisRectangle:dataTypeTriggerpositionEBbFangleS@AttributesidtypeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositionmEHBcFangleS@AttributesPidtypeEmptyDetectorconditiontrueinteruptableisRectangledataTypeTriggerpositionˇE C)FangleS@AttributesidtypeEmptyDetector5conditiontrueinteruptableisRectangle5dataTypeTriggerposition5EBeFangleiIAttributesidtypeEmptyDetectorconditiontruesizeAdinteruptabledataTypeTriggerpositionEzCbFAttributes9idtypeEmptyDetector{conditiontruesizeAsizeBinteruptable{dataTypeTriggerpositionCڼERC FAttributesidtypeEmptyDetectorconditiontruesizeAsizeBinteruptabledataTypeTriggerposition8E C FAttributesidtypeEmptyDetectorconditiontruesizeAsizeBinteruptabledataTypeTriggerpositioniEԣBd FAttributes"idtypeEmptyDetectordconditiontruesizeAsizeBinteruptableddataTypeTriggerpositionCERB53FAttributesidtypeEmptyDetectorconditiontruesizeAsizeBinteruptabledataTypeTriggerpositionʊE=#CFAttributeshidtypeEmptyDetectorconditiontruesizeAsizeBinteruptabledataTypeTriggerposition2E CFAttributes idtypeEmptyDetectorMconditiontruesizeAsizeBinteruptableMdataTypeTriggerposition&ExJBjFangleA?AttributesidtypeEmptyDetectorconditiontruesizeA,interuptableisRectangledataTypeTriggerpositionEqjB1 FangleC@AttributesoidtypeEmptyDetectorconditiontruesizeA,interuptableisRectangledataTypeTriggerposition4lES9BFangle?Attributes$id typeEmptyDetectorlconditiontruesizeA,interuptableisRectangleldataTypeTriggerposition E1KB|Fangle˿Attributesid!typeEmptyDetector! conditiontruesizeA,interuptableisRectangle! dataTypeTriggerposition#ECJFAttributes id"typeEmptyDetector conditiontruesizeAsizeBinteruptable dataTypeTriggerpositionՕEpCFAttributes%!id#typeEmptyDetectorg!conditiontruesizeAsizeBinteruptableg!dataTypeTriggerpositionNEUB9 FAttributes!id$typeEmptyDetector "conditiontruesizeAsizeBinteruptable "dataTypeTriggerpositionv\E”BPFangle{?Attributesw"id%typeEmptyDetector"conditiontruesizeAdinteruptableisRectangle"dataTypeTriggerpositionʎEBFangle{?Attributes,#id&typeEmptyDetectort#conditiontruesizeAdinteruptableisRectanglet#dataTypeTriggerpositionNkE^B6FAttributes#id'typeEmptyDetector$conditiontruesizeAsizeBinteruptable$dataTypeTriggerpositionEBiFAttributesx$id(typeEmptyDetector$conditiontruesizeAsizeBinteruptable$dataTypeObjectPositionInfo!%sideEmptyAttributesY%id)typeCUP_O_ZSU23_SLA%positionEDCqEangles@?5typeO_medic_F:position8pEʧCg}Eangles@@t@,:skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Medic"], ["marker", "AM", "ColorRed"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha Squad MedicisPlayable:;dataTypeGroupsideEastEntitiesN;AttributesAid? AitemsItem0;Item1=Item2q>Item3?AdataTypeObjectPositionInfo;sideEastflagsAttributes5<id@typeO_Soldier_TL_F=positionHʺEcCٖEanglesP@@9@5<skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "A1", "ColorRed"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 1 Fireteam LeaderisPlayerisPlayable=dataTypeObjectPositionInfo=sideEastAttributes=idAtypeO_Soldier_AR_Fq>position̺EϔCEangles@@@=skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 1 Automatic RiflemanisPlayableq>dataTypeObjectPositionInfo>sideEastAttributes ?idBtypeO_Soldier_A_F?position\ºE:C Eangles/@@@ ?skill?init [this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 1 Assistant Automatic RiflemanisPlayable?dataTypeObjectPositionInfo(@sideEastAttributes`@idCtypeO_Soldier_LAT_FApositioneE3dC+Eangles,@@@`@skill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 1 Rifleman (AT)isPlayableA AdataTypeGroupsideEastEntitiesUAAttributesFidDGitemsItem0AItem1CItem2iDItem3EFdataTypeObjectPositionInfoBsideEastflagsAttributesCtEangles@@7@XFskill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 