description.ext'ehull3\BLUE.h4 ehull3\briefing\blufor.sqf'e'hull3\briefing\civilian.sqf+ ehull3\briefing\indfor.sqf+ ehull3\briefing\opfor.sqf'e&hull3\GUNS.h'ehull3\hull3.hT e/hull3\LICENSE+ e8hull3\RED.h4 einit.sqf+ einitPlayerLocal.sqf'e`mission.sqm Fen#include "hull3\hull3.h" allowProfileGlasses = 0; enableDebugConsole = 1; disableChannels[]={{2,true,true},{4,true,true},{6,true,true}}; onLoadName = "Deadliest Prey"; onLoadMission = "Made with Hull3"; author = "Dextrus"; loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa"; class Header { gameType = DM; minPlayers = 1; maxPlayers = 17; }; respawn = 0; respawndelay = 3; respawnTemplates[] = {"Hull3_RespawnHandler"}; class Params { class Hull3_Date { title = "Moon Phase"; values[] = {0,1}; texts[] = {"New Moon", "Full Moon"}; default = 1; code = "hull3_mission_date = %1"; }; class Hull3_TimeOfDay { title = "Time of Day"; values[] = {0,1,2,3,4,5,6,7}; texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"}; default = 6; code = "hull3_mission_timeOfDay = %1"; }; class Hull3_Fog { title = "Fog"; values[] = {0,1,2}; texts[] = {"None", "Light", "Heavy"}; default = 1; code = "hull3_mission_fog = %1"; }; class Hull3_Weather { title = "Weather"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12}; texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"}; default = 5; code = "hull3_mission_weather = %1"; }; class Hull3_SafetyTimer { title = "Safety Timer"; values[] = {9999,0}; texts[] = {"On", "Off"}; default = 0; code = "hull3_mission_safetyTimerEnd = %1"; }; }; class CfgDebriefingSections { #if __has_include("\z\ace\addons\killtracker\killtracker.inc") #include "\z\ace\addons\killtracker\killtracker.inc" #endif }; class BLUE { class Rifleman { headGear = "CUP_H_RUS_Cap_EMR"; goggles = ""; uniform = "CUP_U_O_CHDKZ_Kam_06"; vest = "V_Safety_blue_F_ARM"; backpack = ""; }; };// BLUFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
A rival gang of hunters wants to take over your real-estate, stop them!

ENEMY FORCES
Red hunters

FRIENDLY FORCES
Blue hunters "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Kill 'em before they kill you! "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Safety off from start. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; // CIVFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // INDFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***

ENEMY FORCES
*** Insert information about enemy forces here.***

FRIENDLY FORCES
*** Insert information about friendly forces here.*** "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. *** "]]; // Execution player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***

MOVEMENT PLAN
*** Insert movement instructions here. ***

FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***

SPECIAL TASKS
*** Insert instructions for specific units here. *** "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. *** "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by "]]; // OPFOR Notes // Situation player createDiaryRecord ["Diary", ["Situation","
A rival gang of hunters wants to take over your real-estate, stop them!

