admiral\admiral.h Pa description.ext >ax hull3\BB_G.h YNa\ hull3\BB_U.h jMa
hull3\briefing\blufor.sqf Wax hull3\briefing\civilian.sqf ` _ hull3\briefing\indfor.sqf ` _ hull3\briefing\opfor.sqf ` _ hull3\hull3.h Ma hull3\LICENSE ` _8 init.sqf >a mission.sqm vFe class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_RU_EMR";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_RU_EMR";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_RU_EMR";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_RU_EMR {
infantry[] = {"CUP_O_RU_Soldier_TL_MSV_VSR93", "CUP_O_RU_Soldier_GL_MSV_VSR93", "CUP_O_RU_Soldier_MSV_VSR93", "CUP_O_RU_Soldier_MSV_VSR93", "CUP_O_RU_Soldier_AT_MSV_VSR93", "CUP_O_RU_Soldier_AR_MSV_VSR93", "CUP_O_RU_Soldier_MG_MSV_VSR93", "CUP_O_RU_Soldier_Medic_MSV_VSR93", "CUP_O_RU_Soldier_SL_MSV_VSR93", "CUP_O_RU_Soldier_Marksman_MSV_VSR93"};
crewmen[] = {"CUP_O_RU_Soldier_Lite_MSV_VSR93"};
pilots[] = {"CUP_O_RU_Soldier_Lite_MSV_VSR93"};
technicals[] = {"CUP_O_GAZ_Vodnik_PK_RU", "CUP_O_GAZ_Vodnik_PK_RU", "CUP_O_GAZ_Vodnik_AGS_RU"};
armour[] = {"CUP_O_GAZ_Vodnik_KPVT_RU", "CUP_O_GAZ_Vodnik_BPPU_RU"};
th[] = {"CUP_O_Mi8AMT_RU"};
ah[] = {"CUP_O_Mi8_RU"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "baltic brawl";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 74;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 7;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
class BB_G {
class Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS";
primaryWeaponItems[] = {"CUP_optic_HensoldtZO_RDS", "CUP_acc_LLM01_L"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"ACE_Chemlight_White", 1},
{"Chemlight_red", 1},
{"gm_smokeshell_wht_dm25", 1},
{"gm_smokeshell_red_dm23", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Chemlight_Shield", 1},
{"ACE_wirecutter", 1},
{"CUP_NVG_PVS15_black", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 20},
{"ACE_tourniquet", 4}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_arifle_G36K_RIS_AG36";
handgunWeapon = "CUP_hgun_Mk23";
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_StarFlare_White_M203", 2},
{"CUP_1Rnd_StarFlare_Red_M203", 2},
{"gm_smokeshell_red_dm23", 4},
{"gm_smokeshell_wht_dm25", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 4},
{"CUP_1Rnd_HE_M203", 2},
{"CUP_1Rnd_HEDP_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 4},
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"CUP_12Rnd_45ACP_mk23", 3}
};
binocular = "ACE_Vector";
};
class Officer : Leader {
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_arifle_G36C";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
backpackRadios[] = {"ACRE_PRC152"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
backpackMagazines[] = {
{"gm_smokeshell_grn_dm21", 4},
{"gm_smokeshell_wht_dm25", 4}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_MG3_rail";
vestMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2}};
backpackMagazines[] = {{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "ACE_Vector";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_HCPF3";
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_30Rnd_556x45_G36", 4},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2}
};
};
class DHATG : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
secondaryWeapon = "CUP_TOW2_carry";
backpackMagazines[] = {};
};
class DHATAG : SL {
primaryWeapon = "CUP_arifle_G36C_VFG";
secondaryWeapon = "ace_csw_m220CarryTripod";
vestMagazines[] = {
{"CUP_30Rnd_556x45_G36", 6},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 2},
{"CUP_12Rnd_45ACP_mk23", 3}
};
backpackMagazines[] = {{"CUP_compats_TOW2_M", 1}};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "ACE_Vector";
};
class DHATAC : Rifleman {
secondaryWeapon = "";
backpackMagazines[] = {{"CUP_compats_TOW2_M", 1}};
};
class ENG : Rifleman {
primaryWeapon = "CUP_arifle_G36C_VFG";
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 4},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
binocular = "ACE_Vector";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_G22_blk";
handgunWeapon = "CUP_hgun_Mk23";