2 Rifleman (AT)isPlayableFGdataTypeGroupsideEastEntitiesMGAttributesLidILitemsItem0GItem1 IItem2aJItem3KLdataTypeObjectPositionInfoGsideEastflagsAttributes4HidJtypeO_Soldier_TL_F IpositionSE9$BEangles@@ @4Hskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "A3", "ColorRed"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 3 Fireteam LeaderisPlayable IdataTypeObjectPositionInfooIsideEastAttributesIidKtypeO_Soldier_AR_FaJpositionYE/BxEangles @@c@Iskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 3 Automatic RiflemanisPlayableaJdataTypeObjectPositionInfoJsideEastAttributesJidLtypeO_Soldier_A_FKpositionOEEBEangles{k<@d@Jskill?init [this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 3 Assistant Automatic RiflemanisPlayableKdataTypeObjectPositionInfoLsideEastAttributesPLidMtypeO_Soldier_LAT_FLpositionDEB%Eangles{k<@8@PLskill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Alpha 3 Rifleman (AT)isPlayableLLdataTypeGroupsideEastEntitiesEMAttributesTPidNZPitemsItem0mMItem1NTPdataTypeObjectPositionInfoMsideEastflagsAttributesNidOtypeO_Soldier_SL_FNpositionE:CpEangles³=@Nskill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "SL"], ["marker", "BSL", "ColorBlue"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo Squad Leader isPlayableNdataTypeObjectPositionInfoIOsideEastAttributesOidPtypeO_medic_FTPpositionEFCbEangles+=@!e=Oskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "Medic"], ["marker", "BM", "ColorBlue"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo Squad MedicisPlayableTPZPdataTypeGroupsideEastEntitiesPAttributesMVidQSVitemsItem0PItem1bRItem2SItem3 UMVdataTypeObjectPositionInfoSQsideEastflagsAttributesQidRtypeO_Soldier_TL_FbRpositionETEԹC#%Eangles=@e@Qskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "B1", "ColorBlue"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 1 Fireteam LeaderisPlayablebRdataTypeObjectPositionInfoRsideEastAttributesRidStypeO_Soldier_AR_FSpositionYYEHbCQ=Eangles=@e@Rskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 1 Automatic RiflemanisPlayableSdataTypeObjectPositionInfoTsideEastAttributesUTidTtypeO_Soldier_A_F UpositionKECOEanglesߡ >@@UTskill?init [this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 1 Assistant Automatic RiflemanisPlayable UdataTypeObjectPositionInfopUsideEastAttributesUidUtypeO_Soldier_LAT_FMVposition@E CC`Eanglesߡ >@@Uskill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 1 Rifleman (AT)isPlayableMVSVdataTypeGroupsideEastEntitiesVAttributesF\idVL\itemsItem0VItem1[XItem2YItem3[F\dataTypeObjectPositionInfoLWsideEastflagsAttributesWidWtypeO_Soldier_TL_F[XpositionEd<C]Eanglesg>@@Wskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "B2", "ColorBlue"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 2 Fireteam LeaderisPlayable[XdataTypeObjectPositionInfoXsideEastAttributesXidXtypeO_Soldier_AR_FYposition;EqCerEangles>@&@Xskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 2 Automatic RiflemanisPlayableYdataTypeObjectPositionInfoZsideEastAttributesNZidYtypeO_Soldier_A_F[positionECEangles >@&@NZskill?init [this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 2 Assistant Automatic RiflemanisPlayable[dataTypeObjectPositionInfoi[sideEastAttributes[idZtypeO_Soldier_LAT_FF\positionEoCEangles >@&@[skill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 2 Rifleman (AT)isPlayableF\L\dataTypeGroupsideEastEntities\Attributes?bid[EbitemsItem0\Item1T^Item2_Item3`?bdataTypeObjectPositionInfoE]sideEastflagsAttributes}]id\typeO_Soldier_TL_FT^positionEBEangles2=@0@}]skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "B3", "ColorBlue"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 3 Fireteam LeaderisPlayableT^dataTypeObjectPositionInfo^sideEastAttributes^id]typeO_Soldier_AR_F_position+EBEangles2=@0@^skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 3 Automatic RiflemanisPlayable_dataTypeObjectPositionInfo`sideEastAttributesG`id^typeO_Soldier_A_F`positionںEBEangles2=@0@G`skill?init [this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 3 Assistant Automatic RiflemanisPlayable`dataTypeObjectPositionInfobasideEastAttributesaid_typeO_Soldier_LAT_F?bposition˺EyBEangles=@@askill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Bravo 3 Rifleman (AT)isPlayable?bEbdataTypeGroupsideEastEntitiesbAttributeseid`eitemsItem0bItem15dedataTypeObjectPositionInfo(csideEastflagsAttributes`cidatypeO_Soldier_SL_F5dpositionE C‰Eangles[=@|G<`cskill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "SL"], ["marker", "CSL", "ColorGreen"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie Squad LeaderisPlayable5ddataTypeObjectPositionInfodsideEastAttributesdidbtypeO_medic_Feposition-ERCLEangles[=@|G=EB1Eangles0=@Y@oskill?init[this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 2 Assistant Automatic RiflemanisPlayableapdataTypeObjectPositionInfopsideEastAttributespidltypeO_Soldier_LAT_Fqposition/E"BW#Eangles0=@Y@pskill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 2 Rifleman (AT)isPlayableqqdataTypeGroupsideEastEntitiesqAttributeswidmwitemsItem04rItem1sItem2uItem3bvwdataTypeObjectPositionInforsideEastflagsAttributesridntypeO_Soldier_TL_Fsposition兺EA BEanglesG=@c@rskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "FTL"], ["marker", "C3", "ColorGreen"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 3 Fireteam LeaderisPlayablesdataTypeObjectPositionInfotsideEastAttributesTtidotypeO_Soldier_AR_FupositionFEn1By+EanglesGG=@@Ttskill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "AR"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 3 Automatic RiflemanisPlayableudataTypeObjectPositionInfotusideEastAttributesuidptypeO_Soldier_A_Fbvposition}EB>Eangles\=@c@uskill?init[this, ["faction", "OPF_F"], ["gear", "AAR"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 3 Assistant Automatic RiflemanisPlayablebvdataTypeObjectPositionInfovsideEastAttributeswidqtypeO_Soldier_LAT_FwpositionoEmB\REangles\=@c@wskill?init[this, ["faction", "OPF_F"], ["gear", "RAT"]] call hull3_unit_fnc_init;descriptionRussian Army - Charlie 3 Rifleman (AT)isPlayablewwdataTypeGroupsideEastEntitieswAttributeszidrzitemsItem0xItem1yzdataTypeObjectPositionInfoxsideEastflagsAttributesxidstypeO_Soldier_TL_Fyposition޺EyCEanglesJl=]@-@xskill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "MMGAG"], ["marker", "MMG1", "ColorOrange"]] call hull3_unit_fnc_init;descriptionRussian Army - MMG 1 LeaderisPlayableydataTypeObjectPositionInfoysideEastAttributes7zidttypeO_Soldier_AR_FzpositionMݺE:CEanglesJl=]@-@7zskill?init [this, ["faction", "OPF_F"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionRussian Army - MMG 1 GunnerisPlayablezzdataTypeGroupsideEastEntities%{Attributes~idu~itemsItem0M{Item1|~dataTypeObjectPositionInfo{sideEastflagsAttributes{idvtypeO_Soldier_TL_F|position|E CEangles~;]@eX@{skill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "MMGAG"], ["marker", "MMG2", "ColorOrange"]] call hull3_unit_fnc_init;descriptionRussian Army - MMG 2 