admiral\admiral.h b description.ext b~ hull3\briefing\blufor.sqf Gbk hull3\briefing\civilian.sqf &` hull3\briefing\indfor.sqf &` hull3\briefing\opfor.sqf &` hull3\hull3.h b hull3\LICENSE &`8 init.sqf &` mission.sqm gbV class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class GMX_CHDKZ {
ah[] = {"CUP_O_Mi24_V_Dynamic_RU"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
enableDebugConsole = 1;
allowProfileGlasses = 0;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "counter insurgency";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 82;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 1;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
We are taking back northern Chernarus from ChDKZ forces. Informants tell us they are ill prepared for a stand up fight, and the BM-21 batteries they have been shelling the south with are awaiting resupply.
ENEMY FORCES
ChDKZ Communists. We are not facing well trained or equipped troops however once we push deep toward their HQ they are likely to hit us with everything they've got.
We can expect AK armed guerrilla troops. Light technicals and captured CDF vehicles as well as static weapon emplacements including heavy machine guns.
FRIENDLY FORCES
Due to the Grad threat only our platoon and attachments are deployed this far north.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Sweep ChDKZ forces from the encampment on Black Mountain, destroying any munition supplies found.
Destroy the BM-21 battery located somewhere in the Novy Lug flatlands.
Sweep ChDKZ forces from the village of Gvozdno destroying the workshops and all vehicles found.
Finally capture the ChDKZ fortified headquarters at Devils Castle destroying the nearby mobile radar.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake the objects in the given order. Kill the Communists wherever you find them.
MOVEMENT PLAN
Ural trucks can transport and supply sixteen, in addition the BMP-1 can transport eight.
Mi-2URP-G can carry in addition to its crew four infantry.
All vehicles contain resupply, it is recommended you keep them with you.
FIRE SUPPORT PLAN
Use attachments where appropriate.
SPECIAL TASKS
Don't look directly at explosions, it hurts your coolness factor.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GMX_TTSKO {
gear = "AK74_CDF";
uniform = "GMX_CDF_TTSKO";
};
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
};
if (isServer) then {
{_x forceFlagTexture "\ca\ca_e\data\flag_cdf_co.paa"} forEach [uaz_1, uaz_2, uaz_3, uaz_4, truck_1, truck_2, truck_3, truck_4, truck_5, apc_1, apc_2];
}; raP V
version 6 EditorData 1 sourceName ark_co81_counter_insurgency addons CUP_Misc_e_Config CUP_Misc3_Config CUP_AirVehicles_Su25 gmx_cdf_vehicles_land_tracked_bmp1 gmx_cdf_vehicles_land_tracked_ural4320 gmx_cdf_vehicles_land_tracked_ural375d gmx_cdf_vehicles_air_helicopters_mi2 gmx_cdf_vehicles_land_tracked_uaz469 ark_ace_rearm A3_Modules_F_Curator_Misc A3_Modules_F ark_clear_cargo ark_ai_sentry admiral CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Creatures_StaticWeapons gmx_chdkz_vehicles_land_tracked_uaz469 CUP_Weapons_AmmoBoxes gmx_chdkz_vehicles_air_helicopters_mi2 gmx_chdkz_vehicles_land_tracked_ural4320 gmx_chdkz_vehicles_land_tracked_ural375d gmx_chdkz_characters gmx_chdkz_weapons_machineguns_dshkm A3_Soft_F_Enoch_Tractor_01 ark_rotor A3_Ui_F A3_Characters_F ace_explosives ace_nouniformrestrictions ace_parachute AddonsMetaData y dlcs CUP_Vehicles gmx_cdf CUP_Units gmx_chdkz CUP_Weapons gm Enoch randomSeed ScenarioData U CustomAttributes Mission l V moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera y nextID 7 nextID nextID A pos 8Fo$(CEFdir }c?e{up Ӗ> s?aside u 2Doy List U items Item0 Item1 B Item2 } Item3 Item4 B Item5 Item6 V Item7 Item8 b
Item9
Item10 Z Item11 Item12 H Item13 Item14 Item15 -
Item16
Item17
Item18 i Item19 Item20 8 Item21 Item22 T Item23 Item24 Item25 Item26 Item27 Item28
