admiral\admiral.h ` description.ext ƶ`y hull3\briefing\blufor.sqf ` hull3\briefing\civilian.sqf n _ hull3\briefing\indfor.sqf n _ hull3\briefing\opfor.sqf n _ hull3\hull3.h eʊ`v hull3\LICENSE n _8 hull3\RACS_M14_GAVIN_G.h
Ɋ` hull3\RACS_M14_GAVIN_U.h /Ɋ`S init.sqf ` initServer.sqf ` mission.sqm ?bu] class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "CUP_TKA_OD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "CUP_TKA_OD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "CUP_TKA_OD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class CUP_TKA_OD {
technicals[] = {"CUP_O_UAZ_MG_TKA", "CUP_O_UAZ_MG_TKA", "CUP_O_UAZ_AGS30_TKA", "CUP_O_UAZ_SPG9_TKA", "CUP_O_LR_SPG9_TKA", "CUP_O_LR_MG_TKA"};
armour[] = {"CUP_O_M113_TKA", "CUP_O_MTLB_pk_TKA", "CUP_O_BTR60_TK", "CUP_O_BMP1P_TKA", "CUP_O_BMP2_TKA", "CUP_O_BMP2_ZU_TKA", "CUP_O_T55_TK", "CUP_O_T72_TKA", "CUP_O_BTR80_TK", "CUP_O_BTR80A_TK"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "gavins galore";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 77;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
Our push into Takistan is going well, the province capital of Zargabad will be the next to fall.
ENEMY FORCES
Tanistani Army equipped with Soviet supplied equipment comparable with our own.
FRIENDLY FORCES
Royal Army Corps Sahrani Expeditionary Force Takistan
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Assault the Military base eliminating its garrison and ensuring the base commander is killed.
Assault the Villa where the province military Governor resides, eliminate him and secure any intelligence materials found.
Assault the Airfield and nearby Compound destroy all TK Army assets found.
Finnaly secure the Azizayt fire base, destroy its BM-21 battery before it can do more damage.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
Expect infantry, vehicle and helicopter counter attacks as we progress.
Additionally expect to come under BM-21 fire once we begin to secure the Airfield from TK Army forces.
MOVEMENT PLAN
M113A3 Super Gavin can transport eleven in addition to its two crew.
Unarmed Land Rover can transport eight.
M2 armed Land Rover can transport four.
SPG Land Rover can transport the Dragon AT team only.
M60A3 Patton can transport six infantry in addition to its three crew.
M163A1 Vulcan Gavin has no additional infantry transport seats.
FIRE SUPPORT PLAN
M60A3 Patton, M113A3 Super Gavin and M163A1 Vulcan Gavin can provide vehicle based fire support.
M47 Dragon AT team can provide guided static AT when deployed. Only they have access to the optic required to use the Dragon rounds.
SPECIAL TASKS
Destruction of TK Army vehicles and assets should be undertaken wherever possible to prevent recapture by the enemy.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_RACS_DE {
gear = "RACS_M14_GAVIN_G";
uniform = "RACS_M14_GAVIN_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "RACS_M14_GAVIN_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "RACS_M14_GAVIN_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class RACS_M14_GAVIN_G {
class Rifleman {
primaryWeapon = "CUP_srifle_M14";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"ACE_HandFlare_Red", 1},
{"ACE_HandFlare_White", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1}
};
vestMagazines[] = {
{"CUP_20Rnd_762x51_DMR", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 2}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"CUP_20Rnd_762x51_DMR", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_MX991", 1},
{"ACE_wirecutter", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_srifle_M14";
handgunWeapon = "CUP_hgun_Colt1911";
vestMagazines[] = {
{"CUP_20Rnd_762x51_DMR", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 2},
{"CUP_7Rnd_45ACP_1911", 3}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_DMR", 6},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 2}
};
assignItems[] = {};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_smg_M3A1_blk";
uniformMagazines[] = {
{"ACE_HandFlare_Red", 1},
{"ACE_HandFlare_White", 1},
{"SmokeShellRed", 1},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 4},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 2}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_smg_M3A1_blk";
vestMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 6},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 4},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellRed", 4},
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 2}
};
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_M60";
handgunWeapon = "CUP_hgun_Colt1911";
primaryWeaponItems[] = {};
vestMagazines[] = {
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 2},
{"CUP_7Rnd_45ACP_1911", 3}
};
backpackMagazines[] = {{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_MAAWS";
secondaryWeaponItems[] = {"CUP_MAAWS_HEAT_M"};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"CUP_20Rnd_762x51_DMR", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 2},
{"CUP_MAAWS_HEAT_M", 2},
{"CUP_MAAWS_HEDP_M", 1}
};
};
class HATG : Rifleman {
primaryWeapon = "CUP_smg_M3A1_blk";
secondaryWeapon = "ace_dragon_super";
vestMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 6},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 4}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 4},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 2}
};
binocular = "ace_dragon_sight";
};
class HATAG : HATG {
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class HATAC : HATG {
};
class ENG : Rifleman {
primaryWeapon = "CUP_smg_M3A1_blk";
vestMagazines[] = {
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 6},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 4},
{"SmokeShell", 1},
{"SmokeShellRed", 1},
{"CUP_HandGrenade_M67", 1}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SatchelCharge_Remote_Mag", 2}
};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
binocular = "Binocular";
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
binocular = "";
};
class SN : Rifleman {
primaryWeapon = "CUP_srifle_M21";
handgunWeapon = "CUP_hgun_Colt1911";
primaryWeaponItems[] = {"CUP_optic_artel_m14"};
vestMagazines[] = {
{"CUP_20Rnd_762x51_DMR", 4},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 4},
{"CUP_7Rnd_45ACP_1911", 3}
};
backpackMagazines[] = {
{"CUP_HandGrenade_M67", 1},
{"SmokeShell", 1},
{"CUP_20Rnd_762x51_DMR", 3},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 3}
};
assignItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class SP : Rifleman {
binocular = "Binocular";
};
class VC : Crew {
binocular = "Binocular";
};
class VG : Crew {
};
class VD : Crew {
};
class Vehicle {
weapons[] = {
{"CUP_launch_M72A6", 15},
{"ace_dragon_super", 5},
{"gm_fim43_oli", 1}
};
magazines[] = {
{"CUP_20Rnd_762x51_DMR", 100},
{"CUP_20Rnd_TE1_Red_Tracer_762x51_DMR", 50},
{"CUP_100Rnd_TE4_LRT4_Red_Tracer_762x51_Belt_M", 150},
{"CUP_7Rnd_45ACP_1911", 15},
{"CUP_30Rnd_45ACP_M3A1_BLK_M", 50},
{"CUP_30Rnd_45ACP_Red_Tracer_M3A1_BLK_M", 25},
{"CUP_MAAWS_HEAT_M", 25},
{"CUP_MAAWS_HEDP_M", 10},
{"ACE_HandFlare_White", 15},
{"ACE_HandFlare_Red", 15},
{"CUP_HandGrenade_M67", 25},
{"SmokeShell", 25},
{"SmokeShellRed", 25},
{"DemoCharge_Remote_Mag", 10},
{"SatchelCharge_Remote_Mag", 5},
{"gm_1Rnd_70mm_he_m585_fim43", 1}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 150},
{"ACE_splint", 24}
};
};
};
class RACS_M14_GAVIN_U {
class Rifleman {
headGear = "CUP_H_PASGTv2_desert";
goggles = "";
uniform = "CUP_U_I_RACS_Desert_1";
vest = "CUP_V_B_PASGT_desert_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
vest = "CUP_V_B_PASGT_no_bags_desert_ARM";
headGear = "CUP_H_PASGTv2_NVG_desert";
};
class Officer : Leader {
headGear = "CUP_H_RACS_Beret_Blue";
};
class Crew : Rifleman {
headGear = "CUP_H_CVCH_des";
goggles = "gm_ge_facewear_dustglasses";
uniform = "CUP_U_I_RACS_PilotOverall";
vest = "CUP_V_B_PASGT_no_bags_desert_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
headGear = "CUP_H_US_patrol_cap_desert";
};
class Medic : Rifleman {
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
backpack = "ark_backpack_large";
};
class HATG : RAT {
backpack = "ark_backpack_med";
};
class HATAG : AAR {
};
class HATAC : HATAG {
};
class ENG : Rifleman {
backpack = "ark_backpack_huge";
};
class ENGA : ENG {
};
class SN : Rifleman {
headGear = "CUP_H_US_patrol_cap_desert";
uniform = "CUP_U_I_RACS_Desert_2";
vest = "CUP_V_B_PASGT_no_bags_desert_ARM";
backpack = "ark_backpack_small";
};