LeaderisPlayable|dataTypeObjectPositionInfo,}sideEastAttributesd}idwtypeO_Soldier_A_F~positionyEPCEanglesu<]@eX@d}skill?init [this, ["faction", "OPF_F"], ["gear", "MMGG"]] call hull3_unit_fnc_init;descriptionRussian Army - MMG 2 GunnerisPlayable~~dataTypeGroupsideEastEntitiesR~AttributesidxitemsItem0~Item1Item2JdataTypeObjectPositionInfo~sideEastflagsAttributes.idytypeO_Soldier_AT_Fposition,E"'B8Eanglesp*>]@@.skill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "MATAG"], ["marker", "MAT1", "ColorOrange"]] call hull3_unit_fnc_init;descriptionRussian Army - MAT 1 LeaderisPlayabledataTypeObjectPositionInfodsideEastAttributesidztypeO_Soldier_A_FJpositionjE՜BżEangles >]@Zb@skill?rankCORPORALinit [this, ["faction", "OPF_F"], ["gear", "MATG"]] call hull3_unit_fnc_init;descriptionRussian Army - MAT 1 GunnerisPlayableJdataTypeObjectPositionInfosideEastAttributesid{typeO_Soldier_A_FpositionCEBnEangles³=]@6@skill?init [this, ["faction", "OPF_F"], ["gear", "MATAC"]] call hull3_unit_fnc_init;descriptionRussian Army - MAT 1 Ammo CarrierisPlayabledataTypeGroupsideEastEntitiesۂAttributesid|itemsItem0Item1Item2ӅdataTypeObjectPositionInfosideEastflagsAttributesid}typeO_Soldier_AT_FpositionnºE\C!EanglesDX=]@I@skill?rankSERGEANTinit [this, ["faction", "OPF_F"], ["gear", "MATAG"], ["marker", "MAT2", "ColorOrange"]] call hull3_unit_fnc_init;descriptionRussian Army - MAT 2 LeaderisPlayabledataTypeObjectPositionInfosideEastAttributes%id~typeO_Soldier_A_FӅpositiongEAttribute5Attribute6Attribute7Attribute8xAttribute9?nAttributes propertyAdmiral_PatrolZone_Admiral_ZoneNameexpression_this setVariable ['Admiral_ZoneName',_value,true];Value data typevalue typeSTRING propertyAdmiral_PatrolZone_Admiral_Angleexpression_this setVariable ['Admiral_Angle',_value,true];ValuedatatypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_AxisAexpression_this setVariable ['Admiral_AxisA',_value,true];ValueAdataQtypemvaluedtypeSCALARpropertyAdmiral_PatrolZone_Admiral_AxisBexpression_this setVariable ['Admiral_AxisB',_value,true];Value>data >type)valued>typeSCALAR>propertyAdmiral_PatrolZone_Admiral_Shapeexpression_this setVariable ['Admiral_Shape',_value,true];ValuedatatypevaluetypeBOOLpropertyAdmiral_PatrolZone_Admiral_PatrolArmourPoolexpression_this setVariable ['Admiral_PatrolArmourPool',_value,true];ValuedatatypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_PatrolTechnicalPoolexpression_this setVariable ['Admiral_PatrolTechnicalPool',_value,true];ValueadataqtypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_PatrolInfantryPoolexpression_this setVariable ['Admiral_PatrolInfantryPool',_value,true];Value7xdataGxtypecvaluextypeSCALARxpropertyAdmiral_PatrolZone_Admiral_ZoneTemplateexpression_this setVariable ['Admiral_ZoneTemplate',_value,true];Value?data?type*value?typeSTRING?propertyAdmiral_PatrolZone_Admiral_UnitTemplateexpression_this setVariable ['Admiral_UnitTemplate',_value,true];ValuedatatypevaluetypeSTRINGdataTypeLogicPositionInfohidtypeAdmiral_PatrolZoneCustomAttributespositionEMCDE Attribute0@Attribute1Attribute2Attribute3wAttribute43Attribute5Attribute6Attribute7Attribute8mAttribute94nAttributes propertyAdmiral_PatrolZone_Admiral_ZoneNameexpression_this setVariable ['Admiral_ZoneName',_value,true];ValuedatatypevaluetypeSTRINGpropertyAdmiral_PatrolZone_Admiral_Angleexpression_this setVariable ['Admiral_Angle',_value,true];ValuezdatatypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_AxisAexpression_this setVariable ['Admiral_AxisA',_value,true];Value6wdataFwtypebvaluedwtypeSCALARwpropertyAdmiral_PatrolZone_Admiral_AxisBexpression_this