description.ext 'e hull3\BLUE.h 4 e hull3\briefing\blufor.sqf 'e' hull3\briefing\civilian.sqf + e hull3\briefing\indfor.sqf + e hull3\briefing\opfor.sqf 'e& hull3\GUNS.h 'e hull3\hull3.h T e/ hull3\LICENSE + e8 hull3\RED.h 4 e init.sqf + e initPlayerLocal.sqf 'e` mission.sqm Fen #include "hull3\hull3.h"
allowProfileGlasses = 0;
enableDebugConsole = 1;
disableChannels[]={{2,true,true},{4,true,true},{6,true,true}};
onLoadName = "Deadliest Prey";
onLoadMission = "Made with Hull3";
author = "Dextrus";
loadScreen = "x\ark\addons\hull3\resources\hull3_logo.paa";
class Header
{
gameType = DM;
minPlayers = 1;
maxPlayers = 17;
};
respawn = 0;
respawndelay = 3;
respawnTemplates[] = {"Hull3_RespawnHandler"};
class Params {
class Hull3_Date {
title = "Moon Phase";
values[] = {0,1};
texts[] = {"New Moon", "Full Moon"};
default = 1;
code = "hull3_mission_date = %1";
};
class Hull3_TimeOfDay {
title = "Time of Day";
values[] = {0,1,2,3,4,5,6,7};
texts[] = {"Dawn", "Early Morning", "Morning", "Noon", "Afternoon", "Evening", "Dusk", "Night"};
default = 6;
code = "hull3_mission_timeOfDay = %1";
};
class Hull3_Fog {
title = "Fog";
values[] = {0,1,2};
texts[] = {"None", "Light", "Heavy"};
default = 1;
code = "hull3_mission_fog = %1";
};
class Hull3_Weather {
title = "Weather";
values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12};
texts[] = {"Random", "Clear (Calm)", "Clear (Light Winds)", "Clear (Strong Winds)", "Overcast (Calm)", "Overcast (Light Winds)", "Overcast (Strong Winds)", "Rain (Light Winds)", "Rain (Strong Winds)", "Rain (Storm)", "Snow (Light Winds)", "Snow (Strong Winds)", "Snow (Storm)"};
default = 5;
code = "hull3_mission_weather = %1";
};
class Hull3_SafetyTimer {
title = "Safety Timer";
values[] = {9999,0};
texts[] = {"On", "Off"};
default = 0;
code = "hull3_mission_safetyTimerEnd = %1";
};
};
class CfgDebriefingSections {
#if __has_include("\z\ace\addons\killtracker\killtracker.inc")
#include "\z\ace\addons\killtracker\killtracker.inc"
#endif
};
class BLUE {
class Rifleman {
headGear = "CUP_H_RUS_Cap_EMR";
goggles = "";
uniform = "CUP_U_O_CHDKZ_Kam_06";
vest = "V_Safety_blue_F_ARM";
backpack = "";
};
};// BLUFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
A rival gang of hunters wants to take over your real-estate, stop them!
ENEMY FORCES
Red hunters
FRIENDLY FORCES
Blue hunters
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Kill 'em before they kill you!
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Safety off from start.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
// CIVFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// INDFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
*** Insert general information about the situation here.***
ENEMY FORCES
*** Insert information about enemy forces here.***
FRIENDLY FORCES
*** Insert information about friendly forces here.***
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
*** Insert the mission here. ***
"]];
// Execution
player createDiaryRecord ["Diary", ["Execution","
COMMANDER'S INTENT
*** Insert very short summary of plan here. ***
MOVEMENT PLAN
*** Insert movement instructions here. ***
FIRE SUPPORT PLAN
*** Insert fire support instructions here. ***
SPECIAL TASKS
*** Insert instructions for specific units here. ***
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
*** Insert information on administration and logistics here. ***
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by
"]];
// OPFOR Notes
// Situation
player createDiaryRecord ["Diary", ["Situation","
A rival gang of hunters wants to take over your real-estate, stop them!
ENEMY FORCES
Blue hunters
FRIENDLY FORCES
Red hunters
"]];
// Mission
player createDiaryRecord ["Diary", ["Mission","
Kill 'em before they kill you!
"]];
// Administration
player createDiaryRecord ["Diary", ["Administration","
Safety off from start.