class SP : SN {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};
if (isServer) then {
{_x forceFlagTexture "\ca\misc\data\jih_vlajka.paa"} forEach [apc_1, apc_2, apc_3, apc_4, tank_1, tank_2];
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};ark_script_fnc_fireArty = {
params ["_vehicle","_target"];
private _gunner = effectiveCommander _vehicle;
{_gunner disableAI _x} forEach ["AUTOTARGET","FSM","AUTOCOMBAT"];
private _roundCount = 1; // How many shots fired in one cycle
private _delay = 10; // How long between cycles
[
{
params ["_args", "_id"];
_args params ["_gunner","_target","_roundCount"];
if (!alive _gunner) exitWith {_id call CBA_fnc_removePerFrameHandler};
[_gunner, _target, _roundCount] call ark_script_fnc_doFireArty;
},
_delay,
[_gunner,_target,_roundCount]
] call CBA_fnc_addPerFrameHandler;
};
ark_script_fnc_doFireArty = {
params ["_gunner","_target","_roundCount"];
private _veh = vehicle _gunner;
private _mag = currentMagazine _veh;
private _targetPos = getMarkerPos _target;
if ((_targetPos inRangeOfArtillery [[_gunner], _mag]) isEqualTo false) exitWith {
systemChat format ["ARK Arty: Error target %1 is out of range of %2",_target,_gunner];
};
_gunner doArtilleryFire [_targetPos, _mag, _roundCount];
_veh setVehicleAmmoDef 1;
_veh setVehicleAmmo 1;
}; raP q]
version 6 EditorData sourceName ark_co76_gavins_galore addons X A3_Characters_F ace_explosives CUP_WheeledVehicles_LR CUP_TrackedVehicles_M113 CUP_TrackedVehicles_M60 ark_ace_rearm A3_Modules_F ark_ai_sentry ark_clear_cargo CUP_Creatures_Military_Taki CUP_Weapons_Makarov CUP_Weapons_Ammunition A3_Weapons_F acre_main A3_Characters_F_Orange_Facewear A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_Creatures_StaticWeapons CUP_CAMisc CUP_Editor_Buildings_Config A3_Structures_F_Heli_Ind_Machines A3_Structures_F_Bootcamp_Items_Electronics CUP_CAStructures_E_Misc_Misc_Interier A3_Props_F_Orange_Humanitarian_Supplies CUP_CAMisc_E_WF gm_structures_euro_80 A3_Structures_F_Ind_Transmitter_Tower gm_objects_computers CUP_Misc3_Config CUP_Editor_Signs_Config A3_Props_F_Orange_Furniture A3_Structures_F_Items_Electronics plp_beachobjects A3_Structures_F_Heli_Items_Electronics A3_Structures_F_Walls CUP_WheeledVehicles_V3S CUP_WheeledVehicles_Tractor CUP_WheeledVehicles_UAZ CUP_AirVehicles_UH1H CUP_WheeledVehicles_Ural CUP_WheeledVehicles_BTR40 CUP_WheeledVehicles_BTR80 CUP_TrackedVehicles_BMP CUP_WheeledVehicles_S1203 CUP_AirVehicles_Mi8 CUP_TrackedVehicles_MTLB A3_Structures_F_EPA_Items_Medical A3_Props_F_Argo_Items_Electronics cba_xeh A3_Structures_F_Enoch_Wrecks A3_Structures_F_Civ_InfoBoards CUP_Misc_e_Config plp_containers A3_Weapons_F_Orange CUP_Buildings_Config fallujah_hou CUP_Editor_Structures_Config A3_Structures_F_Mil_Helipads A3_Structures_F_Mil_Flags A3_Structures_F_EPA_Items_Food A3_Structures_F_Argo_Military_Fortifications A3_Structures_F_Furniture A3_Structures_F_Items_Documents ace_sitting A3_Structures_F_Orange_Humanitarian_Flags A3_Structures_F_Enoch_Military_Barracks A3_Structures_F_Exp_Civilian_Accessories A3_Props_F_Orange_Humanitarian_Garbage A3_Props_F_Enoch_Infrastructure_Traffic admiral ark_rotor A3_Missions_F_Oldman A3_Structures_F_Mil_BagFence CUP_Wheeled_SUV CUP_Weapons_AmmoBoxes CUP_AirVehicles_Su25 CUP_AirVehicles_MI6 CUP_AirVehicles_L39 CUP_AirVehicles_C130J CUP_WheeledVehicles_BTR60 CUP_WheeledVehicles_BRDM2 CUP_AirVehicles_AN2 CUP_AirVehicles_Mi24 CUP_CAStructures_E_Mil A3_Structures_F_System A3_Ui_F AddonsMetaData
dlcs CUP_Vehicles CUP_Units CUP_Weapons Heli Orange Argo Enoch Expansion randomSeed ScenarioData + CustomAttributes d+ Mission - q] moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider ^
MarkerIDProvider q
LayerIndexProvider
Camera
nextID q
nextID
nextID
pos E=AH;Edir =w?kX<HH;up q9>{?0aside g> <{
List + Litems K Item0 Item1 Item2 } Item3 Item4 Item5 X Item6 Item7 B Item8 Item9 Item10 m Item11 Item12 Item13 { Item14 Item15 z Item16 Item17 \ Item18 Item19 Item20 ? Item21 Item22 % Item23 Item24 ' Item25 Item26 Item27 s Item28 Item29 v Item30 Item31 Item32 ~ Item33 Item34 Item35 S Item36 Item37 Item38 * Item39 w Item40 Item41 1 Item42 ~ Item43 Item44
Item45 Item46 3 Item47 Item48 ! Item49 B! Item50 ! Item51 " Item52 F" Item53 " Item54 *# Item55 # Item56 $ Item57 $ Item58 Y% Item59 % Item60 &