admiral\admiral.h m|ee description.ext -|e| hull3\briefing\blufor.sqf >a hull3\briefing\civilian.sqf 3qn^ hull3\briefing\indfor.sqf 3qn^ hull3\briefing\opfor.sqf 3qn^ hull3\hull3.h A>aF hull3\LICENSE 3qn^8 hull3\PP_G.h |e! hull3\PP_U.h W|en init.sqf 5aP mission.sqm Ԛ|e class Admiral {
isEnabled = 1;
class Camp {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "GMX_CHDKZ";
defaultZoneTemplate = "Cqc";
};
};#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "pavlovo push";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 83;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 3;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 1;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
ChDKZ forces are in control of several key sites around Zelenogorsk, we're kicking them out.
ENEMY FORCES
ChDKZ Rebels armed with captured army equipment and arms.
FRIENDLY FORCES
Just us.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
The super market car park in Zelenogorsk is being used to air lift supplies. Capture the area and destroy the heavy lift helicopter.
Destroy the fuel station and vehicles when leaving Zelenogorsk.
Attack the rebel firebase destroying the guns.
Clear ChDKZ forces from the Green Mountain TV station.
Destroy the munitions dump located in Kozlovka
Extract to the south east.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order.
MOVEMENT PLAN
Each squad fits in a Ural, each Ural has a squads worth of supplies inside it. Keep them with us as we advance.
FIRE SUPPORT PLAN
Shoot all the things.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class CUP_CDF_FOR {
gear = "PP_G";
uniform = "PP_U";
languages[] = {
{"west", 100}
};
};
};
class Gear {
#include "PP_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "PP_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class PP_G {
class Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_Flashlight"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"HandGrenade", 1},
{"ACE_Chemlight_HiRed", 2},
{"SmokeShell", 1}
};
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_14_GL";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_Flashlight"};
handgunWeapon = "hgun_Rook40_F";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_1Rnd_HE_M203", 4},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"16Rnd_9x21_Mag", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"CUP_1Rnd_Smoke_M203", 2},
{"CUP_1Rnd_SmokeRed_M203", 2},
{"CUP_FlareWhite_M203", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
};
class Officer : Leader {
assignItems[] = {"ItemGPS"};
binocular = "ACE_VectorDay";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
primaryWeaponItems[] = {"CUP_optic_MRad", "CUP_acc_Flashlight"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"CUP_30Rnd_762x39_CZ807", 4}};
backpackMagazines[] = {};
assignItems[] = {"ItemGPS"};
};
class CO : Officer {
};
class XO : CO {
backpackMagazines[] = {
{"CUP_1Rnd_Smoke_M203", 8},
{"CUP_1Rnd_SmokeRed_M203", 8}
};
backpackRadios[] = {"ACRE_PRC117F"};
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2},
{"SmokeShell", 4}
};
backpackMagazines[] = {
{"SmokeShellBlue", 4},
{"CUP_30Rnd_762x39_CZ807", 2}
};
assignItems[] = {"ItemGPS"};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "CUP_lmg_Pecheneg_top_rail_B50_vfg";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_Flashlight"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 1}};
backpackMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}};
};
class AAR : Rifleman {
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 4}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}
};
binocular = "Binocular";
};
class RAT : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
secondaryWeapon = "CUP_launch_NLAW";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_30Rnd_762x39_CZ807", 4},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
};
class MMGG : Rifleman {
primaryWeapon = "CUP_lmg_Pecheneg_top_rail_B50_vfg";
primaryWeaponItems[] = {"CUP_optic_ZDDot", "CUP_acc_Flashlight"};
vestMagazines[] = {{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"SmokeShell", 1},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 4}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATG : RAT {
primaryWeapon = "CUP_CZ_BREN2_762_8";
secondaryWeapon = "launch_O_Vorona_green_F";
secondaryWeaponItems[] = {"Vorona_HEAT"};
backpackMagazines[] = {
{"Vorona_HEAT", 2},
{"Vorona_HE", 1}
};
};
class MATAG : Rifleman {
backpackMagazines[] = {
{"Vorona_HEAT", 2},
{"Vorona_HE", 1}
};
binocular = "ACE_VectorDay";
assignItems[] = {"ItemGPS"};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : MATAG {
backpackMagazines[] = {
{"Vorona_HEAT", 2},
{"Vorona_HE", 1}
};
