admiral\admiral.h d description.ext mdy hull3\briefing\blufor.sqf QL_ hull3\briefing\civilian.sqf QL_ hull3\briefing\indfor.sqf QL_ hull3\briefing\opfor.sqf Mbi hull3\hull3.h dG hull3\LICENSE QL_8 hull3\VV_G.h 3d1" hull3\VV_U.h 鰺d init.sqf IL_P mission.sqm dl class Admiral {
isEnabled = 1;
isBehaviorEnabled = 0;
class Camp {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Camp";
};
class Patrol {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Patrol";
};
class Cqc {
defaultUnitTemplate = "USM_USMC_90_WD";
defaultZoneTemplate = "Cqc";
};
class UnitTemplates {
class USM_USMC_90_WD {
technicals[] = {"CUP_B_nM1025_M2_DF_USMC_WDL", "CUP_B_nM1025_M240_USMC_WDL", "CUP_B_nM1025_Mk19_DF_USMC_WDL"};
armour[] = {"CUP_B_LAV25M240_USMC", "CUP_B_AAV_USMC", "CUP_B_AAV_USMC", "CUP_B_M60A3_TTS_USMC", "CUP_B_M60A3_TTS_USMC"};
};
};
};
#include "admiral\admiral.h"
#include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "virojoki victory";
onLoadMission = "Made with Hull3";
author = "dancemoox";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = Coop;
minPlayers = 1;
maxPlayers = 89;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 2;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 0;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Storm"};
default = 2;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 9999;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";
variable = "acex_killTracker_outputText";
};
};
// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
We are in support of our Comrade Soviets push through Scandinavia, the Fins have scattered in disarray leaving a small force of US Marines forward deployed standing in our way.
ENEMY FORCES
United States Marines deployed into Finland.
FRIENDLY FORCES
Polish Peoples Army.
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
We are tasked with securing the strategic town of Virojoki, several areas of note must be secured as follows:
Eliminate the US Marine MLRS site located at the Stadium
Secure one of the two crossings within town eliminating any resistance encountered east of the crossing.
Forward scouts found the Main Road mined and impassible.
Secure the Forward Operating Base eliminating any resistance encountered.
Repel any US counter attack.
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
Undertake objectives in the given order, slow movement is recommended within the town limits.
MOVEMENT PLAN
Each squad can be transported in a Ural 4320 with two seats to spare.
Weapons attachments have access to UAZ 469 should they require it.
FIRE SUPPORT PLAN
Weapons teams and vehicle attachments can provide sufficient fire support.
SPECIAL TASKS
We should destroy USMC vehicles and arms dumps where we locate them.
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Vehicles can be used to rearm from each other.
The Mi-24V can rearm from our Starting area.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by dancemoox
"]];
class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class GM_PRL_80_WD {
gear = "VV_G";
uniform = "VV_U";
languages[] = {
{"east", 100}
};
};
};
class Gear {
#include "VV_G.h"
unitBaseClass = "Rifleman";
vehicleBaseClass = "Vehicle";
};
class Uniform {
#include "VV_U.h"
unitBaseClass = "Rifleman";
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class VV_G {
class Rifleman {
primaryWeapon = "gm_akmn_wud";
primaryWeaponItems[] = {};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"HandGrenade", 2},
{"MiniGrenade", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"MiniGrenade", 2},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
basicAssignItems[] = {"ItemMap", "gm_gc_compass_f73", "gm_watch_kosei_80"};
assignItems[] = {};
binocular = "";