ENEMY FORCES
Blue hunters

FRIENDLY FORCES
Red hunters "]]; // Mission player createDiaryRecord ["Diary", ["Mission","
Kill 'em before they kill you! "]]; // Administration player createDiaryRecord ["Diary", ["Administration","
Safety off from start. "]]; // Credits player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus "]]; class GUNS { class Rifleman { primaryWeapon = "CUP_srifle_Remington700"; primaryWeaponItems[] = {"CUP_optic_Remington", "CUP_6Rnd_762x51_R700"}; secondaryWeapon = ""; secondaryWeaponItems[] = {}; handgunWeapon = ""; handgunItems[] = {""}; uniformWeapons[] = {}; vestWeapons[] = {}; backpackWeapons[] = {}; uniformMagazines[] = { {"CUP_6Rnd_762x51_R700", 10}; }; uniformMedicalItems[] = { {"ACE_fieldDressing", 10}, {"ACE_morphine", 2}, {"ACE_epinephrine", 1}, {"ACE_bloodIV", 1} }; vestMagazines[] = { {"CUP_6Rnd_762x51_R700", 20}; }; backpackMagazines[] = {}; basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"}; assignItems[] = {}; binocular = ""; uniformItems[] = {}; vestItems[] = {}; backpackItems[] = {}; uniformRadios[] = {"ACRE_PRC152"}; vestRadios[] = {}; backpackRadios[] = {}; vestMedicalItems[] = {}; backpackMedicalItems[] = {}; code = ""; headGear = ""; uniform = ""; goggles = ""; vest = ""; backpack = ""; }; }; class Hull3 { isEnabled = 1; class Briefing { blufor = "hull3\briefing\blufor.sqf"; opfor = "hull3\briefing\opfor.sqf"; indfor = "hull3\briefing\indfor.sqf"; civilian = "hull3\briefing\civilian.sqf"; }; class Faction { class BLUE { gear = "GUNS"; uniform = "BLUE"; }; class RED { gear = "GUNS"; uniform = "RED"; }; }; class Gear { #include "GUNS.h" }; class Uniform { #include "RED.h" #include "BLUE.h" }; };The MIT License (MIT) Copyright (c) 2014 László Major Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.class RED { class Rifleman { headGear = "CUP_H_USA_Cap_M81"; goggles = ""; uniform = "CUP_U_O_CHDKZ_Kam_02"; vest = "V_Safety_orange_F_ARM"; backpack = ""; }; };ark_race_fnc_createUnitMarker_Red = { private _mkr = createMarker [(str player), (getPos player)]; _mkr setMarkerTypeLocal "mil_unknown"; _mkr setMarkerShapeLocal "ELLIPSE"; _mkr setMarkerColorLocal "ColorRed"; _mkr setMarkerBrushLocal "Solid"; _mkr setMarkerAlphaLocal 0.25; _mkr setMarkerSizeLocal [50,50]; if (side player == east) then { [ { params ["_args", "_id"]; if (alive player) then { (str player) setMarkerPos (getPos player); } else { _id call CBA_fnc_removePerFrameHandler; }; }, 60 ] call CBA_fnc_addPerFrameHandler; }; }; ark_race_fnc_createUnitMarker_Blue = { private _mkr = createMarker [(str player), (getPos player)]; _mkr setMarkerTypeLocal "mil_unknown"; _mkr setMarkerShapeLocal "ELLIPSE"; _mkr setMarkerColorLocal "ColorBlue"; _mkr setMarkerBrushLocal "Solid"; _mkr setMarkerAlphaLocal 0.25; _mkr setMarkerSizeLocal [50,50]; if (side player == west) then { [ { params ["_args", "_id"]; if (alive player) then { (str player) setMarkerPos (getPos player); } else { _id call CBA_fnc_removePerFrameHandler; }; }, 60 ] call CBA_fnc_addPerFrameHandler; }; }; player addEventHandler ["Killed", {(str player) setMarkerColorLocal "ColorBlack"}]; call ark_race_fnc_createUnitMarker_Red; call ark_race_fnc_createUnitMarker_Blue;raPn version6EditorDatasourceNameark_gtvt16_deadliest_preyaddons A3_Characters_FCUP_Weapons_RemingtonCUP_Weapons_AmmunitionA3_Weapons_FCUP_Creatures_Military_RussiaCUP_Creatures_Military_Chedakiark_vestsA3_Structures_F_Naval_PiersCharacters_f_lxWSCUP_Creatures_Military_USArmyA3_Modules_F_Curator_MiscAddonsMetaDatadlcsCUP_WeaponsCUP_UnitsOrangerandomSeedsScenarioDataMissionnmoveGridStep?angleGridStep >scaleGridStep?autoGroupingDist AtogglesItemIDProviderWCamerajnextIDjposED>' CiPEdiruM'ȗ>up4g߾a?