primaryWeaponItems[] = {"CUP_muzzle_snds_AWM", "CUP_optic_SB_3_12x50_PMII", "CUP_bipod_Harris_1A2_L_BLK"};
vestMagazines[] = {
{"CUP_5Rnd_762x67_G22", 4},
{"CUP_12Rnd_45ACP_mk23", 3}
};
backpackMagazines[] = {
{"gm_handgrenade_frag_dm51a1", 1},
{"gm_smokeshell_wht_dm25", 1},
{"CUP_5Rnd_762x67_G22", 3}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "ACE_Vector";
};
class VC : Crew {
binocular = "ACE_Vector";
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_HCPF3", 25}};
magazines[] = {
{"CUP_30Rnd_556x45_G36", 150},
{"CUP_30Rnd_TE1_Red_Tracer_556x45_G36", 100},
{"CUP_120Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 150},
{"ACE_Chemlight_White", 25},
{"Chemlight_red", 25},
{"CUP_12Rnd_45ACP_mk23", 10},
{"gm_handgrenade_frag_dm51a1", 50},
{"gm_smokeshell_wht_dm25", 25},
{"gm_smokeshell_red_dm23", 25},
{"SatchelCharge_Remote_Mag", 10},
{"DemoCharge_Remote_Mag", 25},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_HEDP_M203", 25},
{"CUP_1Rnd_StarFlare_White_M203", 25},
{"CUP_1Rnd_StarFlare_Red_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"CUP_5Rnd_762x67_G22", 25},
{"CUP_compats_TOW2_M", 10}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class BB_U {
class Rifleman {
headGear = "gm_ge_headgear_m92_flk";
goggles = "";
uniform = "gm_ge_uniform_soldier_90_flk";
vest = "gm_ge_vest_armor_90_rifleman_flk_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
vest = "gm_ge_vest_armor_90_leader_flk_ARM";
};
class Officer : Leader {
headGear = "gm_ge_headgear_beret_bdx_lrrp";
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
};
class Crew : Rifleman {
headGear = "gm_ge_headgear_beret_crew_blk_recon";
goggles = "gm_ge_facewear_dustglasses";
uniform = "gm_ge_army_uniform_crew_90_flk";
vest = "gm_ge_vest_armor_90_crew_flk_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
headGear = "gm_ge_headgear_m92_flk";
};
class Medic : Rifleman {
vest = "gm_ge_vest_armor_90_medic_flk_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
};
class AR : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
uniform = "gm_ge_uniform_soldier_tshirt_90_flk";
vest = "gm_ge_vest_armor_90_machinegunner_flk_ARM";
};
class AAR : Rifleman {
};
class RAT : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
};
class DHATG : Rifleman {
backpack = "ark_backpack_huge";
};
class DHATAG : AAR {
backpack = "ark_backpack_huge";
};
class DHATAC : AAR {
backpack = "ark_backpack_huge";
};
class ENG : Rifleman {
headGear = "gm_ge_headgear_m92_glasses_flk";
uniform = "gm_ge_uniform_soldier_rolled_90_flk";
vest = "gm_ge_vest_armor_90_demolition_flk_ARM";
backpack = "ark_backpack_large";
};
class SN : Rifleman {
headGear = "gm_ge_headgear_hat_boonie_flk";
backpack = "ark_backpack_small";
};
class SP : SN {
};
class VC : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "gm_ge_headgear_sph4_oli";
uniform = "gm_ge_army_uniform_pilot_oli";
vest = "gm_ge_army_vest_pilot_pads_oli_ARM";
};
class PCM : P {
uniform = "gm_ge_army_uniform_pilot_rolled_oli";
vest = "gm_ge_army_vest_pilot_pads_oli_ARM";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Russian forces have deployed anti ship missile batteries on the island of Gogland cutting off access to the Baltic.
Our Fernspähzug platoon has been dispatched to remove the Russian missile batteries from the island and allow full access to the Baltic Sea for NATO forces.
ENEMY FORCES
Russian Ground Forces given the remote nature of the island they have limited access to ground vehicles. Expect variants of the new GAZ Vodnik as well as rotor based air support.
FRIENDLY FORCES
We are the only NATO unit operating in the area.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Insert onto Gogland and undertake the following objectives
Assault the Haukkavori command and control post for the islands missile batteries, secure any intelligence materials found within the command post.
Assault the northern Pohjoiskorkia missile battery, eliminating its three launch sites and radar.
Assault the southern Lounatrivi missile battery, eliminating its three launch sites and radar.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the given objectives in the given order.