uniformItems[] = {
{"ACE_Flashlight_KSF1", 1},
{"ACE_wirecutter", 1},
{"ACE_EntrenchingTool", 1}
};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC343"};
vestRadios[] = {};
backpackRadios[] = {};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_tourniquet", 2}
};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
class Leader : Rifleman {
primaryWeapon = "gm_akm_pallad_wud";
handgunWeapon = "gm_pm_blk";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"1Rnd_HE_Grenade_shell", 2},
{"1Rnd_Smoke_Grenade_shell", 2},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"gm_smokeshell_wht_gc", 1},
{"1Rnd_HE_Grenade_shell", 6},
{"1Rnd_Smoke_Grenade_shell", 2},
{"UGL_FlareWhite_F", 2},
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
assignItems[] = {};
binocular = "gm_df7x40_blk";
};
class Officer : Leader {
assignItems[] = {};
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class Crew : Rifleman {
primaryWeapon = "";
handgunWeapon = "gm_pm63_handgun_blk";
uniformMagazines[] = {
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
vestMagazines[] = {{"gm_15Rnd_9x18mm_B_pst_pm63_blk", 4}};
backpackMagazines[] = {};
assignItems[] = {};
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
primaryWeapon = "gm_akms_wud";
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_smokeshell_wht_gc", 4}
};
backpackMagazines[] = {
{"gm_smokeshell_wht_gc", 4},
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 2}
};
assignItems[] = {};
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
backpackMedicalItems[] = {
{"ACE_fieldDressing", 30},
{"ACE_morphine", 30},
{"ACE_epinephrine", 30},
{"ACE_bloodIV_500", 24},
{"ACE_splint", 4}
};
};
class FTL : Leader {
};
class AR : Rifleman {
primaryWeapon = "gm_rpk_wud";
vestMagazines[] = {{"gm_75Rnd_762x39mm_B_M43_ak47_blk", 2}};
backpackMagazines[] = {
{"HandGrenade", 2},
{"gm_smokeshell_wht_gc", 1},
{"gm_75Rnd_762x39mm_B_M43_ak47_blk", 4}
};
};
class AAR : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 2},
{"gm_smokeshell_wht_gc", 1},
{"gm_75Rnd_762x39mm_B_M43_ak47_blk", 4}
};
binocular = "gm_df7x40_blk";
};
class RAT : Rifleman {
secondaryWeapon = "CUP_launch_RPG7V";
secondaryWeaponItems[] = {"CUP_PG7VL_M"};
vestMagazines[] = {
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 6},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2}
};
backpackMagazines[] = {
{"HandGrenade", 2},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 4},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"CUP_PG7VL_M", 2}
};
};
class MMGG : Rifleman {
primaryWeapon = "gm_hmgpkm_prp";
vestMagazines[] = {{"gm_100Rnd_762x54mm_B_T_t46_pk_grn", 1}};
backpackMagazines[] = {
{"HandGrenade", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_100Rnd_762x54mm_B_T_t46_pk_grn", 3}
};
};
class MMGAG : Rifleman {
backpackMagazines[] = {
{"HandGrenade", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 2},
{"gm_100Rnd_762x54mm_B_T_t46_pk_grn", 3}
};
uniformMagazines[] = {
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
binocular = "gm_df7x40_blk";
assignItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATG : RAT {
secondaryWeapon = "CUP_launch_RPG7V";
secondaryWeaponItems[] = {"CUP_optic_PGO7V", "CUP_PG7VL_M"};
backpackMagazines[] = {
{"CUP_PG7VL_M", 2},
{"CUP_PG7VR_M", 1}
};
};
class MATAG : Rifleman {
backpackMagazines[] = {
{"CUP_PG7VL_M", 2},
{"CUP_PG7VR_M", 1}
};
binocular = "gm_df7x40_blk";
assignItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class MATAC : MATAG {
assignItems[] = {};
binocular = "gm_df7x40_blk";
uniformRadios[] = {"ACRE_PRC343"};
};
class SN : Rifleman {
primaryWeapon = "gm_svd_wud";
handgunWeapon = "gm_pm_blk";
primaryWeaponItems[] = {"gm_pso1_dovetail_blk"};