assignItems[] = {};
binocular = "Binocular";
uniformRadios[] = {"ACRE_PRC343"};
};
class ENG : Rifleman {
primaryWeapon = "CUP_CZ_BREN2_762_8";
vestMagazines[] = {
{"CUP_30Rnd_762x39_CZ807", 6},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 2}
};
backpackMagazines[] = {
{"DemoCharge_Remote_Mag", 3},
{"SLAMDirectionalMine_Wire_Mag", 2}
};
assignItems[] = {"ItemGPS"};
vestItems[] = {
{"ACE_DefusalKit", 1},
{"ACE_M26_Clacker", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class ENGA : ENG {
uniformRadios[] = {"ACRE_PRC343"};
};
class VC : Crew {
binocular = "ACE_VectorDay";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {{"CUP_launch_NLAW", 25}};
magazines[] = {
{"CUP_30Rnd_762x39_CZ807", 100},
{"CUP_30Rnd_TE1_Red_Tracer_762x39_CZ807", 50},
{"CUP_100Rnd_TE4_LRT4_762x54_PK_Tracer_Red_M", 100},
{"CUP_1Rnd_HE_M203", 25},
{"CUP_1Rnd_Smoke_M203", 25},
{"CUP_FlareWhite_M203", 25},
{"CUP_1Rnd_SmokeRed_M203", 25},
{"ACE_HandFlare_White", 25},
{"HandGrenade", 25},
{"SmokeShell", 25},
{"Vorona_HEAT", 25},
{"Vorona_HE", 15},
{"SatchelCharge_Remote_Mag", 15},
{"DemoCharge_Remote_Mag", 25},
{"16Rnd_9x21_Mag", 25}
};
items[] = {{"ItemGPS", 1}};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};class PP_U {
class Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_digittsko";
goggles = "";
uniform = "gmx_cdf2022_army_uniform_soldier_digittsko";
vest = "gmx_cdf2022_army_vest_armor_90_rifleman_digittsko_ARM";
backpack = "ark_backpack_med";
insignia = "USP_PATCH_GAME_ARMA_CDF";
};
class Leader : Rifleman {
uniform = "gmx_cdf2022_army_uniform_soldier_rolled_digittsko";
vest = "gmx_cdf2022_army_vest_armor_90_leader_digittsko_ARM";
};
class Officer : Leader {
headGear = "gmx_cdf2022_army_beret_grn";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
//uniform = "gmx_cdf2022_army_uniform_crew_digittsko";
vest = "gmx_cdf2022_army_vest_armor_90_crew_digittsko_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
backpack = "ark_backpack_large";
};
class SL : Officer {
};
class Medic : Rifleman {
vest = "gmx_cdf2022_army_vest_armor_90_medic_digittsko_ARM";
backpack = "ark_backpack_large";
};
class FTL : Leader {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_digittsko";
};
class AR : Rifleman {
vest = "gmx_cdf2022_army_vest_armor_90_machinegunner_digittsko_ARM";
};
class AAR : Rifleman {
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_digittsko";
};
class MMGG : AR {
vest = "gmx_cdf2022_army_vest_armor_90_machinegunner_digittsko_ARM";
backpack = "ark_backpack_large";
};
class MMGAG : AAR {
vest = "gmx_cdf2022_army_vest_armor_90_leader_digittsko_ARM";
};
class MATG : RAT {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_digittsko";
backpack = "ark_backpack_large";
};
class MATAG : AAR {
vest = "gmx_cdf2022_army_vest_armor_90_leader_digittsko_ARM";
};
class MATAC : MATAG {
};
class MTRG : AR {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_digittsko";
};
class MTRAG : AAR {
vest = "gmx_cdf2022_army_vest_armor_90_leader_digittsko_ARM";
};
class MTRAC : AAR {
};
class ENG : Rifleman {
headGear = "gmx_cdf2022_army_headgear_m92_glasses_digittsko";
vest = "gmx_cdf2022_army_vest_armor_90_demolition_digittsko_ARM";
backpack = "ark_backpack_large";
};
class ENGA : ENG {
};
class SN : Rifleman {
headGear = "gmx_cdf2022_army_beret_grn";
backpack = "ark_backpack_small";
};
class SP : SN {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
};ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP
version 6 EditorData D sourceName ark_co82_pavlovo_push addons 2 A3_Ui_F CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction A3_Structures_F_Mil_Flags CUP_TrackedVehicles_BMP CUP_Misc3_Config CUP_Misc_e_Config A3_Structures_F_Walls CUP_CAMisc CUP_AirVehicles_MI6 A3_Structures_F_Civ_Constructions ace_dragging A3_Structures_F_Heli_Civ_Market CUP_Editor_Buildings_Config A3_Structures_F_Items_Electronics A3_Structures_F_EPA_Civ_Constructions CUP_CAStructures_E_Misc_Misc_Market A3_Structures_F_Mil_Helipads CUP_AirVehicles_Mi8 A3_Structures_F_Exp_Civilian_Accessories CUP_WheeledVehicles_Ikarus A3_Structures_F_Heli_Ind_Machines A3_Structures_F_Heli_Civ_Constructions A3_Structures_F_EPA_Items_Tools A3_Structures_F_Items_Vessels ace_cargo A3_Structures_F_Civ_Garbage gmx_chdkz_vehicles_land_tracked_ural4320 gmx_chdkz_vehicles_land_tracked_ural375d gmx_chdkz_characters CUP_Creatures_Military_Chedaki CUP_Creatures_StaticWeapons CUP_WheeledVehicles_Hilux admiral ark_rotor ark_clear_cargo ark_ai_sentry ark_ace_rearm CUP_BaseConfigs A3_Structures_F_System cba_xeh gmx_chdkz_vehicles_land_tracked_uaz469 CUP_Buildings_Config CUP_Weapons_AmmoBoxes gmx_chdkz_vehicles_land_tracked_pt76 A3_Characters_F ace_explosives gmx_cdf2022_vehicles_land_tracked_uaz469 gmx_cdf2022_vehicles_land_tracked_ural4320 gmx_cdf2022_vehicles_land_tracked_bmp1 AddonsMetaData dlcs CUP_Vehicles Heli Expansion gmx_chdkz gm CUP_Units CUP_Weapons gmx_cdf2022 randomSeed ScenarioData m CustomAttributes Mission c moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider MarkerIDProvider LayerIndexProvider Camera 1 nextID nextID nextID G 1 pos hDG!ClEdir &yE?lξlup 2>a:j?M@^aside 4W List m )items ( Item0 Item1 Item2 9