@ E>aside>=j?List items Item0aItem1Item2/Item3vItem4Item5QItem6Item7 Item8Item9#Item10xclassNameA3_Characters_FnameArma 3 Alpha - Characters and ClothingauthorBohemia Interactiveurlhttps://www.arma3.comclassNameCUP_Weapons_RemingtonnameCUP_Weapons_Remington/classNameCUP_Weapons_AmmunitionnameCUP_Weapons_AmmunitionvclassNameA3_Weapons_FnameArma 3 Alpha - Weapons and AccessoriesauthorBohemia Interactiveurlhttps://www.arma3.comclassNameCUP_Creatures_Military_RussianameCUP_Creatures_Military_RussiaQclassNameCUP_Creatures_Military_ChedakinameCUP_Creatures_Military_ChedakiclassNameark_vestsnameARK Inhouse - VestsauthorARKurlhttp://www.ark-group.org classNameA3_Structures_FnameArma 3 - Buildings and StructuresauthorBohemia Interactiveurlhttps://www.arma3.comclassNameCharacters_f_lxWSnameArma 3 Western Sahara - Characters and ClothingauthorRotators Collectiveurlhttps://www.arma3.com#classNameCUP_Creatures_Military_USArmynameCUP_Creatures_Military_USArmyxclassNameA3_Modules_F_CuratornameArma 3 Zeus Update - Scripted ModulesauthorBohemia Interactiveurlhttps://www.arma3.comauthorDextrusIntel;EntitiesY ntimeOfChangesFstartWeatherL>startWind=startWaves=forecastWeather=forecastWind=forecastWaves=forecastLightnings=wavesForcedwindForcedyearmonthday hour startFogDecayB`e<forecastFogDecayB`e;Item51<Item52<Item53=Item54>Item55`?Item56BItem57&FItem58IItem59LItem60OPItem61SItem62WItem63tZItem64]Item65aItem66QdItem67gItem68jndataTypeGroupsideWestEntities Attributes idatlOffset̴@>itemsItem0 dataTypeObjectPositionInfo sideWestflagsAttributes idtypeB_Soldier_FatlOffset̴@> positionDD:c\Eangles@ init[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayerisPlayableInventoryt primaryWeaponuniformvestmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMR nameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagknameCUP_6Rnd_762x51_R700ammoLefttypeNameCUP_U_O_CHDKZ_Kam_06isBackpacktypeNameV_Safety_blue_F_ARMisBackpack dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Pier_FatlOffsetP@positionD؞A{Eanglesc?disableSimulationdataTypeObjectPositionInfocsideEmptyflagsAttributesidtypeLand_Pier_FatlOffset@position`#D(RAwAEanglesc?disableSimulationdataTypeObjectPositionInfo8sideEmptyflagsAttributespidtypeLand_Pier_FatlOffset:k@positionDjAEanglesc?pdisableSimulationdataTypeObjectPositionInfo sideEmptyflagsAttributesEidtypeLand_Pier_FatlOffset,@cpositionpDAEanglesc?EdisableSimulationcdataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Pier_FatlOffsetn[@8positioniDAEanglesc?disableSimulation8dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Pier_FatlOffset @ positionD AEanglesc?disableSimulation dataTypeObjectPositionInfosideEmptyflagsAttributesidtypeLand_Pier_FatlOffsetpX@positiongDsA^Eanglesc?disableSimulationdataTypeObjectPositionInfoasideEmptyflagsAttributesid typeLand_Pier_FatlOffset@positionDoAEEanglesc?disableSimulationdataTypeObjectPositionInfo6sideEmptyflagsAttributesnid typeLand_Pier_FatlOffset @positionND}AEanglesc?ndisableSimulationdataTypeObjectPositionInfo sideEmptyflagsAttributesCid typeLand_Pier_FatlOffset~@apositionDOA9sideEmptyflagsAttributesv9id1typeLand_Pier_FatlOffset}@9position]DKx@Eanglesh@v9disableSimulation9dataTypeObjectPositionInfo:sideEmptyflagsAttributesK:id2typeLand_Pier_FatlOffset@i:positionwDO@^CEanglesh@K:disableSimulationi:dataTypeObjectPositionInfo:sideEmptyflagsAttributes ;id3typeLand_Pier_FatlOffsetX@>;positionD6@Eanglesh@ ;disableSimulation>;dataTypeObjectPositionInfo;sideEmptyflagsAttributes;id4typeLand_Pier_FatlOffset@<positionD@Eanglesh@;disableSimulation<dataTypeObjectPositionInfo<sideEmptyflagsAttributes<id5typeLand_Pier_FatlOffset@<position,Dsj@gEanglesh@<disableSimulation<dataTypeObjectPositionInfog=sideEmptyflagsAttributes=id6typeLand_Pier_FatlOffset@=position9DG@YȶEanglesh@=disableSimulation=dataTypeObjectPositionInfo<>sideEmptyflagsAttributest>id7typeLand_Pier_FatlOffset@>positionsD@)Eanglesh@t>disableSimulation>dataTypeLogicPositionInfo(?areaSize>CCareaIsRectangleflagsid8typeModuleCoverMap_FatlOffsett<`?positionD9ZEangles@`?dataTypeGroupsideWestEntities?AttributesBid:atlOffset)C>BitemsItem0?BdataTypeObjectPositionInfoU@sideWestflagsAttributes@id;typeB_Soldier_FatlOffset)C>BpositionKD:>uEangles@@init[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventory(ABprimaryWeaponAuniformPBvestBmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRBnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagBPBnameCUP_6Rnd_762x51_R700ammoLeftPBtypeNameCUP_U_O_CHDKZ_Kam_06isBackpackBtypeNameV_Safety_blue_F_ARMisBackpackBBdataTypeGroupsideWestEntitiesCAttributes Fid<atlOffset-P>&FitemsItem0:C FdataTypeObjectPositionInfoCsideWestflagsAttributesCid=typeB_Soldier_FatlOffset-P> FpositionD:?Eangles@Cinit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryD FprimaryWeaponDuniformEvestEmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMR FnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagEEnameCUP_6Rnd_762x51_R700ammoLeftEtypeNameCUP_U_O_CHDKZ_Kam_06isBackpackEtypeNameV_Safety_blue_F_ARMisBackpack F&FdataTypeGroupsideWestEntitiesFAttributesIid>atlOffset{=IitemsItem0FIdataTypeObjectPositionInfoGsideWestflagsAttributesSGid?typeB_Soldier_FatlOffset{=IpositionjΡD:X&Eangles@SGinit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryGIprimaryWeapon_HuniformIvestMImapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRInameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagHInameCUP_6Rnd_762x51_R700ammoLeftItypeNameCUP_U_O_CHDKZ_Kam_06isBackpackMItypeNameV_Safety_blue_F_ARMisBackpackIIdataTypeGroupsideWestEntitiesIAttributesLid@atlOffset>LitemsItem0JLdataTypeObjectPositionInfo~JsideWestflagsAttributesJidAtypeB_Soldier_FatlOffset>LpositionD:Eangles@Jinit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryQKLprimaryWeaponKuniformyLvestLmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRLnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagHLyLnameCUP_6Rnd_762x51_R700ammoLeftyLtypeNameCUP_U_O_CHDKZ_Kam_06isBackpackLtypeNameV_Safety_blue_F_ARMisBackpackLLdataTypeGroupsideWestEntitiesFMAttributesIPidBatlOffset5>OPitemsItem0cMIPdataTypeObjectPositionInfoMsideWestflagsAttributesNidCtypeB_Soldier_FatlOffset5>IPpositionHD:Eangles@Ninit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryNIPprimaryWeapon%OuniformOvestPmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRIPnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagOOnameCUP_6Rnd_762x51_R700ammoLeftOtypeNameCUP_U_O_CHDKZ_Kam_06isBackpackPtypeNameV_Safety_blue_F_ARMisBackpackIPOPdataTypeGroupsideWestEntitiesPAttributesSidDatlOffsetpu?SitemsItem0PSdataTypeObjectPositionInfoDQsideWestflagsAttributes|QidEtypeB_Soldier_FatlOffsetpu?Sposition["DaL?2Eangles@|Qinit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryRSprimaryWeaponRuniform?SvestvSmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRSnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagS?SnameCUP_6Rnd_762x51_R700ammoLeft?StypeNameCUP_U_O_CHDKZ_Kam_06isBackpackvStypeNameV_Safety_blue_F_ARMisBackpackSSdataTypeGroupsideWestEntities TAttributesWidFatlOffset{T?WitemsItem0)TWdataTypeObjectPositionInfoTsideWestflagsAttributesTidGtypeB_Soldier_FatlOffset{T?WpositionD3?Eangles@Tinit[this, ["faction", "BLUE"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Blue