uniformMagazines[] = {
{"ACE_HandFlare_White", 2},
{"gm_smokeshell_wht_gc", 1}
};
vestMagazines[] = {
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 4},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 3}
};
backpackMagazines[] = {
{"HandGrenade", 1},
{"gm_smokeshell_wht_gc", 1},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 3}
};
assignItems[] = {};
uniformRadios[] = {"ACRE_PRC343", "ACRE_PRC152"};
};
class VC : Crew {
binocular = "gm_df7x40_blk";
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
};
class PCM : P {
};
class Vehicle {
weapons[] = {
{"CUP_launch_RPG26", 25},
{"CUP_launch_RShG2", 5}
};
magazines[] = {
{"gm_30Rnd_762x39mm_B_M43_ak47_blk", 100},
{"gm_30Rnd_762x39mm_B_T_57N231P_ak47_blk", 50},
{"gm_75Rnd_762x39mm_B_M43_ak47_blk", 50},
{"gm_100Rnd_762x54mmR_B_T_7t2_pk_grn", 50},
{"1Rnd_HE_Grenade_shell", 25},
{"1Rnd_Smoke_Grenade_shell", 25},
{"gm_10Rnd_762x54mmR_B_T_7t2_svd_blk", 25},
{"UGL_FlareWhite_F", 25},
{"CUP_PG7VL_M", 25},
{"gm_8Rnd_9x18mm_B_pst_pm_blk", 25},
{"gm_15Rnd_9x18mm_B_pst_pm63_blk", 25},
{"ACE_HandFlare_White", 25},
{"HandGrenade", 25},
{"MiniGrenade", 25},
{"gm_smokeshell_wht_gc", 25},
{"DemoCharge_Remote_Mag", 25},
{"SatchelCharge_Remote_Mag", 10}
};
items[] = {};
medicalItems[] = {
{"ACE_fieldDressing", 50},
{"ACE_splint", 12}
};
};
};
class VV_U {
class Rifleman {
headGear = "gm_pl_army_headgear_wz67_oli";
goggles = "";
uniform = "gm_pl_army_uniform_soldier_80_frog";
vest = "gm_pl_army_vest_80_rifleman_gry_ARM";
backpack = "ark_backpack_med";
};
class Leader : Rifleman {
uniform = "gm_pl_army_uniform_soldier_rolled_80_frog";
vest = "gm_pl_army_vest_80_leader_gry_ARM";
};
class Officer : Leader {
headGear = "gm_pl_army_headgear_cap_80_frog";
};
class Crew : Rifleman {
headGear = "gm_gc_army_headgear_crewhat_80_blk";
uniform = "gm_pl_airforce_uniform_pilot_80_gry";
vest = "gm_pl_army_vest_80_crew_gry_ARM";
backpack = "ark_backpack_small";
};
class CO : Officer {
};
class XO : CO {
};
class SL : Officer {
};
class Medic : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
backpack = "ark_backpack_large";
};
class FTL : Leader {
};
class AR : Rifleman {
vest = "gm_pl_army_vest_80_mg_gry_ARM";
};
class AAR : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
backpack = "ark_backpack_large";
};
class RAT : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
vest = "gm_pl_army_vest_80_at_gry_ARM";
};
class MMGG : AR {
backpack = "ark_backpack_large";
};
class MMGAG : AAR {
vest = "gm_pl_army_vest_80_leader_gry_ARM";
};
class MATG : RAT {
backpack = "ark_backpack_large";
};
class MATAG : AAR {
vest = "gm_pl_army_vest_80_leader_gry_ARM";
};
class MATAC : MATAG {
};
class SN : Rifleman {
headGear = "gm_pl_army_headgear_wz67_net_oli";
vest = "gm_pl_army_vest_80_marksman_gry_ARM";
backpack = "ark_backpack_small";
};
class SP : SN {
};
class VC : Crew {
};
class VG : Crew {
};
class VD : Crew {
};
class P : Crew {
headGear = "gm_gc_headgear_zsh3_wht";
uniform = "gm_gc_airforce_uniform_pilot_80_blu";
};
class PCM : P {
};
};
ark_fnc_cleanUpAI = {
params ["_trigger"];
private _side = [adm_camp_defaultUnitTemplate] call adm_common_fnc_getUnitTemplateSide;
{
if ((side _x == _side) && (!isPlayer _x) && (_x inArea _trigger)) then {
if (isNull objectParent _x) then {
deleteVehicle _x;
} else {
private _vehicle = objectParent _x;
{_vehicle deleteVehicleCrew _x} forEach crew _vehicle;
deleteVehicle _vehicle;
};
};
} forEach allUnits;
}; raP k