Item3
Item4 + Item5 Item6 Item7 Item8 Item9 Item10
Item11 k
Item12 Item13 Q Item14 Item15 J Item16 Item17 Item18 j Item19 Item20 Y Item21 Item22 * Item23 Item24 Item25 Item26 V Item27 Item28 ( Item29 Item30 Item31 7 Item32 Item33 J Item34 Item35 Item36 X Item37 Item38 Q Item39 m className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com className CUP_WarfareBuildings name CUP_WarfareBuildings 9
className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction
className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com + className CUP_TrackedVehicles_BMP name CUP_TrackedVehicles_BMP author Community Cupgrade Project className CUP_Misc3_Config name CUP_Misc3_Config className CUP_Misc_e_Config name CUP_Misc_e_Config className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAMisc name CUP_CAMisc className CUP_AirVehicles_MI6 name CUP_AirVehicles_MI6
className ace_dragging name ACE3 - Dragging author ACE-Team url https://ace3.acemod.org/ k
className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_Editor_Buildings_Config name CUP_Editor_Buildings_Config Q className A3_Structures_F_EPA name Arma 3 Survive Episode - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className CUP_CAStructures_E_Misc_Misc_Market name CUP_CAStructures_E_Misc_Misc_Market J className CUP_AirVehicles_Mi8 name CUP_AirVehicles_Mi8 className A3_Structures_F_Exp_Civilian name Arma 3 Apex - Civilian Buildings author Bohemia Interactive url https://www.arma3.com className CUP_WheeledVehicles_Ikarus name CUP_WheeledVehicles_Ikarus j className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className gmx_chdkz_vehicles_land_tracked_ural4320 name gmx_chdkz_vehicles_land_tracked_ural4320 author Global Mobilization Extra Y className gmx_chdkz_vehicles_land_tracked_ural375d name gmx_chdkz_vehicles_land_tracked_ural375d author Global Mobilization Extra className gmx_chdkz_characters name gmx_chdkz_characters * className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki className CUP_Creatures_StaticWeapons name CUP_Creatures_StaticWeapons className CUP_WheeledVehicles_Hilux name CUP_WheeledVehicles_Hilux className Admiral name admiral author Kami V className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org ( className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org className CUP_BaseConfigs name CUP_BaseConfigs 7 className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className gmx_chdkz_vehicles_land_tracked_uaz469 name gmx_chdkz_vehicles_land_tracked_uaz469 author Global Mobilization Extra J className CUP_Buildings_Config name CUP_Buildings_Config className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes className gmx_chdkz_vehicles_land_tracked_pt76 name gmx_chdkz_vehicles_land_tracked_pt76 author Global Mobilization Extra X className ace_explosives name ACE3 - Explosives author ACE-Team url https://ace3.acemod.org/ className gmx_cdf2022_vehicles_land_tracked_uaz469 name gmx_cdf2022_vehicles_land_tracked_uaz469 author Global Mobilization Extra Q className gmx_cdf2022_vehicles_land_tracked_ural4320 name gmx_cdf2022_vehicles_land_tracked_ural4320 author Global Mobilization Extra className gmx_cdf2022_vehicles_land_tracked_bmp1 name gmx_cdf2022_vehicles_land_tracked_bmp1 author Global Mobilization Extra m author dancemoox Header gameType Coop minPlayers maxPlayers R Category0 c name Multiplayer Attribute0 * Attribute1 nAttributes c property RespawnTemplates expression true Value i data y singleType ARRAY value items Item0 data singleType STRING value None property RespawnButton expression true Value - c data = c singleType SCALAR value ?c Intel Entities 2 Connections briefingName ark_co82_pavlovo_push overviewText CDF push out of Pavlovo timeOfChanges FstartWeather >startWind =startWaves =forecastWeather >forecastWind =forecastWaves =forecastLightnings =rainForced lightningsForced wavesForced windForced year month day hour minute startFogDecay T<forecastFogDecay T<2 9items 8 Item0 Item1 D Item2 Item3 ! Item4 ! Item5 ! Item6 Item7 Item8 Item9 Item10 Item11 Item12 ? Item13 b Item14 ͪ Item15 r Item16 Item17 ^ Item18 Item19 Item20 Item21 Item22 [ Item23 Item24 t Item25 Item26 Item27 d Item28 Item29 Item30 Item31 m
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