"]];
// Credits
player createDiaryRecord ["Diary", ["Credits", "
Made by Dextrus
"]];
class GUNS {
class Rifleman {
primaryWeapon = "CUP_srifle_Remington700";
primaryWeaponItems[] = {"CUP_optic_Remington", "CUP_6Rnd_762x51_R700"};
secondaryWeapon = "";
secondaryWeaponItems[] = {};
handgunWeapon = "";
handgunItems[] = {""};
uniformWeapons[] = {};
vestWeapons[] = {};
backpackWeapons[] = {};
uniformMagazines[] = {
{"CUP_6Rnd_762x51_R700", 10};
};
uniformMedicalItems[] = {
{"ACE_fieldDressing", 10},
{"ACE_morphine", 2},
{"ACE_epinephrine", 1},
{"ACE_bloodIV", 1}
};
vestMagazines[] = {
{"CUP_6Rnd_762x51_R700", 20};
};
backpackMagazines[] = {};
basicAssignItems[] = {"ItemMap", "ItemCompass", "ItemWatch"};
assignItems[] = {};
binocular = "";
uniformItems[] = {};
vestItems[] = {};
backpackItems[] = {};
uniformRadios[] = {"ACRE_PRC152"};
vestRadios[] = {};
backpackRadios[] = {};
vestMedicalItems[] = {};
backpackMedicalItems[] = {};
code = "";
headGear = "";
uniform = "";
goggles = "";
vest = "";
backpack = "";
};
}; class Hull3 {
isEnabled = 1;
class Briefing {
blufor = "hull3\briefing\blufor.sqf";
opfor = "hull3\briefing\opfor.sqf";
indfor = "hull3\briefing\indfor.sqf";
civilian = "hull3\briefing\civilian.sqf";
};
class Faction {
class BLUE {
gear = "GUNS";
uniform = "BLUE";
};
class RED {
gear = "GUNS";
uniform = "RED";
};
};
class Gear {
#include "GUNS.h"
};
class Uniform {
#include "RED.h"
#include "BLUE.h"
};
};The MIT License (MIT)
Copyright (c) 2014 László Major
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.class RED {
class Rifleman {
headGear = "CUP_H_USA_Cap_M81";
goggles = "";
uniform = "CUP_U_O_CHDKZ_Kam_02";
vest = "V_Safety_orange_F_ARM";
backpack = "";
};
};ark_race_fnc_createUnitMarker_Red = {
private _mkr = createMarker [(str player), (getPos player)];
_mkr setMarkerTypeLocal "mil_unknown";
_mkr setMarkerShapeLocal "ELLIPSE";
_mkr setMarkerColorLocal "ColorRed";
_mkr setMarkerBrushLocal "Solid";
_mkr setMarkerAlphaLocal 0.25;
_mkr setMarkerSizeLocal [50,50];
if (side player == east) then {
[
{
params ["_args", "_id"];
if (alive player) then {
(str player) setMarkerPos (getPos player);
} else {
_id call CBA_fnc_removePerFrameHandler;
};
},
60
] call CBA_fnc_addPerFrameHandler;
};
};
ark_race_fnc_createUnitMarker_Blue = {
private _mkr = createMarker [(str player), (getPos player)];
_mkr setMarkerTypeLocal "mil_unknown";
_mkr setMarkerShapeLocal "ELLIPSE";
_mkr setMarkerColorLocal "ColorBlue";
_mkr setMarkerBrushLocal "Solid";
_mkr setMarkerAlphaLocal 0.25;
_mkr setMarkerSizeLocal [50,50];
if (side player == west) then {
[
{
params ["_args", "_id"];
if (alive player) then {
(str player) setMarkerPos (getPos player);
} else {
_id call CBA_fnc_removePerFrameHandler;
};
},
60
] call CBA_fnc_addPerFrameHandler;
};
};
player addEventHandler ["Killed", {(str player)
setMarkerColorLocal "ColorBlack"}];
call ark_race_fnc_createUnitMarker_Red;
call ark_race_fnc_createUnitMarker_Blue; raP n version 6 EditorData sourceName ark_gtvt16_deadliest_prey addons A3_Characters_F CUP_Weapons_Remington CUP_Weapons_Ammunition A3_Weapons_F CUP_Creatures_Military_Russia CUP_Creatures_Military_Chedaki ark_vests A3_Structures_F_Naval_Piers Characters_f_lxWS CUP_Creatures_Military_USArmy A3_Modules_F_Curator_Misc AddonsMetaData dlcs CUP_Weapons CUP_Units Orange randomSeed s ScenarioData Mission n moveGridStep ?angleGridStep
>scaleGridStep ?autoGroupingDist Atoggles ItemIDProvider W Camera j nextID j pos ED>'CiPEdir uM'ȗ>up 4g߾a?@ E>aside > =j? List items Item0 a Item1 Item2 / Item3 v Item4 Item5 Q Item6 Item7 Item8 Item9 # Item10 x className A3_Characters_F name Arma 3 Alpha - Characters and Clothing author Bohemia Interactive url https://www.arma3.com className CUP_Weapons_Remington name CUP_Weapons_Remington / className CUP_Weapons_Ammunition name CUP_Weapons_Ammunition v className A3_Weapons_F name Arma 3 Alpha - Weapons and Accessories author Bohemia Interactive url https://www.arma3.com className CUP_Creatures_Military_Russia name CUP_Creatures_Military_Russia Q className CUP_Creatures_Military_Chedaki name CUP_Creatures_Military_Chedaki className ark_vests name ARK Inhouse - Vests author ARK url http://www.ark-group.org className A3_Structures_F name Arma 3 - Buildings and Structures author Bohemia Interactive url https://www.arma3.com className Characters_f_lxWS name Arma 3 Western Sahara - Characters and Clothing author Rotators Collective url https://www.arma3.com # className CUP_Creatures_Military_USArmy name CUP_Creatures_Military_USArmy x className A3_Modules_F_Curator name Arma 3 Zeus Update - Scripted Modules author Bohemia Interactive url https://www.arma3.com author Dextrus Intel ; Entities Y n timeOfChanges FstartWeather L>startWind =startWaves =forecastWeather =forecastWind =forecastWaves =forecastLightnings =wavesForced windForced year month day hour
startFogDecay B`e<forecastFogDecay B`e