HuntersisPlayableInventoryzUWprimaryWeaponUuniformVvestVmapItemMapcompassItemCompassheadgearCUP_H_RUS_Cap_EMRWnameCUP_srifle_Remington700opticsCUP_optic_Remington_pipfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagqVVnameCUP_6Rnd_762x51_R700ammoLeftVtypeNameCUP_U_O_CHDKZ_Kam_06isBackpackVtypeNameV_Safety_blue_F_ARMisBackpackWWdataTypeGroupsideEastEntitiesoWAttributesnZidHatlOffset5=tZitemsItem0WnZdataTypeObjectPositionInfo XsideEastflagsAttributesBXidItypeO_Soldier_FatlOffset5=nZposition)D:H5EanglesH@BXinit[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventoryXnZprimaryWeaponLYuniformYvest6ZmapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81nZnameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagYYnameCUP_6Rnd_762x51_R700ammoLeftYtypeNameCUP_U_O_CHDKZ_Kam_02isBackpack6ZtypeNameV_Safety_orange_F_ARMisBackpacknZtZdataTypeGroupsideEastEntitiesZAttributes]idJatlOffset>]itemsItem0Z]dataTypeObjectPositionInfoi[sideEastflagsAttributes[idKtypeO_Soldier_FatlOffset>]positionD:REanglesH@[init[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventory:\]primaryWeapon\uniform^]vest]mapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81]nameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMag-]^]nameCUP_6Rnd_762x51_R700ammoLeft^]typeNameCUP_U_O_CHDKZ_Kam_02isBackpack]typeNameV_Safety_orange_F_ARMisBackpack]]dataTypeGroupsideEastEntities^Attributes aidLaitemsItem0:^ adataTypeObjectPositionInfo^sideEastflagsAttributes^idMtypeO_Soldier_F apositionBD:S>EanglesH@^init[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventoryy_ aprimaryWeapon_uniform`vest`mapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81 anameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagl``nameCUP_6Rnd_762x51_R700ammoLeft`typeNameCUP_U_O_CHDKZ_Kam_02isBackpack`typeNameV_Safety_orange_F_ARMisBackpack aadataTypeGroupsideEastEntities\aAttributesKdidNQditemsItem0yaKddataTypeObjectPositionInfoasideEastflagsAttributesbidOtypeO_Soldier_FKdposition-D>JEanglesH@binit[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventorybKdprimaryWeapon)cuniformcvestdmapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81KdnameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagccnameCUP_6Rnd_762x51_R700ammoLeftctypeNameCUP_U_O_CHDKZ_Kam_02isBackpackdtypeNameV_Safety_orange_F_ARMisBackpackKdQddataTypeGroupsideEastEntitiesdAttributesgidPgitemsItem0dgdataTypeObjectPositionInfo&esideEastflagsAttributes^eidQtypeO_Soldier_FgpositionD!>ȺEangles@^einit[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventoryegprimaryWeaponhfuniformgvestRgmapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81gnameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMagfgnameCUP_6Rnd_762x51_R700ammoLeftgtypeNameCUP_U_O_CHDKZ_Kam_02isBackpackRgtypeNameV_Safety_orange_F_ARMisBackpackggdataTypeGroupsideEastEntitiesgAttributesjidRjitemsItem0gjdataTypeObjectPositionInfoehsideEastflagsAttributeshidStypeO_Soldier_FjpositionD#J#?aEangles@@hinit[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventory6ijprimaryWeaponiuniformZjvestjmapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81jnameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMag)jZjnameCUP_6Rnd_762x51_R700ammoLeftZjtypeNameCUP_U_O_CHDKZ_Kam_02isBackpackjtypeNameV_Safety_orange_F_ARMisBackpackjjdataTypeGroupsideEastEntitieskAttributesnidTnitemsItem06kndataTypeObjectPositionInfoksideEastflagsAttributeskidUtypeO_Soldier_FnpositionWDM>?EanglesA@kinit[this, ["faction", "RED"], ["gear", "Rifleman"]] call hull3_unit_fnc_init;descriptionHunter@Red HuntersisPlayableInventoryulnprimaryWeaponluniformmvestmmapItemMapcompassItemCompassheadgearCUP_H_USA_Cap_M81nnameCUP_srifle_Remington700opticsCUP_optic_RemingtonfiremodeCUP_srifle_Remington700:SingleprimaryMuzzleMaghmmnameCUP_6Rnd_762x51_R700ammoLeftmtypeNameCUP_U_O_CHDKZ_Kam_02isBackpackmtypeNameV_Safety_orange_F_ARMisBackpacknnPy9EHRmP\s