MOVEMENT PLAN
Helicopter movement is essential to the mission, given this two options are available for infantry movement.
Bo 105M can transport an entire nine (one squad) in one lift and is able to land in small clearings in addition to it being very manoeuvrable.
CH-53GS can lift twenty five infantry in a single lift and is required to sling load the Weasel 1 between objectives, however it can only land in large clearings and has greatly reduced manoeuvrability.
FIRE SUPPORT PLAN
Bo 105P PAH is available for guided missile air support.
Weasel 1 is available for auto-cannon ground support.
SPECIAL TASKS
Eliminate Russian resistance where encountered, destruction of Russian emplacements, vehicles and supplies is also highly desired.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Rearm for the Weasel 1 is accomplished via the ammo crate placed next to the vehicle.
Before sling loading onto the island via the CH-53GS the Weasel crew must load the ammo crate into the Weasel ACE Cargo.
When rearm is desired they should unload the crate and ACE interact on the crate as they would do normally to rearm a vehicle.
Reload the crate once resupply has been completed. Additionally the crate contains small arms ammo for infantry use.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class MissionParams {
date[] = {
{2035, 24, 11},
{2035, 24, 11}
};
time[] = {
{3, 30},
{5, 50},
{9, 0},
{12, 0},
{15, 0},
{17, 50},
{18, 50},
{0, 0}
};
};
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_GER_WD {
gear = "BB_G";
uniform = "BB_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "BB_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "BB_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.if (isServer) then {
{_x forceFlagTexture "\gm\gm_core\data\flags\gm_flag_ge_co.paa"} forEach [wes_1, wes_2];
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData p sourceName ark_co73_baltic_brawl addons I A3_Characters_F ace_explosives ace_nouniformrestrictions ace_parachute A3_Armor_F_Tank_LT_01 gm_vehicles_air_helicopters_ch53_ge_army_ch53 gm_vehicles_air_helicopters_bo105_ge_army_bo105 A3_Weapons_F_Ammoboxes ace_cargo gm_vehicles_land_wheeled_kat1_ge_army_kat1 gm_core A3_Modules_F ark_ace_rearm ark_clear_cargo ark_ai_sentry ark_rotor Admiral CUP_Creatures_Military_Russia CUP_Weapons_AK CUP_Weapons_Ammunition A3_Weapons_F acre_main CUP_Weapons_Grenades A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_WheeledVehicles_Vodnik CUP_Creatures_StaticWeapons A3_Props_F_Enoch_Infrastructure_Traffic CUP_Misc3_Config CUP_CAMisc gm_structures_euro_80 plp_containers A3_Structures_F_Civ_Camping A3_Props_F_Orange_Furniture A3_Props_F_Enoch_Military_Camps A3_Structures_F_EPA_Items_Vessels A3_Structures_F_Ind_Transmitter_Tower A3_Structures_F_EPA_Items_Food A3_Props_F_Orange_Humanitarian_Supplies A3_Structures_F_Bootcamp_Items_Electronics A3_Props_F_Enoch_Military_Equipment A3_Props_F_Enoch_Military_Decontamination A3_Structures_F_Heli_Items_Food A3_Props_F_Orange_Humanitarian_Camps A3_Structures_F_Bootcamp_Items_Food A3_Structures_F_Heli_Items_Electronics cba_xeh CUP_Weapons_Items A3_Missions_F_Oldman A3_Structures_F_Items_Food A3_Structures_F_Items_Electronics A3_Props_F_Exp_Military_Camps A3_Structures_F_Mil_Cargo A3_Structures_F_Enoch_Military_Camps A3_Static_F_Sams_Radar_System_02 A3_Static_F_Sams_SAM_System_04 CUP_WheeledVehicles_UAZ CUP_WheeledVehicles_Ural A3_Structures_F_Heli_Ind_Machines CUP_WaterVehicles_Type072 A3_Structures_F_Civ_Accessories A3_Props_F_Enoch_Military_Supplies A3_Structures_F_Items_Vessels ace_dragging gm_objects_canister ace_compat_gm gm_objects_barrel A3_Boat_F_Exp_Boat_Transport_02 CUP_AirVehicles_Mi8 CUP_WaterVehicles_Fishing_Boat A3_Ui_F AddonsMetaData dlcs gm CUP_Units CUP_Weapons CUP_Vehicles ORANGE Contact Enoch Heli Expansion randomSeed ScenarioData ]$ CustomAttributes $ Mission S&