version 6 EditorData sourceName ark_co88_virojoki_victory addons ? A3_Characters_F ace_nouniformrestrictions Characters_f_lxWS ace_parachute ark_ace_rearm ark_clear_cargo A3_Modules_F ark_ai_sentry A3_Modules_F_Curator_Misc gm_core gm_vehicles_land_wheeled_ot64_pl_army_ot64 gm_vehicles_land_tracked_t55_pl_army_t55 gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 gm_vehicles_land_wheeled_ural375d_pl_army_ural375d CUP_AirVehicles_Mi24 gm_vehicles_land_wheeled_uaz469_pl_army_uaz469 admiral ark_rotor CUP_WarfareBuildings CUP_StandaloneTerrains_Core_Faction CUP_Misc3_Config A3_Structures_F_Mil_Helipads A3_Structures_F_Mil_Flags CUP_AirVehicles_UH60 CUP_TrackedVehicles_M270 A3_Structures_F_Mil_BagBunker CUP_CAMisc A3_Soft_F_Gamma_Truck_01 A3_Soft_F_Exp_Truck_01 ace_rearm ace_cargo A3_Soft_F_Enoch_Truck_01 us_military_units CUP_Creatures_Military_USMC CUP_Weapons_MP5 CUP_Weapons_Ammunition CUP_Weapons_Colt1911 A3_Weapons_F acre_main A3_Weapons_F_Items ace_medical_engine ace_medical_treatment ark_vests CUP_TrackedVehicles_AAV CUP_WheeledVehicles_NewHMMWV CUP_AirVehicles_CH53E CUP_WheeledVehicles_TowingTractor A3_Structures_F_Heli_Ind_Airport A3_Weapons_F_Explosives A3_Structures_F_Wrecks CUP_Weapons_M9 A3_Characters_F_Orange_Facewear ace_nightvision ace_common CUP_Buildings_Config CUP_CWA_Misc CUP_Editor_Signs_Config CUP_Misc_e_Config CUP_Weapons_AmmoBoxes CUP_WheeledVehicles_NewM998 CUP_TrackedVehicles_NewM113 CUP_TrackedVehicles_M113 A3_Ui_F AddonsMetaData dlcs gm CUP_Vehicles Expansion CUP_Units CUP_Weapons Heli randomSeed ScenarioData " CustomAttributes " Mission $ k moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider f MarkerIDProvider y LayerIndexProvider Camera nextID y nextID nextID pos VFMB{Fdir j.f5a*up
k4?+aside *3r B4Jڥ> List
" <items ; Item0
Item1 _ Item2 Item3 v Item4 Item5 J
Item6
Item7 8 Item8 Item9 0 Item10 Item11 > Item12 Item13 Item14 X Item15 Item16 M Item17 Item18 Item19 * Item20 Item21 Item22 W Item23 Item24 Item25 Item26 Item27 Item28 ~ Item29 Item30 s Item31 Item32 Item33 : Item34 Item35 Item36 J Item37 Item38 + Item39 Item40 Item41 P Item42 Item43 Item44 E Item45 Item46 [ Item47 Item48 # Item49 Item50 Item51 7 Item52 j Item53 Item54 Item55 5! Item56 ! Item57 ! Item58 "" " className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com _ className ace_nouniformrestrictions name ACE3 - No Uniform Restrictions author ACE-Team url https://ace3.acemod.org/ className Characters_f_lxWS name Arma 3 Western Sahara - Characters and Clothing author Rotators Collective url https://www.arma3.com v className ace_parachute name ACE3 - Parachute author ACE-Team url https://ace3.acemod.org/ className ark_ace_rearm name ARK Inhouse - ACE Rearm author ARK url http://www.ark-group.org J
className ark_clear_cargo name ARK Inhouse - Clear Cargo author ARK url http://www.ark-group.org
className A3_Modules_F name Arma 3 Alpha - Scripted Modules author Bohemia Interactive url https://www.arma3.com 8 className ark_ai_sentry name ARK Inhouse - AI Sentry author ARK url http://www.ark-group.org className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com 0 className gm_core name gm_core author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_ot64_pl_army_ot64 name gm_vehicles_land_wheeled_ot64_pl_army_ot64 author Global Mobilization url global-mobilization.com > className gm_vehicles_land_tracked_t55_pl_army_t55 name gm_vehicles_land_tracked_t55_pl_army_t55 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 name gm_vehicles_land_wheeled_ural4320_pl_army_ural4320 author Global Mobilization url global-mobilization.com className gm_vehicles_land_wheeled_ural375d_pl_army_ural375d name gm_vehicles_land_wheeled_ural375d_pl_army_ural375d author Global Mobilization url global-mobilization.com X className CUP_AirVehicles_Mi24 name CUP_AirVehicles_Mi24 className gm_vehicles_land_wheeled_uaz469_pl_army_uaz469 name gm_vehicles_land_wheeled_uaz469_pl_army_uaz469 author Global Mobilization url