Item29 s Item30 U className CUP_Misc_e_Config name CUP_Misc_e_Config B className CUP_Misc3_Config name CUP_Misc3_Config } className CUP_AirVehicles_Su25 name CUP_AirVehicles_Su25 className gmx_cdf_vehicles_land_tracked_bmp1 name gmx_cdf_vehicles_land_tracked_bmp1 author Global Mobilization Extra B className gmx_cdf_vehicles_land_tracked_ural4320 name gmx_cdf_vehicles_land_tracked_ural4320 author Global Mobilization Extra className gmx_cdf_vehicles_land_tracked_ural375d name gmx_cdf_vehicles_land_tracked_ural375d author Global Mobilization Extra V className gmx_cdf_vehicles_air_helicopters_mi2 name gmx_cdf_vehicles_air_helicopters_mi2 author Global Mobilization Extra className gmx_cdf_vehicles_land_tracked_uaz469 name gmx_cdf_vehicles_land_tracked_uaz469 author Global Mobilization Extra b
className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org
className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com Z className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org H className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className Admiral name admiral author Kami className CUP_WarfareBuildings name CUP_WarfareBuildings -
className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction
className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons
className gmx_chdkz_vehicles_land_tracked_uaz469 name gmx_chdkz_vehicles_land_tracked_uaz469 author Global Mobilization Extra i className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className gmx_chdkz_vehicles_air_helicopters_mi2 name gmx_chdkz_vehicles_air_helicopters_mi2 author Global Mobilization Extra 8 className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra className gmx_chdkz_vehicles_land_tracked_ural375d name gmx_chdkz_vehicles_land_tracked_ural375d author Global Mobilization Extra T className gmx_chdkz_characters name gmx_chdkz_characters className gmx_chdkz_weapons_machineguns_dshkm name gmx_chdkz_weapons_machineguns_dshkm author Global Mobilization Extra className A3_Soft_F_Enoch name Arma 3 Contact Platform - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com
className ace_explosives name ACE3 - Explosives author ACE-Team url http://ace3mod.com/ s className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url http://ace3mod.com/ className ace_parachute name ACE3 - Parachute author ACE-Team url http://ace3mod.com/ U author dancemoox Header z gameType Coop minPlayers maxPlayers O Category0 l name Multiplayer Attribute0 Attribute1 nAttributes l property RespawnButton expression true Value N data ^ type z value ? type SCALAR property RespawnTemplates expression true Value l data l type value
l type ARRAY
items Item0 * l data : l type W value None l type STRING l Intel Entities * Connections V briefingName ark_co81_counter_insurgency overviewText CDF embark on a counter insurgency sweep timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<* (items ' Item0 Item1 Item2 Item3 s Item4 Item5 y Item6 8R Item7 Z Item8 1[ Item9 [ Item10 \ Item11 s\ Item12 \ Item13 Hc Item14 f Item15 m Item16 Ds Item17 y Item18 } Item19 D Item20 Item21 Item22 ^ Item23 Item24 Item25 6 Item26 ) Item27
Item28 z Item29 Item30 Item31 Item32 Item33 [ Item34 H Item35 E Item36 Item37 Item38 dataType Layer name Player Bits Entities W id { atlOffset items Item0 C Item1 Item2 Item3 % Item4 f; Item5 G Item6 T Item7 }` Item8 l Item9 7y Item10 S Item11 Item12 ة Item13 Item14 Item15 Item16 J Item17 Item18 dataType Object PositionInfo side Empty flags Attributes id type FlagCarrierCDFEnsign_EP1 position 7P;FCKCFangles ;@ dataType Object PositionInfo o side Empty flags Attributes id type FlagCarrierCDF position `T;FC
JCFangles l@ dataType Object PositionInfo I side Empty flags Attributes id type CUP_B_Su25_Dyn_CDF atlOffset CustomAttributes % position t?Fo"C5pEFangles 7@}a@{@ pylons CUP_PylonPod_1Rnd_R73_Vympel;CUP_PylonPod_20Rnd_S8_plane_M;CUP_PylonPod_20Rnd_S8_plane_M;PylonMissile_1Rnd_BombCluster_02_cap_F;PylonMissile_1Rnd_Bomb_03_F;PylonMissile_1Rnd_Bomb_03_F;PylonMissile_1Rnd_BombCluster_02_cap_F;CUP_PylonPod_20Rnd_S8_plane_M;CUP_PylonPod_20Rnd_S8_plane_M;CUP_PylonPod_1Rnd_R73_Vympel; Attribute0 nAttributes % property ammoBox expression [_this,_value] call bis_fnc_initAmmoBox; Value K % data [ % type value [[[["CUP_arifle_AKS74U","FirstAidKit"],[1,2]],[["CUP_30Rnd_545x39_AK_M","SmokeShell","SmokeShellOrange","Chemlight_red"],[10,2,2,2]],[[],[]],[[],[]]],false] % type STRING % dataType Object PositionInfo side Empty flags Attributes id type gmx_cdf_bmp1sp2_wdl atlOffset #> CustomAttributes ! f; position [