setVariable ['Admiral_AxisB',_value,true];Value3data3typevalued3typeSCALAR3propertyAdmiral_PatrolZone_Admiral_Shapeexpression_this setVariable ['Admiral_Shape',_value,true];ValuedatatypevaluetypeBOOLpropertyAdmiral_PatrolZone_Admiral_PatrolArmourPoolexpression_this setVariable ['Admiral_PatrolArmourPool',_value,true];Value~datatypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_PatrolTechnicalPoolexpression_this setVariable ['Admiral_PatrolTechnicalPool',_value,true];ValueVdataftypevaluetypeSCALARpropertyAdmiral_PatrolZone_Admiral_PatrolInfantryPoolexpression_this setVariable ['Admiral_PatrolInfantryPool',_value,true];Value,mdata<mtypeXvaluemtypeSCALARmpropertyAdmiral_PatrolZone_Admiral_ZoneTemplateexpression_this setVariable ['Admiral_ZoneTemplate',_value,true];Value4data4typevalue4typeSTRING4propertyAdmiral_PatrolZone_Admiral_UnitTemplateexpression_this setVariable ['Admiral_UnitTemplate',_value,true];ValuedatatypevaluetypeSTRINGdataTypeGroupsideIndependentEntities[AttributesCrewLinksiditemsItem0Item1-dataTypeObjectPositionInfosideIndependentAttributes'idtypeCUP_I_GUE_Crew-positionTEIBnFangles1@N=@v='-dataTypeObjectPositionInfosideIndependentflagsAttributesidtypeCUP_I_GUE_CrewpositionTEIBnFangles1@N=@v=LinkIDProviderLinks!nextID!itemsItem0IItem1linkIDitem0item1CustomDatarolelinkIDitem0item1CustomDataroledataTypeObjectPositionInfo[sideIndependentflagsAttributesidtypeCUP_I_BRDM2_NAPApositionSEBInFangles1@N=@v=skill?dataTypeGroupsideIndependentEntitiesAttributesCrewLinksiditemsItem0CItem1Item2Item3_dataTypeObjectPositionInfosideIndependentAttributesidtypeCUP_I_TK_GUE_Soldierposition|ԬE hB Fangles@$@A=dataTypeObjectPositionInfoqsideIndependentflagsAttributesidtypeCUP_I_TK_GUE_Soldierposition|ԬE hB Fangles@$@A=dataTypeObjectPositionInfo!sideIndependentAttributesYidtypeCUP_I_TK_GUE_Soldier_position|ԬE hB Fangles@$@A=Y_dataTypeObjectPositionInfosideIndependentAttributes idtypeCUP_I_TK_GUE_Soldierposition|ԬE hB Fangles@$@A= LinkIDProvider:LinksMnextIDMitemsItem0Item1Item2#Item3olinkIDitem0item1CustomDatarolelinkIDitem0item1CustomData#role#linkIDitem0item1CustomData^oroleolinkIDitem0item1CustomDataroledataTypeGroupsideIndependentEntitiesAttributesCrewLinksid items Item0Item1?Item2Item3cItem4@Item5Item64Item7Item8 Item9uItem10Item11KdataTypeObjectPositionInfo5sideIndependentAttributesmidtypeCUP_O_sla_CrewCustomAttributess?positionؒE]CFangles 4=:I*=msAttribute0Attribute1unAttributes?propertyace_isSurrenderedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}Value6udataFutypebvalueutypeBOOLupropertyace_isHandcuffedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}Value?data?type,value?typeBOOL?dataTypeObjectPositionInfosideIndependentflagsAttributesidtypeCUP_O_sla_CrewCustomAttributes positionؒE]CFangles 4=:I*= Attribute0CAttribute1 nAttributespropertyace_isSurrenderedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}Value data typevalue typeBOOL propertyace_isHandcuffedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}ValuedatatypevaluetypeBOOLdataTypeObjectPositionInfoYsideIndependentAttributesidtypeCUP_O_sla_CrewCustomAttributescpositionؒE]CFangles 4=:I*=Attribute0Attribute1nAttributescpropertyace_isSurrenderedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleSurrender}ValueZdatajtypevaluetypeBOOLpropertyace_isHandcuffedexpressionif (_value) then {[objNull,[_this],true] call ace_captives_fnc_moduleHandcuffed}Value$cdata4ctypePvaluectypeBOOLcdataTypeObjectPositionInfosideIndependentAttributesidtypeMNP_Militia_Soldier_DO@position