global-mobilization.com M className Admiral name admiral author Kami className ark_rotor name ARK Inhouse - Rotor author ARK url http://www.ark-group.org className CUP_WarfareBuildings name CUP_WarfareBuildings * className CUP_StandaloneTerrains_Core_Faction name CUP_StandaloneTerrains_Core_Faction className CUP_Misc3_Config name CUP_Misc3_Config className A3_Structures_F_Mil name Arma 3 - Military Buildings and Structures author Bohemia Interactive url https://www.arma3.com W className CUP_AirVehicles_UH60 name CUP_AirVehicles_UH60 className CUP_TrackedVehicles_M270 name CUP_TrackedVehicles_M270 className CUP_CAMisc name CUP_CAMisc className A3_Soft_F_Gamma name Arma 3 - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className A3_Soft_F_Exp name Arma 3 Apex - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com className ace_rearm name ACE3 - Rearm author ACE-Team url https://ace3.acemod.org/ ~ className ace_cargo name ACE3 - Cargo author ACE-Team url https://ace3.acemod.org/ className A3_Soft_F_Enoch name Arma 3 Contact Platform - Unarmored Land Vehicles author Bohemia Interactive url https://www.arma3.com s className us_military_units name us_military_units className CUP_Creatures_Military_USMC name CUP_Creatures_Military_USMC className CUP_Weapons_MP5 name CUP_Weapons_MP5 : className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition className CUP_Weapons_Colt1911 name CUP_Weapons_Colt1911 className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com J className acre_main name ACRE2 - Main author ACRE2Team url https://github.com/IDI-Systems/acre2 className ace_medical_engine name ACE3 - Medical Engine author ACE-Team url https://ace3.acemod.org/ + className ace_medical_treatment name ACE3 - Medical Treatment author ACE-Team url https://ace3.acemod.org/ className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className CUP_TrackedVehicles_AAV name CUP_TrackedVehicles_AAV P className CUP_WheeledVehicles_NewHMMWV name CUP_WheeledVehicles_NewHMMWV className CUP_AirVehicles_CH53E name CUP_AirVehicles_CH53E className CUP_WheeledVehicles_TowingTractor name CUP_WheeledVehicles_TowingTractor E className A3_Structures_F_Heli name Arma 3 Helicopters - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className A3_Structures_F_Wrecks name Arma 3 - Vehicle Wrecks author Bohemia Interactive url https://www.arma3.com [ className CUP_Weapons_M9 name CUP_Weapons_M9 className A3_Characters_F_Orange name Arma 3 Orange - Characters and Clothing author Bohemia Interactive url https://www.arma3.com # className ace_nightvision name ACE3 - Night Vision author ACE-Team url https://ace3.acemod.org/ className ace_common name ACE3 - Common author ACE-Team url https://ace3.acemod.org/ className CUP_Buildings_Config name CUP_Buildings_Config 7 className CUP_CWA_Misc name CUP_CWA_Misc j className CUP_Editor_Signs_Config name CUP_Editor_Signs_Config className CUP_Misc_e_Config name CUP_Misc_e_Config className CUP_Weapons_AmmoBoxes name CUP_Weapons_AmmoBoxes 5! className CUP_WheeledVehicles_NewM998 name CUP_WheeledVehicles_NewM998 ! className CUP_TrackedVehicles_NewM113 name CUP_TrackedVehicles_NewM113 ! className CUP_TrackedVehicles_M113 name CUP_TrackedVehicles_M113 "" className A3_Ui_F name Arma 3 - User Interface author Bohemia Interactive url https://www.arma3.com " author dancemoox Header " " gameType Coop minPlayers maxPlayers T " Category0 # $ name Multiplayer Attribute0 Q# Attribute1 # nAttributes $ property RespawnButton expression true Value # # data # # singleType SCALAR value ?# property RespawnTemplates expression true Value $ $ data $ $ singleType ARRAY value 6$ $ items Item0 S$ $ data c$ $ singleType STRING value None $ Intel $ Entities \&